Shadowstep Boots 135

From: Abysian Bloodline

Stats:

  • Level Requirement: Tier 1
  • Stats Modifier: None
  • Skills: Acrobatics (+2 bonus to Acrobatics checks)
  • Cost: 120 gold pieces (or the equivalent in currency)
  • Tags: Light Armor, Stealth, Movement, Acrobatics, Agility, Silence, Evasion, Grace, Dexterity, Mobility, Shadow Magic, Speed, Reflexes, Evasion

Lore: The Shadowstep Boots 135 are a pair of sleek and lightweight boots imbued with enchantments derived from Abysian magic. Created by skilled artisans who were inspired by the grace and agility of creatures that dwell within the shadows, these boots have become sought-after treasures among those who value stealth and swiftness.

According to legend, the original Shadowstep Boots 135 were crafted by a renowned thief who sought to outmaneuver even the most vigilant of guards. The enchantments within the boots harness the essence of Abysium, granting wearers the ability to move with uncanny silence and enhanced speed, enabling them to navigate their surroundings with remarkable agility.

Use: When worn, the Shadowstep Boots 135 provide a +2 bonus to Acrobatics checks, enhancing the wearer’s balance, agility, and overall maneuverability. The boots also increase the creature’s movement speed by a small amount, allowing them to cover ground more quickly than others.

The Shadowstep Boots 135 are particularly valuable for characters who rely on stealth, mobility, or acrobatics. They excel in situations that require sneaking past enemies, traversing treacherous terrain, or engaging in agile combat maneuvers. The boots offer a combination of enhanced movement capabilities and improved finesse, making them an asset for rogues, assassins, scouts, or any character seeking to be swift and nimble.

Shops where this might be bought and sold:

  • Shadowed Emporiums of the Abyss
    • Description: These mysterious, dimly lit shops are located in the underbelly of cities, hidden in forgotten alleys or deep within labyrinthine markets. They specialize in enchanted items tied to dark magic or creatures of the abyss.
    • How to Acquire: Buyers must have connections with underworld figures or obtain access through secretive invitations. The negotiation process is often cryptic, with little room for haggling.
    • Cost: 150 gold pieces, reflecting the rarity of items crafted with Abysian magic and the secretive nature of the sellers.
  • Rogue’s Guild Specialty Stores
    • Description: These stores are tucked away in guild halls used by thieves, assassins, and rogues. Known for carrying gear catered to stealth and agility, the stores offer items highly favored by those who operate in the shadows.
    • How to Acquire: Only available to members of the Rogue’s Guild or through recommendation by a trusted affiliate. Membership or completing guild missions may lower the price.
    • Cost: 100 gold pieces, discounted for members but priced higher for outsiders who manage to gain access.
  • Magical Outfitters in Floating Cities
    • Description: Found in the bustling trade districts of Saṃsāra’s floating cities, these high-end magical shops are frequented by aristocrats and adventurers alike. The shops are known for carrying stylish yet functional enchanted clothing and light armor.
    • How to Acquire: These shops are open to anyone with the wealth to spend. They often cater to the elite, so prices can be high, but the quality is unmatched.
    • Cost: 180 gold pieces, as the shopkeepers charge a premium for their exclusive merchandise and clientele.
  • Night Markets of the Zephyrstone Islands
    • Description: The night markets of the floating Zephyrstone Islands are filled with traders who specialize in rare and magical goods, including items influenced by the unique magic of the Abysian bloodline.
    • How to Acquire: Buyers can find the boots in these markets if they arrive during specific trade windows. Goods are often bartered for with other rare items or services, and quick negotiations are the norm.
    • Cost: 140 gold pieces, though the price may fluctuate based on the rarity of the buyer’s offerings in exchange.
  • Mystic Forge Traders
    • Description: Located near ancient ruins or in hidden grottos, these traders deal in forged items imbued with arcane and elemental properties. Their wares are often one-of-a-kind and draw adventurers from distant lands.
    • How to Acquire: These shops may require buyers to complete quests or retrieve rare materials in order to trade for specific items.
    • Cost: 120 gold pieces, or alternatively, completion of a dangerous mission to prove worth.
  • Underground Auctions at Noble Estates
    • Description: Some noble houses in Saṃsāra hold underground auctions where rare magical items, often obtained through shady means, are sold to the highest bidder. These events attract collectors, mercenaries, and high-ranking thieves.
    • How to Acquire: The boots can be found at these auctions, but gaining entry often requires wealth, influence, or under-the-table dealings with aristocratic sponsors.
    • Cost: Prices vary wildly depending on competition but usually range from 200 to 300 gold pieces at auction due to the intense bidding wars.
  • Wanderer’s Caravan Markets
    • Description: These caravans travel across Saṃsāra, bringing with them rare items from distant lands. They are known for their wide variety of enchanted goods, including the Shadowstep Boots 135.
    • How to Acquire: The traveling merchants frequently visit remote villages, but acquiring the boots may require buyers to negotiate skillfully with traders or trade in other rare materials or items.
    • Cost: 130 gold pieces, with the potential to lower the price through negotiation or bartering valuable resources.

Roleplay:

  • Urban Environments
    • Offense: In bustling city streets, narrow alleys, and crowded marketplaces, the Shadowstep Boots 135 grant a significant advantage for offensive tactics. The boots’ agility allows the wearer to slip through crowds and close distances quickly without drawing attention. When attempting to outmaneuver guards or evade pursuers, the wearer can easily vault over obstacles like walls or market stalls with the +2 bonus to Acrobatics checks, making surprise attacks or ambushes seamless. The enhanced movement speed lets the wearer rapidly flank enemies or engage in hit-and-run tactics, utilizing the city’s natural layout of buildings, narrow alleys, and rooftops for cover.
    • Defense: When defending in an urban setting, the boots enable quick escapes or the ability to dodge attacks from city watch patrols, rival thieves, or bounty hunters. With the increased speed and agility, the wearer can use the environment to their advantage, scaling walls or slipping into tight alleyways where others might struggle. The silent movement offered by the boots can also aid in disappearing into a crowd or blending into the shadows of narrow alleyways, making it difficult for enemies to keep track of them.
  • Wilderness and Forests
    • Offense: In dense forests or wilderness environments, the Shadowstep Boots 135 enhance the wearer’s ability to navigate through natural terrain with ease. Offensively, they can take advantage of the agility granted by the boots to set traps or stage ambushes from treetops or dense underbrush. The bonus to Acrobatics allows for swift movement over uneven terrain, making it easier to engage enemies in hit-and-run tactics, darting through the undergrowth to strike quickly and retreat. The wearer can use the boots to traverse difficult natural barriers like rivers, fallen trees, or rocky terrain to approach an enemy from unexpected angles.
    • Defense: For defense, the wearer can utilize the wilderness to evade enemies or hide when necessary. The boots allow quick, nimble movement through rough terrain, making it easier to escape a chasing predator or avoid an ambush. When fleeing from attackers, the wearer can scale trees or leap across gaps with ease, gaining a vantage point or disappearing into the natural environment. In combat situations, the boots’ agility allows the wearer to dodge arrows or projectiles fired from hidden adversaries, quickly ducking behind natural cover like rocks or trees.
  • Caves, Dungeons, and Underground Settings
    • Offense: In the confined and dimly lit spaces of dungeons, caves, and underground environments, the Shadowstep Boots 135 shine. The wearer can use the boots to maneuver through narrow passages or traverse dangerous ledges with ease, exploiting tight spaces to set up ambushes. The enhanced agility allows for swift movement across unstable terrain like loose rocks or crumbling platforms, giving the wearer a significant edge over slower, less nimble opponents. The ability to navigate these environments quickly lets the wearer close gaps to enemies and launch quick, precise strikes before retreating deeper into the shadows.
    • Defense: In defensive scenarios, the wearer can use the boots to flee from sudden cave-ins, dodge traps, or avoid surprise attacks from lurking monsters. The quick, silent movement offered by the boots allows the wearer to swiftly reposition or evade attacks in tight spaces, where maneuvering options might otherwise be limited. Scaling cave walls or leaping across underground chasms with the +2 Acrobatics bonus enables the wearer to create distance from attackers in environments that would otherwise restrict movement. The wearer can also use the increased movement speed to avoid pressure traps or cross dangerous areas quickly.
  • Mountains and Cliffs
    • Offense: In high-altitude environments like mountains, the Shadowstep Boots 135 allow the wearer to navigate treacherous terrain with agility and precision. Offensively, the wearer can use the boots to traverse sheer cliffs, ledges, and rocky outcrops to gain superior positioning for attacks. The boots’ bonus to Acrobatics is especially useful for striking from elevated positions, such as launching an attack while climbing or quickly descending to surprise an enemy. The wearer can use the increased mobility to control high ground and strike from unexpected angles during combat, exploiting natural elevation to their advantage.
    • Defense: For defense, the wearer can use the boots to evade enemies by navigating steep slopes or jumping from one rock ledge to another. The wearer can quickly retreat from advancing foes or dodge attacks by leaping across dangerous gaps that others might hesitate to cross. In case of a fall, the agility provided by the boots reduces the risk of injury, allowing for a graceful recovery from otherwise dangerous situations. When being pursued, the wearer can easily outpace their attackers on the rugged mountain terrain, using the boots to scale difficult rock faces or descend quickly to escape.
  • Coastal and Aquatic Settings
    • Offense: While primarily useful on land, the Shadowstep Boots 135 offer unique advantages in coastal or aquatic settings as well. When fighting on ships, docks, or near bodies of water, the enhanced movement and agility allow the wearer to quickly navigate wet, slippery surfaces or leap from boat to boat during naval engagements. The boots help maintain balance on uneven or moving surfaces, providing a tactical advantage when engaging enemies on ships or coastal platforms. The wearer can use their agility to outmaneuver opponents on unstable ground, striking with precision before retreating to safety.
    • Defense: In a defensive scenario, the boots allow the wearer to avoid being knocked off balance or overboard during combat on a ship. The +2 Acrobatics bonus helps maintain footing on wet or swaying decks, reducing the chance of being thrown off by sudden waves or enemy attacks. The boots also allow the wearer to quickly leap between ships or evade pursuers on a dock by navigating the environment with speed and precision. If attacked near the shore, the wearer can use the agility granted by the boots to escape by scaling nearby rocks or leaping into a boat for a quick getaway.
  • Roleplaying Elements
    • Tactical Movement: The wearer’s use of the Shadowstep Boots 135 can be described as graceful and precise, weaving through enemies with effortless agility. Their movements are silent and fluid, making them a shadow on the battlefield.
    • Acrobatic Flair: The wearer may develop a reputation for their incredible agility and acrobatics, incorporating flips, rolls, and quick changes in direction into both combat and non-combat situations.
    • Master of Terrain: In roleplay, the wearer could use the boots to exploit natural and built environments, setting traps, avoiding ambushes, or gaining the upper hand by navigating terrain others cannot.
    • Escape Artist: The boots provide excellent opportunities for roleplay around evasion, allowing the wearer to outwit enemies by using their surroundings for quick exits and unpredictable movement patterns.
    • Natural Stealth: The boots’ enchantments could be flavored as giving the wearer an almost supernatural connection to the shadows, allowing them to blend into their environment in ways that seem almost otherworldly.

The Shadowstep Boots 135 offer a balance of offensive agility and defensive escape options, allowing for creative and dynamic roleplay in various environments, from urban settings to wilderness and beyond. Their primary strength lies in their ability to enhance the wearer’s movement and make them a difficult target to catch or confront head-on.

Perception of Activation: When the Shadowstep Boots 135 are activated, the wearer and any nearby observers perceive a range of sensory effects tied to the boots’ magical nature and Abysian magic. This activation can occur when the wearer uses their heightened movement abilities, stealth, or agility enhancements.

  • Sight
    • Wearer’s Perspective: When the boots activate, the surrounding environment seems to dim slightly, as if shadows are drawn closer to the wearer. The edges of objects appear sharper, and small details become clearer, especially in dim light or darkness. The wearer may briefly see a faint shimmer of silver around the boots’ embroidery as the enchantment triggers, enhancing their agility. During the Shadowstep, the world appears to blur momentarily before they suddenly find themselves at their new location.
    • Observer’s Perspective: To an observer, the wearer’s movements become a blur, almost as if the shadows themselves are carrying them. When the boots activate for stealth or agility, the wearer seems to move faster and more smoothly, blending with the surroundings. During Shadowstep, the observer might see the wearer flicker for a brief moment before reappearing silently in another location.
    • Positive: The boots enhance visual perception in dim lighting, helping the wearer see better and detect details in low-light conditions.
    • Negative: Bright environments may cause a brief disorientation for the wearer, as their eyes adjust to the natural dimming effect caused by the boots.
  • Sound
    • Wearer’s Perspective: Upon activation, all ambient sound seems to fade into the background. Footsteps become entirely silent, no matter the surface, as if the boots absorb the noise. The wearer can hear their heartbeat, but the world around them becomes muffled, almost as if they are stepping into a bubble of silence.
    • Observer’s Perspective: Any sounds the wearer would typically make are muted. Observers might feel an eerie silence, especially in an otherwise noisy environment, as if the wearer is moving without disturbing the air around them. When the boots activate for Shadowstep, there is no noise associated with the teleportation—just an unsettling quiet.
    • Positive: The wearer becomes nearly undetectable by sound, even on rough surfaces like gravel or creaky wooden floors.
    • Negative: The lack of ambient sound can be disorienting, and the wearer might become temporarily unaware of important audio cues, such as approaching threats.
  • Touch
    • Wearer’s Perspective: The moment the boots activate, the wearer feels a lightness, as if gravity’s pull has lessened. Their feet feel cool, as though the boots are channeling energy from the ground into their body, enhancing their balance and speed. During the Shadowstep, there is a sensation of their body becoming briefly weightless before solidifying at their destination. Surfaces that would normally feel unstable, like tree branches or rooftops, feel secure underfoot.
    • Observer’s Perspective: If someone touches the wearer as the boots activate, they might feel an odd coldness or sense a brief pulse of energy radiating from the boots. When teleporting, the wearer becomes intangible for a split second, making it feel as though they briefly vanish from reality.
    • Positive: The wearer experiences enhanced control and stability, allowing them to move confidently across difficult terrain and navigate acrobatic challenges.
    • Negative: The weightless sensation may cause momentary disorientation, making the wearer feel disconnected from their surroundings after using Shadowstep.
  • Smell
    • Wearer’s Perspective: Upon activation, the air around the wearer fills with a faint, metallic smell, like ozone before a storm, combined with the damp earth of deep caverns. This scent lingers, especially when the wearer uses the boots’ agility-boosting abilities.
    • Observer’s Perspective: Observers might catch a subtle, fleeting smell of cold air and damp stone, as though a distant breeze from a subterranean cave has brushed by. This smell quickly fades, leaving a barely noticeable trace.
    • Positive: The metallic scent can act as a subtle cue that the boots’ magic has activated, allowing the wearer to focus on their heightened agility and stealth.
    • Negative: The scent, though faint, may become distracting during prolonged use or intense concentration, drawing the wearer’s attention away from other senses.
  • Taste
    • Wearer’s Perspective: There is a brief metallic taste on the wearer’s tongue, akin to copper or blood, that accompanies the activation of the boots’ magic. This taste is most noticeable during intense physical activity, such as during combat or when performing acrobatic feats.
    • Observer’s Perspective: None—only the wearer experiences this sensation.
    • Positive: The taste serves as a subtle indicator of the boots’ activation, helping the wearer focus on their enhanced abilities.
    • Negative: The metallic taste may be off-putting and linger even after the boots are deactivated, potentially becoming distracting during extended use.
  • Extra-Sensory Perceptions
    • Shadow Awareness (Wearer’s Enhanced Perception)
      • When the Shadowstep Boots 135 activate, the wearer gains a heightened sense of the shadows around them. They can intuitively feel the presence of shaded areas, even behind obstacles, and can use this sense to find cover or move into hidden spots more easily. This connection to the shadows becomes more pronounced during Shadowstep, guiding the wearer to the best place to reappear.
      • Positive: The wearer can easily navigate dark environments, finding optimal places to hide or position themselves for an advantage. This makes them more aware of their surroundings, even when visibility is limited.
      • Negative: Overuse of this perception may lead to disorientation in well-lit or brightly illuminated environments, where shadows are scarce or absent.
    • Temporal Dissonance (Wearer’s Perception of Time)
      • When using Shadowstep, the wearer experiences a brief disruption in their sense of time. For a split second, everything around them slows down, as though time itself is bending to accommodate their movement. The experience is fleeting, but it can leave the wearer feeling like they’ve momentarily stepped out of sync with reality.
      • Positive: This time dilation allows the wearer to react quickly to threats or plan their next move with precision, making them feel as though they have more time to respond to situations.
      • Negative: After using Shadowstep, the wearer may feel briefly disconnected from the flow of time, causing slight confusion or a sense of lag when returning to normal movement.
  • Comprehensive Positives:
    • Heightened Agility and Stealth: The boots grant unparalleled agility and silent movement, allowing the wearer to move swiftly and silently through various environments.
    • Increased Perception of Shadows: The wearer can intuitively sense shadows and hidden areas, enhancing their ability to hide and maneuver in low-light settings.
    • Teleportation (Shadowstep): The ability to teleport short distances allows the wearer to escape danger, reposition in combat, or navigate difficult terrain effortlessly.
    • Improved Reflexes: The boots provide the wearer with a subtle boost to their reactions, making it easier to dodge attacks or perform acrobatic feats.
  • Comprehensive Negatives:
    • Disorientation: The subtle shifts in sensory perception, such as weightlessness, time dilation, and shadow awareness, can cause brief moments of disorientation or detachment, especially after using Shadowstep.
    • Overdependence on Shadows: The boots are most effective in dim or shadowy environments. In bright light or open spaces, their benefits are significantly reduced, and the wearer may struggle to adapt.
    • Subtle Drawbacks: The metallic taste, damp scent, and cold sensations may become distracting over prolonged use, making it harder for the wearer to focus during extended missions or combat encounters.

The Shadowstep Boots 135 immerse the wearer in a world of shadows and heightened agility, but their power comes with a cost—one that can subtly affect the wearer’s senses and perception of reality.

Crafting Recipe: Shadowstep Boots 135 Replica

  • Materials Needed:
    • Abyssal Leather (4 units) – Leather sourced from creatures that dwell in shadowed, abyssal realms, treated with shadow-infused alchemical compounds.
    • Silverthread of Agility (10 feet) – Enchanted silver thread infused with speed and dexterity magic, known for its lightweight yet durable properties.
    • Essence of Abysium (1 vial) – A rare substance extracted from deep underground, containing the essence of shadow and movement, used to imbue the boots with their magical properties.
    • Nightshade Oil (1 vial) – A special alchemical mixture derived from nightshade plants, used to soften the Abyssal Leather and infuse it with stealthy properties.
    • Obsidian Soles (2 units) – Lightweight, enchanted obsidian soles that provide durability and silent movement, while offering flexibility for agility.
    • Rune Ink of Shadow (1 vial) – Magical ink made from crushed shadowberries and arcane essences, used to inscribe the runes that give the boots their magical agility and stealth.
    • Feather of a Night Owl (1 unit) – A feather from a nocturnal creature that symbolizes grace and silence, used to enhance the wearer’s balance and movement.
    • Binding Gem of Shadowsteps (1 gem) – A magical gemstone used to bind the shadow and teleportation magic into the boots, essential for the Shadowstep ability.
  • Tools Required:
    • Master Leatherworking Kit – Includes specialized tools for working with enchanted leather, such as knives, needles, and stitching clamps.
    • Rune Carving Tools – Magical engraving tools to carve shadow runes into the leather and soles of the boots.
    • Alchemical Furnace – For distilling and combining alchemical ingredients like Nightshade Oil and Essence of Abysium.
    • Arcane Loom – Used to weave the Silverthread of Agility into the boots, ensuring proper infusion of magic.
    • Enchanter’s Workbench – A magical crafting station necessary for binding and imbuing enchantments into the boots.
  • Skill Requirements:
    • Master Leatherworking – The crafter must have extensive experience working with enchanted and abyssal leathers to ensure the materials are properly shaped and bonded.
    • Advanced Rune Carving – Proficiency in carving magical runes into objects is required to channel the shadow and agility magic.
    • Alchemy (Intermediate) – The ability to distill Nightshade Oil and handle other alchemical ingredients is crucial for preparing the Abyssal Leather.
    • Shadow Magic Knowledge – Advanced understanding of shadow and teleportation magic is required to imbue the boots with the Shadowstep ability.
    • Enchanting (Expert Level) – The ability to bind magical effects into items, especially for stealth and mobility, is critical for ensuring the boots’ powers function properly.
  • Crafting Steps:
    • Prepare the Leather:
      • Begin by soaking the Abyssal Leather in Nightshade Oil for 24 hours to soften the material and infuse it with stealth properties. The leather should absorb the oil, becoming flexible and taking on a faint shadowy sheen.
    • Shape the Boots:
      • Using the Master Leatherworking Kit, cut and stitch the Abyssal Leather into the desired shape for the boots. The stitching must be precise, using the Silverthread of Agility, which enhances the boots’ magical properties. Ensure the boots are lightweight and form-fitting, allowing for maximum agility.
    • Attach the Obsidian Soles:
      • The Obsidian Soles are then attached to the boots using a combination of physical stitching and magical bonding. The obsidian provides protection and stability, while maintaining silent movement. Make sure the soles are flexible to accommodate the wearer’s agility.
    • Carve the Runes of Shadow:
      • Using the Rune Carving Tools, inscribe intricate shadow runes along the inside and outer surfaces of the boots. These runes channel the shadow magic into the boots and enhance the wearer’s stealth and movement. Once the runes are carved, use the Rune Ink of Shadow to trace over them, further empowering their magic.
    • Incorporate the Feather of a Night Owl:
      • Carefully weave the Feather of a Night Owl into the lining of the boots, near the ankles. The feather’s natural properties will enhance the wearer’s balance and acrobatic abilities, contributing to the boots’ +2 bonus to Acrobatics checks.
    • Infuse the Essence of Abysium:
      • In a sealed chamber of the Enchanter’s Workbench, place the boots along with the Essence of Abysium. Channel the essence into the boots, allowing the magical energies to permeate the leather and soles, infusing them with enhanced movement speed and agility.
    • Bind the Shadowstep Ability:
      • The final step is to bind the Binding Gem of Shadowsteps to the boots. Place the gem into a hidden compartment within the heel of each boot. Perform an advanced enchanting ritual to seal the gem’s magic into the boots, granting them the Shadowstep ability. This will allow the wearer to teleport short distances within shadows.
    • Final Enchantment Ritual:
      • After all physical and magical components are in place, perform a final Enchanting Ritual at the Enchanter’s Workbench. This ritual involves channeling shadow and agility magic into the boots, ensuring that all enhancements are properly aligned. Recite the necessary incantations to fully activate the boots’ stealth, acrobatic, and teleportation powers.
    • Testing and Adjustment:
      • Test the boots’ agility, stealth, and Shadowstep abilities in a controlled environment. Ensure that the wearer’s movements are silent and that the teleportation functions correctly. Adjust rune placement or enchantment binding if the abilities do not work seamlessly.
  • Total Crafting Time: 2 weeks (24 hours for leather preparation, 5 days for stitching and rune carving, 3-4 days for infusing magic and binding enchantments, 2 days for testing and adjustments).

This recipe recreates the Shadowstep Boots 135, granting the wearer enhanced agility, stealth, and the ability to teleport short distances in shadow. The combination of alchemical preparation, rune carving, and magical infusion ensures that the boots offer optimal performance for any rogue, assassin, or scout who values speed and silence.

Silent Footfalls of the Shadowstep Boots

In the time when the skies were not yet all named, and the earth did not know all its corners, there was made by hands unseen a thing, the Boots of Shadowstep. These boots, of no sound when upon the feet, were made in the land of the Abyssians, a people who lived with the dark. The first wearer was not one who would be seen, for they walked with shadow, and the wind forgot their passing. They had a name, but the name is lost, and so is their face, for none looked upon them.

This wearer, a thief of high place and low deed, stole not for coin but for pride, wishing to take what no hand had touched, to walk where no foot had stepped. They said, “Give me boots that the shadow knows, that the light forgets,” and so it was. The boots were made with the hide of the creatures that hide beneath the world, with silver that the moon had shed in a forgotten night. Stitched with thread pulled from the web of the night itself, the boots drank the silence and gave none back.

With these boots, the thief walked into palaces and left the walls unmarked. They walked across rivers and left no ripple. They climbed cliffs, and the stone never knew they touched it. The thief was unseen, unheard, until the day they stepped not into a shadow, but into the abyss.

The boots led them, for the boots know their own ways. The wearer stepped into a place where the shadow was not only a thing of the night, but a place beyond night. Here, the thief walked too far, and the light never found them again. The boots, empty now, returned to the place of their making. But their magic, tied to the unseen, remained.

For others have worn the boots since, though none have worn them long. For the boots, they say, remember their first step, and they long to return to the place where shadow meets shadow, beyond light.

Moral: The step taken in silence may lead far, but beware, for some steps do not return.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Item: Shadowstep Boots 135

  • Type: Magical Boots (Artifact)
  • Description: Boots imbued with Abysian magic, offering stealth and agility, but with the risk of touching realms unknown.
  • Mechanics:
    • Silent Movement: Grants a permanent +15% to Stealth rolls.
    • Shadowstep: Once per game session, the wearer can teleport up to 10 meters in dim light or darkness. This costs 5 Magic Points and requires a successful POW roll. Failure results in losing 1D4 SAN due to exposure to dark forces.
    • Agility Boost: Grants a +10% bonus to Jump and Climb rolls.
  • Drawback: Prolonged use may result in the wearer losing touch with reality. After three uses, the wearer must make a POW roll each time they activate Shadowstep or suffer 1D6 SAN loss.

Blades in the Dark

Item: Shadowstep Boots 135

  • Type: Fine Boots (Fine Item)
  • Mechanics:
    • Silent Movement: Grants +1d to all Prowl actions that involve moving silently in shadows or low-light conditions.
    • Shadowstep: Once per score, as a Push Yourself action (2 Stress), the wearer can teleport up to 10 paces to a location in dim light or shadow.
    • Acrobatics Boost: Grants increased effect on any rolls involving acrobatics or nimble movement.
  • Drawback: Repeated use of Shadowstep invites danger from the ghost field, allowing the GM to introduce a Devil’s Bargain related to unwanted supernatural attention.

Dungeons & Dragons (5th Edition)

Item: Shadowstep Boots 135

  • Wondrous Item, Uncommon (Requires Attunement)
  • Stealth Enhancement: While wearing these boots, the wearer has advantage on Dexterity (Stealth) checks made in dim light or darkness.
  • Shadowstep: As a bonus action, the wearer can teleport up to 30 feet to an unoccupied space they can see that is in dim light or darkness. This ability can be used a number of times equal to the wearer’s proficiency bonus, and all uses are regained after a long rest.
  • Acrobatic Prowess: Grants a +2 bonus to Dexterity (Acrobatics) checks.
  • Drawback: After using Shadowstep, the wearer cannot benefit from this ability again until they complete a long rest in darkness or dim light, as the boots are tied to shadow realms.

Knave

Item: Shadowstep Boots 135

  • Effect:
    • +2 Stealth: The boots grant a +2 bonus to stealth-related checks, allowing the wearer to move silently and blend into shadows.
    • Shadowstep: Once per day, the wearer can teleport up to 30 feet to a location they can see in dim light or darkness.
    • Acrobatics Boost: Grants a +2 bonus to all Acrobatics-related checks.
  • Drawback: Using Shadowstep more than once per day incurs 1 point of Constitution damage, as the boots draw energy from the wearer’s life force to power their magic.

Fate Core

Item: Shadowstep Boots 135

  • Aspects:
    • Aspect 1: Boots of Silent Shadows – These boots grant their wearer the ability to move with unnatural silence and grace.
    • Aspect 2: Walking Between Shadows – The wearer can teleport short distances in dim light or darkness.
  • Mechanics:
    • Silent Movement: Invoke the Boots of Silent Shadows aspect to gain a +2 bonus on Stealth rolls.
    • Shadowstep: Spend 1 Fate Point to use the Walking Between Shadows aspect, allowing the wearer to teleport up to one zone as long as both the starting and ending locations are in shadows or dim light.
    • Agility Boost: Gain a +2 bonus to any rolls involving acrobatic maneuvers, such as jumping or balancing.
  • Drawback: The GM can compel the Walking Between Shadows aspect to introduce complications, such as disorientation, or the boots attracting unwanted mystical attention.

Numenera & Cypher System

Item: Shadowstep Boots 135

  • Level: 5 Artifact
  • Effect:
    • Stealthy Movement: The boots provide an asset on Speed-based stealth tasks.
    • Shadowstep: The wearer can teleport up to 50 feet to any location they can see that is in dim light or shadows. This can be done once per short rest (about 10 minutes).
    • Acrobatic Boost: Gain an asset on Speed tasks that involve acrobatics, such as jumping or balancing.
  • Depletion: 1 in 1d20. After each use of Shadowstep, roll a d20. On a roll of 1, the artifact depletes and loses all powers.

Pathfinder (2nd Edition)

Item: Shadowstep Boots 135

  • Item Level: 5
  • Price: 450 gp
  • Type: Worn Item (Feet)
  • Bulk: Light
  • Traits: Conjuration, Magical
  • Stealthy Movement: The boots grant a +2 item bonus to Stealth checks while in dim light or darkness.
  • Shadowstep: Once per hour, as a 2-action activity, you can teleport up to 30 feet to a space you can see that is in dim light or shadows.
  • Acrobatics Boost: The wearer gains a +2 item bonus to Acrobatics checks.
  • Drawback: The Shadowstep ability can only be recharged if the wearer spends at least 1 hour in total darkness.

Savage Worlds (Adventure Edition)

Item: Shadowstep Boots 135

  • Type: Magical Boots
  • Effects:
    • Silent Movement: Grants a +2 bonus to Stealth rolls when moving in dim light or shadows.
    • Shadowstep: Spend 2 Power Points (PP) to teleport up to 10″ (20 yards) to a location within line of sight that is in dim light or shadows. This counts as an action.
    • Acrobatics Boost: The wearer gains a +2 bonus to Agility-based acrobatic maneuvers.
  • Drawback: Each additional use of Shadowstep in the same day incurs a level of Fatigue due to the strain it places on the wearer.

Shadowrun (6th Edition)

Item: Shadowstep Boots 135

  • Type: Magical Gear
  • Availability: 8R
  • Cost: 12,000¥
  • Effects:
    • Silent Movement: Grants a +2 dice pool bonus to Sneaking tests in low-light or shadowy environments.
    • Shadowstep: Once per encounter, the wearer can use a Free Action to teleport up to 10 meters to a location within line of sight that is in dim light or darkness. This costs 3 Edge Points.
    • Acrobatic Boost: The wearer gains a +1 dice pool bonus to Gymnastics checks.
  • Drawback: Extended use of Shadowstep more than twice per day results in 1 point of Drain (resisted with Willpower) due to the physical strain of manipulating shadow magic.

Starfinder

Item: Shadowstep Boots 135

  • Level: 6
  • Price: 4,500 credits
  • Slots: Feet
  • Bulk: L
  • Traits: Magical, Conjuration, Teleportation
  • Silent Stride: Grants a +2 bonus to Stealth checks when in dim light or darkness.
  • Shadowstep: Once per hour, the wearer can teleport up to 30 feet as a move action, provided both the starting and ending points are in dim light or shadows.
  • Acrobatics Boost: The wearer gains a +2 bonus to Acrobatics checks for jumping and balance-related tasks.
  • Drawback: If Shadowstep is used more than twice in one hour, the wearer must succeed at a Fortitude saving throw (DC 15) or become fatigued for 10 minutes due to the physical toll of the teleportation.

Traveller (Mongoose 2nd Edition)

Item: Shadowstep Boots 135

  • Tech Level: 12
  • Cost: 50,000 Credits
  • Mass: 1 kg
  • Effects:
    • Silent Movement: Adds a +1 DM to Stealth checks when in low-light or shadowy environments.
    • Shadowstep: Once per hour, the wearer can teleport up to 5 meters to an area within line of sight that is in dim light or shadow.
    • Acrobatics Boost: Grants a +1 DM on any Athletics checks related to jumping or balance.
  • Drawback: Each use of Shadowstep beyond the first in a day imposes a -1 DM on all physical actions for 1 hour as the strain from the teleportation weighs on the wearer’s body.

Warhammer Fantasy Roleplay (4th Edition)

Item: Shadowstep Boots 135

  • Type: Magical Boots (Wondrous Item)
  • Rarity: Rare
  • Price: 80 Gold Crowns
  • Effects:
    • Stealthy Movement: The wearer gains +10 to Stealth tests when moving in low light or shadows.
    • Shadowstep: Once per day, the wearer may teleport up to 10 yards to a location they can see in shadow or darkness. This requires a successful Average (+20) Willpower test.
    • Acrobatic Prowess: The wearer gains +10 to Athletics tests involving agility, such as leaping or balancing.
  • Drawback: If Shadowstep is used more than once per day, the wearer must make a Challenging (+0) Cool test or gain a point of Fatigue due to the physical and magical toll.

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2 responses to “Shadowstep Boots 135”

  1. […] Shadowstep Boots: These sleek, lightweight boots are enchanted with Abysian magic, allowing the creature to move silently and quickly. They provide a bonus to Acrobatics checks and increase movement speed by a small amount. […]

  2. […] Shadowstep Boots 135 (One Pair of Abysium-infused footwear) […]