Brujería 67 of Absorbed Mysteries

Lore: The Brujería 67 of Absorbed Mysteries is said to be the creation of a Brujo who was obsessed with the absorption of magical energies. This Brujo spent his life in a remote tower, and his work culminated in the creation of this artifact. The item is a small, ornate vial filled with a mercurial substance that constantly shifts colors. It is believed that the vial can absorb magic from the environment and channel it into the user. However, the absorption process is slow, reflective of the Brujo’s own methodical nature.

Stats:

  • Type: Trinket (One Slot)
  • Rarity: Common
  • Weight: 0.5 lbs
  • Durability: 10 uses

Roleplay: The Brujería 67 of Absorbed Mysteries serves as an intriguing roleplay element. The item is perfect for characters who are deeply absorbed in the study of magic and are seeking to understand the magical mechanics of the world of Saṃsāra. Due to its ability to absorb magic, it can serve as a conversation starter with other magic users and offers a philosophical question about whether magic should be absorbed or allowed to flow freely.

Costs:

  • Material Costs: 20 gold pieces worth of magical reagents
  • Crafting Time: One week
  • Market Value: 50-75 gold pieces

Magics:

  • Absorb Magic: Once per day, the user can absorb a spell targeted at them, storing the spell in the vial. The stored spell can be used later as a one-time cast.
  • Magical Detection: The vial gives off a faint glow when within 30 feet of a strong magical source.

Tags: Absorption, Brujería, Magic, Defense, Offense

Defense and Offense in Different Environments:

  • Defense:
    • Urban: In an urban setting filled with magic users, the vial can serve as a defense mechanism by absorbing incoming spells. It can also alert the user to magical traps.
    • Wilderness: The vial will glow when magical beasts are nearby, serving as an early warning system.
  • Offense:
    • Urban: Can be used to absorb an offensive spell from an enemy mage and redirect it back.
    • Wilderness: If magical beasts use spells or elemental attacks, the vial can absorb these and allow the user to use them later.

The Brujería 67 of Absorbed Mysteries offers both defensive and offensive capabilities, its utility influenced by the user’s environment. It is especially useful in magical duels or as a means of protection against unknown magical threats.

Perception of the Five Senses and Extra-Sensory Perceptions:

  • Sight:
    • What is Perceived: A small, ornate vial filled with a mercurial substance that constantly shifts colors.
    • Description: Aesthetically pleasing with intricate designs etched into the vial’s surface.
    • Positives: Visually captivating, easy to spot.
    • Negatives: Its conspicuous appearance may attract unwanted attention.
  • Smell:
    • What is Perceived: A faint aroma of various magical reagents.
    • Description: A complex scent that is neither unpleasant nor particularly enticing.
    • Positives: May mask other odors.
    • Negatives: Distinctive scent could be recognizable to those familiar with magical practices.
  • Touch:
    • What is Perceived: Smooth glass and intricate etchings on the vial.
    • Description: Cold to the touch and slightly heavier than it appears.
    • Positives: Pleasing tactile sensations, solidly constructed.
    • Negatives: May feel uncomfortably cold when absorbing magical energy.
  • Taste:
    • What is Perceived: Not applicable as the item is not meant to be ingested.
    • Description: N/A
    • Positives: N/A
    • Negatives: N/A
  • Hearing:
    • What is Perceived: A faint hum when absorbing magic.
    • Description: A soft, continuous sound, similar to a whispered chant.
    • Positives: Audible alert for magical absorption.
    • Negatives: The sound may alert adversaries to the item’s use.
  • Extra-Sensory Perceptions:
    • Magical Sensing: User feels a pull or tingle when near significant magical sources.
    • Temporal Awareness: Some users have reported a warped sense of time when absorbing powerful spells.

Recipe: How It Is Made

  • Ingredients:
    • One glass vial, approximately 3 inches tall
    • Etching acid for the glass
    • Various magical reagents: Dragon’s scale, fairy wing, and a pinch of phoenix feather
    • 50 ml of Quintessence (a pure form of magical energy)
    • Binding wax made of beeswax and incense
  • Steps:
    • Vial Preparation: Thoroughly clean the glass vial and etch desired designs into the surface using the etching acid.
    • Magical Reagents: Carefully grind the dragon’s scale, fairy wing, and phoenix feather into a fine powder.
    • Charging the Reagents: Spread the ground reagents on a clean surface and channel Quintessence into them. This will require intense concentration and may require several hours.
    • Filling the Vial: Once the reagents are charged, funnel them into the glass vial.
    • Sealing: Melt the binding wax and pour it into the vial to seal the mixture. Channel a small amount of Quintessence into the wax to complete the seal.
    • Final Infusion: Hold the vial and focus on the intent of absorbing magical energies. This will require a deep meditative state and may take several hours to complete.

Once the final infusion is complete, the Brujería 67 of Absorbed Mysteries is ready for use. It will have 10 charges initially and will need to be recharged by exposing it to strong magical fields.

Tale of Vial Which Swallows Magic

Long ago, old Brujo, wise but hermit, dwell in tower that scrape sky. Tower full of words floating and elements dancing. Brujo say, “Why magic flow like river uncatchable? Can one hold river in jar?” So, idea planted, like seed in fertile ground.

Brujo get vial tiny, enchantments written on glass by etching acid. “River will know its path,” he mumble. He catch dragon’s scale, pluck fairy wing, snatch phoenix feather. Grind all fine, like flour for bread. Breath of Quintessence blow upon mix. Into vial, it go.

“Seal must be tight, like closed lips that speak no secrets,” Brujo chant, melt wax of bee and scent of incense into vial. A droplet of his own life essence seal deal. Now, vial ready.

Time pass, like sand in hourglass. People hear tale, come to tower for vial that swallow magic. They offer coin, offer gem, offer blood and promise. Brujo shake head. “This vial not for sell. Is lesson and question.”

One night, tower attacked. Robbers and mages of darkness. They want vial. Spells fly, like arrows in battle. Vial hum, absorb spells. But, robbers many, Brujo one. “Too much river for tiny jar,” he whisper, use last spell stored in vial. Darkness flee, but Brujo fall. Vial roll out of grasp, lost in flow of time.

It is said, whoever find vial, inherit Brujo question. Can one hold river in jar? Should one even try?

Moral of Story: Attempt to control is fraught with peril; some rivers are meant to flow free.

Suggested conversion to other systems:

Call of Cthulhu:

    Item: Brujería 67 of Absorbed Mysteries

  • Type: Magical Vial
  • Cost: Special
  • Effect: Store up to 10 SAN points. Use a stored SAN point to resist magical effects. Drains 1D3 SAN when used.

Dungeons & Dragons 5e:

    Item: Brujería 67 of Absorbed Mysteries

  • Type: Wondrous Item
  • Rarity: Common
  • Effect: Stores up to 10 spells. You can expend the stored spells to cast spells you know, or to counter incoming spells on a 1-for-1 basis.

Knave:

    Item: Brujería 67 of Absorbed Mysteries

  • Type: Magical Vial
  • Cost: 100 coins
  • Effect: Absorbs up to 10 points of magical energy. You may use this energy as a bonus to your attack or defense rolls at 1 point per roll.

Numenera & Cypher System:

    Item: Brujería 67 of Absorbed Mysteries

  • Type: Cypher
  • Level: 1
  • Effect: Stores 10 points of magical energy. You can use this to add Effort to any tasks involving magic without spending your own points.

Pathfinder 2e:

    Item: Brujería 67 of Absorbed Mysteries

  • Type: Consumable Alchemical Item
  • Level: 1
  • Price: 20 gp
  • Effect: Stores up to 10 points of magical energy. You may use this energy to add a +1 item bonus to Arcana checks or counteract spells at a cost of 1 point per level of the spell.

Savage Worlds:

    Item: Brujería 67 of Absorbed Mysteries

  • Type: Adventure Gear
  • Cost: $500
  • Effect: Stores 10 Power Points. These Power Points can be used to power any spellcasting or activated abilities.

Shadowrun:

    Item: Brujería 67 of Absorbed Mysteries

  • Type: Magical Foci
  • Cost: 5,000 Nuyen
  • Force: 3
  • Effect: Stores 10 points of magical energy. These points can be spent as a bonus to resist Drain or counteract enemy spells.

Starfinder:

    Item: Brujería 67 of Absorbed Mysteries

  • Type: Hybrid Item
  • Level: 1
  • Price: 300 credits
  • Effect: Store up to 10 points of magical energy. These points can be used to power Technomancer spells or counteract magic-based attacks.

Warhammer:

    Item: Brujería 67 of Absorbed Mysteries

  • Type: Arcane Item
  • Cost: 50 Gold Crowns
  • Effect: Store up to 10 Winds of Magic. Use these stored Winds to cast spells or Dispel opponent’s spells.