Red Deck: “Failure” Cards with Roleplay Emphasis on Awe
Spectacle of Failure
Effect: Your missed attack creates a dazzling display of elemental magic. This spectacle leaves both friends and foes within a 30-foot radius in awe, giving them disadvantage on their next attack roll.
Roleplay Emphasis: The magic of your failed attack spirals out of control, creating a spectacle that captivates everyone around. While visually stunning, it leaves your allies and enemies alike in a state of awe that makes them momentarily less effective in combat.
Petrifying Awe
Effect: The reverberation of your failed attack resonates with an awe-inspiring sound. An ally within 20 feet is so taken by this sound that they become temporarily immobilized, losing their next turn.
Roleplay Emphasis: The sound your weapon makes as it fails to find its mark is strangely haunting, leaving an ally in a state of awe so profound that they are rooted to the spot, unable to act on their next turn.
Awe-Inducing Aura
Effect: An enemy within 15 feet suddenly radiates an aura of awe for one round. Allies must make a Wisdom saving throw when attacking this enemy or take a penalty to their damage roll.
Roleplay Emphasis: The energies from your failed attack inadvertently imbue an enemy with an aura that commands awe. Your allies find it difficult to muster the full force of their attacks against this enemy, held back by an inexplicable reverence.
Green Deck: “Crit” Cards with Roleplay Emphasis on Awe
Awe of the Victor
Effect: Your successful attack fills your allies with awe. The next attack made by an ally within 30 feet gains advantage.
Roleplay Emphasis: The precision and power behind your successful attack instills a sense of awe in your allies, making them more focused and effective for their next action.
Dazzling Strike
Effect: Your weapon bursts into awe-inspiring flames for one round. Enemies within a 10-foot radius must make a Wisdom saving throw or be unable to take reactions until their next turn.
Roleplay Emphasis: Your critical hit manifests into a blaze of glory, filling enemies with a paralyzing sense of awe and limiting their combat options momentarily.
Aura of Reverence
Effect: You emanate an aura of awe for one round. Any enemy that starts its turn within 10 feet must make a Wisdom saving throw or be unable to target you with attacks or spells for that round.
Roleplay Emphasis: The might of your successful attack emanates from you like an aura, compelling enemies who are too close to reconsider their actions, held back by a sense of awe.
Each of these cards is designed to integrate the concept of awe into both the mechanics and narrative of the game. The red deck utilizes awe as a complicating factor that hampers both allies and enemies, whereas the green deck uses awe as a mechanism to empower allies and hinder enemies.
