Lore: Forged in the depths of the forlorn Zephyrstone Islands, the Gogyo 101 of Abandonment is imbued with the essence of solitude and isolation. This item was crafted by a hermit mage who spent decades in the whispering winds and cold caves of a floating island. The item embodies the pain and wisdom of abandonment, channeling the energies of the void to offer both protection and poignant reflection. It serves as a reminder of the strength found in isolation and the hidden power in being forsaken.
Tier: 1
- Rarity: Common
- Slot: Amulet
Skills:
- Lonely Vigil (Passive): Increases perception and awareness in solitude. When the avatar is not within 30 feet of any ally, they gain +2 to perception checks and advantage on detecting hidden objects or creatures.
- Isolationist’s Resolve (Active): Once per day, the avatar can draw upon their inner strength to gain temporary resilience. Activating this skill grants the avatar temporary hit points equal to twice their tier level and resistance to one type of elemental damage (chosen from earth, water, fire, wind) for one minute.
Passive Magics:
- Echoes of the Void: The amulet subtly influences the mind, granting the wearer resistance to psychic damage and immunity to the frightened condition.
- Solitude’s Grace: Increases the wearer’s agility and reflexes when alone. While no allies are within 30 feet, the avatar gains +1 to Dexterity saving throws.
Active Magics:
- Void’s Embrace: Once per day, the avatar can surround themselves with an aura of void energy. This aura lasts for 10 minutes and causes all attacks against the avatar to be made with disadvantage. Additionally, the aura absorbs ambient magic, giving the avatar +1 to all spell attack rolls and saving throw DCs during its duration.
Tags: Amulet, Void, Perception, Resilience, Isolation, Psychic Resistance, Dexterity, Spellcasting
This item not only enhances the avatar’s abilities in solitude but also reflects the poignant power derived from abandonment, making it a unique addition to any adventurer’s arsenal in the mystical world of Saṃsāra.
In the world of Saṃsāra, the Gogyo 101 of Abandonment would typically be found in specialized shops that cater to adventurers, mystics, and those seeking unique magical artifacts. These shops are often located in larger cities, bustling trade ports, or mystical enclaves. Here are a few examples of the types of shops where the item might be bought and sold:
- Arcane Emporiums
- Location: Major cities like the metropolis of Astran or the floating city of Zephyros.
- Description: Arcane Emporiums are grand stores filled with all manner of magical items, potions, and artifacts. They are run by experienced magicians or scholars who have a keen eye for rare and powerful items. These shops often have a lavish interior, with items displayed in glass cases or on velvet-lined shelves.
- Cost: 150 gold pieces (gp)
- Enigmatic Bazaars
- Location: Trade ports and large marketplaces, such as the Port of Lumina.
- Description: Enigmatic Bazaars are vibrant, chaotic markets where one can find everything from common goods to rare magical artifacts. These bazaars attract traders from across the world of Saṃsāra, and haggling is a common practice. The Gogyo 101 of Abandonment might be sold at a stall run by a mysterious merchant with connections to the Zephyrstone Islands.
- Cost: 140 gp (after haggling)
- Hermit’s Nooks
- Location: Remote, mystical enclaves like the Hidden Grove or the Whispering Woods.
- Description: Hermit’s Nooks are small, secluded shops run by reclusive sages or former adventurers. These shops are often located in serene, out-of-the-way places, and finding them requires a bit of exploration. The ambiance is quiet and filled with the scent of ancient tomes and herbs. The shopkeeper might have a personal history with the item, adding to its lore.
- Cost: 130 gp (possibly with a favor or quest in return)
- Scholarly Archives
- Location: Academic institutions or magical universities, such as the Grand Library of Aetheria.
- Description: Scholarly Archives are less traditional shops and more like repositories of knowledge where rare items are stored and studied. Here, items are sold to fund the institution’s research. The Gogyo 101 of Abandonment might be found in a section dedicated to relics of the void and abandonment, overseen by a knowledgeable archivist.
- Cost: 160 gp (with a detailed explanation of the item’s history and properties)
- Black Market
- Location: Underworld marketplaces in megacities or hidden alleys, such as the Shadows of Nexus.
- Description: The Black Market is a network of secretive sellers dealing in rare and often illicit goods. These markets are hidden from the public eye and frequented by those who seek powerful items without the oversight of authorities. Transactions are conducted with caution, often requiring codes or hidden signals to initiate.
- Cost: 200 gp (with a risk of encountering counterfeit items)
In the world of Saṃsāra, the cost of magical items like the Gogyo 101 of Abandonment can vary significantly depending on the location and the seller’s reputation. The shops and markets are diverse, offering a range of atmospheres and experiences for adventurers seeking powerful artifacts.
Roleplay: Using Gogyo 101 of Abandonment for Defense and Offense
- Environment: Dense Urban Metropolis (e.g., the city of Astran)
- Defense: In the bustling streets of Astran, the avatar finds themselves pursued by city guards after a misunderstood incident at the market. Seeking refuge, they dart into a narrow alley, finding a moment of solitude. Activating the Lonely Vigil (Passive), their senses sharpen. They can hear the guards’ footsteps echoing off the walls, allowing them to anticipate and avoid capture. When cornered, the avatar activates Void’s Embrace (Active), creating an aura of void energy that makes it difficult for the guards to strike accurately, buying time for an escape or negotiation.
- Offense: Later, in a quiet, abandoned warehouse, the avatar faces off against a notorious crime lord. Alone and focused, they activate Isolationist’s Resolve (Active) to bolster their resilience. With the temporary hit points and elemental resistance, they withstand the initial barrage of magical attacks. As the aura of void energy enhances their spellcasting, the avatar launches precise, powerful spells that disrupt the crime lord’s defenses, turning the tide of battle in their favor.
- Environment: Remote Wilderness (e.g., Whispering Woods)
- Defense: While journeying through the Whispering Woods, the avatar senses a lurking predator. They find a secluded spot and rely on Lonely Vigil (Passive) to heighten their awareness, detecting the creature before it can ambush them. When the beast attacks, the avatar activates Void’s Embrace (Active), enveloping themselves in protective void energy. The predator’s attacks are less effective, allowing the avatar to strategize and counter-attack without panic.
- Offense: During a confrontation with a band of rogue druids in the heart of the forest, the avatar is separated from their companions. Alone, they activate Isolationist’s Resolve (Active) to gain the strength needed to face multiple opponents. With enhanced resilience and elemental resistance, the avatar withstands the druids’ nature-based attacks. Using the void energy aura, they cast spells that disrupt the druids’ control over the elements, weakening their attacks and allowing the avatar to strike back decisively.
- Environment: Floating Islands (e.g., Zephyrstone Islands)
- Defense: On a floating island, high above the sea, the avatar encounters sky pirates attempting to plunder a village. As the villagers flee, the avatar stands alone against the pirates. Utilizing Lonely Vigil (Passive), they scan the sky for incoming threats. When the pirates attack, the avatar activates Void’s Embrace (Active), making it difficult for the pirates to hit their mark while giving the avatar an edge in the aerial skirmish.
- Offense: In a duel with a rival mage over a hidden cache of Zephyrstone, the avatar finds themselves isolated on a narrow bridge connecting two floating islands. Activating Isolationist’s Resolve (Active), they gain the fortitude to withstand the mage’s powerful elemental spells. The void energy aura amplifies their own spellcasting, allowing them to unleash a barrage of precise, potent attacks that break through the rival’s defenses, securing the victory and the prized Zephyrstone.
- Environment: Underwater Population Center (e.g., Coral City)
- Defense: Navigating the underwater corridors of Coral City, the avatar encounters hostile merfolk guarding a forbidden section of the city. Finding a quiet alcove, they use Lonely Vigil (Passive) to detect subtle currents and movements, anticipating the merfolk’s approach. When the fight begins, they activate Void’s Embrace (Active), creating an aura that distorts the merfolk’s attacks, allowing the avatar to defend themselves effectively in the underwater environment.
- Offense: In the depths of Coral City, the avatar faces a powerful water elemental summoned by a rogue mage. Alone and surrounded by water, they activate Isolationist’s Resolve (Active), gaining the strength to resist the elemental’s crushing waves. The void energy aura enhances their magic, allowing them to cast spells that disrupt the elemental’s form and weaken its attacks. With precise and powerful magic, the avatar ultimately defeats the elemental and subdues the rogue mage.
Roleplay Emphasis: Abandonment
In each scenario, the roleplay emphasizes the theme of abandonment. The avatar draws strength and resilience from their solitude, turning the pain of isolation into a powerful force. This item reflects the character’s journey and growth, showcasing how they harness the energies of abandonment to protect themselves and overcome their adversaries. The Gogyo 101 of Abandonment becomes a symbol of their ability to thrive in solitude and find power in their isolation, making it a meaningful and evocative part of their story.

Perception of Activation: Gogyo 101 of Abandonment When Activation is Caused:
- Sight
- Description: Upon activation, a faint, pale blue glow envelops the amulet, expanding outward in a shimmering aura. This glow pulses gently, resembling a heartbeat, and creates a halo effect around the wearer.
- Positives: The glow provides visibility in dark environments and can intimidate or awe onlookers.
- Negatives: The glow can make the wearer an obvious target, drawing attention in stealth-required situations.
- Sound
- Description: A soft, almost imperceptible hum emanates from the amulet. This sound is like the distant echo of a calming, melancholic melody, barely audible but soothing.
- Positives: The hum can calm the wearer’s nerves, aiding in focus and reducing anxiety.
- Negatives: The continuous hum can be distracting over long periods, and those sensitive to sound may find it unsettling.
- Touch
- Description: The amulet’s temperature drops slightly, becoming cool to the touch. The air around the wearer feels lighter, as if the gravity has slightly lessened.
- Positives: The coolness is refreshing, especially in warm environments, and the sensation of lightness can enhance agility.
- Negatives: In cold environments, the additional chill can be uncomfortable, and the sensation of lightness can disorient those unaccustomed to it.
- Smell
- Description: A faint scent of ozone, similar to the air after a thunderstorm, fills the immediate vicinity. This smell is sharp yet invigorating.
- Positives: The scent can awaken the senses, providing a burst of mental clarity and alertness.
- Negatives: The sharp smell may be overpowering to those with sensitive noses and can cause discomfort or distraction.
- Taste
- Description: A subtle, metallic tang can be tasted in the mouth, akin to the taste of cold iron or rainwater.
- Positives: This taste can heighten the wearer’s alertness, acting as a reminder of the amulet’s active state.
- Negatives: The metallic taste can be unpleasant and may distract the wearer, especially if prolonged.
- Extra-Sensory Perceptions
- Magical Resonance
- Description: The wearer feels a deep, resonant connection to the void, as if they can sense the vast emptiness and potential energy of the universe. This resonance is felt in the core of their being, a profound awareness of the magic around them.
- Positives: This heightened magical awareness allows the wearer to detect magical auras, identify magical items, and sense nearby spellcasters.
- Negatives: The overwhelming sensation can be disorienting, and the constant awareness of magic can be mentally exhausting.
- Emotional Echo
- Description: The wearer experiences fleeting emotions of abandonment and solitude, echoing the amulet’s essence. These emotions are not their own but are felt as distant memories or echoes.
- Positives: These emotional echoes can deepen the wearer’s empathy and understanding of those who feel abandoned, enhancing their social interactions and insight.
- Negatives: The negative emotions can be draining and may affect the wearer’s mood, leading to bouts of melancholy or isolation.
- Temporal Distortion
- Description: Time seems to slow down slightly for the wearer, giving them a sense of extended perception. This distortion allows the wearer to react faster and process information more quickly.
- Positives: The temporal distortion can enhance the wearer’s reflexes, making them more effective in combat and quick decision-making.
- Negatives: The sensation can be disorienting, causing the wearer to misjudge the passage of time and potentially leading to confusion in fast-paced situations.
- Magical Resonance
The activation of Gogyo 101 of Abandonment creates a rich tapestry of sensory and extra-sensory experiences, reflecting its profound connection to the void and the theme of abandonment. While these perceptions offer significant advantages, they also come with challenges that the wearer must navigate.
Crafting Recipe: Gogyo 101 of Abandonment
- Materials Needed:
- Zephyrstone Crystal (1 unit) – A pale blue, faceted crystal.
- Void Essence (1 vial) – Extracted from a Chaos Dungeon’s core.
- Dark Iron Ingots (2 units) – Sourced from deep underworld mines.
- Enchanted Silver Thread (1 spool) – Imbued with minor magical properties.
- Moonlit Water (1 vial) – Collected under a full moon, infused with lunar energy.
- Tools Required:
- Alchemist’s Set – For extracting and handling Void Essence.
- Blacksmith’s Forge – For shaping the Dark Iron and crafting the amulet’s frame.
- Jeweler’s Kit – For setting the Zephyrstone and detailed metalwork.
- Enchanter’s Glyphs – For inscribing magical runes on the amulet.
- Leatherworking Tools – For crafting the chain and setting the thread.
- Skill Requirements:
- Blacksmithing (Intermediate) – Necessary for crafting the metal components.
- Jewelcrafting (Intermediate) – Needed to set the crystal and perform delicate work.
- Alchemy (Intermediate) – Required for safely handling Void Essence.
- Enchanting (Advanced) – To inscribe runes and imbue the amulet with magical properties.
- Leatherworking (Basic) – For creating the chain and incorporating the silver thread.
- Crafting Steps:
- Prepare the Void Essence: Using the Alchemist’s Set, carefully extract and purify the Void Essence from the core of a Chaos Dungeon. This requires precise control and intermediate alchemical knowledge to ensure the essence remains stable.
- Forge the Amulet Frame: At the Blacksmith’s Forge, heat the Dark Iron Ingots until they are malleable. Shape them into a protective frame that will hold the Zephyrstone. This frame should have intricate swirling patterns to reflect the void energy. Use blacksmithing skills to ensure the frame is both sturdy and detailed.
- Set the Zephyrstone: Using the Jeweler’s Kit, carefully set the Zephyrstone into the forged frame. The crystal should be secure but prominently displayed, allowing it to radiate its pale blue glow. This step requires patience and intermediate jewelcrafting skills.
- Weave the Enchanted Silver Thread: With Leatherworking Tools, weave the Enchanted Silver Thread into the frame of the amulet. This thread acts as a conduit for the magical energy and enhances the item’s stability.
- Inscribe the Runes: Using the Enchanter’s Glyphs, inscribe magical runes onto the Dark Iron frame. These runes should be carefully selected to harness the void energy and the essence of abandonment. Advanced enchanting skills are required to ensure the runes are effective and stable.
- Infuse with Void Essence: In a controlled environment, use the Alchemist’s Set to carefully pour the Void Essence into the grooves and patterns of the amulet. This step binds the essence to the amulet, granting it its unique properties. Intermediate alchemy skills are crucial to avoid any mishaps.
- Finalize with Moonlit Water: To seal the enchantment, gently bathe the amulet in Moonlit Water. This final step enhances the magical properties and completes the crafting process. The moonlit water infuses the amulet with lunar energy, enhancing its connection to the void and abandonment.
Once all steps are completed, the Gogyo 101 of Abandonment is ready for use. The amulet should be stored in a secure, dark place when not in use to maintain its potency and protect its delicate balance of energies.
Tale of the Solitary Guardian and the Amulet of Abandonment
In the time of old when the sky was young and the earth still whispered secrets, there was a mage of great solitude known as Elaris. He who sought knowledge in the high floating stones, now called Zephyrstone Islands, where winds whispered of times forgotten.
Elaris, though wise in many arts, was forsaken by kin and kind, choosing silence over the clamor of crowds. His heart heavy with solitude, he walked the lonely paths, seeking solace in the whispers of the void. One night, beneath the veil of a moonless sky, he discovered a stone of blue glow, the Zephyrstone, born of air and light.
With hands both skilled and weary, Elaris shaped the dark iron from the depths below into a vessel to hold the sky’s gift. He carved the stone with runes, each stroke echoing his silent cries, each mark a fragment of his forsaken soul. Into this vessel he poured the essence of the void, captured from the heart of chaos itself, an act both bold and foolish.
For forty nights and forty days, Elaris toiled, his hands guided by the spirits of the ancient winds. At last, the amulet was born, a crystal of blue light encased in iron dark as the forgotten depths. This was the Gogyo 101 of Abandonment, an amulet of power and sorrow.
Wearing the amulet, Elaris found his senses heightened, the world clear and sharp around him. He could hear the whispers of the wind, see the unseen paths, and feel the pulse of the earth. But with the gift came a burden, for the amulet’s power drew from his solitude, binding him ever closer to the void.
In battles fierce, the amulet protected him, its void energy confounding his foes, its light guiding his strikes. Yet in the stillness, it whispered of the abyss, of the endless night that awaited all. Elaris, though strong, felt the weight of his creation, the endless pull of the void.
Years passed, and Elaris became legend, the solitary guardian of the Zephyrstone Isles. His tale spread far, a warning and a promise. The amulet, too, became legend, sought by many, found by few, its power and sorrow a testament to the price of abandonment.
Moral of the Story: Even the greatest power carries a burden, and the deepest solitude can shape destiny. The amulet of abandonment, a creation of sorrow, reminds all who seek it that the path of solitude is fraught with both peril and promise.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Item Name: Gogyo 101 of Abandonment
- Description: An ancient amulet with a pale blue crystal and dark iron frame, imbued with void energy.
- Game Mechanics:
- Effect on Sanity:
- Wearing the amulet grants a +10% bonus to Occult and Cthulhu Mythos checks.
- Each week of use reduces Sanity by 1d4 points due to exposure to the void’s whispers.
- Defense:
- Provides 1 point of armor against physical attacks.
- When worn, the bearer gains a +2 bonus to Dodge rolls due to heightened awareness.
- Special Abilities:
- Void’s Embrace: Once per day, the wearer can activate this ability to gain resistance to all attacks for 1d4 rounds. During this time, all attacks against the wearer have disadvantage.
- Isolationist’s Resolve: The wearer can once per day gain 1d10 temporary hit points, which last for up to one hour.
- Effect on Sanity:
- Compatibility Adjustments: Ensure the item’s effects align with the Keeper’s narrative and maintain balance within the campaign.
Blades in the Dark
Item Name: Gogyo 101 of Abandonment
- Description: A mysterious amulet with a glowing blue crystal, surrounded by dark metal.
- Game Mechanics:
- Load: 1
- Quality: Fine (+1 to relevant rolls)
- Abilities:
- Lonely Vigil (Passive): While wearing the amulet, the user gains +1d to Survey or Study rolls when alone.
- Void’s Embrace (Active): Once per score, the wearer can activate this ability to gain +1d to Resistance rolls for one scene.
- Isolationist’s Resolve (Active): Once per score, the wearer can gain temporary armor (counts as armor for one use).
- Consequences: Prolonged use may result in a temporary reduction in Stress recovery by one segment per downtime, due to the psychological toll of the void’s influence.
- Compatibility Adjustments: Adapt specific abilities to ensure they fit within the crew’s overall capabilities and the GM’s discretion.
Dungeons & Dragons (5th Edition)
Item Name: Gogyo 101 of Abandonment
- **Wondrous Item (Amulet), common (requires attunement)
- Description: An amulet with a pale blue crystal that glows faintly, set in a dark iron frame.
- Game Mechanics:
- Attributes:
- Lonely Vigil (Passive): While attuned to this amulet, if no allies are within 30 feet, you gain advantage on Wisdom (Perception) checks.
- Void’s Embrace (Active): Once per day, you can activate this ability to gain resistance to all damage for 1 minute. Attacks against you have disadvantage during this time.
- Isolationist’s Resolve (Active): Once per day, you can gain temporary hit points equal to your character level, lasting for 1 hour.
- Curse:
- While attuned, you have disadvantage on Charisma (Persuasion) checks made to interact with others due to the aura of solitude and void energy.
- Attributes:
- Compatibility Adjustments: Ensure balance by possibly modifying the duration or frequency of active abilities based on campaign needs.
Knave
Item Name: Gogyo 101 of Abandonment
- Description: A mystical amulet featuring a pale blue crystal within a dark iron frame.
- Game Mechanics:
- Effects:
- Lonely Vigil (Passive): When no allies are within 30 feet, you gain +2 to your Perception checks.
- Void’s Embrace (Active): Once per day, you can activate this ability to gain resistance to all damage for 10 minutes. Attacks against you have disadvantage during this period.
- Isolationist’s Resolve (Active): Once per day, gain temporary hit points equal to your level, which last for 1 hour.
- Drawbacks: The void energy seeps into your mind, causing you to take a -1 penalty to Charisma checks involving interaction with others.
- Effects:
- Compatibility Adjustments: Adjust the frequency and duration of abilities as needed to maintain game balance and ensure the item fits within the overall power level of the campaign.
Fate (Core System)
Item Name: Gogyo 101 of Abandonment
- Description: A mystical amulet with a pale blue crystal encased in dark iron, emitting an aura of solitude and void energy.
- Game Mechanics:
- Aspects:
- Mystical Amulet of Solitude
- Resonant with Void Energy
- Echoes of Abandonment
- Stunts:
- Lonely Vigil: When you are alone, gain a +2 bonus to Notice or Investigate rolls.
- Void’s Embrace: Once per session, you can invoke this aspect to gain a +2 to all defense rolls for one scene, as attacks against you are made with disadvantage.
- Isolationist’s Resolve: Once per session, you can invoke this aspect to gain temporary stress boxes equal to your character’s refresh rate, lasting until the end of the scene.
- Aspects:
- Compatibility Adjustments: Ensure the item’s stunts and aspects fit within the narrative and mechanics of the campaign, adjusting refresh rates or bonuses as necessary for balance.
Numenera & Cypher System
Item Name: Gogyo 101 of Abandonment
- Description: An ancient amulet with a pale blue crystal and intricate dark iron frame, filled with void energy.
- Game Mechanics:
- Level: 1d6 + 2
- Effects:
- Lonely Vigil: Grants an asset on perception tasks when no allies are within immediate range.
- Void’s Embrace: Once per day, activate to gain an additional Speed defense task with an asset for 10 minutes.
- Isolationist’s Resolve: Once per day, the user can gain 5 temporary points to their Might Pool, lasting for 1 hour.
- GM Intrusions: The void energy can occasionally cause the user to experience unsettling visions, imposing a temporary inability to focus on tasks requiring concentration.
- Compatibility Adjustments: Adjust the frequency and duration of abilities to fit the power level and pacing of the campaign.
Pathfinder (2nd Edition)
Item Name: Gogyo 101 of Abandonment
- **Wondrous Item (Amulet), common (requires attunement)
- Description: An amulet with a glowing pale blue crystal set in a dark iron frame, imbued with void energy.
- Game Mechanics:
- Passive Effects:
- Lonely Vigil: When no allies are within 30 feet, gain a +1 item bonus to Perception checks.
- Void’s Embrace (Focus Spell): Once per day, you can use a 1st-level focus spell to gain resistance 5 to all damage for 1 minute, and attacks against you suffer a -1 circumstance penalty.
- Isolationist’s Resolve: Once per day, gain temporary Hit Points equal to twice your level, lasting for 1 hour.
- Curse: While attuned, suffer a -2 circumstance penalty to Diplomacy checks due to the amulet’s aura of solitude.
- Passive Effects:
- Compatibility Adjustments: Balance the item by modifying resistances and bonuses according to the campaign’s difficulty and character power levels.
Savage Worlds (Adventure Edition)
Item Name: Gogyo 101 of Abandonment
- Description: An enigmatic amulet with a faintly glowing pale blue crystal encased in dark iron, resonating with void energy.
- Game Mechanics:
- Traits:
- Lonely Vigil: When the wearer is not within 6” of any ally, they gain a +2 bonus to Notice checks.
- Void’s Embrace: Once per session, the wearer can activate this ability to gain the Hardy edge for 5 rounds, treating all attacks against them as having the “Unstable Platform” penalty (-2).
- Isolationist’s Resolve: Once per session, the wearer can gain temporary Vigor equal to half their current Vigor die type (rounded up) for one hour.
- Hindrances: The aura of solitude imposes a -1 penalty to all Charisma-based checks while the amulet is worn.
- Traits:
- Compatibility Adjustments: Ensure the effects are balanced within the scope of the game’s power level, adjusting durations or bonuses as needed to fit the campaign.
Shadowrun (6th Edition)
Item Name: Gogyo 101 of Abandonment
- Description: A mystical amulet featuring a pale blue crystal encased in dark iron, radiating an aura of void energy and solitude.
- Game Mechanics:
- Category: Magical Gear
- Availability: 4
- Cost: ¥5,000
- Attributes:
- Lonely Vigil (Passive): When no allies are within 10 meters, gain a +2 dice pool modifier to Perception checks.
- Void’s Embrace (Active): Once per day, you can activate this ability to gain +2 to all Defense Tests for 1 minute. Attacks against you are made at a -2 dice pool modifier.
- Isolationist’s Resolve (Active): Once per day, you can gain 5 temporary Condition Monitor boxes, which last for 1 hour.
- Drawbacks: While attuned, you suffer a -1 dice pool modifier to Social skill checks due to the amulet’s aura of solitude.
- Compatibility Adjustments: Adjust the effects and modifiers based on the campaign’s power level and the GM’s discretion.
Starfinder
Item Name: Gogyo 101 of Abandonment
- Description: An ancient amulet with a pale blue crystal and dark iron frame, filled with void energy and solitude.
- Game Mechanics:
- Item Level: 2
- Price: 1,200 credits
- Bulk: L
- Abilities:
- Lonely Vigil (Passive): When no allies are within 30 feet, gain a +2 circumstance bonus to Perception checks.
- Void’s Embrace (Active): Once per day, you can activate this ability to gain DR 5/- for 1 minute. Attacks against you suffer a -2 penalty.
- Isolationist’s Resolve (Active): Once per day, gain temporary Hit Points equal to twice your character level, lasting for 1 hour.
- Curse: While attuned, suffer a -2 penalty to Diplomacy checks due to the aura of solitude.
- Compatibility Adjustments: Ensure the item’s effects are balanced within the scope of the campaign and character levels.
Traveller (Mongoose 2nd Edition)
Item Name: Gogyo 101 of Abandonment
- Description: A mystical amulet with a pale blue crystal encased in dark iron, radiating void energy and solitude.
- Game Mechanics:
- Tech Level: 12
- Cost: Cr 10,000
- Effects:
- Lonely Vigil (Passive): When no allies are within 10 meters, gain DM+2 to Recon checks.
- Void’s Embrace (Active): Once per day, you can activate this ability to gain +2 DM to all defensive rolls for 1 minute.
- Isolationist’s Resolve (Active): Once per day, gain temporary Endurance equal to 1d6+1, lasting for 1 hour.
- Drawbacks: While attuned, suffer a DM-1 to all Social rolls due to the amulet’s aura of solitude.
- Compatibility Adjustments: Adjust the effects and durations to fit within the campaign’s balance and power levels.
Warhammer Fantasy Roleplay (4th Edition)
Item Name: Gogyo 101 of Abandonment
- Description: An ancient amulet with a pale blue crystal set in dark iron, filled with void energy and a sense of abandonment.
- Game Mechanics:
- Item Type: Magical Item
- Encumbrance: 1
- Effects:
- Lonely Vigil (Passive): When no allies are within 10 yards, gain +10% to Perception tests.
- Void’s Embrace (Active): Once per day, you can activate this ability to gain +10 to all Dodge and Parry tests for 1 minute.
- Isolationist’s Resolve (Active): Once per day, gain 1d10 temporary Wounds, which last for 1 hour.
- Drawbacks: While attuned, suffer a -10% penalty to Fellowship tests due to the amulet’s aura of solitude.
- Compatibility Adjustments: Adjust the bonuses and penalties to ensure they fit within the campaign’s power level and maintain balance.
