Betrayal

Red Deck: “Failure” Cards

1. Dagger of Distrust

Effect: A spiritual blade of doubt lodges itself in the heart of an ally within 30 feet, causing them to question their loyalty to the party.

    The affected ally takes a -2 penalty to all their attack rolls for the next round.

    Roleplay Element: Consumed by a fleeting suspicion towards their comrades, the ally hesitates in taking decisive action, which manifests as a decreased effectiveness in combat.

2. Traitor’s Fortune

Effect: A nearby enemy within 40 feet of you is filled with a sudden surge of confidence as they sense a potential betrayal within your ranks.

    The enemy gains a +1 bonus to their attack rolls and saves for the next round.

    Roleplay Element: Sensing a momentary rift of betrayal in your team, the enemy becomes more emboldened and seizes the opportunity to strengthen their offense and defense.

3. Oathbreaker’s Echo

Effect: The fabric of your team’s mutual trust is momentarily torn, resulting in a disruption of coordinated movements.

    All allies within 20 feet lose any flanking bonuses for the next round.

    Roleplay Element: A haunting whisper of betrayal travels through the minds of your allies, affecting their ability to cooperate effectively in positioning and attacks.

Green Deck: “Crit” Cards

1. Turncoat’s Bane

Effect: Your critical hit radiates an aura that discourages betrayal, reinforcing the loyalty among your allies.

    All allies within 25 feet gain a +2 bonus to saves against charm and deception effects for the next round.

    Roleplay Element: The force of your strike carries an undertone of steadfast loyalty that reverberates among your allies, fortifying their mental defenses against potential betrayals.

2. Judas Reversal

Effect: Your successful attack casts doubt upon an enemy, making them question their own loyalties.

    The next attack roll against that enemy by any member of your party gains a +1 bonus.

    Roleplay Element: Your critical strike infuses the target with a momentary suspicion towards their own comrades, slightly lowering their defenses in confusion.

3. Scales of Betrayal

Effect: Your critical hit unleashes an ethereal balance that weighs the loyalty of your team and finds it strong.

    One ally of your choice within 30 feet gains temporary hit points equal to half of your level rounded down.

    Roleplay Element: The power of your strike materializes as a metaphysical scale that measures and affirms the trust among your allies, granting one among them a protective boon.

Once the effects of these cards have been enacted and their influence on the gameplay and roleplay noted for completion, each card is returned to the bottom of its respective deck.