The Feywood Bow is a beautifully crafted longbow, fashioned from a single piece of enchanted wood that glistens with an otherworldly glow. Its limbs are adorned with delicate carvings of ethereal creatures, and the bowstring appears to be woven from shimmering strands of moonlight. When drawn, the bow emits a melodic whisper, as if nature itself is guiding the archer’s aim.

Above is the normal version of the bow
Lore: The Feywood Bow is said to have originated deep within the ancient Feywood, a mystical forest teeming with magical creatures and enchantments. It is believed that the bow was gifted to mortals by the elusive Feyfolk, guardians of the forest, to aid those who defend nature’s balance. The enchantments woven into the bow allow the archer to tap into the raw essence of the natural world, channeling its energy with each arrow released.
Stats:
- Rarity: Uncommon
- Type: Magical Longbow
- Range 100/200
- Requires: Cottonwood arrows
- Requires: Training longbows for activation
- Tags: Enchanted, Ethereal, Radiant, Piercing, Nature-Bound, Sylvan, Precision, Long Range, Camouflage, Mystical
Cost: The Feywood Bow typically carries a price tag of 250 gold pieces, but its true value lies in the rare materials and enchantments woven into its construction.
Use: When wielding the Feywood Bow, the character gains the following benefits:
- Feyshot: Attacks made with the Feywood Bow deal an additional 1d6 radiant damage. This radiant damage is not modified by the wielder’s Dexterity modifier.
- Nature’s Grace: When activated the archer gains a +1 bonus to attack rolls made with the Feywood Bow. This represents the bow’s harmonious connection with the archer’s skill and the grace of the natural world.
- Piercing Arrow: Once per turn, when the archer scores a critical hit with the Feywood Bow, the arrow pierces through the target, potentially striking an additional creature in a straight line behind it. The arrow deals damage equal to the original hit. This ability can only affect targets within the bow’s normal range.
- Sylvan Accuracy: The archer gains advantage on Wisdom (Perception) checks made to detect hidden or camouflaged creatures within natural environments, such as forests, jungles, or swamps. The bow’s enchantments attune the archer’s senses to the subtle movements and patterns of the natural world.
In the world of Saṃsāra, the Feywood Bow is a rare and coveted item, sought after by those who value its connection to nature and its powerful enchantments. It can be found in various specialized shops, each catering to different customers based on their location, expertise, and clientele. Here’s where and how the Feywood Bow might be bought and sold:
- Elven Archery Enclave
- Location: Nestled deep within the ancient forests or hidden elven cities, where the bond between nature and craftsmanship is most revered.
- Description: The Elven Archery Enclave is a sanctuary for those who seek the finest bows and archery equipment, crafted with unmatched skill and infused with the magic of the natural world. The Feywood Bow is a prized item here, often displayed with reverence and surrounded by other enchanted weapons. The shop is run by master elven bowyers, who have perfected the art of fusing magic with wood.
- Cost: 300 gold pieces.
- Buying Experience: Customers include elven warriors, rangers, and druids, as well as those who have earned the trust of the elven community. The shopkeeper may offer a brief history of the bow and its connection to the Feyfolk, enhancing its appeal. Buyers might be required to prove their worth or intentions, ensuring that the bow is used to protect the balance of nature.
- Mystic Weaponry Bazaar
- Location: Found in large cities or magical markets where enchanted items and rare weapons are traded.
- Description: The Mystic Weaponry Bazaar is a vibrant marketplace filled with stalls and shops offering all manner of magical arms and armor. The Feywood Bow is a standout item here, often placed in a position of prominence to attract attention. The shop is operated by merchants who deal in rare and powerful items, often acquired from distant lands or mystical realms.
- Cost: 275 gold pieces.
- Buying Experience: Patrons include adventurers, collectors, and those who seek to wield powerful magical weapons. The shopkeeper might demonstrate the bow’s abilities or offer to pair it with equally enchanted arrows. Buyers are drawn by the bow’s combination of beauty and power, and the possibility of acquiring a legendary weapon.
- Druidic Grove
- Location: Situated in sacred groves, natural sanctuaries, or druidic circles, often hidden from the general populace.
- Description: The Druidic Grove is a place where those who protect and revere nature gather. Here, the Feywood Bow is seen not just as a weapon, but as a sacred artifact. The bow is offered to those deemed worthy by the druids, who see it as a tool for maintaining the balance between civilization and the wild. The shop is managed by druids who craft and consecrate the items they sell.
- Cost: 250 gold pieces (or given as a reward for completing a quest or service to nature).
- Buying Experience: Buyers include druids, rangers, and nature guardians. The transaction may involve a ritual or oath to protect the natural world, as the druids ensure the bow is used for its intended purpose. The cost may be symbolic, with the real price being a commitment to serve nature.
- Ranger’s Outpost
- Location: Found on the fringes of civilization, near forests, mountains, or other wild areas where rangers and scouts operate.
- Description: The Ranger’s Outpost is a utilitarian shop focused on providing practical gear for those who live and work in the wilderness. The Feywood Bow is valued for its effectiveness in these environments, offering rangers a reliable and powerful tool. The shop is run by seasoned rangers or former adventurers who understand the needs of their customers.
- Cost: 260 gold pieces.
- Buying Experience: Customers include rangers, hunters, and scouts who require reliable and powerful equipment. The shopkeeper might share tips on using the bow to its fullest potential or offer discounts for those who serve in defense of the wilds. Buyers appreciate the bow’s practical benefits and its alignment with their lifestyle.
- Fey Market
- Location: Hidden within the Feywood itself, or in locations that are only accessible during certain times or under special conditions.
- Description: The Fey Market is a mystical place, where the line between the mortal world and the Feywild blurs. Here, the Feywood Bow is more than just a weapon; it’s a piece of the magical realm, imbued with the very essence of the Feyfolk. The shop is managed by Fey merchants, who offer the bow to those they deem worthy or interesting enough to handle its power.
- Cost: 250 gold pieces, or an equivalent trade of something rare or unique.
- Buying Experience: Patrons include those who have stumbled into the Fey Market by fate or those who have sought it out deliberately. The shopkeeper may barter rather than sell, seeking something of equal value or something that intrigues them. Buyers often find the transaction mysterious and otherworldly, with the bow’s true cost tied to the magic of the Fey.
The Feywood Bow is available in various specialized shops across Saṃsāra, each with a unique atmosphere and clientele. Prices range from 250 to 300 gold pieces, depending on the shop and location. Whether sold in a mystical market, an elven enclave, or a druidic grove, the Feywood Bow is highly valued for its blend of natural magic, craftsmanship, and its deep connection to the wilds. Each shop offers a unique experience, reflecting the bow’s legendary status and the care with which it is passed on to new owners.
The Feywood Bow is a versatile and powerful weapon, deeply connected to the natural world. It can be used creatively for both defense and offense in various environments within the world of Saṃsāra. Here’s how it might be employed in different scenarios:
- Forest or Woodland Environment
- Defense: In a dense forest, the Feywood Bow’s connection to nature provides the archer with a significant advantage. When under attack, the archer can use the bow’s Sylvan Accuracy to detect hidden or camouflaged enemies, such as lurking predators or ambushing bandits. The bow’s ability to channel the energy of the forest allows the archer to stay concealed and strike from cover, making it difficult for enemies to pinpoint their location. The Feyshot’s radiant damage can deter creatures sensitive to light or magic, providing an additional layer of defense.
- Offense: Offensively, the Feywood Bow is a formidable weapon in wooded areas. The archer can use the Piercing Arrow ability to strike multiple targets lined up in a dense thicket, maximizing the damage dealt with a single shot. The Nature’s Grace ability enhances the archer’s aim, ensuring that each shot is more likely to hit its mark, even when shooting through the underbrush. The bow’s radiant damage from Feyshot can also be particularly effective against undead or dark creatures that might inhabit the forest, making it a powerful tool for cleansing the woods of corruption.
- Mountainous or Cliffside Terrain
- Defense: In rocky, elevated terrain, the Feywood Bow allows the archer to take full advantage of their vantage points. The Sylvan Accuracy ability helps the archer spot enemies approaching from below, even if they are trying to blend into the rocky surroundings. The bow’s long range enables the archer to target threats from a distance, keeping enemies at bay before they can reach higher ground. The archer can use the bow to defend narrow passes or cliff edges, where a well-placed arrow can send enemies tumbling down the mountainside.
- Offense: The bow’s Piercing Arrow ability is particularly useful in this environment, as it can strike multiple foes on narrow mountain paths or ledges. The archer can use the bow to target enemy leaders or key figures from a distance, weakening the morale of enemy forces. The Feyshot’s radiant damage can also illuminate dark caves or crevices where enemies might be hiding, allowing the archer to flush them out or deal with them swiftly.
- Urban or Ruined Environment
- Defense: In the tight confines of a city or ancient ruins, the Feywood Bow’s Nature’s Grace ability enhances the archer’s precision, ensuring that each shot is well-placed, even in crowded or chaotic conditions. The bow’s lightweight and magical properties allow the archer to move quickly between cover and take advantage of urban structures for defense. When retreating or defending a position, the archer can use the bow to target enemies approaching from narrow alleyways or breaches in the walls, taking them down before they can close in.
- Offense: Offensively, the Feywood Bow can be used to great effect in urban skirmishes. The Piercing Arrow ability allows the archer to target multiple enemies in tight quarters, such as a group of attackers rushing down a hallway or street. The bow’s ability to deal radiant damage with each shot makes it particularly effective against shadowy or magically resistant foes that might be encountered in darkened ruins or undercity areas. The archer can use the bow to strike key targets from a distance, disrupting enemy plans or taking out high-value targets with precision.
- Desert or Open Plains
- Defense: In open terrain, where cover is sparse, the Feywood Bow’s long range becomes a crucial asset. The archer can spot distant threats early with Sylvan Accuracy, allowing them to prepare or evade before the enemy gets too close. The bow’s ability to deal radiant damage with Feyshot can also be used to blind or disorient foes in the harsh sunlight, giving the archer a momentary advantage. The bow’s connection to nature can help the archer remain calm and focused, even in the barren, unforgiving landscape.
- Offense: The Feywood Bow shines in open combat on the plains or in the desert, where its range and accuracy give the archer an edge over enemies who rely on closing the distance. The Piercing Arrow ability is particularly useful when dealing with mounted enemies or large groups, as it can strike multiple foes aligned on a charge or in formation. The bow’s Nature’s Grace ensures that even in the harsh conditions of the desert, the archer’s shots remain true, allowing them to take down enemies with precision and efficiency.
- Swamp or Marshland
- Defense: In the treacherous and murky environment of a swamp, the Feywood Bow’s Sylvan Accuracy helps the archer detect threats that might be hidden by the mist or submerged in the water. The bow’s radiant damage can be particularly effective against the undead or other creatures that might dwell in such areas, providing a defensive advantage when facing unnatural threats. The archer can use the bow to strike from drier ground, keeping a safe distance from the swamp’s dangers.
- Offense: Offensively, the Feywood Bow allows the archer to engage enemies that are attempting to navigate the difficult terrain of the swamp. The Piercing Arrow ability can strike multiple foes who are slowed by the marsh, making it easier to deal with groups. The bow’s ability to deal additional radiant damage with Feyshot can be used to target creatures that are resistant to physical damage, ensuring that the archer’s attacks remain effective even against the swamp’s more resilient denizens.
- Feywild or Otherworldly Realm
- Defense: In the magical and unpredictable realms of the Feywild or other similar planes, the Feywood Bow’s connection to nature and magic is amplified. The archer’s Sylvan Accuracy is enhanced by the environment, allowing them to perceive threats that are invisible or hidden by illusions. The bow’s harmonious connection with the natural world provides the archer with an intuitive understanding of their surroundings, helping them navigate the shifting landscapes and defend against the unpredictable dangers of the Feywild.
- Offense: In such realms, the Feywood Bow becomes a powerful tool for dealing with otherworldly creatures and entities. The Piercing Arrow ability can be used to strike at foes that are partially phased or existing in multiple dimensions, while the Feyshot radiant damage is particularly effective against creatures of darkness or chaos. The archer can use the bow to engage in battles where magic and physical force are intertwined, using the bow’s enchantments to tip the scales in their favor.
General Roleplay Considerations: The Feywood Bow is not just a weapon, but a symbol of the archer’s connection to the natural world and their role as a protector of the balance between nature and civilization. In roleplay, characters wielding the Feywood Bow may be seen as guardians of the wild, chosen by the Feyfolk or nature itself to wield such a powerful and sacred tool. The bow’s abilities allow for creative and tactical use in combat, with its enchantments providing both offensive power and defensive utility across a wide range of environments.

Above is an example of a simplified version
Perception of Activation: Feywood Bow — When the Feywood Bow is activated, the archer experiences a profound connection to the natural world, which manifests through various sensory and extra-sensory perceptions:
- Sight
- Perceived: The wood of the bow begins to glow softly, illuminating the carved designs of ethereal creatures. The bowstring emits a faint, silvery light, and the world around the archer seems to sharpen in focus, with colors becoming more vivid, particularly greens and blues.
- Description: The visual effects are subtle yet striking, creating an aura of mysticism around the archer. The enhanced visual clarity allows the archer to spot distant or camouflaged targets more easily.
- Positives: Enhanced vision, better target acquisition, and an aesthetically pleasing glow.
- Negatives: The glow might attract unwanted attention in low-light situations, making it harder to stay hidden.
- Sound
- Perceived: A melodic whisper, almost like a distant breeze through leaves, accompanies the drawing of the bowstring. The sound is soothing and harmonious, as if the bow is singing in tune with the natural world.
- Description: The sound serves to calm the archer’s mind, focusing their thoughts and steadying their aim. It also creates a sense of unity between the archer and their surroundings, reinforcing the bow’s connection to nature.
- Positives: Calming effect, improved focus, and enhanced concentration.
- Negatives: The whisper, though quiet, might be detected by creatures with acute hearing, potentially giving away the archer’s position.
- Touch
- Perceived: The bow feels warm and alive in the archer’s hands, with a slight pulse that matches the archer’s heartbeat. The texture of the wood becomes more pronounced, almost as if it’s breathing with the archer.
- Description: The tactile sensation is comforting, providing the archer with a sense of confidence and connection to the bow. The warmth spreads through the archer’s body, relaxing muscles and steadying the grip.
- Positives: Increased confidence, steady aim, and reduced tension in the body.
- Negatives: The warmth might become distracting in high-pressure situations or when the archer needs to remain calm under duress.
- Smell
- Perceived: A faint, earthy aroma fills the air, reminiscent of fresh pine, moss, and wildflowers after a rain. The scent is subtle but refreshing, grounding the archer in their natural environment.
- Description: The smell enhances the archer’s awareness of their surroundings, providing a sensory link to the forest or natural setting in which they are fighting. It can also be invigorating, boosting the archer’s resolve.
- Positives: Increased awareness, enhanced connection to nature, and an invigorating effect.
- Negatives: In environments with overpowering scents, the bow’s aroma might be masked or even clash with other smells, reducing its effectiveness.
- Taste
- Perceived: There’s a subtle, sweet taste in the air, similar to honey or nectar, when the bow is drawn. It’s a faint, almost imperceptible sensation, but it reinforces the natural magic of the bow.
- Description: The taste adds an additional layer to the sensory experience, reminding the archer of the bow’s enchantments and its connection to the Feywild.
- Positives: Complements the overall sensory experience, reinforcing the bow’s magical nature.
- Negatives: The taste is very subtle and may go unnoticed, adding little to the overall experience.
- Extra-Sensory Perceptions
- Primal Awareness
- Perceived: The archer becomes attuned to the subtle energies of the natural world, sensing the presence of hidden creatures or the movement of enemies through the underbrush. This awareness extends beyond sight and sound, allowing the archer to feel the vibrations of life around them.
- Description: This heightened awareness provides the archer with a tactical advantage, enabling them to anticipate threats or opportunities before they become visible.
- Positives: Enhanced situational awareness, improved anticipation of threats, and the ability to sense hidden enemies.
- Negatives: The constant influx of sensory information can be overwhelming, leading to sensory overload if not carefully managed.
- Temporal Shift
- Perceived: Time seems to slow down slightly when the archer draws the bow, allowing them to process information and make decisions with greater clarity. This perception is brief but can be crucial in high-stress situations.
- Description: The temporal shift gives the archer a momentary edge, enabling them to react more quickly to changes in the battlefield or to make the perfect shot.
- Positives: Improved reaction time, better decision-making in critical moments.
- Negatives: The sensation of slowed time can be disorienting when it returns to normal, potentially causing a brief lapse in focus.
- Nature’s Harmony
- Perceived: The archer feels a deep connection to the natural world, as if they are in perfect harmony with the environment. This perception allows the archer to move with greater grace and efficiency, as if guided by an unseen force.
- Description: This sense of harmony enhances the archer’s agility and precision, making it easier to navigate through natural terrain and land difficult shots.
- Positives: Increased agility, improved precision, and a greater connection to the environment.
- Negatives: The archer may feel out of sync when the bow is not activated, creating a reliance on the bow’s magical properties.
- Primal Awareness
The activation of the Feywood Bow provides the archer with a rich sensory and extra-sensory experience, enhancing their connection to the natural world and their effectiveness in combat. These advantages are balanced by the need to manage the heightened sensory input and the potential risks of relying too heavily on the bow’s enchantments.
Crafting Recipe: Feywood Bow of the Ancient Forest
- Materials Needed:
- Feywood Timber (x1): A single piece of enchanted wood, harvested from a tree deep within the Feywood. This wood has been naturally infused with the magic of the forest.
- Moonlight Thread (x1 spool): A magical thread woven from strands of moonlight, used to create the bowstring. This thread must be collected during a full moon in a sacred glade.
- Elven Resin (x1 vial): A special resin made from the sap of ancient Elven trees, used to coat the bow and enhance its durability and magical properties.
- Sylvan Crystals (x2 shards): Small, radiant crystals found in hidden grottos of the Feywood, used to imbue the bow with its radiant damage ability.
- Silver Vine (x1 length): A vine that has absorbed the essence of moonlight, used to bind the Feywood Timber and Sylvan Crystals together.
- Tools Required:
- Arcane Carving Knife: A blade imbued with magic, used to carve delicate patterns into the Feywood Timber without disrupting its natural enchantments.
- Enchanter’s Needle: A special needle used to weave the Moonlight Thread into a bowstring, ensuring the bow’s magical properties are fully realized.
- Mortar and Pestle: To grind the Sylvan Crystals into a fine powder for coating the bow.
- Alchemy Station: To prepare the Elven Resin and apply it evenly to the wood.
- Feywood Binding Jig: A tool to hold the Feywood Timber in place while the Silver Vine is wrapped around it, ensuring a perfect bond.
- Skill Requirements:
- Woodworking (Advanced): To shape the Feywood Timber into a perfect bow without damaging its innate magic.
- Enchanting (Advanced): To properly infuse the bow with the magic of the Sylvan Crystals and Moonlight Thread.
- Alchemy (Intermediate): To prepare and apply the Elven Resin, enhancing the bow’s durability and magical properties.
- Herbalism (Intermediate): To safely collect the Silver Vine and ensure it retains its magical essence during crafting.
- Crafting Steps:
- Harvest the Feywood Timber:
- Carefully select a piece of Feywood Timber from the heart of the Feywood. The wood must be harvested at dawn, during a time of natural harmony when the forest’s magic is at its peak.
- Ensure that the timber is free from flaws or imperfections, as these could weaken the bow’s structure or disrupt its magical properties.
- Shape the Bow:
- Using the Arcane Carving Knife, shape the Feywood Timber into a longbow, paying careful attention to the natural grain of the wood. The bow should be straight and balanced, with a smooth finish.
- Carve delicate patterns of ethereal creatures and natural motifs into the wood, enhancing the bow’s connection to the Feywild. These carvings should be shallow but precise, preserving the wood’s natural enchantments.
- Prepare the Sylvan Crystals:
- Using the Mortar and Pestle, grind the Sylvan Crystals into a fine powder. This powder will be used to coat the bow and infuse it with the ability to deal radiant damage.
- Set the powder aside, ensuring it is kept in a dry, secure container to prevent it from losing its potency.
- Weave the Bowstring:
- At night, during a full moon, use the Enchanter’s Needle to weave the Moonlight Thread into a bowstring. The thread must be handled with care, as its delicate nature can be easily disrupted by rough handling.
- Ensure the bowstring is strong yet flexible, capable of withstanding the tension required to draw the bow without breaking.
- Bind the Bow:
- Place the Feywood Timber into the Feywood Binding Jig, securing it in place. Wrap the Silver Vine around the bow’s limbs, ensuring that it is tightly bound without damaging the wood.
- The vine should be wrapped in a spiral pattern, starting from the handle and moving towards the tips of the bow. This will strengthen the bow and enhance its magical properties.
- Coat with Elven Resin:
- At the Alchemy Station, warm the Elven Resin until it becomes pliable. Using a fine brush, apply the resin evenly to the surface of the bow, ensuring it penetrates the wood and seals the carvings.
- Allow the resin to cure for several hours, during which time the bow should not be moved or disturbed. The resin will harden, providing a durable, protective coating that also amplifies the bow’s magic.
- Infuse with Sylvan Crystal Powder:
- Once the resin has cured, dust the bow with the Sylvan Crystal powder, focusing on the carved areas and the points where the Silver Vine is bound.
- The powder will bond with the resin, creating a faint, radiant glow that is both beautiful and functional. This infusion process is critical for imbuing the bow with its radiant damage ability.
- Final Inspection and Testing:
- Inspect the bow carefully, checking for any flaws or imperfections that might have occurred during the crafting process. Ensure that the bowstring is properly attached and that the carvings are clear and undamaged.
- Test the bow by drawing it several times, ensuring that it feels balanced and that the bowstring produces the melodic whisper indicative of the bow’s activation. Fire a few practice shots to confirm the bow’s accuracy and the activation of its magical properties.
- Harvest the Feywood Timber:
The Feywood Bow of the Ancient Forest is now complete, crafted with precision and care to preserve and amplify the natural magic of the Feywood. This bow is a powerful and elegant weapon, capable of channeling the energy of the natural world with each shot.
Legend of the Singing Bow of Feywood
Long ago, when the earth was young and the sky was close, there existed a forest that breathed with the life of the ancients. This place was known as Feywood, where trees whispered secrets and the rivers sang with the voices of forgotten spirits. In the heart of this forest lived the Feyfolk, beings of light and shadow, who guarded the balance of all things growing and living.
One day, as the story tells, a great darkness began to spread across the land. It was not a darkness of night, but of sorrow and despair, creeping from the edges of the world like a shadow that sought to swallow the light. The trees wept with golden sap, and the animals fled, for they felt the end was near.
The Feyfolk, seeing this, knew they needed to act, but their magic alone was not enough to banish the darkness. So, they called upon the forest itself, asking it to give a part of its essence to create a weapon, a tool that could pierce the heart of the shadow.
From the oldest tree, whose roots reached the center of the world and whose branches touched the heavens, they took a single branch. This wood was strong, yet it shimmered with the light of the stars, as if it had absorbed the dreams of the forest itself. With hands of light and voices of song, the Feyfolk shaped this branch into a bow, a bow that would carry the will of the forest wherever it was drawn.
The bow was adorned with carvings of creatures known and unknown, who would guide the arrows true. The string was woven from moonlight, gathered on the clearest night when the moon was full and bright. When the bow was finished, the Feyfolk whispered their magic into it, giving it the power to sing with the voice of the forest, a song that could banish the darkness.
The bow was given to a mortal, a hunter who had always respected the balance of nature, never taking more than he needed and always giving thanks for the life he took. The hunter, with the bow in hand, stood at the edge of the darkness, and with a prayer to the forest, he drew the string.
As the arrow flew, the bow sang. It was a song of life, of light, of all things that grew and flourished. The darkness recoiled, for it could not stand against the pure light of the forest’s song. The arrow struck true, and the shadow was pierced, shattering into a thousand pieces that were carried away by the wind.
The hunter returned the bow to the Feyfolk, but they told him to keep it, for the world would always need a guardian to protect the balance. And so, the bow was passed down through the ages, from hunter to warrior, from guardian to protector, each one chosen by the bow itself.
Moral of the Story: In the face of darkness, the light of respect and harmony with nature is the greatest weapon. It is not power that wins the battle, but the strength of a pure heart and the song of the earth.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Name: Feywood Bow
- Type: Magical Item
- Effect: The Feywood Bow allows the user to inflict an additional 1d6 radiant damage on any arrow fired. Additionally, when using the bow, the user gains a +10% bonus to Spot Hidden rolls while in natural environments such as forests or hills.
- Sanity Loss: 1D3 (Upon first use, the wielder might experience a brief, disorienting connection to the Feywild, causing minor Sanity loss.)
- Special Rules: The bow whispers softly when drawn, which might attract the attention of nearby entities sensitive to sound or magic.
- Game Mechanics:
- Damage: +1d6 radiant damage on successful hits.
- Spot Hidden: +10% bonus to Spot Hidden in natural environments.
- Sanity Loss: 1D3 upon first use.
- Special Ability: The bow’s whisper might be detectable by supernatural entities.
Blades in the Dark
- Item Type: Fine Weapon
- Load: 2
- Effect: The Feywood Bow grants +1d to all Hunt rolls involving long-range attacks. The bow also provides a special ability: Feyshot, which allows the user to deal +1 Harm when attacking a target that is unaware of their presence.
- Special Ability: Whisper of the Wild – Once per score, the user can invoke the bow’s magic to gain +1d to Attune rolls involving nature or the supernatural, reflecting the bow’s deep connection to the Feywild.
- Game Mechanics:
- Hunt: +1d to Hunt rolls for long-range attacks.
- Feyshot: +1 Harm on surprise attacks.
- Special Ability: +1d to Attune rolls once per score.
Dungeons & Dragons (5th Edition)
Name: Feywood Bow
- Weapon (Longbow), Uncommon, Requires Attunement
- Damage: 1d8 piercing
- Range: 150/600 ft
- Effect: The Feywood Bow adds 1d6 radiant damage to any attack made with it. The bow also grants the user a +1 bonus to attack rolls.
- Special Abilities:
- Feyshot: Once per turn, on a critical hit, the arrow pierces through the target, potentially hitting another creature in a straight line within range, dealing the same damage to the second target.
- Sylvan Accuracy: Advantage on Wisdom (Perception) checks to detect hidden or camouflaged creatures in natural environments.
- Game Mechanics:
- Damage: 1d8 piercing + 1d6 radiant.
- Attack Bonus: +1 to attack rolls.
- Feyshot: Pierce additional target on a critical hit.
- Sylvan Accuracy: Advantage on Perception checks in natural environments.
Knave
Name: Feywood Bow
- Effect: The Feywood Bow allows the user to deal an additional 1d6 radiant damage with each shot. The bow also grants a +1 bonus to Dexterity rolls involving archery and a +1 to rolls made to detect hidden creatures while in forests or similar terrains.
- Special Feature: The bow’s magical nature allows the user to reroll one missed attack per day, provided the target is within a natural environment.
- Game Mechanics:
- Damage: +1d6 radiant damage.
- Dexterity Bonus: +1 to Dexterity rolls involving archery.
- Detection: +1 to rolls for detecting hidden creatures in natural terrains.
- Special Ability: Reroll one missed attack per day in a natural environment.
Fate Core
Name: Feywood Bow
- Aspect: “Whisper of the Feywood”
- Invoke: Gain a +2 bonus to archery-related rolls or to actions involving perception in natural environments.
- Compel: The bow’s ethereal nature might draw attention from mystical creatures or cause distractions due to its whispering when drawn.
- Stunt: Feyshot – Once per session, you can declare that your shot ignores environmental penalties (e.g., fog, darkness) and deals an additional +2 stress if the target is unaware of your presence.
- Game Mechanics:
- Aspect (Whisper of the Feywood): Provides narrative and mechanical bonuses related to archery and perception.
- Invoke/Compel: Enhances archery, with potential complications due to the bow’s mystical nature.
- Stunt (Feyshot): Ignore environmental penalties and deal extra stress once per session.
Numenera & Cypher System
Name: Feywood Bow
- Level: 5
- Effect: The Feywood Bow allows the user to deal an additional 2 points of damage on successful hits. The bow also provides an asset on tasks involving perception in natural environments.
- Depletion: 1 in 1d20 (If the depletion roll is 1, the bow’s magical properties temporarily fade, reducing its damage bonus to +1 until recharged by exposure to moonlight in a natural setting.)
- Special Ability: Nature’s Whisper – Once per day, the bow can reveal hidden or camouflaged creatures within short range, making them visible for one minute.
- Game Mechanics:
- Damage Bonus: +2 to damage.
- Perception Asset: Provides an asset on perception tasks in natural environments.
- Depletion: 1 in 1d20; reduces damage bonus until recharged.
- Special Ability: Reveal hidden creatures within short range once per day.
Pathfinder (2nd Edition)
Name: Feywood Bow
- Item Type: Weapon (Longbow)
- Level: 7
- Price: 3,500 gp
- Damage: 1d8 piercing
- Critical: 19-20/x2
- Range: 100 ft
- Effect: The Feywood Bow deals an additional 1d6 radiant damage and grants a +1 item bonus to attack rolls. The bow also grants a +2 circumstance bonus to Perception checks in natural environments.
- Traits: Uncommon, Magical
- Special Ability: Piercing Shot – On a critical hit, the arrow can pierce through one additional creature in a straight line, provided they are within the bow’s first range increment.
- Game Mechanics:
- Damage: 1d8 piercing + 1d6 radiant.
- Attack Bonus: +1 item bonus to attack rolls.
- Perception Bonus: +2 circumstance bonus to Perception in natural environments.
- Special Ability: Pierce additional creature on a critical hit.
Savage Worlds (Adventure Edition)
Name: Feywood Bow
- Category: Gear
- Cost: 800 silver
- Damage: 2d6+1
- Range: 12/24/48
- Effect: The Feywood Bow deals an additional +1d4 radiant damage. It grants a +1 bonus to Notice rolls when used in natural environments. The bow’s ethereal nature also allows the wielder to reroll one missed attack per encounter.
- Special Abilities: Feyshot – The bow ignores up to 2 points of cover penalties when firing at a target that is unaware of the archer’s presence.
- Game Mechanics:
- Damage: 2d6+1 + 1d4 radiant damage.
- Notice Bonus: +1 to Notice rolls in natural environments.
- Special Ability: Reroll one missed attack per encounter.
- Feyshot: Ignores up to 2 points of cover penalties on unaware targets.
Shadowrun (6th Edition)
Name: Feywood Bow
- Type: Gear
- Availability: 10R
- Cost: 12,000¥
- Damage: (STR + 2)P
- Range: 100 meters
- Effect: The Feywood Bow deals an additional +2P damage and provides the user with a +2 dice pool bonus to Perception tests in natural environments. The bow also grants the ability to reroll one failed attack per combat encounter.
- Special Rules: Feyshot – The bow ignores up to 2 points of environmental modifiers (e.g., fog, rain) when targeting an unaware opponent.
- Game Mechanics:
- Damage: (STR + 2)P + 2P additional damage.
- Perception: +2 dice pool bonus in natural environments.
- Special Ability: Reroll one failed attack per combat encounter.
- Feyshot: Ignores up to 2 points of environmental penalties on unaware targets.
Starfinder
Name: Feywood Bow
- Item Level: 7
- Price: 6,500 credits
- Damage: 1d8 piercing + 1d6 radiant
- Range: 100 ft
- Critical: 19-20/x2
- Effect: The Feywood Bow grants a +1 enhancement bonus to attack rolls and deals an additional 1d6 radiant damage on a hit. The bow also grants a +2 circumstance bonus to Perception checks when in natural environments.
- Capacity: 20 charges (1 charge per shot)
- Usage: If the bow’s charges are depleted, it loses its radiant damage effect until recharged (recharges over 24 hours or with exposure to moonlight in a natural setting).
- Game Mechanics:
- Damage: 1d8 piercing + 1d6 radiant.
- Attack Bonus: +1 enhancement bonus to attack rolls.
- Perception Bonus: +2 circumstance bonus in natural environments.
- Capacity: 20 charges; recharges over 24 hours or with moonlight exposure.
Traveller (Mongoose 2nd Edition)
Name: Feywood Bow
- TL: 12
- Cost: Cr15,000
- Damage: 3d6+2
- Range: 200 meters
- Effect: The Feywood Bow allows the user to deal an additional +1d6 radiant damage with each successful hit. The bow grants a +2 DM (Dice Modifier) to Recon and Survival checks in natural environments.
- Power: Powered by a small, integrated energy cell that lasts for 48 hours of continuous use.
- Special Feature: Nature’s Guidance – Once per day, the user can automatically succeed on a Stealth check while in a natural environment.
- Game Mechanics:
- Damage: 3d6+2 + 1d6 radiant damage.
- Recon/Survival Bonus: +2 DM to Recon and Survival checks in natural environments.
- Power: 48 hours of continuous use.
- Special Ability: Automatic success on a Stealth check once per day in a natural environment.
Warhammer Fantasy Roleplay (4th Edition)
Name: Feywood Bow
- Type: Magical Weapon
- Encumbrance: 1
- Availability: Very Rare
- Damage: 9
- Range: 100 yards
- Effect: The Feywood Bow deals an additional +1d6 radiant damage and grants a +10 bonus to Perception tests when in forests or other natural environments. The bow also grants +1 to hit rolls.
- Special Rules: Piercing Shot – On a critical hit, the arrow can pierce through one additional target in a straight line, provided they are within the first range increment.
- Game Mechanics:
- Damage: 9 + 1d6 radiant.
- Perception Bonus: +10 in natural environments.
- Hit Bonus: +1 to hit rolls.
- Special Ability: Pierce additional target on a critical hit.
