Shadowweave Cloak 11

From: Abysian Bloodline

This dark, lightweight cloak is made from enchanted shadowy threads that grant the wearer increased agility and the ability to blend into the shadows. It provides excellent camouflage and grants a bonus to Stealth checks.

Stats:

  • Common (Tier 1)
  • Cost: 50 gold
  • Tags: Armor: Light, Enchanted, Stealth, Shadow, Concealment, Evasion, Dexterity, Night, Illusion, Shroud, Dark Magic, Subterfuge, Mobility, Invisibility
Simple passive: (Always on if worn)
Stealth Bonus: +2
Agility Bonus: +1

In the world of Saṃsāra, the Shadowweave Cloak 11 might be found in the following types of shops, each with varying costs and buying experiences:

  • Arcane Boutiques
    • Arcane boutiques are specialized shops often found in larger cities where magic and enchanted items are common. These elegant establishments display their wares in velvet-lined glass cases, with skilled salespeople providing detailed explanations of each item. The cloaks are crafted by master weavers and enchanters, making these shops the premier location for high-quality enchanted gear.
    • Cost: 80 gold (due to craftsmanship and quality guarantee).
  • Underground Markets
    • In the shadowy corners of Saṃsāra’s underworld, cloaks like the Shadowweave are traded discreetly in underground markets frequented by thieves, assassins, and spies. These markets are hidden in alleys or tunnels beneath major cities, with transactions conducted in whispers. Here, the cloak might be bartered for other goods or favors, rather than sold for gold alone.
    • Cost: 40-60 gold (due to bartering or stolen goods).
  • Wilderness Traders
    • Travelers and wandering merchants who sell in small villages or forest outposts often carry simple but effective enchanted items like the Shadowweave Cloak. Their stock usually comes from smaller, local sources, such as independent enchanters who dwell outside major cities. These traders exchange their wares for local goods, as well as gold, often over campfires or in makeshift markets.
    • Cost: 50 gold (standard price, potentially negotiable).
  • Rogue Guild Stores
    • Rogue guilds and thief networks in the major cities of Saṃsāra run covert stores, supplying their members with stealth-focused equipment. Access is restricted to those with the right connections, and the items sold here are tailor-made for quick getaways and silent operations. These shops are often hidden in plain sight, disguised as mundane businesses such as taverns or inns.
    • Cost: 45 gold (discounted for guild members, reflecting loyalty).
  • Mage Colleges
    • Mage colleges often sell enchanted cloaks like the Shadowweave to students and adventurers looking to blend magical stealth into their repertoire. These colleges may have artisan mages who craft the cloaks as part of their training, making these items widely available on campus or in nearby districts. The sales usually fund the institution’s magical research.
    • Cost: 70 gold (with possible discounts for alumni or students).
  • Black Market Auctions
    • In Saṃsāra’s black markets, shadowy dealers host private auctions for rare and restricted items, where the Shadowweave Cloak might be sold to the highest bidder. These auctions are attended by nobles, criminals, and powerful mages who seek an edge in covert operations. Competition is fierce, and buyers often bid in both gold and favors.
    • Cost: 90 gold or more (depending on demand and rarity).

Each of these shops reflects the diversity of Saṃsāra’s economic landscape, with pricing varying based on rarity, location, and method of transaction.

The Shadowweave Cloak 11, with its bonuses to stealth and agility, plays a pivotal role in both offense and defense, depending on the environment and situation in Saṃsāra. Here are examples of how it can be utilized in roleplay across different settings:

  • Dense Forest or Jungle
    • Defense: In the thick undergrowth of a jungle or forest, the Shadowweave Cloak allows the wearer to blend seamlessly into the foliage. They can use the cloak to disappear from view, avoiding detection by predators or enemies. By staying still, they become nearly invisible, relying on their enhanced stealth to escape ambushes or avoid attacks from monsters. The cloak’s agility bonus enables them to leap from tree to tree or quickly maneuver through dense vegetation.
    • Offense: In an offensive role, the cloak allows the wearer to silently stalk their prey or enemy. They can set up ambushes, using the shadows cast by thick trees to move undetected. The agility bonus helps with climbing trees to gain high ground, where they can strike from above or drop down for a surprise attack.
  • Urban Alleyways or City Streets
    • Defense: In a city setting, the wearer can use the cloak to slip through dark alleys, avoiding patrols, guards, or pursuers. The cloak’s ability to blend into shadows allows them to remain unseen in narrow, darkened streets, hiding behind crates or in alcoves. In crowded marketplaces, they can use the cloak’s subtle magic to blend into the bustle of people, making it difficult for enemies to track them.
    • Offense: The urban environment is ideal for sneaky attacks. A rogue or assassin wearing the cloak can position themselves in a dark alley or on a rooftop, lying in wait for their target. The stealth bonus allows them to approach from behind, catching their target unaware. The agility bonus helps with quick escapes after an attack, whether by vaulting over obstacles or darting through side streets.
  • Caves or Underground Dungeons
    • Defense: In the dark, echoing halls of a dungeon, the wearer can use the Shadowweave Cloak to merge with the shadows cast by torchlight or natural stone formations. This is particularly useful for avoiding detection by traps or patrolling enemies. When resting or waiting for danger to pass, they can retreat into the shadows, hiding in plain sight to avoid surprise attacks.
    • Offense: In tight corridors or large underground chambers, the cloak provides the stealth necessary for scouting ahead. The wearer can use their enhanced agility to bypass traps or obstacles, sneaking behind enemies for a backstab or delivering a critical spell from a hidden vantage point. The cloak makes them difficult to track, allowing for hit-and-run tactics.
  • Open Plains or Fields
    • Defense: In an open landscape, the wearer may seem at a disadvantage due to fewer places to hide. However, the Shadowweave Cloak helps them use even small dips in the terrain or the long shadows cast by trees at dusk to mask their presence. They can use the cloak to avoid long-range attacks, staying low and moving unseen through the tall grass or slight hills.
    • Offense: On the offense, the wearer can use the cloak’s agility bonus to dash across open fields quickly, closing the distance between them and an enemy before launching an attack. Their stealth capabilities allow them to position themselves ahead of time, lying in wait in shallow cover until the perfect moment to strike.
  • Mountains or Rocky Terrain
    • Defense: In the rocky crags of mountainous areas, the wearer can use the cloak to blend into the natural shadows of cliffs and boulders. If under attack, they can hide in caves or crevices, making them nearly impossible to spot from a distance. The agility bonus also aids in maneuvering across rocky terrain, allowing for swift climbs or descents to avoid detection or incoming threats.
    • Offense: The uneven terrain offers plenty of opportunities for ambush. The wearer can use the cloak to approach from above, striking from a hidden position on a ledge. The agility bonus assists with rapidly climbing or scaling rocks, enabling the wearer to get into offensive positions that most others would find difficult to reach.
  • Deserts or Barren Wastelands
    • Defense: In the harsh sunlight of deserts or wastelands, the cloak still proves useful for defense by allowing the wearer to blend into the shadows of rocks, dunes, or ruins. By using natural cover and the limited shade available, they can evade detection. The agility bonus helps the wearer traverse difficult, shifting sands or rocky outcrops quickly.
    • Offense: In an offensive scenario, the wearer can move stealthily across the desolate landscape, making use of small outcrops or the setting sun’s shadows. The cloak enables them to stay out of sight until they’re close enough to attack without being seen, turning the barren environment into an advantage.
  • Swamps or Marshlands
    • Defense: In murky swamps, the Shadowweave Cloak allows the wearer to merge with the shadowy waters and tall reeds, making it difficult for swamp creatures or enemies to spot them. They can hide in the mist or fog, using the cloak’s magic to remain unseen even when nearby enemies are searching for them. The agility bonus helps navigate the treacherous, uneven ground, keeping them from being slowed down by mud or marsh.
    • Offense: Offensively, the cloak allows the wearer to use the natural cover of the swamp to launch surprise attacks. They can stalk through the marsh undetected, striking when their enemies are at their most vulnerable. The cloak’s stealth bonus makes them difficult to spot, even when close, and allows them to retreat quickly into the mist after an attack.

In all environments, the Shadowweave Cloak 11 is designed to provide its wearer with unparalleled advantages in stealth and agility, making it ideal for ambush tactics, scouting, and defensive maneuvers. Its flexibility makes it a valuable asset, whether navigating urban environments or hiding in the wild.

Perception of Activation: Shadowweave Cloak 11

  • User’s Perspective:
    • Sight:
      • Upon activating the cloak’s enchantment, your vision slightly darkens, as though everything around you is filtered through a twilight lens. Shadows seem to stretch toward you, blending into your figure. You notice your form becoming blurry at the edges, and as you move, your body almost seems to melt into the surroundings.
      • Positives: This shadowy effect allows you to feel almost invisible, as you can no longer see yourself clearly in reflective surfaces. You feel empowered and agile.
      • Negatives: The dimming effect can make it harder to see small details or read in low light. Colors lose vibrancy, making it hard to distinguish friend from foe in darker environments.
    • Sound:
      • When activated, you perceive the world around you as though from behind a veil of silence. Sounds become muffled, and your movements are nearly soundless. Footsteps, even on gravel or dry leaves, produce only the faintest whisper.
      • Positives: The silence is comforting and allows you to move undetected. You feel like you can glide past guards or enemies without alerting them.
      • Negatives: You also hear less of your surroundings, potentially making you miss important auditory cues like someone sneaking up behind you.
    • Touch:
      • The fabric of the cloak feels weightless when activated, as if it’s not there at all. Your body feels light and agile, like you could move through tight spaces without effort. You also feel a cool sensation, as though you are standing in a shadowy breeze.
      • Positives: The feeling of lightness and freedom enhances your reflexes. Movements feel smoother and more fluid.
      • Negatives: The cool sensation can become chilly in cold environments, and the lightness of the cloak may give a false sense of security.
    • Smell:
      • There is a faint, almost imperceptible scent of damp earth and night air when the cloak activates, as if you are standing at the edge of a forest at dusk. This smell creates a sense of connection to shadow and darkness.
      • Positives: The subtle scent is grounding and calming, encouraging focus and awareness.
      • Negatives: The faint smell can be distracting if you are trying to focus on other smells, like smoke or food.
    • Taste:
      • There’s a mild, metallic taste in your mouth, as if you’ve bitten into a thin coin. This sensation is unusual but not unpleasant, tying in with the sense of shadowy power.
      • Positives: It adds to the feeling of tapping into magical energy, enhancing your awareness of the cloak’s effect.
      • Negatives: The taste can linger, which may be distracting or annoying during combat or concentration.
  • Observer’s Perspective:
    • Sight:
      • An observer would see the wearer subtly blur and darken at the edges, as if the person is wrapped in shifting shadows. The cloak causes the user to appear less defined, and their movements blend smoothly with the surrounding shadows. In low light, the user would be almost invisible, with only faint outlines detectable.
      • Positives: The wearer is incredibly difficult to spot or track, especially in dim or dark environments. The cloak almost seems to swallow light, making the user elusive.
      • Negatives: In bright environments, the blurred form is noticeable. The enchantment doesn’t mask the user completely in full daylight, creating a slightly distorted figure.
    • Sound:
      • An observer would hear very little as the wearer moves. The usual sounds of armor, footsteps, or clothing rustling are almost nonexistent. Any sounds the wearer makes are soft and easily lost in ambient noise.
      • Positives: It’s nearly impossible to hear the wearer coming or going unless extremely close. Stealth is enhanced considerably.
      • Negatives: Complete silence can sometimes draw attention if it seems unnaturally quiet, especially in environments where ambient noise is expected, like a busy street or a forest.
    • Touch (Perceived by Others):
      • If someone were to attempt to grab or touch the wearer while the cloak is activated, they would feel the faint, cool sensation of the fabric, but it would seem almost ethereal, like grasping at mist. The wearer’s skin would feel cool and slightly distant, as if the shadows themselves provide a protective barrier.
      • Positives: Physical interactions are minimized, making the wearer feel elusive and slippery to an opponent.
      • Negatives: If an enemy is already aware of the wearer, they may feel the strangeness of the cloak’s texture, which could alert them to its magical nature.
  • Extra-Sensory Perceptions:
    • Magic Detection:
      • Anyone with the ability to sense magic would perceive a faint, shifting aura of shadow magic enveloping the wearer. It feels elusive, as if the magic is constantly in flux, creating a sensation of instability or movement in the air around the user.
      • Positives: The magic feels well-crafted and subtle, making it difficult to detect unless actively searching for magical signatures.
      • Negatives: While subtle, the aura still exists and can be detected by skilled magic users, potentially revealing the wearer’s presence.
    • Sense of Presence:
      • To those with heightened senses, such as creatures able to detect life forces or auras, the wearer’s presence becomes diminished, as though their life force is masked. This creates a sensation that the wearer is not fully “there,” like a shadowy afterimage rather than a solid, present being.
      • Positives: The wearer can evade detection from beings that use such senses, blending into the background in a more profound way.
      • Negatives: Some sensitive beings might be drawn to the cloak’s unusual distortion of life force, becoming curious or wary of the user.
  • Positives of Activation:
    • Enhanced ability to blend into shadows and surroundings, making the wearer extremely difficult to detect.
    • Increased agility and fluidity of movement, providing both defensive and offensive advantages.
    • Reduced noise from movement, greatly aiding in stealth.
    • Masking of life force or magical presence for heightened evasion.
  • Negatives of Activation:
    • Subtle, persistent sensory distortions, such as reduced sight clarity and muffled sounds, can hinder overall awareness.
    • In very bright environments, the cloak’s effect can appear unnatural, drawing attention instead of deflecting it.
    • The light, cool sensation of the cloak may cause discomfort in colder environments or provide a false sense of security.
    • Detection by magical senses is still possible, although less obvious.

Crafting Recipe: Shadowweave Cloak 11

  • Materials Needed:
    • Shadow Silk (10 yards): Silk harvested from the webs of shadow-spiders, found in dark caverns or enchanted forests.
    • Essence of Night (3 vials): Distilled magical essence extracted from the shadows during the new moon, gathered by a skilled alchemist.
    • Enchanted Loom Thread (1 spool): Thread imbued with enchantments for agility and stealth, typically crafted by an experienced enchanter.
    • Void Ink (2 vials): A rare ink made from crushed Void Crystals, used to mark runes on the cloak to enhance its shadow magic.
    • Moonlit Needle (1 needle): A needle crafted from moonstone, essential for weaving the magic into the fabric.
    • Nightshade Dyes (1 batch): A deep, dark pigment extracted from nightshade plants, giving the cloak its shadowy hue.
    • Whisper Feather (1 feather): A mystical feather plucked from a silent raven, symbolizing silence and stealth.
    • Silver Thread (5 feet): Fine thread used for stitching the magical runes that connect the enchantments to the fabric.
  • Tools Required:
    • Enchanted Loom: A specialized loom attuned to magic, required for weaving Shadow Silk and applying magical threads.
    • Alchemist’s Kit: Necessary for distilling the Essence of Night and mixing Void Ink.
    • Enchanter’s Toolkit: Tools needed for inscribing and activating the magical runes on the cloak.
    • Precision Shears: Magical scissors used to cut Shadow Silk without losing its magical properties.
    • Rune Engraver: A tool for carving delicate runes into the fabric using Void Ink.
    • Moonstone Pins: Used to hold the fabric in place while stitching in the enchantments.
  • Skill Requirements:
    • Weaving (Expert Level): The creator must be skilled in weaving rare and magical fabrics, especially with materials like Shadow Silk.
    • Enchanting (Intermediate Level): The ability to bind magic to clothing, particularly enhancing agility and stealth.
    • Alchemy (Intermediate Level): Knowledge in creating magical essences, such as distilling the Essence of Night.
    • Inscription (Basic Level): Basic knowledge in carving magical runes into cloth to channel shadow magic.
    • Herbalism (Basic Level): Familiarity with extracting pigments and essences from plants like nightshade for dyes and potions.
  • Crafting Steps:
    • Prepare the Shadow Silk: Begin by stretching the Shadow Silk on the Enchanted Loom. Carefully inspect the fabric for any imperfections, ensuring its integrity before weaving. The silk’s delicate nature requires steady hands and precise control. Activate the loom’s enchantments to begin the weaving process, allowing the shadowy fibers to remain intact during crafting.
    • Distill the Essence of Night: Using the Alchemist’s Kit, distill the Essence of Night by collecting shadows during the darkest hours of the new moon. Ensure that no other light source interferes with the distillation process. Store the essence in vials, ensuring it remains potent.
    • Apply Nightshade Dyes: Mix the Nightshade Dyes in an alchemical vat, combining them with a single vial of the Essence of Night to enhance the cloak’s shadowy properties. Submerge the Shadow Silk into the dye, allowing the deep, dark pigments to seep into the fabric. Let it dry for several hours in complete darkness.
    • Weave the Magical Threads: Using the Moonlit Needle and Enchanted Loom Thread, sew the edges of the cloak to strengthen the fabric while keeping it lightweight. This step is crucial for binding the magic to the cloak, so stitch carefully along the entire length of the cloak, infusing the agility and stealth enchantments.
    • Stitch the Whisper Feather: Attach the Whisper Feather to the interior of the cloak’s hood, symbolizing silence and stealth. The feather acts as a magical focus, ensuring the wearer’s movements remain soundless. Sew it in using the Silver Thread, ensuring that the feather is secure but not overly tight, preserving its magical properties.
    • Inscribe Runes with Void Ink: With the Rune Engraver, inscribe delicate runes along the inner lining of the cloak using the Void Ink. These runes enhance the wearer’s ability to blend into shadows. Care must be taken to align the runes symmetrically, ensuring that the cloak’s magic flows evenly throughout the fabric.
    • Infuse the Essence of Night: Pour the remaining vials of Essence of Night over the completed cloak, allowing the magic to fully bind with the Shadow Silk. As the essence evaporates, the cloak will begin to shimmer with faint magical energy, signifying that the enchantments are taking hold.
    • Final Blessing: Leave the cloak to rest under the light of the waning moon for a full night. This step is essential to attune the cloak to the natural shadows of the world, finalizing the magic. At dawn, the cloak should be ready for use.

Once completed, the Shadowweave Cloak 11 should reflect the blend of craftsmanship, magic, and subtle power, ready to grant its wearer the bonuses of stealth and agility.

Tale of the Cloak Woven from the Shadows’ Breath

In the times long past, when night was not as dark as now, and light was still unsure of its place in the world, there lived the Weaver who saw the unseen. Not man, not spirit, the Weaver spoke to the fabric of existence, listening to the whispers of all that had no shape but wished for one. It was told that from this Weaver’s hands came a cloak, stitched not from cloth, but from the breath of shadows themselves.

The Weaver, it was said, found the very first shadows hiding beneath the moon when it was still young and silver. They were restless, formless, longing to be worn by those who could not be seen. The Weaver, hearing their silent cries, gathered these shadows as one gathers fallen leaves, gently, quietly, until they were held in the loom made from night’s own hair. With the finest thread of thought, the Weaver began the slow work—each stitch formed not by needle, but by the turn of the stars in the sky.

As the cloak took shape, its power grew. Those who saw it from afar said it was like looking at the moment before the night fell. No eyes could see it fully, for it was always both there and not there, hiding from the sight of even the brightest flames. It was said that when the Weaver finished, they placed the cloak upon the winds, letting it travel where it wished, for it could not belong to just one.

Many spoke of the cloak’s wanderings. It was seen on the shoulders of the silent hunter, who moved as softly as the moonbeams on a still lake. It was seen again on the back of a forgotten king, who passed through his enemies like smoke, unseen and unchallenged. And once more, it was worn by a figure whose name no mouth could speak, yet who whispered truth from behind a mask of stars.

But the cloak, for all its grace, was not without its burdens. One day, the shadows whispered to a young thief who wore the cloak in hopes of great riches. “Steal not what your heart cannot carry,” they murmured, but the thief, deafened by greed, took from the high halls of the mountain lords. When the light of dawn touched the treasure in the thief’s hands, the cloak dissolved into nothing, and the shadows fled. Left bare in the brightness of day, the thief was seen and caught, learning too late that shadows do not stay where light wishes to go.

Moral of the Story: Shadows give their gift only to those who understand their silence. Those who seek them for the wrong reasons will find themselves lost in the light they cannot escape.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Name: Shadowweave Cloak

  • Type: Magical Artifact
  • Effect:
    • Stealth Bonus: Grants a +25% bonus to Stealth rolls in darkness or dim light.
    • Agility Bonus: The wearer gains a +10% bonus to Dexterity-based rolls when evading or fleeing in shadows.
    • Duration: The bonuses apply as long as the cloak is worn and activated, requiring a successful POW roll to attune to the shadows each time it’s used.
    • Sanity Cost: 1D4 Sanity loss upon first use, as the cloak unnerves the wearer with its unnatural connection to the shadows.
    • Mythos Connection: Prolonged use may attract the attention of shadowy entities, requiring a Luck roll to avoid potential encounters.

Blades in the Dark

Name: Shadowweave Cloak

  • Type: Special Gear (Tier II)
  • Effect:
    • Stealthy Movement: The cloak grants +1D to Prowl rolls while in low-light conditions or complete darkness.
    • Blend with Shadows: The wearer gains potency when using the cloak to escape detection in dark environments.
    • Flashbacks: During flashback scenes, the wearer may declare they used the cloak to bypass security or gain unnoticed entry, reducing stress cost by 1.
    • Drawback: The cloak attracts attention from supernatural forces, and using it too frequently may cause a 1 stress penalty after extended use, as the shadows “cling” to the user.
    • Load: 1 weight.

Dungeons & Dragons (5th Edition)

Name: Shadowweave Cloak

  • Wondrous Item (Uncommon, requires attunement)
  • Effect:
    • Stealth Bonus: The wearer gains a +2 bonus to Stealth checks.
    • Agility Bonus: The wearer gains a +1 bonus to Dexterity saving throws.
    • Shadow Blend: As a bonus action, the wearer can use the cloak to cast Pass Without Trace once per long rest. This effect lasts for up to 1 hour and does not require concentration.
    • Limited Visibility: When in dim light or darkness, enemies have disadvantage on Wisdom (Perception) checks to detect the wearer.
    • Attunement Requirement: Requires attunement by a character with proficiency in Stealth.
    • Curse (Optional): The cloak might impose disadvantage on saving throws against shadow-based magic (e.g., Shadow of Moil) after prolonged use, as the wearer slowly becomes one with the shadows.

Knave (Latest Edition)

Name: Shadowweave Cloak

  • Armor Class (AC): Grants +1 to Armor when worn.
  • Effect:
    • Stealth Bonus: The wearer rolls with advantage on all Dexterity-based Stealth rolls when in shadows or darkness.
    • Agility Bonus: Grants a +1 bonus to Dexterity saving throws related to movement, such as dodging or evading traps or attacks.
    • Shadow Meld: The cloak allows the wearer to blend into darkness, becoming invisible as long as they remain motionless in a shadowed area. This ability requires a successful Dexterity roll, and movement breaks the effect.
    • Drawback: The cloak loses its effectiveness in bright light, and prolonged exposure to sunlight (1 hour or more) causes the cloak to lose its magical properties temporarily until recharged by spending a night in complete darkness.

Fate Core

Name: Shadowweave Cloak

  • Aspect: “Cloaked in Shadows”
  • This aspect can be invoked to improve stealth, agility, and evasive maneuvers in darkness or dim light.
  • Effects:
    • Stealth Bonus: +2 to Stealth rolls when in dim light or darkness.
    • Agility Bonus: Once per scene, invoke the cloak to gain a +2 bonus on any Dexterity-based overcome or defend roll (such as dodging).
    • Stunt (Optional): “Blending into Shadows” – Once per session, the wearer can become nearly invisible in dim light or darker environments, granting an automatic success on a Stealth roll.
    • Drawback: Once per session, the cloak may attract strange shadowy entities or complications as a result of the wearer’s attunement to the shadow realm.

Numenera & Cypher System

Name: Shadowweave Cloak (Artifact, Level 5)

  • Effect:
    • Stealth Bonus: The wearer adds 2 levels of Effort for free on any stealth-based task in dim light or darkness.
    • Agility Bonus: Once per rest, the wearer can reduce the difficulty of any Speed defense roll by 1 level.
    • Shadow Meld: Once per day, the wearer can meld into nearby shadows, becoming invisible for up to 10 minutes.
    • Depletion: 1 in 1D20 (each use of Shadow Meld).
    • Drawback: Prolonged exposure to light (more than 1 hour in bright sunlight) temporarily disables the cloak’s effects until the wearer spends a full hour in darkness.

Pathfinder (2nd Edition)

Name: Shadowweave Cloak

  • Type: Worn Item (Level 5, Uncommon)
  • Price: 150 gp
  • Usage: Worn, cloak; requires attunement
  • Effect:
    • Stealth Bonus: The wearer gains a +2 item bonus to Stealth checks when in dim light or darkness.
    • Agility Bonus: The wearer gains a +1 item bonus to Reflex saves.
    • Shadow Blend (Reaction): Once per hour, when the wearer would be detected in darkness, they can attempt a Stealth check (DC equal to the creature’s Perception DC) to immediately hide as a reaction, becoming undetectable.
    • Shadow Walk (Action): Once per day, the wearer can cast Invisibility as a 2nd-level innate spell, but only while in dim light or darkness.
    • Curse (Optional): Prolonged use may result in a -1 penalty to Will saves when exposed to bright light, as the cloak ties the wearer more deeply to the shadows.

Savage Worlds (Adventure Edition)

Name: Shadowweave Cloak

  • Type: Magical Item
  • Effect:
    • Stealth Bonus: The wearer gains a +2 bonus to Stealth rolls when in darkness or dim light.
    • Agility Bonus: Grants the Agile Edge for free while worn, which provides +1 to Agility rolls related to acrobatics or evasion.
    • Shadow Meld (Power): Once per day, the wearer can activate Invisibility (as per the Invisibility power) with a duration of 5 rounds, requiring 2 Power Points. This effect only works in dim light or darker environments.
    • Drawback: Using the Shadow Meld ability in brightly lit environments causes 1 level of Fatigue as the cloak fights against the natural light.

Shadowrun (6th Edition)

Name: Shadowweave Cloak

  • Type: Magical Gear (Armor, Stealth)
  • Armor Rating: 2
  • Effect:
    • Stealth Bonus: Grants +2 dice to Sneaking tests when in areas of low light or darkness.
    • Agility Boost: Provides +1 Agility for tests related to movement and acrobatics when the wearer is in shadows or dim light.
    • Shadow Cloak Ability (Free Action): Once per scene, the wearer can activate the cloak to become nearly invisible in areas of complete darkness for 2 combat rounds. Any actions that reveal the wearer’s location (such as attacking) end this effect immediately.
    • Drain (Optional): After prolonged use, the cloak imposes 2 Stun damage as it draws on the wearer’s energy to maintain its shadowy form.
    • Availability: 8F
    • Cost: 5,000¥

Starfinder

Name: Shadowweave Cloak

  • Type: Hybrid Item, Level 5
  • Price: 2,750 credits
  • Bulk: Light
  • Effect:
    • Stealth Bonus: Grants a +2 insight bonus to Stealth checks in areas of dim light or darkness.
    • Agility Bonus: The wearer gains a +1 enhancement bonus to Reflex saves while the cloak is worn.
    • Shadow Blend (Standard Action): Once per day, the wearer can activate Shadow Blend, allowing them to become invisible for 1 minute while in dim light or darkness. The invisibility breaks if the wearer moves into bright light or performs an attack.
    • Environmental Weakness: In areas of bright light, the cloak’s effects are suppressed, and its Stealth bonus is reduced to +1.
    • Slots: Shoulder

Traveller (Mongoose 2nd Edition)

Name: Shadowweave Cloak

  • Type: Advanced Tech Gear (TL13)
  • Effect:
    • Stealth Enhancement: Grants DM+2 to Stealth checks when in low-light environments, such as dimly lit starship interiors or urban night settings.
    • Agility Boost: Provides DM+1 to Athletics (Dexterity) checks, particularly for acrobatic maneuvers, when moving through shadowy or dim environments.
    • Shadow Cloak Field (1 Power Unit): The cloak can activate a localized shadow field, providing 1 round of invisibility (DM+4 to Stealth checks) in low light or darkness. This effect can be used once per day.
    • Power Source: Requires 1 power unit for each activation of the shadow field.
    • Cost: Cr10,000
    • Encumbrance: 0.5 kg
    • Availability: Military or corporate-grade item; Restricted.

Warhammer (4th Edition Fantasy Roleplay)

Name: Shadowweave Cloak

  • Type: Magical Item
  • Effect:
    • Stealth Bonus: Grants a +10 bonus to Stealth (Urban) or Stealth (Rural) tests when the wearer is in shadow or dim light.
    • Agility Bonus: Adds +5 to Agility tests related to movement, such as jumping or dodging, as long as the wearer remains in shadows.
    • Shadowmeld (Special Ability): Once per session, the wearer can vanish into the shadows, becoming completely undetectable for 1D10 rounds as long as they remain in a shadowy area. Any action that breaks cover, like attacking, immediately ends the effect.
    • Drawback: Prolonged use of the cloak may draw the attention of dark forces, potentially resulting in Corruption Points after extended use (GM’s discretion).
    • Encumbrance: 1
    • Cost: 75 gold crowns

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  1. […] Shadowweave Cloak: This cloak is crafted from a rare, lightweight fabric interwoven with threads of Abysium. It provides excellent camouflage in shadows, granting a bonus to Stealth checks and reducing the chance of being detected in dimly lit areas. […]