Lore: The Alchemist’s Satchel is a prized possession of alchemists and practitioners of the arcane arts. Crafted by skilled artisans, this satchel is specifically designed to hold and organize a wide array of alchemical tools and ingredients. It represents the alchemist’s dedication to the pursuit of knowledge and mastery over the secrets of transmutation and potion brewing. Legends speak of renowned alchemists who carried these satchels, venturing into the depths of ancient ruins and conducting experiments in their quest for enlightenment and power.

Use: The Alchemist’s Satchel is a portable laboratory that contains a collection of vials, tubes, measuring instruments, and various alchemical ingredients. It enables the creature to engage in alchemical experimentation, potion brewing, and the creation of potent elixirs and substances with different effects.

With the Alchemist’s Satchel, the wielder can carefully measure and combine ingredients, following ancient recipes or engaging in their own alchemical experimentation. The satchel provides a secure and organized space for the alchemist to store and transport volatile substances, ensuring their stability and preventing accidental spills or mishaps.

The alchemical creations that can be produced using the Alchemist’s Satchel are diverse and versatile. They can range from healing potions that mend wounds and restore vitality, to elixirs that enhance physical attributes or grant temporary magical abilities. The satchel allows the alchemist to mix and concoct various potions tailored to the needs of the situation, providing invaluable support and versatility to the character and their allies.

Values:

  • Level One Stats:
  • Proficiency Bonus: +2 to Alchemy checks when using the Alchemist’s Satchel.
  • Skill Proficiencies: Alchemy
  • Weight: 10 lbs

Skills:

  • Alchemy: Proficient

Cost:

  • In-Game Currency: 100 gold pieces

Tags: Tool, Alchemy, Potion Brewing, Transmutation

The Alchemist’s Satchel is a prized possession for alchemists, potion brewers, and characters who seek to harness the powers of transmutation and experimentation. Its lore and practical applications make it an essential tool for those who wish to delve into the secrets of alchemy and create potent concoctions. The satchel’s organization and versatility allow the character to mix and brew a wide range of potions and elixirs, offering healing, enhancements, or other magical effects to themselves and their allies. The Alchemist’s Satchel represents the character’s dedication to the art of alchemy and their ability to harness the mystical properties of various ingredients. With this satchel in hand, the character becomes a master of potions, wielding the power to heal, enhance, and alter the course of their adventures.

In the world of Saṃsāra, the “Alchemist’s Satchel 3” is a rare and highly sought-after item, typically found in specialized shops that cater to practitioners of the arcane, alchemists, and adventurers. These shops are usually located in larger cities or towns where magic is more prevalent and where alchemists and other magical practitioners are more common.

Types of Shops:

  • Arcane Emporiums:
    • Location: Found in bustling cities known for their magical academies, such as Lathmor or Eldren Keep.
    • Appearance: These shops are often located in well-lit, elaborate buildings adorned with glowing sigils and protective wards. The interiors are filled with shelves lined with ancient tomes, crystal vials, and other magical paraphernalia.
    • Specialization: They specialize in a wide range of magical items, from potions to wands, and are known for their expertise in alchemical tools and ingredients. The Alchemist’s Satchel 3 would be displayed prominently, often within a glass case or a dedicated section for high-end alchemical equipment.
  • Alchemical Supply Stores:
    • Location: These stores are found in both urban and rural settings, particularly in areas where alchemy is a common practice, such as near guild halls or academies.
    • Appearance: They are more utilitarian in appearance, with wooden shelves stocked with rows of alchemical ingredients, tools, and equipment. The scent of herbs, minerals, and various concoctions fills the air.
    • Specialization: These stores focus specifically on alchemical needs, offering a wide selection of ingredients and tools for potion brewing and transmutation. The Alchemist’s Satchel 3 would be considered a premium item, often kept in the back or in a locked cabinet, available upon request or for trusted customers.
  • Curio Shops and Magic Bazaars:
    • Location: Found in marketplaces or hidden alleys of cities like Zephyris or Aetherport.
    • Appearance: These shops are often eclectic, with an assortment of curiosities, artifacts, and magical items from various corners of Saṃsāra. The atmosphere is mysterious, with dim lighting, odd trinkets, and the soft hum of magical energies.
    • Specialization: Curio shops are known for their unusual and rare items. The Alchemist’s Satchel 3 might be sold here as a unique find, possibly with a backstory of its previous owner or the adventures it has witnessed. Haggling and negotiations are common in these places, and the satchel might be presented as a relic of great value.

Acquisition and Cost: The Alchemist’s Satchel 3 is a high-end item, typically costing around 100 gold pieces in standard currency. The price reflects not only the craftsmanship but also the rarity of the item, as well as the materials and enchantments used in its creation.

  • Buying Process:
    • In an Arcane Emporium, the purchase would be straightforward, with the price set and non-negotiable. The shopkeeper, often a knowledgeable wizard or alchemist, would explain the satchel’s features and offer guidance on its use.
    • In an Alchemical Supply Store, the purchase might involve some discussion, particularly about the buyer’s needs and how the satchel would enhance their alchemical work. The price might be slightly negotiable for guild members or regular customers.
    • In a Curio Shop or Magic Bazaar, haggling is expected. The buyer might need to convince the shopkeeper of their worthiness or offer something in exchange, such as a rare ingredient or artifact.
  • Selling Process:
    • If sold back to these shops, the satchel would likely fetch around 70 to 80 gold pieces, depending on its condition and the demand for such an item at the time. The shopkeeper would assess the satchel’s wear and any modifications or enhancements that might have been added during its use.

The Alchemist’s Satchel 3 is not merely a tool but a symbol of an alchemist’s dedication and skill, making it a prized possession among those who practice the arcane arts in Saṃsāra.

The “Alchemist’s Satchel 3” is not just a tool for alchemical experimentation; it also has potential applications in both defense and offense, depending on the environment and the creativity of the wielder. Here’s how it might be roleplayed in different scenarios:

  • Urban Environments:
    • Defense:
      • Smoke Bombs: In a crowded market or city street, an alchemist might quickly mix ingredients from the satchel to create a smoke bomb. This could be used to obscure vision, allowing for a quick escape from pursuers or to create confusion during a sudden attack.
      • Sticky Traps: Using the satchel’s ingredients, the alchemist could concoct a sticky substance that can be thrown onto the ground to slow down or trap assailants, providing time to flee or prepare a counterattack.
    • Offense:
      • Flash Powder: The alchemist could prepare a quick-detonating flash powder that, when thrown, produces a blinding light, disorienting enemies and giving the alchemist or their allies an advantage in combat.
      • Acidic Splash: With the right ingredients, the alchemist could create a vial of acidic liquid that can be thrown at an opponent, causing immediate damage to armor and flesh.
  • Wilderness or Forested Areas:
    • Defense:
      • Camouflage Potions: In a forest, the alchemist could brew a potion using local flora that, when applied to the skin or clothing, blends the wearer with their surroundings, making them harder to detect by predators or enemies.
      • Insect Repellant: In a jungle or forest teeming with dangerous insects, the satchel could be used to mix a repellant that keeps biting creatures at bay, reducing the risk of disease or distraction during combat.
    • Offense:
      • Poisoned Darts: The alchemist might prepare a fast-acting poison from the satchel’s ingredients, coating darts or arrows to incapacitate enemies from a distance.
      • Explosive Concoctions: By combining volatile ingredients, the alchemist could create small, throwable bombs that, when hurled at opponents, cause explosions or set fire to the surrounding area, flushing out enemies hiding in the underbrush.
  • Dungeons or Underground Locations:
    • Defense:
      • Barrier Creation: In a narrow dungeon corridor, the alchemist could mix quick-drying resin or stone-hardening potions to create temporary barriers, blocking off passages to prevent enemy pursuit.
      • Light Sources: The satchel might contain ingredients to create bioluminescent substances or small, self-igniting flames that can be used to light the way, reducing the risk of ambushes in dark environments.
    • Offense:
      • Sleep Gas: The alchemist could combine ingredients to create a gas that induces sleep in anyone who inhales it. This gas could be released in confined spaces, like a dungeon room, to neutralize multiple foes at once.
      • Corrosive Agents: In underground environments where metal doors or traps are common, the alchemist could use the satchel to prepare a corrosive agent that can eat through metal, bypassing obstacles or disabling mechanical traps.
  • Maritime or Aquatic Settings:
    • Defense:
      • Waterproofing Solutions: If the alchemist finds themselves aboard a ship or near water, they might use the satchel to mix a waterproofing solution that can be applied to clothing, equipment, or even the satchel itself to protect against moisture and saltwater damage.
      • Buoyant Potions: In case of a shipwreck or emergency, the alchemist could brew a potion that, when consumed, increases buoyancy, helping the alchemist and their allies float to the surface or stay above water.
    • Offense:
      • Oil Slicks: By combining oils and other slippery substances, the alchemist could create an oil slick that can be poured into the water or onto the deck of a ship, making surfaces treacherous for enemies and potentially causing them to slip or fall overboard.
      • Concentrated Acid: In naval combat, the alchemist might create a concentrated acid that can be thrown onto an enemy ship’s hull, eating through the wood and causing leaks or structural damage.
  • Desert or Arid Regions:
    • Defense:
      • Cooling Potions: The satchel could be used to prepare cooling potions that help the alchemist and their allies resist the extreme heat of the desert, reducing the risk of heatstroke and fatigue.
      • Dust Clouds: By mixing certain dry ingredients, the alchemist could create a dust cloud that can be thrown into the air to obscure vision and create confusion among enemies in open desert areas.
    • Offense:
      • Fire Bombs: In a hot, dry environment, the alchemist might create fire bombs using flammable ingredients. These bombs could be thrown to ignite dry vegetation or directly at enemies to cause burns and create chaos.
      • Dehydration Potions: In desperate situations, the alchemist could prepare a potion that, when consumed by an enemy, causes rapid dehydration, weakening them and reducing their combat effectiveness.

Roleplay Considerations:

  • Preparation Time: In some cases, the alchemist might need a few moments to prepare the necessary concoctions, requiring clever roleplay to buy time during combat or negotiations.
  • Resource Management: The alchemist must be mindful of the limited ingredients in the satchel, making strategic decisions about when and how to use their creations.
  • Creativity and Improvisation: The true strength of the Alchemist’s Satchel lies in the creativity and improvisation of the player. By combining the satchel’s contents with elements of the environment, the alchemist can turn almost any situation to their advantage.

The “Alchemist’s Satchel 3” allows for dynamic and versatile gameplay, enabling the player to adapt to a wide range of scenarios, whether they’re defending against threats, launching attacks, or using the environment to their benefit.

Perception of Activation: When the Alchemist’s Satchel 3 is activated, it triggers a series of sensory experiences that are both vivid and immersive. Here’s a breakdown of what is perceived by the five senses, along with extra-sensory perceptions, their descriptions, and the associated positives and negatives.

  • Sight:
    • Perception: Upon activation, the satchel emits a faint, pulsing glow that varies in color depending on the alchemical ingredients being used. This glow is soft and ethereal, casting a subtle light in the surrounding area.
    • Description: The light may shift from a calming blue when preparing a healing potion to a vibrant red when mixing more volatile concoctions. The interior of the satchel becomes momentarily transparent, allowing the user to see the ingredients swirling and mixing as if guided by an unseen hand.
    • Positives: The visual glow provides illumination in dark environments, and the transparency allows the user to monitor the mixing process, ensuring accuracy and safety.
    • Negatives: The glow may attract unwanted attention in stealth situations or alert nearby enemies to the user’s location.
  • Sound:
    • Perception: A soft hum or faint chime is heard when the satchel is activated, with the tone varying based on the type of potion or elixir being prepared. The sound resembles the gentle ringing of distant bells or the quiet bubbling of a cauldron.
    • Description: The hum grows slightly louder as the alchemical process intensifies, creating a soothing, rhythmic soundscape that seems to resonate with the natural flow of magic.
    • Positives: The sound provides an auditory cue that the alchemical process is proceeding correctly, helping the user stay focused and aware of the satchel’s status.
    • Negatives: In quiet environments, the sound might be a distraction or give away the user’s presence to those with keen hearing.
  • Smell:
    • Perception: A distinct but pleasant aroma wafts from the satchel when it is activated. The scent is reminiscent of herbs, spices, and fresh earth, with different notes depending on the ingredients being used.
    • Description: The smell can range from the refreshing scent of mint and lavender to the pungent, earthy odor of rare roots and mushrooms. The aroma lingers in the air, creating an ambiance of nature and alchemy.
    • Positives: The scent can have a calming effect, helping to focus the mind and enhance concentration during complex alchemical tasks.
    • Negatives: Strong scents may be overpowering in enclosed spaces, potentially causing discomfort or distraction to the user or those nearby.
  • Taste:
    • Perception: Though not typically tasted directly, the air around the satchel may carry a subtle flavor that tingles on the tongue, hinting at the ingredients in use.
    • Description: The taste might be faintly sweet, bitter, or metallic, corresponding to the nature of the alchemical creation. It is more of an impression than a full flavor, but it adds to the immersive experience of using the satchel.
    • Positives: The taste can provide a clue to the alchemist about the nature of the potion being prepared, potentially allowing for adjustments on the fly.
    • Negatives: The taste might be unpleasant or distracting, especially if the potion involves more noxious ingredients.
  • Touch:
    • Perception: The satchel feels warm to the touch when activated, with the leather softening slightly as if alive. There’s a gentle vibration that can be felt through the satchel, providing tactile feedback on the alchemical process.
    • Description: The warmth is comforting, reminiscent of a hearth fire, and the vibration is steady, almost like a heartbeat, indicating the satchel’s internal mechanisms at work.
    • Positives: The tactile feedback helps the user gauge the progress of their alchemical work, providing reassurance that the process is unfolding as expected.
    • Negatives: The warmth and vibration might become uncomfortable if prolonged, especially in hot environments or during extended use.
  • Extra-Sensory Perceptions:
    • Magical Resonance:
      • Perception: The user may sense a pulsing wave of magical energy emanating from the satchel, aligning with the user’s own magical aura. This sensation feels like a tingling in the mind or a gentle pressure on the consciousness.
      • Description: The magical resonance allows the alchemist to attune to the satchel’s energy, enhancing their connection to the ingredients and the alchemical process.
      • Positives: This connection can improve the precision and potency of the potions or elixirs being created, allowing for more powerful or refined results.
      • Negatives: The strong magical resonance might cause fatigue or strain if the user is not adequately prepared or if the process is particularly complex.
    • Temporal Awareness:
      • Perception: Time seems to slow down slightly when the satchel is in use, giving the alchemist more time to think and react. This perception manifests as a heightened awareness of the passage of time, with each second feeling more deliberate and controlled.
      • Description: This awareness allows the alchemist to perform delicate operations with greater precision, ensuring that ingredients are combined at just the right moment.
      • Positives: The expanded sense of time can prevent mistakes and allow for more complex alchemical processes to be executed flawlessly.
      • Negatives: This altered perception of time can be disorienting once the process is complete, making it difficult to readjust to the normal flow of time.
    • Alchemical Intuition:
      • Perception: The alchemist experiences flashes of insight or intuition, guiding their hand or suggesting adjustments to the process. These insights feel like sudden bursts of knowledge or understanding, as if the satchel itself is imparting wisdom.
      • Description: This intuition might manifest as a sudden idea to add an extra ingredient or to change the proportions of the mixture, leading to a more successful or unique result.
      • Positives: The intuition can lead to the creation of rare or powerful potions that would otherwise be difficult or impossible to produce.
      • Negatives: Over-reliance on this intuition might cause the alchemist to become too dependent on the satchel, potentially stifling their own creativity or skill development.

The “Alchemist’s Satchel 3” offers a rich and multi-layered experience, engaging not just the five senses but also providing deeper, magical perceptions that enhance the user’s alchemical abilities. However, these experiences come with both benefits and potential drawbacks, requiring the alchemist to balance their use and remain mindful of the satchel’s powerful influence.

Crafting Recipe: Alchemist’s Satchel 3

  • Materials Needed:
    • High-Quality Leather (3 yards): Tanned from the hide of a magical beast, such as a griffon or manticore, to ensure durability and the ability to hold enchantments.
    • Brass Buckles and Fittings (5 sets): Crafted from enchanted brass, these ensure the satchel’s compartments remain securely closed, even under strain.
    • Sturdy Stitching Thread (2 spools): Made from spider silk or sinew of a wyvern, this thread provides exceptional strength and flexibility.
    • Crystal Vials (10): Crafted from purified quartz, these vials are resistant to both heat and magical energies, ideal for storing volatile alchemical substances.
    • Glass Tubes (5): Blown from enchanted glass, capable of withstanding extreme temperatures and corrosive materials.
    • Essence of Organization (1 vial): A rare alchemical ingredient distilled from the mind of an organized creature, ensuring that the satchel’s compartments are magically arranged to hold items securely and accessibly.
    • Arcane Ink (1 bottle): Used to inscribe the interior with runes of protection and stability, preventing spills or accidents.
    • Rune of Alchemical Stability (1): A rune carved from a stone found in the heart of an alchemical forge, ensuring the satchel can safely store and transport volatile substances.
    • Minor Gem of Holding (1): An enchanted gem that expands the interior space of the satchel, allowing it to hold more items than its exterior suggests.
  • Tools Required:
    • Enchanted Needle and Thread: These tools are necessary to stitch the magical leather and thread together without damaging their enchantments.
    • Alchemical Workbench: A sturdy surface with built-in enchantments that prevent explosions or other accidents during the crafting process.
    • Leatherworking Kit: Including knives, awls, and burnishers designed for working with high-quality and enchanted leathers.
    • Glassblowing Tools: For shaping and refining the crystal vials and glass tubes to fit the satchel’s compartments perfectly.
    • Runic Engraving Tools: Used to carve the Rune of Alchemical Stability and inscribe the Arcane Ink runes onto the satchel’s interior.
  • Skill Requirements:
    • Leatherworking (Expert): The crafter must have advanced knowledge and experience in working with enchanted and high-quality leathers.
    • Alchemy (Proficient): The ability to handle and incorporate volatile alchemical ingredients safely is crucial for imbuing the satchel with its properties.
    • Runecrafting (Proficient): Skill in inscribing and activating runes is required to properly apply the Rune of Alchemical Stability and other protective glyphs.
    • Glassblowing (Intermediate): Some proficiency in glassblowing is needed to create the delicate crystal vials and tubes.
    • Arcane Enchantment (Intermediate): Understanding how to bind and stabilize magical properties within the satchel is necessary to complete the crafting process.
  • Crafting Steps:
    • Prepare the Leather:
      • Stretch and cut the high-quality leather into the required shapes for the satchel’s body, compartments, and straps.
      • Use the enchanted needle and thread to stitch the leather pieces together, reinforcing the seams with additional stitching for durability.
    • Craft the Crystal Vials and Glass Tubes:
      • Use the glassblowing tools to shape and refine the crystal vials and glass tubes, ensuring they are resistant to heat and corrosive substances.
      • Set the vials and tubes aside to cool and harden properly.
    • Inscribe the Runes:
      • Lay out the satchel’s interior and use the runic engraving tools to inscribe protective and organizational runes using the Arcane Ink. These runes ensure that the satchel’s contents are always neatly arranged and protected from magical or physical disruptions.
    • Embed the Rune of Alchemical Stability:
      • Carefully carve out a small recess in the satchel’s main compartment to embed the Rune of Alchemical Stability. Use arcane enchantment techniques to bind the rune to the satchel, ensuring it maintains the stability of the contents.
    • Attach the Brass Buckles and Fittings:
      • Secure the enchanted brass buckles and fittings to the satchel’s straps and compartments. These ensure that the satchel can be securely closed, even under stress or in volatile environments.
    • Integrate the Essence of Organization:
      • Using alchemical expertise, blend the Essence of Organization with the satchel’s leather, allowing the magic to permeate the material. This ensures that the satchel’s compartments adapt to hold various alchemical tools and ingredients securely.
    • Insert the Minor Gem of Holding:
      • Place the Minor Gem of Holding in a concealed pocket within the satchel, activating its magic to expand the satchel’s interior space. This allows the satchel to hold more items without increasing its external size.
    • Final Assembly and Inspection:
      • Once all components are assembled, conduct a thorough inspection of the satchel. Test its compartments, ensure the runes are functioning correctly, and verify that the satchel can safely hold and transport various alchemical substances.
    • Imbue with Final Enchantments:
      • Place the satchel on the alchemical workbench and conduct a final ritual to imbue it with protective enchantments. This step stabilizes all the magical properties and ensures the satchel’s durability and effectiveness.
    • Polish and Finish:
      • Finally, burnish the leather and polish the brass fittings to give the satchel a finished, professional appearance. The satchel is now ready for use by a skilled alchemist.

Completion: Upon completing these steps, the “Alchemist’s Satchel 3” is fully crafted and ready for use. It is now an indispensable tool for any alchemist, capable of holding a wide array of ingredients and tools, and designed to aid in the creation of powerful potions and elixirs.

Tale of the Alchemist’s Wanderer’s Bag

Long ago, in days of old where memory fades and shadows dance with time, there was a great alchemist, whose name is lost to the winds of the ages. This alchemist, it is said, journeyed far and wide, from the highest peaks where the air is thin and the spirits whisper, to the deepest valleys where the earth trembles and the darkness sighs. In these travels, the alchemist carried a most peculiar bag, woven from the hide of a beast that no longer walks the lands, and stitched with threads spun from the night’s own veil.

This bag, as the tales tell, was more than it seemed. It held within its humble folds the secrets of the world, or so it was believed. The alchemist, with careful hands and an eye that saw beyond sight, would reach into the bag and draw forth wonders—potions that could heal the gravest of wounds, elixirs that could turn base metals into shimmering gold, and powders that could call forth fire from stone and water from dust.

But the bag was not merely a tool; it was said to be alive, in its own strange way. It would hum with a soft music that no ear could hear, and its leather would pulse with a warmth that no hand could feel. The alchemist, it is said, could speak to the bag, though no one knew in what tongue, and the bag would answer, though no one knew how.

One day, as the story goes, the alchemist found themselves in a place where the stars fell from the sky like rain, and the ground shimmered as though made of glass. Here, in this place beyond places, the alchemist encountered a being of light and shadow, a creature not of this world. The creature, seeing the bag, spoke in a voice that was neither sound nor silence:

“Traveler, what do you seek in this place where none walk but dreams and echoes?”

The alchemist, with a heart that knew no fear, replied, “I seek the truth that lies beyond the veils of this world.”

The creature, it is said, smiled—a smile that was not a smile, but a shift in the light, a ripple in the shadow. It spoke again:

“The truth you seek is within your grasp, yet it is also beyond it. Your bag, this thing of wonder, is both a gift and a curse. It holds the world within its seams, yet it holds you as well. It gives, but it takes. What will you choose, traveler?”

The alchemist, who had traveled far and seen much, pondered these words. At last, they spoke:

“I choose to walk my path, to seek and to find, to lose and to learn. The bag is my companion, but not my master.”

The creature of light and shadow, it is said, faded into the air, leaving only a whisper:

“Wise are you, traveler. May your journey be long and your bag light.”

And so the alchemist continued on, with the bag at their side, crafting wonders and marvels, yet always remembering the words of the creature in the land where stars fall like rain.

Moral of the Story: Beware the tools that offer much, for they may take more than they give. Wisdom lies in knowing the difference between what you hold and what holds you.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Name: Alchemist’s Satchel 3

  • Type: Magic Item
  • Description: A well-worn satchel of dark leather, reinforced with brass buckles, containing various alchemical tools and ingredients. The satchel has an eerie aura, hinting at its connection to the unknown.
  • Stats:
    • Craft (Alchemy) Bonus: +15% when using the satchel.
    • Capacity: Holds up to 12 vials of alchemical substances, 5 tools, and 1 small book or notebook.
    • Sanity Loss: 1d3 when first discovering its more esoteric properties.
  • Game Mechanics:
    • Alchemy Checks: When using the satchel, the investigator gains a +15% bonus to Craft (Alchemy) checks.
    • Preparedness: The satchel allows the investigator to pull out necessary alchemical items with a successful Luck roll.
    • Mystical Insight: The satchel sometimes gives its user flashes of insight (Keeper’s discretion), providing hints or clues during alchemical experiments. However, these insights can be disconcerting, leading to a 1-point Sanity loss if the investigator fails a POW roll.

Blades in the Dark

Name: Alchemist’s Satchel 3

  • Type: Special Item
  • Load: 1 (Light)
  • Description: A durable leather satchel, well-organized and containing an assortment of alchemical tools and ingredients. It is prized among those who dabble in the more refined aspects of the arcane arts.
  • Stats:
    • Special Ability: Gain +1d to Tinker rolls involving alchemy or chemical concoctions when using the satchel.
    • Loadout Capacity: The satchel can hold up to 3 uses of alchemical creations (e.g., Acid, Smoke Bombs, Healing Draughts).
  • Game Mechanics:
    • Tinker Bonus: When performing Tinker rolls related to alchemy or creating chemical concoctions, the player rolls an additional die.
    • Quick Access: The satchel allows for swift retrieval of alchemical items, reducing the time needed for setup by one tier (e.g., from Controlled to Risky).
    • Upkeep: After every mission or downtime, the satchel requires replenishment of its ingredients, costing 1 Coin or a Downtime activity.

Dungeons & Dragons (5th Edition)

Name: Alchemist’s Satchel 3

  • Wondrous Item (Uncommon)
  • Description: This dark leather satchel is reinforced with brass buckles and organized to hold a wide variety of alchemical tools and ingredients. It provides significant advantages to those skilled in the alchemical arts.
  • Stats:
    • Proficiency Bonus: +2 to Alchemist’s Supplies checks.
    • Weight: 10 lbs.
    • Capacity: The satchel contains multiple compartments, each magically expanded to hold up to 50 pounds of materials, but it never weighs more than 10 pounds.
  • Game Mechanics:
    • Alchemist’s Proficiency: The user gains a +2 bonus to any ability check made with Alchemist’s Supplies.
    • Organized Storage: The satchel allows the user to quickly retrieve alchemical components as a bonus action during combat.
    • Potion Crafting: Once per long rest, the satchel allows the user to craft a potion in half the time it would normally take. The potion must be within the user’s capabilities and requires the appropriate ingredients.

Knave

Name: Alchemist’s Satchel 3

  • Type: Gear
  • Description: An alchemist’s essential tool, this satchel is meticulously crafted from fine leather and enchanted to hold a variety of alchemical instruments and ingredients without adding extra weight.
  • Stats:
    • Effect: +2 bonus to Crafting rolls involving alchemical substances or potion brewing.
    • Slots: Occupies 1 inventory slot, regardless of the number of items stored within it.
    • Capacity: Can hold up to 10 units of alchemical ingredients and 5 alchemical tools.
  • Game Mechanics:
    • Crafting Bonus: The alchemist receives a +2 bonus to Crafting rolls when using the satchel.
    • Efficient Storage: Despite its small size, the satchel can hold a significant amount of alchemical materials without burdening the user, occupying only 1 inventory slot.
    • Resource Management: The satchel’s contents must be periodically restocked (at the GM’s discretion), either by finding new ingredients or purchasing them from an alchemist’s shop.

Fate Core System

Name: Alchemist’s Satchel 3

  • Type: Gear/Artifact
  • Aspects: “A Portable Laboratory,” “Master of Potions and Elixirs,” “Bound by Alchemical Secrets”
  • Description: A well-worn satchel that contains an array of alchemical tools and ingredients. It is a valuable asset for any alchemist, granting them the ability to concoct potions and perform experiments in the field.
  • Stats:
    • Aspects: The satchel provides the user with the following aspects:
    • A Portable Laboratory: Grants a +2 to any Create Advantage or Overcome rolls involving alchemy.
    • Master of Potions and Elixirs: Allows the creation of potions and elixirs on the fly with a successful roll.
    • Bound by Alchemical Secrets: Can invoke this aspect to access rare ingredients or arcane knowledge at the GM’s discretion.
  • Game Mechanics:
    • Create Advantage/Overcome: When using the satchel, the alchemist gains a +2 to Create Advantage or Overcome rolls involving alchemical knowledge or crafting.
    • Crafting Potions: The satchel allows the user to craft a potion or elixir as a stunt, costing a Fate Point and requiring an appropriate skill roll.
    • Compels: The GM can compel the “Bound by Alchemical Secrets” aspect, causing the satchel to run out of ingredients at an inopportune moment or trigger a dangerous alchemical reaction.

Numenera & Cypher System

Name: Alchemist’s Satchel 3

  • Type: Artifact
  • Level: 1d6 + 2
  • Effect: Enhances alchemical skills and provides storage for a variety of alchemical materials.
  • Stats:
    • Effect: When using the satchel, the alchemist can create alchemical substances at a level equal to the satchel’s level. The satchel can hold up to 10 units of alchemical materials without counting against the user’s normal inventory.
    • Depletion: Roll a d20 each time the satchel is used. On a 1, the satchel loses 1 level of effectiveness (or depletes entirely at the GM’s discretion).
  • Game Mechanics:
    • Enhanced Alchemy: The satchel grants a +2 bonus to any tasks involving alchemy or potion brewing.
    • Storage: The satchel’s expanded interior allows it to hold a large number of ingredients and tools without weighing down the user.
    • Depletion: Each use of the satchel carries a risk of depletion, adding an element of uncertainty and resource management.

Pathfinder (2nd Edition)

Name: Alchemist’s Satchel 3

  • Type: Wondrous Item (Uncommon)
  • Bulk: 1
  • Price: 100 gp
  • Description: This alchemist’s satchel is made from enchanted leather and reinforced with brass fittings. It is organized to hold various alchemical tools and ingredients, and it aids in the creation of potions and elixirs.
  • Stats:
    • Activation: Operate (Interact); Frequency: Once per day
    • Effect: Grants a +2 item bonus to Crafting checks related to alchemy when using the satchel.
    • Quick Access: Once per day, the user can retrieve an alchemical item from the satchel as a free action, provided the item is in the satchel.
    • Capacity: The satchel can hold up to 10 Bulk of alchemical items without increasing its own Bulk.
  • Game Mechanics:
    • Item Bonus: The satchel provides a +2 item bonus to Crafting checks related to alchemy, enhancing the user’s ability to create potions and other alchemical items.
    • Quick Access: The satchel allows for swift retrieval of items, making it invaluable in situations where quick thinking and fast reactions are necessary.
    • Storage Capacity: Despite its modest Bulk, the satchel can hold a significant number of items, making it ideal for adventurers who need to carry a variety of alchemical tools and ingredients.

Savage Worlds (Adventure Edition)

Name: Alchemist’s Satchel 3

  • Type: Gear/Arcane Device
  • Weight: 5 lbs
  • Description: A leather satchel reinforced with brass fittings and organized to hold a wide array of alchemical tools and ingredients. It is a must-have for any alchemist who practices their craft in the field.
  • Stats:
    • Alchemy Bonus: +1 to Alchemy rolls (or any related skill checks).
    • Storage Capacity: Holds up to 10 units of alchemical ingredients without encumbering the user.
    • Quick Draw: The satchel allows the user to draw an alchemical item as a free action once per turn.
  • Game Mechanics:
    • Alchemy Bonus: The satchel grants a +1 bonus to all Alchemy rolls, enhancing the user’s ability to craft potions and other alchemical substances.
    • Storage: The satchel’s expanded capacity allows it to hold a large number of alchemical tools and ingredients without adding to the user’s load.
    • Quick Draw: The satchel’s design allows for rapid access to alchemical items, making it easier to react quickly in the heat of battle.

Shadowrun (6th Edition)

Name: Alchemist’s Satchel 3

  • Type: Gear
  • Description: This well-crafted satchel is designed for use by modern-day alchemists, containing compartments and secure pockets for storing reagents, tools, and magical substances. The satchel is also lined with protective materials to prevent leaks and contamination.
  • Stats:
    • Availability: 4R
    • Cost: 2,500¥
    • Capacity: 6 slots for reagents and tools, 2 slots for finished alchemical preparations.
    • Armor: +1 to armor against chemical and acid attacks while wearing the satchel.
    • Alchemy Bonus: +2 dice pool bonus to Alchemy tests when using the satchel’s contents.
  • Game Mechanics:
    • Alchemy Tests: The satchel grants a +2 dice pool bonus to any Alchemy tests made while using reagents and tools stored within.
    • Quick Access: The satchel allows the user to retrieve reagents or alchemical preparations as a Free Action, providing a tactical advantage in combat situations.
    • Armor Protection: The satchel provides an additional +1 armor rating against chemical and acid-based attacks, reflecting its sturdy construction and protective lining.

Starfinder

Name: Alchemist’s Satchel 3

  • Type: Hybrid Item (Magic/Tech)
  • Level: 4
  • Price: 2,000 credits
  • Bulk: L
  • Description: This satchel is a fusion of advanced technology and arcane craftsmanship. It is designed to carry and organize a variety of alchemical supplies, from reagents to tools, and provides additional benefits to those skilled in alchemical arts.
  • Stats:
    • Activation: Standard action; Duration: 1 minute
    • Effect: Grants a +2 insight bonus to Medicine, Physical Science, or Life Science checks related to alchemy or crafting while using the satchel.
    • Capacity: Can hold up to 5 Bulk of alchemical tools, ingredients, and devices without affecting its own Bulk.
    • Quick Access: Once per day, the user can retrieve an alchemical item as a Swift Action.
  • Game Mechanics:
    • Insight Bonus: The satchel provides a +2 insight bonus to skill checks involving alchemy, including crafting potions or chemical compounds.
    • Storage: The satchel’s internal compartments can hold up to 5 Bulk of alchemical supplies without becoming cumbersome, making it ideal for fieldwork.
    • Quick Retrieval: The ability to retrieve items quickly (as a Swift Action) provides a significant advantage during time-sensitive situations, such as combat or emergency medical procedures.

Traveller (Mongoose 2nd Edition)

Name: Alchemist’s Satchel 3

  • Type: Tool
  • Description: A durable, well-organized satchel designed to hold alchemical tools and reagents. Crafted from advanced polymers and lined with protective materials, it is a must-have for those dealing with volatile substances.
  • Stats:
    • TL (Tech Level): 10
    • Weight: 2 kg
    • Cost: 10,000 Credits
    • Capacity: 10 units of alchemical reagents, 5 tools.
    • Bonus: +1 DM to Alchemy-related tasks (requires appropriate skill specialization).
  • Game Mechanics:
    • Skill Bonus: The satchel provides a +1 DM (Dice Modifier) to any alchemy-related tasks, assuming the user has the appropriate skill specialization (e.g., Science (Chemistry) or Medical).
    • Storage Capacity: The satchel can store up to 10 units of reagents and 5 alchemical tools, keeping them secure and easily accessible.
    • Portable Laboratory: Functions as a portable laboratory, allowing for the preparation of chemical compounds or medical substances in the field. This is particularly useful in scenarios where a full lab setup is unavailable.

Warhammer (Warhammer Fantasy Roleplay, 4th Edition)

Name: Alchemist’s Satchel 3

  • Type: Trade Tools (Alchemy)
  • Encumbrance: 1
  • Price: 5 GC
  • Rarity: Rare
  • Description: This alchemist’s satchel is crafted from thick, reinforced leather and is meticulously organized to hold various alchemical tools and substances. It is an indispensable asset for any alchemist venturing into the wilds or engaging in complex potion crafting.
  • Stats:
    • Skill Bonus: +10% bonus to Trade (Alchemist) tests when using the satchel.
    • Capacity: Holds up to 5 Trade Tools (Alchemy) and 10 doses of ingredients.
    • Protection: Grants +1 Armor Point against damage from chemical or fire-based attacks to the arm carrying the satchel.
  • Game Mechanics:
    • Skill Enhancement: The satchel provides a +10% bonus to Trade (Alchemist) tests, reflecting its well-organized compartments and the quality of the tools stored within.
    • Ingredient Storage: The satchel can securely hold up to 10 doses of alchemical ingredients and 5 specialized tools, ensuring that the alchemist is always prepared for their craft.
    • Damage Mitigation: The satchel’s reinforced leather construction provides an additional +1 Armor Point against damage from chemical spills or fire, offering some protection in hazardous environments.

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