From: Shadowbloods
Stats:
- Level: Tier 1
- Stats: None
- Skills: +2 bonus to Survival or Perception checks (tracking or hunting in low-light or dark environments)
- Cost: 300 gold pieces
- Tags: Tools, Exploration, Magical, Stealth, Night Vision, Precision, Concealment, Tracking, Ambush, Camouflage, Reconnaissance, Covert, Pursuit
Lore: The Shadowhunter’s Satchel is an enchanted satchel specially crafted for those who excel in tracking and hunting elusive targets, particularly in low-light or dark environments. Legends speak of a secretive order of hunters who developed this satchel to aid them in their pursuit of creatures that dwell in the shadows.
Use: The Shadowhunter’s Satchel contains a collection of specialized tools designed to enhance the creature’s tracking and hunting abilities. These tools include darkvision goggles that allow for improved vision in low-light conditions, tracking powder that reveals hidden footprints or trails, specialized arrows for precision shots, and vials of scent-masking substances to conceal the creature’s presence from keen-nosed creatures.
When utilizing the Shadowhunter’s Satchel, the creature gains a +2 bonus to Survival or Perception checks when tracking or hunting creatures in low-light or dark environments. This bonus represents the advantage provided by the satchel’s specialized tools and magical enhancements, allowing for heightened senses and improved tracking abilities.
The satchel’s magical enchantments and the inclusion of specialized tools contribute to its cost of 300 gold pieces. It is a highly sought-after item among rangers, hunters, and adventurers who specialize in tracking and subduing creatures that thrive in darkness or concealment.
In the world of Saṃsāra, the Shadowhunter’s Satchel is a prized item sought after by adventurers, hunters, and those specializing in nocturnal or covert operations. It can be found in a variety of specialized shops that cater to specific clientele, with prices fluctuating depending on location, rarity, and the nature of the shop. Here are the types of shops and how the satchel might be bought or sold in each, along with its cost:
- Ranger Outposts
- Location: Forested areas, near the borders of wildlands, or deep within hunting territories. Often built into tree canopies or hidden within dense woods.
- Clientele: Rangers, scouts, and hunters looking for gear tailored to survival and tracking in the wilderness.
- Description: These outposts are small, rustic stores run by experienced hunters or former rangers. The shelves are stocked with essential survival gear such as traps, arrows, camouflage cloaks, and maps of local wildlife.
- Cost: 250–300 gold pieces.
- Barter and Trade: Many outposts accept rare animal hides, enchanted arrows, or local bounties on dangerous creatures in exchange for a Shadowhunter’s Satchel.
- Guild Supplier Shops
- Location: Within larger cities, usually near adventurers’ guilds or mercenary headquarters. These shops often have backrooms where specialized equipment is kept for trained members.
- Clientele: Guild members, mercenaries, and bounty hunters who need reliable gear for specific contracts, often involving dangerous creatures or stealth missions.
- Description: These shops are well-organized, professional establishments, with rows of weaponry, enchanted gear, and magical tools. They cater specifically to adventurers who take on contracts from the guilds, ensuring that the gear sold meets guild standards.
- Cost: 280–320 gold pieces.
- Special Deals: Guild members may receive a discount or have access to higher-tier versions of the satchel, particularly if they have a reputation for completing difficult missions.
- Black Market Dealers
- Location: Dark alleys, underground markets, or secret chambers in bustling cities, particularly in areas with high crime rates or political intrigue.
- Clientele: Assassins, thieves, or shadowy figures who operate outside the law and need specialized tools for stealth or tracking in illegal operations.
- Description: These shops operate in secrecy, with dim lighting and hushed conversations. Customers are often led through secret passages to examine rare and illegal items, including poisons, disguise kits, and magical gear designed for covert use.
- Cost: 400–450 gold pieces.
- Payment: Transactions are conducted in rare coins, gemstones, or magical artifacts rather than standard currency. Buyers may also be asked for favors in exchange for high-end gear.
- Enchanter’s Boutiques
- Location: Wealthier districts or towns known for their magical expertise, often adjacent to libraries or academies of magic.
- Clientele: Scholars, alchemists, or wealthy adventurers looking for finely crafted and magically enhanced tools.
- Description: These high-end shops are immaculate and filled with rare items, with shelves lined with potions, enchanted books, and intricately crafted magical gear. Artisans in these shops enhance the gear with custom enchantments, and each item sold is considered a work of art.
- Cost: 350–500 gold pieces.
- Customization: Shoppers in these boutiques may request additional enchantments, such as enhanced darkvision or increased stealth bonuses, which would raise the satchel’s price significantly.
- Wilderness Trading Posts
- Location: Remote regions frequented by nomadic tribes or travelers, often located at the crossroads of wilderness paths.
- Clientele: Nomads, explorers, and adventurers who are far from civilized cities and rely on these outposts for restocking supplies.
- Description: Trading posts are small, rough-hewn structures offering basic survival gear, weapons, and some rare magical items. Travelers trade rare finds from their journeys, with emphasis on practicality and durability.
- Cost: 200–275 gold pieces.
- Trade Options: In exchange for the Shadowhunter’s Satchel, travelers may offer rare herbs, exotic animal pelts, or magical trinkets found in dangerous regions. Haggling is common, and sometimes the satchel can be obtained at a bargain price if the trader finds the goods interesting.
- Elven Emporiums
- Location: Hidden in magical forests or on the outskirts of elven cities, often difficult for outsiders to locate without guidance.
- Clientele: Elven rangers, druids, and forest guardians who seek tools harmonized with nature and magic.
- Description: These shops are crafted from living trees and blend seamlessly into their surroundings. Inside, natural light filters through enchanted leaves, illuminating rare and magical goods designed to blend with the forest and its inhabitants. The satchel may be a highly sought-after item here, owing to its focus on shadow and stealth.
- Cost: 275–325 gold pieces.
- Cultural Exchange: Elves may accept rare seeds, mystical knowledge, or relics of nature in lieu of full payment. The satchel may be enchanted with additional abilities specific to the buyer’s needs.
Each shop type in Saṃsāra offers its own unique experience, and while the base price of the Shadowhunter’s Satchel is around 300 gold pieces, its true cost can vary based on location, reputation, and the bargaining skills of the buyer.
The Shadowhunter’s Satchel is a versatile tool for both offense and defense, especially in environments where darkness, stealth, and tracking are essential. The roleplay of using this item involves a strategic approach to combat, blending stealth, preparation, and precise strikes. Here’s how the satchel can be used for both offensive and defensive purposes in different environments:
- Dense Forest or Jungle Environment
- Defense:
- The character may use the darkvision goggles to scan for enemies lurking in the shadows or thick foliage. When sensing a threat, the character could scatter scent-masking substances around the area to cover their tracks and make it difficult for predators or enemies to track them by scent.
- If a chase ensues, the tracking powder can be used to create false trails, confusing pursuers and giving the character a chance to hide. The character can also use the terrain to their advantage, utilizing the enhanced Survival skill to find natural shelters or safe hiding spots.
- Offense:
- On the offensive, the satchel’s tools can be used to set up an ambush. The character can track enemies without being noticed, following trails or footprints revealed by the tracking powder. They could use the specialized arrows for silent, precision shots, targeting key enemies from a distance.
- The combination of stealth and tracking allows the character to stalk a target, waiting for the perfect moment to strike from the shadows, avoiding direct confrontation while weakening the enemy.
- Defense:
- Underground Caves or Catacombs
- Defense:
- In this lightless environment, the satchel’s darkvision goggles would be indispensable, allowing the character to see clearly where others would be blind. This gives them a defensive advantage, avoiding ambushes and detecting traps or hidden dangers ahead of time.
- In case of pursuit, the satchel’s scent-masking substances could also help the character escape from creatures or foes with keen senses. The Perception bonus aids in detecting subtle sounds of enemies, giving the character early warning of danger in the tight, echoing chambers of the caves.
- Offense:
- Offensively, the satchel enables the character to excel in dark environments. The tracking powder can reveal hidden entrances, trails left by enemies, or faint footprints in dusty corridors. This allows for a strategic approach to encounters, where the character uses superior awareness to ambush enemies in tight spaces.
- The satchel could also contain vials of volatile substances that, when thrown, create distractions or force enemies into disadvantageous positions, allowing for a quick and decisive strike in the dark.
- Defense:
- Urban Environment (Nighttime)
- Defense:
- In a city or urban setting at night, the satchel’s scent-masking substances could be used to avoid detection by guard dogs or creatures trained to track intruders by scent. The character can also use darkvision goggles to navigate through the shadows and rooftops, avoiding patrols or enemy scouts.
- If cornered, the tracking powder can be scattered to mislead enemies, buying time for the character to hide or escape into the maze-like streets. The satchel’s tools make it easier to find defensible locations such as alleyways, rooftops, or hidden passages, where the character can evade capture or ambush.
- Offense:
- The satchel shines in nighttime urban settings for offense. The character can use the Survival or Perception bonuses to hunt targets in the dimly lit streets or alleyways, tracking down elusive enemies or criminals. By following trails unnoticed, they can position themselves for a surprise attack.
- The specialized arrows in the satchel allow for quiet, accurate shots that can neutralize a target without drawing attention. If the character needs to pursue a fleeing enemy, the tracking powder can reveal their escape route, ensuring no one can evade capture in the dark.
- Defense:
- Desert or Open Plain (Nighttime)
- Defense:
- In vast, open environments like a desert at night, the satchel helps the character navigate the terrain without leaving a trace. Scent-masking substances can cover the scent of sweat or water, helping to avoid detection by predators or enemies with heightened senses.
- The character can use the darkvision goggles to see in the moonless night and the Survival bonus to locate safe resting spots, set up hidden camps, or find water sources. If pursued, the character can use tracking powder to obscure their trail and confuse their enemies, gaining time to escape into the darkness.
- Offense:
- Offensively, the satchel’s tools allow the character to hunt or track prey across great distances, even under the stars. By using the tracking powder and enhanced Perception, the character can follow subtle clues like disturbed sand or broken twigs, leading them to their quarry.
- The character can then make use of the satchel’s specialized arrows for precision strikes from afar, weakening the enemy without engaging in a direct confrontation, or by setting traps along the tracked trail to ambush their target.
- Defense:
- Mountainous or Cliffside Regions (Twilight/Dawn)
- Defense:
- In treacherous mountain terrains at dusk or dawn, where visibility is limited and threats could come from above or below, the darkvision goggles can help the character navigate through narrow paths and precarious trails. The scent-masking substances ensure they leave no detectable scent, preventing pursuit by mountain predators or rival trackers.
- If ambushed, the character can use the satchel’s tools to hide among the rocks and shadows, using the Survival bonus to find natural concealment, or retreat into narrow passageways where enemies can’t easily follow.
- Offense:
- For offense, the character could use the tracking powder to locate enemies or creatures moving along dangerous cliffs or mountain passes. By tracking footprints or hidden paths, the character can close in on a target that believes itself hidden by the rugged terrain.
- The satchel’s specialized arrows allow for precision shots across long distances, ideal for picking off enemies in high or hard-to-reach places, such as cliffs or mountaintops. The satchel enhances the character’s ability to stalk their prey in the challenging environment of mountains.
- Defense:
Roleplay Focus: The Shadowhunter’s Satchel offers significant opportunities for roleplay focused on preparation, stealth, and tactical strikes. Characters using it would likely be those who thrive on ambushing foes, tracking prey, or navigating dangerous environments without being seen or heard. The satchel’s tools empower a character to control the battlefield by utilizing shadows and the environment, making it essential for any scenario that involves hunting or evading enemies in low-light conditions.

Perception of Activation: Shadowhunter’s Satchel
- Sight
- Initial Visual Glow: When the Shadowhunter’s Satchel is activated, a faint, shimmering glow radiates from the silver buckles and intricate designs on its surface. This glow is subtle, emitting a deep, bluish hue that pulses softly in low-light conditions, reminiscent of moonlight filtering through mist.
- Darkvision Goggles: If equipped, the wearer’s vision shifts dramatically. Everything within their view takes on sharp, grayscale contrasts, revealing details hidden in the darkness. Footprints and disturbances in the terrain become more pronounced, illuminated with faint ethereal outlines.
- Tracking Powder Effect: As the tracking powder is scattered, a faint, glowing trail reveals hidden footprints, claw marks, or other disturbances. The trail glows in a spectral green, visible only to the user, winding across the ground like a thin, luminescent thread.
- Sound
- Satchel’s Activation: A low hum resonates from the satchel when its magical properties are engaged, similar to a deep, distant wind moving through a dense forest. It is almost imperceptible to others, but to the user, it provides an eerie comfort, heightening their focus.
- Enhanced Hearing: As the satchel’s effects take hold, the user’s hearing becomes more attuned to their surroundings. The soft rustling of leaves, distant footsteps, or the faint shifting of creatures in the shadows become much clearer. The wind itself seems to carry whispers of movement.
- Negative Perception: While the user’s hearing is heightened, loud or sudden noises—such as breaking branches or nearby shouting—can momentarily disorient them, making it difficult to focus.
- Smell
- Scent-Masking Activation: Upon activating the scent-masking vials, the surrounding air takes on a neutral, earthy scent, almost like damp soil after rain. This effectively eliminates any personal scent from the environment, though it also numbs the user’s ability to detect faint, natural smells.
- Positives: The neutral scent allows the user to remain undetected by creatures with keen olfactory senses, such as wolves or other predators.
- Negatives: The masking of scents also dulls the user’s sense of smell, making it more difficult to detect environmental changes or threats that rely on scent, such as fires or certain poisons.
- Touch
- Texture of the Satchel: The leather feels cool and slightly rough, as if imbued with a tangible presence of shadows. When activated, the satchel gives off a light vibration, signaling its magical properties at work. The compartments open more smoothly, as though guided by an unseen hand.
- Arrow Handling: When drawing specialized arrows from the satchel, the user feels a smooth, weightless sensation as if the arrows were perfectly balanced and guided by magic. There’s an almost magnetic pull toward the target, enhancing accuracy.
- Negative Effect: After extended use, the satchel may become heavy and difficult to carry, as the magic draws from the user’s stamina. The leather may feel colder as this effect increases, causing mild discomfort.
- Taste
- Residual Taste: The use of the scent-masking vials or other substances from the satchel leaves a faint, metallic taste in the mouth, though the user may not realize it immediately. It lingers, like the aftertaste of iron or minerals, and does not dissipate until the satchel is deactivated.
- Negative Perception: This taste can distract the user during moments of intense focus, especially when silence and precision are critical. It may lead to dry mouth, further complicating concentration.
- Extra-Sensory Perceptions (ESP)
- Shadow Attunement:
- Positive: Upon activation, the user develops a subtle attunement to shadows around them. Shadows feel “alive,” guiding the user along unseen paths and offering hidden passages that they may not have perceived before. They feel connected to the darkness, moving through it as though it were an ally.
- Negative: Over-reliance on this attunement can distort the user’s sense of reality. Bright light becomes disorienting, making it difficult for the user to navigate in well-lit environments. Their attachment to the shadows may also cause unease or paranoia, as they begin to sense movement or figures where none exists.
- Time Dilation:
- Positive: While using the satchel’s tracking powder or arrows, time seems to slow down in the moments before the user strikes. Their perception sharpens, allowing them to calculate movements, distances, and obstacles with heightened accuracy. This time dilation feels like an extension of their natural instincts, though enhanced by the satchel’s magic.
- Negative: After the effect wears off, the user may feel slightly disoriented. The rush of returning to normal time perception can cause vertigo, headaches, or an overwhelming sense of being “out of sync” with their surroundings for a short time.
- Heightened Intuition:
- Positive: The satchel increases the user’s ability to anticipate danger. They experience sudden flashes of insight, knowing when a hidden trap is nearby or when they are being followed. This “sixth sense” provides a crucial advantage when dealing with unseen or hidden threats.
- Negative: Intuition can sometimes overwhelm the user with false positives. They may become overly cautious, interpreting natural movements as threats or traps where none exist. This can lead to hesitation in critical moments, reducing overall effectiveness.
- Shadow Attunement:
- Overall Positives: The Shadowhunter’s Satchel grants a wide range of sensory and extra-sensory enhancements, making the user a master of stealth, tracking, and survival in darkness or low-light environments. The enhanced vision, precision in sound, and guidance from shadows make them difficult to detect while increasing their combat effectiveness in specific scenarios.
- Overall Negatives: Prolonged use of the satchel and its magic can lead to physical and mental fatigue. Over-reliance on shadow attunement and heightened senses can cause disorientation in bright environments or moments of sensory overload. The effects of time dilation and false intuition can occasionally backfire, leading to misjudgments or excessive caution.
Crafting Recipe: Shadowhunter’s Satchel
- Materials Needed:
- Shadow Leather (5 sq. feet): Leather made from the hide of a shadow beast, imbued with magical properties. Can be sourced from creatures native to dark environments or creatures that dwell in the Shadow Plane.
- Silverthread (15 ft): Fine silver thread infused with moonlight magic. Required for reinforcing the satchel’s seams and adding the magical glow.
- Darkvision Crystal Lens (2): Crystals crafted from the essence of night, used to create the darkvision goggles.
- Essence of Scent-Masking Herb (3 vials): Extract of rare plants like Nightshade Fern, known for their odor-neutralizing qualities.
- Spectral Powder (1 pouch): A rare, alchemical substance that reveals hidden tracks and trails. It glows faintly in darkness and is harvested from ground Spectral Mushrooms.
- Hawkeye Feathers (6): Magical feathers from the Hawkeye bird, granting enhanced accuracy to the arrows stored in the satchel.
- Sturdy Iron Buckles (4): High-quality buckles to reinforce the structure of the satchel, ensuring durability.
- Alchemical Ink (1 vial): Magical ink used to imbue the satchel with tracking and hunting enchantments.
- Tools Required:
- Leatherworking Kit: Includes needles, knives, and tanning materials for working with the shadow leather.
- Enchanting Apparatus: A basic setup for inscribing magical runes, such as a rune-carving tool or enchanting quill.
- Crystal Cutting Tools: Precision tools for shaping the darkvision crystals.
- Alchemy Set: For preparing the essence of scent-masking herb and binding the Spectral Powder into a usable form.
- Bowyer’s Tools: To prepare and assemble the specialized arrows.
- Skill Requirements:
- Leatherworking (Intermediate): Crafting and shaping the shadow leather, sewing the satchel together.
- Enchanting (Advanced): Imbuing the satchel with magical properties such as darkvision enhancement, tracking powder activation, and scent-masking.
- Alchemy (Intermediate): Preparing and combining the Spectral Powder and essence of scent-masking herbs.
- Bowyer/Fletching (Beginner): Crafting the specialized arrows with Hawkeye Feathers for enhanced accuracy.
- Crafting Steps:
- Preparing the Leather:
- Step 1: Clean and tan the Shadow Leather using leatherworking tools. Ensure the leather is supple yet durable, suitable for use in harsh environments.
- Step 2: Cut the leather into the necessary shapes to form the main body of the satchel and its compartments. Double-layer the leather where the satchel needs reinforcement, such as along the seams and base.
- Crafting the Compartments:
- Step 3: Use the Silverthread to stitch the leather pieces together, ensuring tight, reinforced seams. Stitch in a magical pattern (runes of protection and concealment), using Alchemical Ink to enhance the leather’s properties.
- Step 4: Add internal compartments designed to hold the darkvision goggles, vials of scent-masking substances, and tracking powder. Leave slots for the arrows, ensuring they’re secure but easily accessible.
- Darkvision Goggles Assembly:
- Step 5: Use Crystal Cutting Tools to carefully shape the Darkvision Crystals into lenses. These must be crafted with precision to fit into the goggle frames.
- Step 6: Mount the lenses into specially crafted goggle frames using small strips of shadow leather, and affix them to the inside of the satchel for easy retrieval.
- Enchanting the Satchel:
- Step 7: Inscribe small magical runes using the Enchanting Apparatus along the seams and on the main buckles of the satchel. These runes will activate the satchel’s tracking and concealment properties.
- Step 8: Focus the enchanting process on the storage compartment for Spectral Powder to ensure its magical properties activate only when scattered.
- Crafting the Specialized Arrows:
- Step 9: Using the Bowyer’s Tools, attach the Hawkeye Feathers to high-quality arrow shafts. These arrows should be designed for enhanced precision and long-range use, ensuring they are balanced and weighted properly.
- Alchemical Preparation:
- Step 10: Using the Alchemy Set, prepare the Essence of Scent-Masking Herb. This involves distilling the extract into a concentrated form and bottling it into vials.
- Step 11: Prepare the Spectral Powder by grinding down the Spectral Mushrooms into a fine powder, ensuring it retains its luminescent tracking properties. Store the powder in a secure pouch inside the satchel.
- Final Assembly:
- Step 12: Affix the Sturdy Iron Buckles to the straps of the satchel for added durability. These buckles ensure the satchel can withstand rough handling in the wilderness or urban settings.
- Step 13: Place all prepared items—darkvision goggles, scent-masking vials, tracking powder pouch, and arrows—into their respective compartments within the satchel. Make sure the compartments are secure and easy to access.
- Testing the Satchel:
- Step 14: Test the satchel by equipping it in a dark or low-light environment. Ensure the darkvision goggles work effectively and that the tracking powder reveals hidden trails. Confirm that the scent-masking substances activate properly and eliminate scent traces.
- Preparing the Leather:
- Crafting Time: The crafting process typically takes 10 to 15 days, depending on skill level and access to materials. Enchanting and alchemical steps are the most time-consuming due to the precision required.
Upon completion, the Shadowhunter’s Satchel will be ready for use, granting the wearer enhanced tracking, hunting, and stealth capabilities in low-light or dark environments.
Tale of the First Shadow Satchel of the Hunters in the Dark
Long before, when the skies were always hidden in the mist of never-ending twilight, there lived a people who sought the beasts that roamed unseen in the shadows. These hunters, they said, came from the blood of forgotten things, older than the earth’s bones and colder than the stars. They did not know the day, for it was lost, and their eyes grew blind to the light. Yet their hands were swift, and their feet moved like whispers in the wind.
Among these hunters was a warrior known as Thal-Zhurath, whose name is now dust, but once it was spoken like the sighs of the night. Thal-Zhurath, they say, sought not the small creatures of the woods but the great Night Beast, a thing born from the last breath of the dying moon. The Beast, cloaked in the very darkness itself, left no trace, no smell, no sound, and all who chased it vanished into the shadows.
It was to Thal-Zhurath that the spirits came in the hour when stars weep. The old tongues tell of how these spirits were neither living nor dead, but from the place between—the place where shadows take their rest. They whispered to him, words older than even the forgotten world, and their language was of strange shapes and sounds that turned in the ear like a snake coiling in the sand.
The spirits told him, “You seek that which cannot be seen, and you follow that which leaves no path. For this, you must carry that which holds the silence of the forgotten night.”
So Thal-Zhurath journeyed to the Valley of Lost Names, where no voice was heard and no wind stirred. There, in the deep, he found a beast that had never been born, whose skin was not of this world. From this beast’s hide, he fashioned the first Shadow Satchel. In it, he placed the dust of the stars that had fallen and the sight of the eye that sees without seeing. He filled it with the wind that passes but leaves no trace and the smell that is known only to the dead.
With this satchel, Thal-Zhurath walked in the steps of the Night Beast, and though none had seen it before, his feet found its trail as if it were written in the earth. The satchel whispered to him in the same language of the spirits, and with every step, he drew closer to the beast of no shadow.
For seven nights and seven days that were not days, he followed the unseen path. And on the final night, when all was silent as it had never been, he found the Night Beast, its eyes black as the forgotten sky. They fought, though none saw the battle, and the echoes of their clash were never heard. But Thal-Zhurath’s hand was swift, and his arrows, drawn from the satchel, struck true into the heart of the darkness. The beast fell without a cry, and from it, Thal-Zhurath took the last breath of the moon, holding it forever in the satchel.
But the tale does not end here. For Thal-Zhurath was never seen again, and the satchel, they say, passed from hand to hand, from shadow to shadow. Some claim it was lost in the place where the day ends and night begins. Others say it waits for the one who can listen to the spirits’ whispers, who knows the words that are not words.
Moral of the Story: The shadows hold both the hunter and the hunted, and only those who carry the silence within can find what cannot be seen. Beware the pursuit of the unseen, for what you chase in darkness may already be chasing you.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Shadowhunter’s Satchel
- Description: A satchel crafted from shadowed leather, designed for hunters who pursue creatures of the night. Its tools include scent-masking powders, darkvision lenses, and trail-revealing substances.
- Stats:
- Skill Bonus: +10% to Track when used in darkness or low-light conditions.
- Sanity Cost: 1d4 points when first attuning to the satchel due to the eerie whispers that emanate from it.
- Durability: The satchel is durable but loses its magic if exposed to sunlight for more than an hour.
- Darkvision Goggles: Grants the user the ability to see in pitch darkness as though it were dim light for 1d6 hours before requiring rest.
- Use:
- Scent-Masking Powder: Makes the user untraceable by smell for 1d4 hours.
- Trail Powder: Reveals hidden tracks, blood, or footsteps. Roll Track with advantage for difficult terrain or obscure traces.
Blades in the Dark
Shadowhunter’s Satchel
- Load: 2 (small, light enough to carry unnoticed)
- Tier: 2 (Common among specialized hunters)
- Effect:
- Hunting Gear: The satchel gives +1d to Hunt rolls when tracking or following targets in dark, shadowy environments.
- Scent-Masking: You can use the contents to throw off the trail of trackers, reducing Heat by 1 after a score if you used the satchel to evade pursuit.
- Darkvision Goggles: Allows you to navigate complete darkness with ease, negating penalties for poor visibility during a Hunt or Skirmish action.
- Armor (Light): When used as a defense mechanism, the satchel provides light armor in a surprise situation, absorbing minor hits or giving time to escape.
Dungeons & Dragons (5th Edition)
Shadowhunter’s Satchel
- Wondrous Item, uncommon (requires attunement)
- Description: This enchanted satchel, made from shadow leather, aids in tracking and hunting creatures in dark environments. It holds several magical tools designed for stealth and pursuit.
- Stats:
- Attunement: Requires attunement by a ranger, rogue, or similar character.
- Darkvision Goggles: Grants darkvision up to 60 feet while worn.
- Survival Bonus: When used in dim light or darkness, you gain a +2 bonus to Wisdom (Survival) checks made to track creatures.
- Scent-Masking: As an action, you can spread the scent-masking powder, rendering you invisible to creatures that rely on scent for detection for 1 hour.
- Revealing Powder: As an action, you can spread a pouch of spectral powder in a 10-foot radius, revealing hidden tracks, footsteps, or other subtle traces for 10 minutes. Creatures trying to hide in this area cannot benefit from invisibility or non-detection.
- Charges: 3 charges, replenished at dawn. Using the scent-masking or revealing powder consumes 1 charge.
Knave
Shadowhunter’s Satchel
- Usage Slots: Takes up 1 inventory slot.
- Effect:
- Track Bonus: Provides +1 to Wisdom (Track) rolls when used to hunt or track creatures in low-light or darkness.
- Darkvision: Grants the wearer night vision, allowing them to see in dim light conditions as though it were daylight.
- Scent-Masking: The satchel can be used to make the wearer undetectable by scent for 2 exploration turns.
- Spectral Powder: Once per session, the satchel can be used to reveal hidden footprints or markings, making otherwise invisible trails visible.
- Durability: Lasts for several sessions or until a critical failure causes the satchel to break or lose its enchantment.
Fate Core
Shadowhunter’s Satchel
- Aspect: “Tools of the Night Hunter”
- This aspect can be invoked when tracking creatures or moving through dark environments, allowing the character to gain a boost to stealth or hunting actions.
- Free Invokes: 2 per session
- Darkvision Goggles: Allows the user to see in darkness without penalties, gaining a +2 bonus to overcome obstacles related to low-light or dark environments.
- Tracking Powder: Grants a +2 bonus to any rolls involving Notice or Investigate checks to follow a trail or locate hidden creatures in dim light or darkness.
- Scent-Masking: Use the satchel’s powders to create an advantage that prevents detection by creatures relying on smell, adding a +2 to resist tracking attempts.
- Cost: 1 Fate Point to use for a significant effect (once free invokes are spent).
Numenera & Cypher System
Shadowhunter’s Satchel
- Level: 4
- Form: A satchel made from shadow-infused leather, containing powders, darkvision goggles, and specialized hunting tools.
- Effect:
- Darkvision Goggles: When worn, the character can see in total darkness for up to 1 hour (provides an asset to tasks related to seeing in dark environments).
- Tracking Powder: When sprinkled on the ground, it highlights hidden tracks, footprints, and trails in a 10-foot radius for 10 minutes. Provides an asset to tracking tasks.
- Scent-Masking Powder: For 1 hour, the user is undetectable by creatures using scent to track or identify targets.
- Usage: The satchel can be used 3 times before needing replenishment (rechargeable via a crafting task or special resource found in the game world).
Pathfinder 2nd Edition
Shadowhunter’s Satchel
- Item Level: 4 (Uncommon, Magical)
- Price: 200 gp
- Bulk: L
- Category: Worn Item
- Usage: Worn; requires 1 hour of attunement to activate all features.
- Effects:
- Darkvision Goggles: Grants darkvision while worn, allowing the user to see in total darkness within 60 feet.
- Scent-Masking Powder: As an action, the user can spread the powder, which grants them invisibility to scent-based creatures for 10 minutes. This does not hide the user from creatures using other senses.
- Tracking Powder: As an action, the user can sprinkle tracking powder over an area, revealing hidden footprints or trails within a 10-foot radius. For the next 10 minutes, the user gains a +2 item bonus to Survival checks made to track creatures in that area.
- Crafting Requirements: Magical crafting feat, shadow-infused leather, powdered Spectral Mushrooms, and specialized arrow shafts made from Hawkeye feathers.
Savage Worlds (Adventure Edition)
Shadowhunter’s Satchel
- Type: Gear (Magical Item)
- Cost: $500
- Weight: 5 lbs.
- Durability: Toughness 8 (can withstand rough conditions, but prolonged exposure to sunlight may reduce its effectiveness).
- Effects:
- Darkvision Goggles: Grants the ability to see in complete darkness within 10 yards. Functions as Low Light Vision, negating penalties for dim and dark environments.
- Scent-Masking Powder: As an action, the user can scatter this powder, making them undetectable by creatures that track using scent for 1 hour.
- Tracking Powder: By sprinkling this powder in a 10-foot radius, the user gains +2 to Notice and Survival rolls when following tracks or identifying hidden trails. The effect lasts 10 minutes.
- Power Points: The satchel’s magic is finite, with 5 power points available. Each effect costs 1 point, and the satchel regains 1 power point per hour in darkness (direct sunlight prevents regeneration).
Shadowrun (6th Edition)
Shadowhunter’s Satchel
- Device Rating: 4
- Cost: 2,000¥
- Capacity: 6 (contains tools for hunting, tracking, and stealth)
- Availability: 6R (Restricted, due to its stealth and tracking capabilities)
- Stats:
- Darkvision Goggles: Provides Low-Light Vision and Thermographic Vision for up to 12 hours. This allows the user to see in complete darkness and detect heat signatures.
- Scent-Masking Powder: When activated, the powder makes the user undetectable to sensors relying on olfactory or chemical traces for 1 hour. This grants a +2 dice pool modifier to any attempts to avoid detection by scent-based security systems.
- Tracking Powder: When sprinkled in a 5-meter radius, the powder highlights footprints, tire tracks, or other movement indicators with an ultraviolet glow visible only through the goggles. Provides a +3 dice pool modifier to Tracking tests.
- Wireless Bonus: If activated via wireless connection, the satchel allows the user to mark and trace targets on the AR display, granting a +2 bonus to Matrix Perception checks for detecting digital traces.
Starfinder
Shadowhunter’s Satchel
- Level: 3
- Price: 1,500 credits
- Bulk: Light
- Usage: 10 charges; 1 charge per use of powder or goggles.
- Effects:
- Darkvision Goggles: Grants darkvision out to 60 feet for 4 hours per use (1 charge per use).
- Scent-Masking Powder: The satchel can release a cloud of scent-masking powder that neutralizes the user’s scent for 1 hour. Creatures using scent-based tracking or detection methods take a -2 penalty to Perception checks to detect the user.
- Tracking Powder: By sprinkling tracking powder, the user gains a +4 insight bonus to Survival checks to follow tracks or trails for 1 hour. The powder can be activated twice before requiring a recharge (1 charge per use).
- Upgrade Slots: 1 (can be upgraded to increase the duration or effectiveness of the tracking powder or darkvision goggles).
Traveller (Mongoose 2nd Edition)
Shadowhunter’s Satchel
- TL: 10
- Cost: 15,000 credits
- Weight: 2 kg
- Effects:
- Darkvision Goggles: These high-tech goggles allow the user to see in complete darkness as if it were daylight up to 20 meters. They also come with an integrated infrared and ultraviolet scanner, granting a +1 DM to any Recon checks made in dark or obscured environments.
- Scent-Masking Powder: Once deployed, the powder renders the user undetectable by scent for 12 hours. Creatures attempting to track the user by smell suffer a -2 DM to their checks.
- Tracking Powder: By spreading this powder on the ground, footprints and traces become visible for up to 1 hour. The user gains a +2 DM to any Survival or Recon checks made to track or locate targets.
- Recharge: The satchel’s sensors and powders require recharging after 3 uses, either through a solar charger or replacement cartridges available at starports (500 credits per recharge pack).
Warhammer 40k: Wrath & Glory
Shadowhunter’s Satchel
- Tier: 2
- Price: 8 Wealth
- Rarity: Rare
- Keywords: Stealth, Tracking, Archeotech
- Effects:
- Darkvision Goggles: Grants the user Unnatural Senses (30 meters), allowing them to perceive creatures in complete darkness as if it were dim light. The goggles also provide a +1 bonus to Awareness tests made to detect hidden creatures or objects.
- Scent-Masking Powder: When used, this powder eliminates the user’s scent, granting a +2 bonus to Stealth tests against creatures that track by scent. The powder lasts for 1 scene.
- Tracking Powder: Spreading the tracking powder on a surface reveals hidden trails, tracks, or signs of movement for 30 minutes. The user gains +2 to Investigation or Survival checks related to tracking enemies or creatures.
- Uses: The satchel contains enough powder for 3 uses. It can be replenished by scavenging rare ingredients or finding an Archeotech vendor.

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One response to “Shadowhunters Satchel”
[…] Shadowhunter’s Satchel: This enchanted satchel is designed to aid the creature in tracking and hunting down elusive targets. It contains a collection of tools such as darkvision goggles, tracking powder, specialized arrows, and vials of scent-masking substances. The Shadowhunter’s Satchel provides a +2 bonus to Survival or Perception checks when tracking or hunting creatures in low-light or dark environments. […]