Lore: In the ancient, whispering caves of the underworld, a solitary monk sought to understand the profound emptiness of absence. Through years of meditation and communion with the void, the monk forged the Gogyo 72 of Absence. This amulet, infused with the essence of nothingness, holds the power to render its wearer nearly imperceptible, reflecting the monk’s deep connection to the void and the ethereal concept of absence.
Tier: 1
- Rarity: Common
- Slot: Amulet
Skills:
- Veil of Absence (Passive): Grants a +2 bonus to Stealth checks. When the avatar is in an environment with low visibility (darkness, fog, etc.), this bonus increases to +4.
- Touch of the Void (Active): Once per day, the avatar can activate this ability to become invisible for 1 minute. The invisibility ends if the avatar attacks or casts a spell.
Passive Magics:
- Aura of Absence: The amulet subtly distorts the perception of those nearby. Enemies have disadvantage on Perception checks to detect the wearer if they are more than 10 feet away.
- Echoes of Silence: The wearer emits no sound while moving. This effect grants advantage on Dexterity (Stealth) checks involving movement.
Active Magics:
- Ethereal Step: Once per day, the avatar can phase slightly into the ethereal plane for 1 round, allowing them to move through solid objects and barriers. During this round, the avatar cannot attack or cast spells but can move freely through any non-magical material.
Tags: Amulet, Void, Stealth, Invisibility, Ethereal, Silence
This item enhances the avatar’s ability to move unseen and unheard, embodying the concept of absence and providing strategic advantages in situations where subtlety and stealth are paramount.
In the world of Saṃsāra, the Gogyo 72 of Absence would typically be found in specialized shops that cater to adventurers, mystics, and those seeking unique magical artifacts. These shops are often located in larger cities, bustling trade ports, or mystical enclaves. Here are a few examples of the types of shops where the item might be bought and sold:
- Shadow Markets
- Location: Hidden corners of major cities like the metropolis of Astran or the shadows of the Nexus.
- Description: Shadow Markets are secretive, underground markets frequented by rogues, spies, and those who thrive in the dark. These markets are often accessed through hidden alleys, disguised doors, or beneath the cover of night. The atmosphere is one of hushed voices and guarded glances, with stalls displaying rare and illicit items.
- Cost: 150 gold pieces (gp)
- Mystical Bazaars
- Location: Enigmatic marketplaces in trade ports such as the Port of Lumina.
- Description: Mystical Bazaars are vibrant, chaotic markets filled with merchants from across Saṃsāra. These bazaars attract traders dealing in magical items and exotic goods. The Gogyo 72 of Absence might be sold at a booth adorned with symbols of the void, run by a mysterious figure with an air of secrecy.
- Cost: 140 gp (after haggling)
- Enchanter’s Sanctums
- Location: Hidden enclaves like the Whispering Woods or the Hidden Grove.
- Description: Enchanter’s Sanctums are secluded shops run by reclusive enchanters and sages. These sanctums are often located in serene, mystical environments, far from the bustle of cities. The ambiance is calm and filled with the scent of ancient tomes and herbs. The shopkeeper might have crafted the item themselves, adding to its mystique.
- Cost: 130 gp (possibly with a favor or quest in return)
- Arcane Emporiums
- Location: Academic institutions or magical universities, such as the Grand Library of Aetheria.
- Description: Arcane Emporiums are grand stores within scholarly settings, where magical artifacts are both sold and studied. These emporiums are run by knowledgeable scholars who appreciate the rarity of such items. The amulet might be displayed in a glass case, with detailed information about its properties and history.
- Cost: 160 gp (with a detailed explanation of the item’s history and properties)
- Rogue’s Repositories
- Location: Secretive guilds and hideouts in the underworld networks of megacities.
- Description: Rogue’s Repositories are covert shops operated by thieves’ guilds or secret organizations. These shops are hidden from public view and accessed only by trusted members or through covert means. The atmosphere is one of intrigue and danger, with items like the Gogyo 72 of Absence being highly coveted for their stealth-enhancing properties.
- Cost: 200 gp (with a risk of encountering counterfeit items)
In the world of Saṃsāra, the cost of magical items like the Gogyo 72 of Absence can vary significantly depending on the location and the seller’s reputation. The shops and markets are diverse, offering a range of atmospheres and experiences for adventurers seeking powerful artifacts.
Roleplay: Using Gogyo 72 of Absence for Defense and Offense
- Environment: Dense Urban Metropolis (e.g., the city of Astran)
- Defense: In the bustling streets of Astran, the avatar finds themselves pursued by city guards after a misunderstanding at the marketplace. Utilizing the Veil of Absence (Passive), they slip into the shadows of a narrow alley, their form becoming almost imperceptible. The heightened stealth allows them to evade capture, blending into the dark corners and moving silently through the crowd. If cornered, they activate Touch of the Void (Active), becoming invisible and escaping unnoticed as the guards search fruitlessly.
- Offense: In the slums of Astran, the avatar plans an ambush on a corrupt official. Using Veil of Absence (Passive), they approach their target unnoticed. As the moment strikes, they activate Touch of the Void (Active), turning invisible and positioning themselves perfectly for a surprise attack. The sudden assault from an unseen foe leaves the official’s guards in disarray, allowing the avatar to swiftly and efficiently neutralize the target.
- Environment: Remote Wilderness (e.g., Whispering Woods)
- Defense: While journeying through the Whispering Woods, the avatar senses hostile creatures lurking nearby. They activate Veil of Absence (Passive), blending into the dense foliage. The Echoes of Silence (Passive) ensures that even their slightest movements are inaudible, allowing them to evade predators silently. If a creature gets too close, they phase through a tree using Ethereal Step (Active), avoiding detection and moving to a safer location.
- Offense: During a confrontation with a band of marauding goblins, the avatar uses Veil of Absence (Passive) to stalk their prey from the shadows. They silently approach the goblin leader, activating Touch of the Void (Active) to turn invisible and position themselves for a lethal strike. The sudden, unseen attack throws the goblins into chaos, allowing the avatar to methodically take them down one by one.
- Environment: Floating Islands (e.g., Zephyrstone Islands)
- Defense: On a floating island high above the sea, the avatar is ambushed by sky pirates. They use Veil of Absence (Passive) to hide among the rocky outcrops and narrow pathways, making it difficult for the pirates to find them. When the pirates close in, the avatar activates Ethereal Step (Active), phasing through a cliffside to a hidden ledge, safely out of reach.
- Offense: During a skyship raid, the avatar employs Veil of Absence (Passive) to move undetected across the ship’s deck. They position themselves behind the enemy captain and activate Touch of the Void (Active), becoming invisible. With a precise and sudden attack, they disable the captain, throwing the pirate crew into disarray and gaining control of the ship.
- Environment: Underwater Population Center (e.g., Coral City)
- Defense: In the underwater corridors of Coral City, the avatar is pursued by hostile merfolk. Using Veil of Absence (Passive), they hide within the shadows of coral formations, becoming nearly invisible in the dim light. The Aura of Absence (Passive) distorts the merfolk’s perception, making it nearly impossible for them to locate the avatar. If necessary, the avatar activates Ethereal Step (Active) to pass through solid barriers and escape to safety.
- Offense: In the depths of Coral City, the avatar faces a powerful sea witch. Using Veil of Absence (Passive), they navigate the underwater labyrinth undetected. They approach the sea witch’s lair and activate Touch of the Void (Active), turning invisible to get close enough for a surprise attack. The sudden and unexpected strike disrupts the sea witch’s spells, allowing the avatar to gain the upper hand in the battle.
Roleplay Emphasis: Absence
In each scenario, the roleplay emphasizes the theme of absence. The avatar’s ability to become nearly imperceptible and move silently reflects their mastery of the void and the essence of absence. Whether evading enemies or striking from the shadows, the Gogyo 72 of Absence allows the avatar to harness the power of nothingness, making them a formidable force in any environment. The item enhances their stealth and strategic capabilities, turning the concept of absence into a powerful tool for both defense and offense.

Perception of Activation: Gogyo 72 of Absence When Activation is Caused:
- Sight
- Description: Upon activation, a faint, pale blue glow envelops the amulet, extending in a subtle shimmer around the wearer. This glow pulses gently, creating a halo effect that makes the wearer appear slightly blurred and ethereal.
- Positives: The glow provides visibility in dark environments and creates an aura of mystery and power.
- Negatives: The glow can draw unwanted attention, potentially revealing the wearer’s presence in stealth situations.
- Sound
- Description: A soft, almost inaudible hum emanates from the amulet. This sound resembles the distant echo of a calming, whispering wind, just at the edge of hearing.
- Positives: The hum can soothe the wearer, aiding in focus and reducing anxiety.
- Negatives: The continuous hum can become distracting over long periods, and those with sensitive hearing might find it unsettling.
- Touch
- Description: The amulet’s temperature drops slightly, becoming cool to the touch. The air around the wearer feels lighter, as if the gravity has subtly lessened.
- Positives: The coolness is refreshing, particularly in warm environments, and the sensation of lightness can enhance agility.
- Negatives: In cold environments, the additional chill can be uncomfortable, and the sensation of lightness can be disorienting for those unaccustomed to it.
- Smell
- Description: A faint scent of ozone, similar to the air after a thunderstorm, fills the immediate vicinity. This smell is sharp yet invigorating.
- Positives: The scent can awaken the senses, providing a burst of mental clarity and alertness.
- Negatives: The sharp smell may be overpowering to those with sensitive noses, causing discomfort or distraction.
- Taste
- Description: A subtle, metallic tang can be tasted in the mouth, akin to the taste of cold iron or rainwater.
- Positives: This taste can heighten the wearer’s alertness, acting as a reminder of the amulet’s active state.
- Negatives: The metallic taste can be unpleasant and may distract the wearer, especially if prolonged.
- Extra-Sensory Perceptions
- Magical Resonance
- Description: The wearer feels a deep, resonant connection to the void, sensing the vast emptiness and potential energy of the universe. This resonance is felt in the core of their being, creating a profound awareness of the magic around them.
- Positives: This heightened magical awareness allows the wearer to detect magical auras, identify magical items, and sense nearby spellcasters.
- Negatives: The overwhelming sensation can be disorienting, and the constant awareness of magic can be mentally exhausting.
- Emotional Echo
- Description: The wearer experiences fleeting emotions of absence and detachment, echoing the amulet’s essence. These emotions are not their own but are felt as distant memories or echoes.
- Positives: These emotional echoes can deepen the wearer’s empathy and understanding of those who feel isolated, enhancing their social interactions and insight.
- Negatives: The negative emotions can be draining and may affect the wearer’s mood, leading to bouts of melancholy or withdrawal.
- Temporal Distortion
- Description: Time seems to slow down slightly for the wearer, giving them a sense of extended perception. This distortion allows the wearer to react faster and process information more quickly.
- Positives: The temporal distortion can enhance the wearer’s reflexes, making them more effective in combat and quick decision-making.
- Negatives: The sensation can be disorienting, causing the wearer to misjudge the passage of time and potentially leading to confusion in fast-paced situations.
- Magical Resonance
The activation of Gogyo 72 of Absence creates a rich tapestry of sensory and extra-sensory experiences, reflecting its profound connection to the void and the theme of absence. While these perceptions offer significant advantages, they also come with challenges that the wearer must navigate.
Crafting Recipe: Gogyo 72 of Absence
- Materials Needed:
- Zephyrstone Crystal (1 unit) – A pale blue, faceted crystal.
- Void Essence (1 vial) – Extracted from a Chaos Dungeon’s core.
- Dark Iron Ingots (2 units) – Sourced from deep underworld mines.
- Silk of Shadowmoths (1 spool) – Threads woven by Shadowmoths, known for their ethereal properties.
- Moonlit Water (1 vial) – Collected under a full moon, infused with lunar energy.
- Tools Required:
- Alchemist’s Set – For extracting and handling Void Essence.
- Blacksmith’s Forge – For shaping the Dark Iron and crafting the amulet’s frame.
- Jeweler’s Kit – For setting the Zephyrstone and detailed metalwork.
- Enchanter’s Glyphs – For inscribing magical runes on the amulet.
- Leatherworking Tools – For crafting the chain and setting the silk threads.
- Skill Requirements:
- Blacksmithing (Intermediate) – Necessary for crafting the metal components.
- Jewelcrafting (Intermediate) – Needed to set the crystal and perform delicate work.
- Alchemy (Intermediate) – Required for safely handling Void Essence.
- Enchanting (Advanced) – To inscribe runes and imbue the amulet with magical properties.
- Leatherworking (Basic) – For creating the chain and incorporating the silk threads.
- Crafting Steps:
- Prepare the Void Essence: Using the Alchemist’s Set, carefully extract and purify the Void Essence from the core of a Chaos Dungeon. This requires precise control and intermediate alchemical knowledge to ensure the essence remains stable.
- Forge the Amulet Frame: At the Blacksmith’s Forge, heat the Dark Iron Ingots until they are malleable. Shape them into a protective frame that will hold the Zephyrstone. This frame should have intricate swirling patterns to reflect the void energy. Use blacksmithing skills to ensure the frame is both sturdy and detailed.
- Set the Zephyrstone: Using the Jeweler’s Kit, carefully set the Zephyrstone into the forged frame. The crystal should be secure but prominently displayed, allowing it to radiate its pale blue glow. This step requires patience and intermediate jewelcrafting skills.
- Weave the Silk of Shadowmoths: With Leatherworking Tools, weave the Silk of Shadowmoths into the frame of the amulet. This thread acts as a conduit for the magical energy and enhances the item’s stability.
- Inscribe the Runes: Using the Enchanter’s Glyphs, inscribe magical runes onto the Dark Iron frame. These runes should be carefully selected to harness the void energy and the essence of absence. Advanced enchanting skills are required to ensure the runes are effective and stable.
- Infuse with Void Essence: In a controlled environment, use the Alchemist’s Set to carefully pour the Void Essence into the grooves and patterns of the amulet. This step binds the essence to the amulet, granting it its unique properties. Intermediate alchemy skills are crucial to avoid any mishaps.
- Finalize with Moonlit Water: To seal the enchantment, gently bathe the amulet in Moonlit Water. This final step enhances the magical properties and completes the crafting process. The moonlit water infuses the amulet with lunar energy, enhancing its connection to the void and absence.
Once all steps are completed, the Gogyo 72 of Absence is ready for use. The amulet should be stored in a secure, dark place when not in use to maintain its potency and protect its delicate balance of energies.
Tale of the Lost Monk and the Amulet of Absence
Long, long ago, in days beyond the count of moons, there lived a monk of solitude, known as Lian. In the high places where the wind whispers secrets, Lian sought the understanding of the void, the essence of absence. The monk wandered in silence, far from the chatter of men, listening to the whispers of the night and the murmurs of the unseen.
In the shadow of the mountains where the sky touches the earth, Lian found a crystal of blue, a Zephyrstone, glowing with the light of forgotten dawns. With hands guided by the spirits of old, Lian forged this crystal into an amulet, weaving the threads of shadows and binding it with the iron of the deep earth. This amulet, born of solitude and silence, was called Gogyo 72 of Absence.
Lian poured into the amulet the essence of the void, taken from the heart of chaos, a feat both daring and wise. For many nights and days, Lian toiled in silence, shaping the amulet with care and precision. The amulet, now filled with the void’s whisper, held the power to make the wearer unseen, to walk unnoticed in the world of men.
Wearing the amulet, Lian found new strength. The shadows became friends, the silence a cloak. The monk moved through the world like a ghost, unseen and unheard. In the times of danger, the amulet’s power shielded Lian, turning blows aside and guiding steps through the ethereal paths. Yet, with this power came a burden, for the void whispered always, a constant reminder of the loneliness that bound Lian.
In the battles against the marauders of the east, Lian stood alone, the amulet’s power turning the tide. Enemies struck at shadows, their eyes blind to the monk’s presence. In the quiet of the forest, Lian moved unseen, the amulet hiding every trace, every whisper. In the high floating islands, the pirates searched in vain, for Lian was but a breath of wind, a flicker in the corner of the eye.
Years passed, and Lian’s tale became legend, the solitary monk who mastered the void, who walked unseen. The Gogyo 72 of Absence, too, became legend, a symbol of the power and sorrow of absence. Many sought the amulet, few found it, for its power was hidden in the shadows, in the silence of forgotten places.
Moral of the Story: Even the greatest power of absence carries the weight of solitude. The amulet of absence, a creation of silence, reminds all who seek it that the path of the void is fraught with both strength and sorrow. In the embrace of absence, one finds both freedom and the whisper of loneliness.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Item Name: Gogyo 72 of Absence
- Description: An ancient amulet with a pale blue crystal encased in dark iron, imbued with void energy.
- Game Mechanics:
- Effect on Sanity:
- Wearing the amulet grants a +10% bonus to Stealth and Occult checks.
- Each week of use reduces Sanity by 1d4 points due to the whispers of the void.
- Defense:
- Provides 1 point of armor against physical attacks.
- When worn, the bearer gains a +2 bonus to Dodge rolls due to enhanced reflexes.
- Special Abilities:
- Touch of the Void: Once per day, the wearer can become invisible for 1 minute. The invisibility ends if the wearer attacks or casts a spell.
- Ethereal Step: Once per day, the wearer can phase through solid objects for 1 round, moving through barriers.
- Effect on Sanity:
- Compatibility Adjustments: Ensure the item’s effects align with the Keeper’s narrative and maintain balance within the campaign.
Blades in the Dark
Item Name: Gogyo 72 of Absence
- Description: A mystical amulet with a glowing blue crystal, surrounded by dark metal.
- Game Mechanics:
- Load: 1
- Quality: Fine (+1 to relevant rolls)
- Abilities:
- Veil of Absence (Passive): While wearing the amulet, the user gains +1d to Prowl or Survey rolls when alone.
- Touch of the Void (Active): Once per score, the wearer can activate this ability to become invisible for one minute, ending if they attack or cast a spell.
- Ethereal Step (Active): Once per score, the wearer can phase through a solid object, moving through barriers for one round.
- Consequences: Prolonged use may result in a temporary reduction in Stress recovery by one segment per downtime, due to the psychological toll of the void’s influence.
- Compatibility Adjustments: Adapt specific abilities to ensure they fit within the crew’s overall capabilities and the GM’s discretion.
Dungeons & Dragons (5th Edition)
Item Name: Gogyo 72 of Absence
- **Wondrous Item (Amulet), common (requires attunement)
- Description: An amulet with a pale blue crystal that glows faintly, set in a dark iron frame.
- Game Mechanics:
- Attributes:
- Veil of Absence (Passive): While attuned to this amulet, if no allies are within 30 feet, you gain advantage on Dexterity (Stealth) checks.
- Touch of the Void (Active): Once per day, you can become invisible for 1 minute. The invisibility ends if you attack or cast a spell.
- Ethereal Step (Active): Once per day, you can phase into the ethereal plane for 1 round, allowing you to move through solid objects.
- Curse: While attuned, you have disadvantage on Charisma (Persuasion) checks made to interact with others due to the aura of solitude and void energy.
- Attributes:
- Compatibility Adjustments: Ensure balance by possibly modifying the duration or frequency of active abilities based on campaign needs.
Knave
Item Name: Gogyo 72 of Absence
- Description: A mystical amulet featuring a pale blue crystal within a dark iron frame.
- Game Mechanics:
- Effects:
- Veil of Absence (Passive): When no allies are within 30 feet, you gain +2 to your Stealth checks.
- Touch of the Void (Active): Once per day, you can become invisible for 1 minute. The invisibility ends if you attack or cast a spell.
- Ethereal Step (Active): Once per day, gain the ability to phase through solid objects for 1 round.
- Drawbacks: The void energy seeps into your mind, causing you to take a -1 penalty to Charisma checks involving interaction with others.
- Effects:
- Compatibility Adjustments: Adjust the frequency and duration of abilities as needed to maintain game balance and ensure the item fits within the overall power level of the campaign.
Fate (Core System)
Item Name: Gogyo 72 of Absence
- Description: A mystical amulet with a pale blue crystal encased in dark iron, radiating an aura of void energy and solitude.
- Game Mechanics:
- Aspects:
- Mystical Amulet of Absence
- Radiates Void Energy
- Echoes of Solitude
- Stunts:
- Veil of Absence: When you are alone, gain a +2 bonus to Stealth or Notice rolls.
- Touch of the Void: Once per session, you can become invisible for one scene. The invisibility ends if you attack or cast a spell.
- Ethereal Step: Once per session, you can phase through solid objects for one scene, allowing you to bypass barriers.
- Aspects:
- Compatibility Adjustments: Ensure the item’s stunts and aspects fit within the narrative and mechanics of the campaign, adjusting refresh rates or bonuses as necessary for balance.
Numenera & Cypher System
Item Name: Gogyo 72 of Absence
- Description: An ancient amulet with a pale blue crystal and dark iron frame, filled with void energy and solitude.
- Game Mechanics:
- Level: 1d6 + 2
- Effects:
- Veil of Absence: Grants an asset on stealth tasks when no allies are within immediate range.
- Touch of the Void: Once per day, activate to become invisible for 1 minute. The invisibility ends if you attack or cast a spell.
- Ethereal Step: Once per day, you can phase through solid objects for one round, moving through barriers.
- GM Intrusions: The void energy can occasionally cause the user to experience unsettling visions, imposing a temporary inability to focus on tasks requiring concentration.
- Compatibility Adjustments: Adjust the frequency and duration of abilities to fit the power level and pacing of the campaign.
Pathfinder (2nd Edition)
Item Name: Gogyo 72 of Absence
- **Wondrous Item (Amulet), common (requires attunement)
- Description: An amulet with a glowing pale blue crystal set in a dark iron frame, imbued with void energy.
- Game Mechanics:
- Passive Effects:
- Veil of Absence: When no allies are within 30 feet, gain a +1 item bonus to Stealth checks.
- Touch of the Void (Focus Spell): Once per day, you can use a 1st-level focus spell to become invisible for 1 minute. The invisibility ends if you attack or cast a spell.
- Ethereal Step: Once per day, you can phase into the ethereal plane for 1 round, allowing you to move through solid objects.
- Curse: While attuned, suffer a -2 circumstance penalty to Diplomacy checks due to the amulet’s aura of solitude.
- Passive Effects:
- Compatibility Adjustments: Balance the item by modifying resistances and bonuses according to the campaign’s difficulty and character power levels.
Savage Worlds (Adventure Edition)
Item Name: Gogyo 72 of Absence
- Description: An enigmatic amulet with a faintly glowing pale blue crystal encased in dark iron, resonating with void energy and solitude.
- Game Mechanics:
- Traits:
- Veil of Absence: When the wearer is not within 6” of any ally, they gain a +2 bonus to Stealth checks.
- Touch of the Void: Once per session, the wearer can activate this ability to become invisible for 5 rounds. The invisibility ends if they attack or cast a spell.
- Ethereal Step: Once per session, the wearer can phase through a solid object, moving through barriers for one round.
- Hindrances: The aura of solitude imposes a -1 penalty to all Charisma-based checks while the amulet is worn.
- Traits:
- Compatibility Adjustments: Ensure the effects are balanced within the scope of the game’s power level, adjusting durations or bonuses as needed to fit the campaign.
Shadowrun (6th Edition)
Item Name: Gogyo 72 of Absence
- Description: A mystical amulet featuring a pale blue crystal encased in dark iron, radiating an aura of void energy and solitude.
- Game Mechanics:
- Category: Magical Gear
- Availability: 6
- Cost: ¥10,000
- Attributes:
- Veil of Absence (Passive): When no allies are within 10 meters, gain a +2 dice pool modifier to Sneaking and Perception checks.
- Touch of the Void (Active): Once per day, you can activate this ability to become invisible for 1 minute. The invisibility ends if you attack or cast a spell.
- Ethereal Step (Active): Once per day, you can phase through solid objects for 1 round, moving through barriers.
- Drawbacks: While attuned, you suffer a -1 dice pool modifier to all Charisma-based skill checks due to the aura of solitude and void energy.
- Compatibility Adjustments: Adjust the effects and modifiers based on the campaign’s power level and the GM’s discretion.
Starfinder
Item Name: Gogyo 72 of Absence
- Description: An ancient amulet with a pale blue crystal and dark iron frame, filled with void energy and solitude.
- Game Mechanics:
- Item Level: 4
- Price: 2,500 credits
- Bulk: L
- Abilities:
- Veil of Absence (Passive): When no allies are within 30 feet, gain a +2 circumstance bonus to Stealth checks.
- Touch of the Void (Active): Once per day, you can become invisible for 1 minute. The invisibility ends if you attack or cast a spell.
- Ethereal Step (Active): Once per day, you can phase through solid objects for 1 round, moving through barriers.
- Curse: While attuned, suffer a -2 penalty to Diplomacy checks due to the aura of solitude.
- Compatibility Adjustments: Ensure the item’s effects are balanced within the scope of the campaign and character levels.
Traveller (Mongoose 2nd Edition)
Item Name: Gogyo 72 of Absence
- Description: A mystical amulet with a pale blue crystal encased in dark iron, radiating void energy and solitude.
- Game Mechanics:
- Tech Level: 12
- Cost: Cr 15,000
- Effects:
- Veil of Absence (Passive): When no allies are within 10 meters, gain DM+2 to Stealth and Recon checks.
- Touch of the Void (Active): Once per day, you can activate this ability to become invisible for 1 minute. The invisibility ends if you attack or cast a spell.
- Ethereal Step (Active): Once per day, you can phase through solid objects for 1 round, moving through barriers.
- Drawbacks: While attuned, suffer DM-1 to all Social rolls due to the aura of solitude and void energy.
- Compatibility Adjustments: Adjust the effects and durations to fit within the campaign’s balance and power levels.
Warhammer Fantasy Roleplay (4th Edition)
Item Name: Gogyo 72 of Absence
- Description: An ancient amulet with a pale blue crystal set in dark iron, filled with void energy and a sense of absence.
- Game Mechanics:
- Item Type: Magical Item
- Encumbrance: 1
- Effects:
- Veil of Absence (Passive): When no allies are within 10 yards, gain +10% to Stealth tests.
- Touch of the Void (Active): Once per day, you can activate this ability to become invisible for 1 minute. The invisibility ends if you attack or cast a spell.
- Ethereal Step (Active): Once per day, you can phase through solid objects for 1 round, moving through barriers.
- Drawbacks: While attuned, suffer a -10% penalty to Fellowship tests due to the amulet’s aura of solitude.
- Compatibility Adjustments: Adjust the bonuses and penalties to ensure they fit within the campaign’s power level and maintain balance.
