The Runebound Gauntlets are a pair of sturdy leather gloves adorned with intricate, glowing runes along their surface. Each rune pulses with a soft, ethereal light that shifts through a spectrum of colors. When worn, the gauntlets mold to fit the wearer’s hands perfectly, emanating a faint hum of ancient power.

Lore: Forged in the hidden forge of an ancient dwarven clan, the Runebound Gauntlets were created to harness the latent magic within the earth and channel it through the wearer’s touch. The runes inscribed on the gauntlets are the embodiment of dwarven craftsmanship and elemental attunement. The gauntlets were originally crafted to aid the clan’s miners in their search for rare ores and to provide protection against dangerous underground creatures.
Stats:
- Level: Tier 1
- Rarity: Uncommon
- Type: Magical Gauntlets
- Requires: Attunement
- Tags: Elemental, Strength, Resilience, Investigation, Craftsmanship, Stonework, Forging, Attunement, Precision, Durability, Enhancement, Magic, Protection, Channeling, Earthen, Combat, Ancient, Mining, Empowerment, Arcane
Use: When attuned to the Runebound Gauntlets, the wearer gains the following abilities:
- Stone’s Touch: The wearer can channel magical energy through their touch, allowing them to sense the nature and composition of stone, minerals, and metals. They gain advantage on Intelligence (Investigation) checks related to stonework, gemstones, or identifying ores.
- Earth’s Resilience: The gauntlets enhance the wearer’s resilience against physical harm. They gain a +1 bonus to AC, representing the protective magic woven into the leather.
- Elemental Strike: Once per day, as an action, the wearer can imbue their next unarmed strike or melee weapon attack with elemental power. Upon a successful hit, the target takes an additional tier die of damage of the elemental type of the wearer’s choice: fire, cold, acid, or lightning.
- Dwarven Craftsmanship: The Runebound Gauntlets grant advantage on any Strength (Athletics) checks made to manipulate or move objects related to mining, forging, or stonework.
In the world of Saṃsāra, the Runebound Gauntlets are a highly valued item, primarily found in specialized shops with a deep connection to dwarven craftsmanship, elemental magic, and mining traditions. These gauntlets are not only prized for their practical benefits but also for their rarity and history. Their cost can range from 800 to 2,000 gold pieces depending on customization, location, and the expertise of the seller.
- Dwarven Smithies (1,500 to 2,000 gold)
- Location: Hidden within mountainous regions or subterranean cities, often near rich mineral deposits.
- Shop Description: These smithies are known for their impeccable craftsmanship and expertise in working with rare ores and magical runes. The gauntlets are custom-fitted to each customer, with a personal consultation to ensure the perfect match for the wearer. The shop often has a long waiting list, as only master dwarven smiths can craft or modify the Runebound Gauntlets. Buyers will find themselves surrounded by other finely crafted magical tools and weapons, often with a long history of dwarven craftsmanship.
- Cost: 1,500 to 2,000 gold, reflecting the gauntlets’ high quality and the skill required to forge or modify them.
- Elemental Magisters’ Emporiums (1,200 to 1,800 gold)
- Location: Found in magical academies or cities with a strong focus on elemental magic, usually located near places of natural elemental power (e.g., volcanoes, deep forests, or ice peaks).
- Shop Description: Specializing in elemental magic and enchantments, these shops often stock items that harness the natural forces of fire, ice, and the earth. The Runebound Gauntlets are sold alongside other rare elemental artifacts. The gauntlets’ ability to channel elemental energy makes them a favorite among magic users who study earth-based or mineral magic. The shopkeepers are often elementalists themselves and will guide the buyer on how best to use the gauntlets.
- Cost: 1,200 to 1,800 gold, with prices reflecting the magical infusion and the gauntlets’ versatile elemental strike ability.
- Mining Guild Outposts (1,000 to 1,500 gold)
- Location: Found near mining hubs or underground trading posts in regions rich in rare ores and minerals.
- Shop Description: These outposts focus on providing specialized gear for miners, blacksmiths, and adventurers. The Runebound Gauntlets are a coveted item here, often sold to professional miners or those seeking treasure in dangerous underground environments. The gauntlets’ ability to sense stone and minerals makes them invaluable tools for exploration. They are displayed alongside mining equipment, including enchanted picks, drills, and ore detectors.
- Cost: 1,000 to 1,500 gold, often negotiable, especially for those with strong connections to mining guilds or those trading in rare materials.
- Arcane Black Markets (800 to 1,200 gold)
- Location: Hidden in the underbelly of large cities or port towns, where magical items are traded discreetly.
- Shop Description: The Runebound Gauntlets can sometimes be found in arcane black markets, though their origins may be dubious. These gauntlets may be stolen from dwarven vaults or retrieved from forbidden ruins. The black market versions may lack some of the quality found in official shops, and their magic could be unstable. However, they are sold at a significant discount, making them attractive to adventurers willing to take the risk.
- Cost: 800 to 1,200 gold, with the price reflecting both the risk of buying from unsanctioned dealers and the lower quality of the enchantments.
- Craftsmen’s Guilds (1,200 to 1,600 gold)
- Location: In trade hubs or guildhouses where master craftsmen gather to sell their finest wares.
- Shop Description: The Runebound Gauntlets are offered by master artisans who understand the delicate balance between magic and physical craftsmanship. These gauntlets are often made to order, allowing the buyer to request specific runes or adjustments to enhance their own elemental alignment. The process involves consultation and sometimes a trial to ensure the gauntlets attune perfectly to their future owner.
- Cost: 1,200 to 1,600 gold, reflecting the custom nature of the gauntlets and the craftsmanship involved.
In Saṃsāra, the Runebound Gauntlets can be found in a range of shops, from prestigious dwarven smithies to underground black markets. Their value is determined by the quality of craftsmanship, the strength of their enchantments, and the expertise of the seller. Buyers in official shops can expect high-quality craftsmanship, while those seeking bargains in less reputable markets must weigh the risk of magical instability.
The Runebound Gauntlets offer a balance of offensive power and defensive resilience, making them versatile for a variety of environments in the world of Saṃsāra. The gauntlets’ magical connection to the earth and elemental energies enables the wearer to interact with their surroundings in unique ways, enhancing both their ability to protect themselves and attack enemies. Here’s how the Runebound Gauntlets might be roleplayed in different environments, emphasizing their defensive and offensive capabilities:
- Underground Environments (Defense and Offense)
- Defense: Deep in caverns or mines, the Runebound Gauntlets provide critical defensive bonuses. The Earth’s Resilience feature grants a +1 bonus to AC, helping the wearer resist the blows of subterranean creatures or falling debris from cave-ins. The gauntlets’ connection to stone can help the wearer sense unstable rock formations, potentially allowing them to avoid environmental hazards before they occur.
- Offense: The Elemental Strike ability is particularly effective in confined underground spaces where melee combat is common. By imbuing their unarmed strike or weapon with elemental energy, the wearer can deal significant damage to enemies, including creatures vulnerable to specific elements like fire or acid. Additionally, the Stone’s Touch ability enhances the wearer’s ability to identify weak points in stone walls or find hidden ore veins, which can be exploited in combat situations (e.g., collapsing tunnels onto enemies or using the environment to their advantage).
- Mountainous or Rocky Terrain (Defense and Offense)
- Defense: In mountainous areas, the gauntlets provide protection from rockslides, falling stones, or other natural hazards. The wearer can use the Stone’s Touch ability to assess the terrain, ensuring they avoid dangerous pathways or collapsing cliffs. The AC bonus from Earth’s Resilience allows the wearer to endure physical attacks from creatures that inhabit the mountains, such as rock trolls or stone elementals.
- Offense: The Elemental Strike can be particularly useful when combating creatures native to these areas. For instance, lightning or fire imbuements can be used to attack mountain creatures resistant to physical strikes but weak to elemental magic. The Dwarven Craftsmanship trait also gives the wearer an advantage when attempting to dislodge boulders or manipulate rock formations, allowing them to use the environment for strategic attacks, such as triggering rockfalls onto enemies or creating barriers to block pursuit.
- Urban Settings (Defense and Offense)
- Defense: In a city or fortress, the Runebound Gauntlets provide subtle yet effective defenses. The AC bonus can help deflect attacks from street thugs or assassins, and their connection to the earth may allow the wearer to sense hidden underground tunnels, vaults, or even detect certain traps built into stone structures. In combat or ambushes, the wearer can use Stone’s Touch to identify structural weaknesses in buildings, aiding in defensive strategies like barricading doors or collapsing walls.
- Offense: The Elemental Strike feature gives the wearer a significant edge in urban combat. Imbuing their melee attacks with elemental power lets them break through armor or barriers more easily, and the added elemental damage can be useful for dealing with magically-resistant enemies. In city sieges or during street brawls, the Dwarven Craftsmanship bonus can be used to manipulate stone structures or move obstacles, giving the wearer an edge in controlling the battlefield.
- Wilderness or Forested Areas (Defense and Offense)
- Defense: While not directly tied to wood or plant life, the Runebound Gauntlets still provide defense in the wilderness through their Earth’s Resilience feature. The AC bonus helps the wearer withstand attacks from natural predators or bandits. Additionally, the Elemental Resistance provided by Elemental Strike can be key when facing creatures that harness natural elements like fire or ice.
- Offense: In combat against wild creatures or humanoid enemies, the Elemental Strike allows the wearer to deal devastating elemental damage, bypassing traditional defenses. For instance, lightning or fire can be used to burn through foliage or ignite flammable materials, while acid might be useful for corroding natural armor on creatures. The Dwarven Craftsmanship can also come in handy for moving boulders or manipulating the terrain to create natural barriers or ambush points.
- Magical or Arcane Locations (Defense and Offense)
- Defense: In arcane or magical locations, the Runebound Gauntlets provide protection against physical and elemental attacks. The wearer’s AC bonus and elemental resistance can defend against both mundane threats and magical traps. The Stone’s Touch ability can also be used to detect hidden magical constructs made of stone or ore, helping the wearer avoid arcane hazards or traps that have been set into the stonework.
- Offense: When facing magical enemies, the Elemental Strike allows the wearer to infuse their attacks with elemental magic, dealing damage that is difficult to resist for arcane creatures like golems or elementals. The wearer can also take advantage of the Dwarven Craftsmanship trait to manipulate magically-infused stone structures, moving objects or using enchanted stonework against their enemies.
- Siege or Battlefield (Defense and Offense)
- Defense: On the battlefield or during a siege, the Runebound Gauntlets provide much-needed resilience to the wearer. The +1 AC bonus helps deflect blows in close combat, and the wearer’s ability to manipulate stone structures can be critical for reinforcing defenses or repairing breaches in walls. The gauntlets also grant the wearer an advantage when moving heavy siege equipment or stone obstacles, thanks to the Dwarven Craftsmanship ability.
- Offense: In large-scale combat, the Elemental Strike can be used to infuse devastating elemental power into melee strikes, providing an edge in close-quarters combat against heavily armored opponents. The gauntlets also enable the wearer to manipulate the battlefield by using stone-based structures to their advantage, collapsing walls, setting up stone barriers, or breaking through enemy defenses.
Summary of Roleplay Opportunities:
- Defense: The Runebound Gauntlets provide versatile defense through their +1 AC bonus and situational awareness of stone structures. Their elemental resistance can mitigate damage from specific environmental or magical threats.
- Offense: The Elemental Strike enhances the wearer’s offensive capabilities, allowing them to deal extra elemental damage in combat. The gauntlets also grant control over the environment through Dwarven Craftsmanship, enabling tactical manipulation of stone and terrain.
The Runebound Gauntlets offer significant roleplay potential, as they allow the wearer to interact with their environment in creative and practical ways, enhancing both their combat effectiveness and their ability to navigate treacherous or complex surroundings.

Perception of Activation: When the Runebound Gauntlets are activated, they channel elemental energy and ancient dwarven magic through the wearer’s hands. Here’s how the activation is perceived through the five senses and extra-sensory perceptions:
- Sight (Visual Perception):
- What’s Perceived: The intricate runes on the gauntlets flare to life, glowing brightly with a shifting array of colors—blue, green, and purple. The light pulses in sync with the wearer’s movements, intensifying when the gauntlets are about to channel elemental energy or interact with stone.
- Description: The light from the runes is soft but vivid, casting a faint glow around the wearer’s hands. The glow becomes sharper and more intense when the Elemental Strike ability is triggered, causing the runes to crackle with elemental energy (fire, lightning, cold, or acid).
- Positives: The glowing runes serve as a warning to enemies and a visual indicator of the gauntlets’ power. The light also provides illumination in dark environments, especially useful in caves or underground areas.
- Negatives: The glow makes the wearer highly visible, potentially giving away their position. In stealth or ambush situations, the light could compromise their tactical advantage.
- Sound (Auditory Perception):
- What’s Perceived: A deep, resonant hum emerges from the gauntlets, growing louder as the runes charge with energy. A crackling sound, similar to static electricity, can be heard when the Elemental Strike is prepared.
- Description: The hum is rhythmic, almost like the low thrum of a forge, and it builds in intensity before each elemental attack or when sensing the stone. The crackling sound becomes sharp and distinct as the gauntlets are activated for combat, with a faint echo when elemental energy is released.
- Positives: The sound serves as an audible cue for both the wearer and nearby allies that the gauntlets’ power is being channeled, helping coordinate attacks. The hum can also have a calming, grounding effect on the wearer.
- Negatives: The noise can alert enemies to the wearer’s presence, especially in quiet areas, and it may become distracting if the gauntlets are used continuously over long periods.
- Touch (Tactile Perception):
- What’s Perceived: Upon activation, the gauntlets become warm, as if the wearer’s hands are drawing heat from the earth itself. A tingling sensation runs through the fingers and palms, especially when elemental energy is being charged.
- Description: The warmth of the gauntlets is reassuring, giving the wearer a sense of strength and resilience. The tingling grows stronger when preparing an Elemental Strike, creating a feeling of raw power ready to be released. When sensing stone or metal, the gauntlets feel almost magnetically drawn toward materials of interest, creating a gentle tugging sensation.
- Positives: The tactile feedback helps the wearer feel more connected to the gauntlets’ magic, enhancing their confidence in combat and their ability to sense stone and metal. The warmth can also protect against cold environments.
- Negatives: Prolonged use of the gauntlets can cause discomfort, as the tingling sensation may become too intense or lead to a feeling of numbness. The warmth could become stifling in hot climates, potentially causing the wearer to overheat.
- Smell (Olfactory Perception):
- What’s Perceived: A faint, earthy scent fills the air around the gauntlets when activated. The smell is akin to fresh soil mixed with the metallic tang of stone and ore.
- Description: The smell is subtle, like standing in a cavern or freshly mined tunnel. When elemental energy is activated, the scent changes slightly depending on the element in use—fire produces a hint of ash, cold gives off the crisp smell of frost, and lightning carries the scent of ozone.
- Positives: The earthy scent helps ground the wearer, evoking a connection to the earth and the dwarven craftsmanship that created the gauntlets. It can also be calming in stressful situations.
- Negatives: The scent may not be noticeable in most environments but could be overpowering in enclosed spaces. In certain situations, the scent might linger and give away the wearer’s presence to creatures with heightened senses.
- Taste (Gustatory Perception):
- What’s Perceived: When the gauntlets are activated, the wearer experiences a faint metallic taste in their mouth, similar to iron or copper.
- Description: The taste is brief and fades quickly, often appearing when the gauntlets are first activated or when channeling elemental energy through them.
- Positives: The metallic taste serves as an indicator that the gauntlets are fully active and ready for use, acting as a mental prompt for the wearer to prepare for combat or magical tasks.
- Negatives: While subtle, the metallic taste can be unsettling for some wearers, especially in high-stress situations where it may distract them from the task at hand.
- Extra-Sensory Perceptions (ESP):
- Stone Sense (Magical Perception):
- What’s Perceived: The wearer gains an intuitive awareness of nearby stone and metal, almost as if the earth itself is speaking to them. They can sense the presence, type, and quality of minerals within a certain radius.
- Description: This sense feels like a low vibration in the wearer’s hands, as though the stone and earth are responding to their touch. The closer the wearer gets to valuable ore or rare metals, the stronger the sensation becomes, guiding them directly to the source.
- Positives: This ability allows the wearer to locate hidden veins of ore, detect stone traps, or sense structural weaknesses in buildings or caves. It’s particularly useful for mining or navigating through complex underground environments.
- Negatives: The constant awareness of nearby stone can become overwhelming in environments densely packed with minerals, distracting the wearer or making it difficult to focus on other tasks.
- Elemental Awareness (Energetic Perception):
- What’s Perceived: When the gauntlets are activated for an Elemental Strike, the wearer can briefly feel the presence of elemental forces around them—fire, cold, electricity, and acid—almost as if they can tap into the natural flow of energy in their environment.
- Description: This perception manifests as a tingling or crackling in the air around the wearer’s hands, as if the gauntlets are drawing on latent elemental power. The wearer gains a heightened awareness of elemental magic and natural forces, helping them choose the most effective element for their attack.
- Positives: This ability enhances the wearer’s tactical awareness, allowing them to better read the battlefield and make quick decisions about which elemental power to use in combat.
- Negatives: Prolonged exposure to this heightened awareness may cause sensory overload, especially in environments filled with elemental energy, such as near volcanoes or in magical storms.
- Stone Sense (Magical Perception):
- Overall Positives:
- Heightened Awareness: The gauntlets provide tactile and sensory feedback, increasing the wearer’s connection to stone and elemental forces.
- Elemental Power: The Elemental Strike grants powerful offensive capabilities, while the Stone’s Touch allows for precise manipulation of the environment.
- Durability: The gauntlets’ protective and resilient nature makes them useful in combat and harsh environments.
- Overall Negatives:
- Visibility: The glowing runes and humming sound can make the wearer easily detectable, compromising stealth or subtlety.
- Sensory Overload: The continuous sensory input from the gauntlets can become overwhelming, especially in mineral-rich or elemental-heavy environments.
- Physical Strain: Prolonged use of the gauntlets’ abilities may lead to physical discomfort or numbness in the hands.
Crafting Recipe: Runebound Gauntlets
- Materials Needed:
- Dwarven Leather (4 strips): Tough, durable leather harvested from mountain beasts and treated with dwarven techniques to make it highly resistant to wear.
- Rune Stone Fragments (6 pieces): Broken pieces of enchanted stone, each inscribed with elemental runes (fire, cold, lightning, acid). These fragments channel the elemental power within the gauntlets.
- Arcane Essence (1 vial): A distilled magical liquid, often collected from rare arcane sources or purchased from enchanters, used to bind runes to the gauntlets.
- Elemental Crystals (4 small shards): Each crystal is attuned to one element—fire, cold, acid, or lightning. They will be embedded into the gauntlets to enable the Elemental Strike ability.
- Adamantine Thread (20 feet): Ultra-strong thread used to sew the leather together and embed the runes within the material, providing durability and magical conductivity.
- Iron Rivets (8 pieces): Used to secure the leather and ensure the gauntlets remain sturdy during use.
- Binding Sigil Ink (1 vial): Used to draw intricate runes on the leather surface, connecting the magical components of the gauntlets to the wearer.
- Tools Required:
- Arcane Forge: A forge specifically enchanted to melt and bind magical materials together.
- Rune Etching Hammer: A small hammer used to carve intricate runes into stone and crystal.
- Enchanter’s Needle: A specialized needle designed to weave magical threads into fabric and leather.
- Sigil Engraver: A delicate tool used to draw runes on the surface of the gauntlets, ensuring that the magical energy flows properly through the item.
- Elemental Crucible: A magical container capable of holding and infusing the elemental crystals with the appropriate arcane essence.
- Skill Requirements:
- Master Smithing: Expertise in working with rare materials such as dwarven leather and rune stones.
- Runic Inscription: The ability to inscribe and bind magical runes into physical objects.
- Elemental Attunement: Knowledge of how to work with elemental magic, ensuring the correct alignment of elemental crystals within the gauntlets.
- Leatherworking: Proficiency in crafting and sewing leather armor to ensure durability and comfort.
- Enchantment Lore: Understanding the process of binding magical essence into objects for long-term use.
- Crafting Steps:
- Prepare the Dwarven Leather:
- Heat the Arcane Forge to a high temperature, then gently treat the Dwarven Leather to soften it. This makes it easier to shape and sew. Once pliable, cut the leather into gauntlet shapes, ensuring the strips will fit snugly around the wearer’s hands.
- Etch the Rune Stone Fragments:
- Using the Rune Etching Hammer, carve elemental runes into the Rune Stone Fragments. Be precise, as the quality of the runes will directly affect the gauntlets’ ability to channel elemental power. Each rune should align with the four elements: fire, cold, lightning, and acid. Once carved, set the stones aside to cool.
- Embed the Elemental Crystals:
- In the Elemental Crucible, carefully place the Elemental Crystals into the center and heat them with a mixture of magical flame and arcane energy. As the crystals soften, add drops of Arcane Essence to enhance their magical properties. Once infused, carefully embed the crystals into the rune stones, aligning them with the carved elemental symbols.
- Sew the Leather Together:
- Thread the Enchanter’s Needle with Adamantine Thread and begin sewing the leather pieces together to form the base of the gauntlets. Leave specific openings where the rune stones and elemental crystals will be inserted.
- Insert the Rune Stones:
- Once the leather gauntlets are sewn, carefully place the prepared Rune Stone Fragments into the gauntlets’ structure. Use Iron Rivets to securely fasten them in place, ensuring they are stable and well protected. The runes should align with the natural curvature of the gauntlets, allowing for smooth channeling of elemental power.
- Engrave the Binding Sigils:
- Using the Sigil Engraver, draw Binding Sigils across the gauntlets’ surface with Binding Sigil Ink. These sigils will connect the elemental power from the crystals to the wearer, allowing the gauntlets to activate their magical abilities. Be precise, as any mistakes in the engraving can lead to unstable magic.
- Final Enchantment Ritual:
- Once the gauntlets are assembled, place them on the Arcane Forge for a final enchantment. Chant a binding spell to fuse the Arcane Essence with the gauntlets, solidifying their magical properties. This step is critical for allowing the wearer to attune to the gauntlets and use their abilities.
- Cooling and Finishing:
- Remove the gauntlets from the forge and let them cool naturally. The leather will harden around the embedded stones and crystals, ensuring a sturdy, durable item. Inspect the gauntlets for any imperfections in the runes or stitching, and adjust if necessary.
- Prepare the Dwarven Leather:
Final Cost Estimate:
- Total Cost: 1,000 to 1,500 gold pieces, depending on the availability of materials and the complexity of the runes and elemental crystals used.
This recipe results in the creation of the Runebound Gauntlets, imbued with elemental energy and dwarven craftsmanship, ready to channel ancient power through the wearer’s hands.
Tale of the Forging in the Earth Below the Mountain
In times of shadow before the sun walked the sky, the earth was deep, and the dwarves dug where no eyes could see. It is said that in those times, under the great stone of the world, there was a forge lit by flames that never died. In this forge, the greatest of the dwarven smiths, whose name was Grun’daak, struck the stones with his hammer, not to make swords or shields, but to bind the very power of the earth into the hands of the chosen ones.
Grun’daak did not work alone, for the mountains themselves whispered to him. From the stones and metals he found beneath the roots of the world, he learned the ancient symbols, which we call runes but which were once living words, carved into the bones of the earth. With these words, he could speak to the fire, the ice, the storm, and the acid of the deep caverns.
It was under a skyless night when Grun’daak took the hide of the mountain beasts and shaped it into gauntlets. He took stones from the heart of the earth, each glowing with the touch of a different force, and placed them into the leather. The runes he carved were not mere markings, but bonds that tied the stones’ power to the wearer’s very flesh. When he struck the final rune into the leather, the mountains roared, and the gauntlets pulsed with the rhythm of the world itself.
The gauntlets became known as the Runebound Gauntlets, and they were said to grant the wearer the strength of the earth, the knowledge of stone, and the fury of the elements. The first to wear them was Borgund, a miner-king, who used the gauntlets to find veins of gold hidden in the darkest of places. But it was also said that Borgund struck with the force of fire and ice when the mountain creatures came to challenge him, his blows carrying the weight of the elements. The gauntlets became a legend, passed from hand to hand, each wearer attuning themselves to the forces locked within.
Yet, as with all great power, the gauntlets carried a burden. The runes whispered in the night, and the wearer was never truly free from their voice. Some say the gauntlets grew heavy with knowledge and that the deeper one dug into the earth, the more the mountains demanded from the wearer. Many who wore the gauntlets were found staring into the stone, their minds lost to the secrets they could not bear.
The gauntlets, after many ages, were said to be hidden again beneath the mountain, deep in a place where even dwarves dare not dig. They lie waiting, it is told, for the next who would seek the strength of the earth—but also its price.
Moral of the Story: Power from the earth is not easily held, for the secrets of stone run deep, and the weight of knowledge is heavier than the heaviest rock. Seek the strength of the earth wisely, for it will always ask more than it gives.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Runebound Gauntlets
- Type: Magical Artifact (Gauntlets)
- Armor Value: None (offers no physical protection)
- Abilities:
- Stone’s Touch: Grants +15% to Geology or Archaeology skill checks when examining stone, minerals, or ancient ruins.
- Earth’s Resilience: Reduces incoming physical damage by 1 point.
- Elemental Strike: Once per day, the wearer can make an unarmed strike infused with elemental energy. This deals an extra 1d6 of fire, cold, acid, or electricity damage on a successful hit.
- Sanity Cost: The gauntlets may trigger subtle, unsettling whispers of ancient knowledge, forcing a Sanity check (1/1d4) when worn for long periods.
- Mythos Knowledge: Prolonged use of the gauntlets might reveal hints of forgotten Mythos secrets (if the wearer succeeds in an Idea Roll after prolonged contact with stone relics).
Blades in the Dark
Runebound Gauntlets
- Type: Fine Arcane Gear (Item, 1 Load)
- Abilities:
- Stone’s Touch: When you wear the gauntlets, you gain +1d to Survey or Study rolls related to stonework, ruins, or minerals.
- Earth’s Resilience: The gauntlets grant +1 armor against physical harm or collapsing structures.
- Elemental Strike: Once per score, you can activate the gauntlets to imbue your next unarmed strike with elemental power. On a successful hit, add an additional 2 harm with a chosen element (fire, cold, acid, or lightning).
- Drawback: Using the gauntlets draws the attention of arcane entities or strange energies, causing the wearer to suffer a Devil’s Bargain or harm if they overuse the gauntlets’ power.
Dungeons & Dragons (5th Edition)
Runebound Gauntlets
- Wondrous Item (Gauntlets), Uncommon (Requires Attunement)
- Armor Class (AC): None
- Abilities:
- Stone’s Touch: You gain advantage on Investigation checks related to stone, minerals, and gemstones.
- Earth’s Resilience: You gain a +1 bonus to AC while wearing the gauntlets.
- Elemental Strike: Once per day, as an action, you can imbue your next unarmed strike or melee weapon attack with elemental energy. On a hit, the target takes an extra 1d6 of fire, cold, acid, or lightning damage.
- Dwarven Craftsmanship: You gain advantage on Strength (Athletics) checks related to manipulating stone or metal objects.
- Weight: 1 lb
- Cost: 800 gp
Knave
Runebound Gauntlets
- Armor Class: +1 to Defense
- Abilities:
- Stone’s Touch: The wearer receives a +1 bonus to all rolls related to identifying minerals, stonework, or navigating caves.
- Earth’s Resilience: The wearer gains a +1 bonus to Defense when defending against physical attacks.
- Elemental Strike: Once per day, the wearer can imbue an unarmed or weapon strike with elemental power, dealing an extra 1d6 damage of fire, cold, acid, or lightning on a successful hit.
- Encumbrance: 1 slot
- Drawback: Prolonged use can attract the attention of ancient earth spirits, who may demand tasks or inflict subtle curses if the gauntlets are overused.
Fate Core System
Runebound Gauntlets
- Aspect: “Bound by Earth and Elemental Power”
- Function:
- Stone’s Touch: Invoke this aspect to gain a +2 bonus to rolls involving stonework, minerals, or elemental study.
- Elemental Strike: Once per scene, the wearer can spend a Fate Point to imbue an attack with elemental power, adding a +2 bonus to attack rolls or increasing the stress dealt by 2.
- Earth’s Resilience: Use this aspect to absorb or resist physical harm, representing the wearer’s connection to the earth, granting a +2 bonus on defense rolls against physical attacks.
- Compel: The gauntlets attract unwanted attention from ancient forces, compelling the wearer into situations where their power brings them more danger than benefit.
Numenera & Cypher System
Runebound Gauntlets
- Level: 5 (Artifact)
- Armor: +1 to Armor
- Abilities:
- Stone’s Touch: Gain an asset on any rolls involving stone, minerals, or ancient construction.
- Earth’s Resilience: Provides +1 Armor and reduces damage from physical attacks by 2 points.
- Elemental Strike: Once per day, the wearer can activate Elemental Strike to deal an extra 5 points of elemental damage (fire, cold, acid, or electricity) on a successful melee attack.
- Depletion: Roll 1d20 after each use of Elemental Strike. On a roll of 1, the gauntlets lose their elemental charge and no longer provide this bonus.
Pathfinder (2nd Edition)
Runebound Gauntlets
- Type: Worn Item (Gauntlets), Uncommon, Magical, Requires Attunement
- Armor Class (AC): +1 item bonus to AC
- Abilities:
- Stone’s Touch: Gain a +2 bonus to Investigation and Perception checks when related to stone, minerals, or ancient stonework.
- Earth’s Resilience: Provides a +1 bonus to AC and resistance 5 to physical damage once per day for 1 hour.
- Elemental Strike: Once per day, as a free action, you can imbue your unarmed strike or melee weapon with elemental energy, dealing an additional 1d6 damage of fire, cold, acid, or lightning on a hit.
- Craftsmanship: You gain a +2 bonus on Athletics checks related to moving stone or metal objects.
- Bulk: 1
Savage Worlds (Adventure Edition)
Runebound Gauntlets
- Type: Magical Armor (Gauntlets)
- Armor: Provides +1 Toughness
- Abilities:
- Stone’s Touch: Gain a +2 bonus to Notice or Survival rolls when interacting with stonework or minerals.
- Earth’s Resilience: Provides +1 Armor against physical attacks.
- Elemental Strike: Once per day, as an action, the wearer can imbue their unarmed or melee strike with elemental power, adding an extra +2d6 elemental damage (fire, cold, acid, or lightning) to a successful hit.
- Dwarven Craftsmanship: Provides a +1 bonus to Strength-based rolls involving moving or manipulating stone or metal objects.
- Weight: 1 lb
Shadowrun (6th Edition)
Runebound Gauntlets
- Type: Magical Gear (Gauntlets)
- Armor Rating: None (offers no physical armor protection)
- Abilities:
- Stone’s Touch: Grants +2 dice to Perception or Hardware tests involving stone, minerals, or geological structures.
- Earth’s Resilience: Provides +1 to Body for resisting physical damage.
- Elemental Strike: Once per day, the wearer can channel elemental energy into an unarmed attack, dealing an extra 3 DV of elemental damage (fire, cold, acid, or electricity).
- Availability: 10R
- Cost: 35,000 nuyen
- Drawback: Prolonged use can attract unwanted magical attention, triggering occasional glitches when interacting with magical or astral entities.
Starfinder
Runebound Gauntlets
- Armor Type: Light (Magical Gear)
- EAC Bonus: +1
- KAC Bonus: +1
- Max Dexterity Bonus: +4
- Abilities:
- Stone’s Touch: Gain a +2 insight bonus to Physical Science or Engineering checks related to stonework, minerals, or construction.
- Earth’s Resilience: The gauntlets grant the wearer resistance 5 to kinetic damage for 1 hour once per day.
- Elemental Strike: Once per day, the wearer can add an additional 1d6 elemental damage (fire, cold, acid, or electricity) to an unarmed or melee weapon attack.
- Bulk: L
- Cost: 5,200 credits
Traveller (Mongoose 2nd Edition)
Runebound Gauntlets
- Type: Tech Level 14 (Ancient Artifact)
- Armor Rating: +1 Armor
- Abilities:
- Stone’s Touch: Provides a DM+1 to skill checks related to geology, mining, or the analysis of minerals and stonework.
- Earth’s Resilience: Grants +2 to Endurance checks for resisting physical damage.
- Elemental Strike: Once per day, the gauntlets allow the wearer to deal an extra 2d6 elemental damage (fire, cold, acid, or electricity) on a melee attack.
- Mass: 1 kg
- Cost: 500,000 credits
- Availability: Extremely rare, typically only found through ancient ruins or high-level traders.
Warhammer 40k (Dark Heresy 2nd Edition)
Runebound Gauntlets
- Type: Light Armor (Worn Item)
- Armor Points: 2 (Hands)
- Abilities:
- Stone’s Touch: Grants a +10 bonus to Tech-Use or Forbidden Lore (Archaeotech) tests when analyzing stone-based structures or relics.
- Earth’s Resilience: The wearer gains resistance 5 to kinetic damage for up to 1 hour once per day.
- Elemental Strike: Once per day, the wearer can imbue their melee or unarmed strike with elemental energy, adding +1d10 damage of a chosen element (fire, cold, acid, or electricity).
- Special: Prolonged use can increase the wearer’s susceptibility to Warp influence, raising the risk of Perils of the Warp by +5% during psychic activities.
- Cost: 1,200 Thrones
- Availability: Very Rare
