Biolume Light Trap 5987

From: Gleamfish 4721

Description: A cylindrical trap equipped with adjustable bioluminescent lights that attract Gleamfish.

Features: The trap’s lights can be programmed to mimic various underwater light patterns, enticing the fish to enter. It has a gentle, funnel-like entrance that guides the fish inside without causing harm.

Usage: Deployed near coral reefs and underwater grottos, this trap is effective for both small-scale and commercial harvesting operations.

Lore: The Biolume Light Trap #5987 was created by the renowned underwater engineer, Maren Lumis, who sought to design a humane and efficient method for capturing Gleamfish. Inspired by the natural beauty of bioluminescent organisms, Lumis combined advanced enchantment techniques with traditional fishing practices. The trap is revered among fishermen for its ability to attract and capture Gleamfish without causing them harm.

Detailed Tier 1 Stats:

  • Durability: 80/100
  • Weight: 4 lbs
  • Dimensions: 2 ft long, 1 ft diameter
  • Slot: Utility Equipment

Temporary Skills Gained:

  • Enhanced Fish Tracking: For 1 hour after deployment, the user gains a +2 bonus to Perception checks related to detecting aquatic life.
  • Underwater Light Manipulation: The user can control ambient underwater lighting within a 10-foot radius for 30 minutes, providing advantages in visibility and stealth.

Multiple Passives Magic:

  • Attraction Aura: The trap emits a continuous bioluminescent glow that attracts aquatic life within a 20-foot radius.
  • Harmonious Environment: The trap creates a soothing aura that calms nearby aquatic creatures, reducing their aggression and stress levels.
  • Coral Safe: The trap’s design ensures it does not harm or disturb coral reefs, promoting environmental sustainability.

Multiple Active Magics:

  • Light Pattern Mimicry: The user can activate the trap to mimic various underwater light patterns, increasing the likelihood of attracting Gleamfish. This effect lasts for 1 hour and can be used twice per day.
  • Funnel Guidance: Activating this ability gently guides fish into the trap with a subtle current of bioluminescent light. This effect lasts for 30 minutes and can be used once per day.
  • Soothing Pulse: The trap can emit a soothing pulse of light that calms all aquatic creatures within a 30-foot radius. This effect lasts for 10 minutes and can be used once per day.

Simple Tags: Bioluminescent, Eco-Friendly, Aquatic, Fishing Equipment, Magic-Infused, Light-Emitting

Type of Shops:

  • Oceanic Outfitter:
    • Description: These specialty shops are located in coastal towns and major port cities. They cater specifically to marine enthusiasts, fishermen, and underwater adventurers.
    • Atmosphere: The shop has a nautical theme, with walls lined with fishing nets, shells, and marine charts. The air smells of saltwater and freshly caught fish. Display cases show off various enchanted tools and devices.
    • Proprietors: Typically run by retired mariners or underwater engineers who have extensive knowledge of marine life and fishing equipment.
  • Enchanted Gear Emporium:
    • Description: Found in major cities and magical hubs, these stores specialize in enchanted items for all purposes. They cater to adventurers, scholars, and those in need of magical tools.
    • Atmosphere: The shop is filled with a magical ambiance, with items glowing softly under the dim light. Shelves are crowded with scrolls, potions, and various enchanted gear. The shop has an air of mystery and wonder.
    • Proprietors: Run by skilled enchanters or mages who can provide advice and additional enchantments on purchased items.
  • Market Stalls at the Seafarer’s Festival:
    • Description: These temporary stalls are set up during festivals and market days in coastal towns. They offer a variety of goods, from fresh seafood to specialized fishing equipment.
    • Atmosphere: The market is bustling with activity, filled with the sounds of haggling, music, and the sea breeze. Stalls are colorful and packed with diverse items.
    • Proprietors: Local fishermen, traveling merchants, and craftsmen who enjoy bartering and interacting with customers.

How it Might Be Bought and Sold:

  • Initial Purchase:
    • Customers typically visit Oceanic Outfitters or Enchanted Gear Emporiums to buy the Biolume Light Trap #5987. The process involves a demonstration of its features and benefits by the proprietor, showcasing its bioluminescent light patterns and gentle funnel mechanism.
    • Shoppers can select from pre-made traps or place custom orders for specific light patterns and enhancements.
  • Cost:
    • The base price for a standard Biolume Light Trap #5987 is approximately 300 gold coins.
    • Custom enchantments or additional features can increase the price to between 400 and 600 gold coins.
    • Discounts might be offered during festivals or for bulk purchases.
  • Bartering and Negotiations:
    • At Market Stalls, bartering is common. Customers might trade valuable items, rare catches, or services in exchange for the trap.
    • Negotiations often involve storytelling and demonstrations of the trap’s efficacy, adding a social and cultural element to the transaction.
  • Maintenance and Upgrades:
    • Shops often offer maintenance services to keep the trap in top condition, such as reprogramming light patterns or reinforcing the structure. These services typically cost an additional 30-50 gold coins.
    • Upgrades for enhanced durability or additional magical effects are available, allowing customers to invest in long-term improvements.

Experience: Buying a Biolume Light Trap #5987 is an immersive experience. Customers enjoy the expertise of the shopkeepers, the quality of the craftsmanship, and the assurance that they are purchasing a tool that respects the marine environment while providing effective results.

Roleplay Use of Biolume Light Trap #5987 for Defense and Offense in Different Environments

  • Coastal and Marine Environments:
    • Defense:
      • Ship Defense: During a night-time voyage or in foggy conditions, the Biolume Light Trap can be deployed off the sides of the ship to create a protective perimeter. The bioluminescent lights attract smaller sea creatures, which in turn can deter larger predators or hostile sea creatures from approaching. The calming light also helps reduce panic among the crew during stressful situations.
      • Underwater Base Protection: In an underwater base or settlement, the trap can be strategically placed around entrances and key areas to attract and neutralize smaller threats. The calming light can pacify hostile aquatic creatures, making them less likely to attack the base.
    • Offense:
      • Luring Predators: In combat against sea monsters or hostile aquatic life, the trap can be used to lure these creatures into an ambush. The adjustable light patterns can attract larger predators into a prepared kill zone where the party is ready to attack.
      • Capture and Control: The trap can be used to capture aggressive aquatic creatures alive. By placing the trap in an area known to be frequented by the target, the light attracts the creature, guiding it gently into the trap, where it can then be subdued or studied.
  • Urban Environments:
    • Defense:
      • Perimeter Security: In a city with canals or a coastal port, the trap can be used to secure areas from aquatic threats or even infiltrators using underwater routes. The calming light can prevent panic and disorder in crowded areas during an emergency.
      • Crowd Control: During festivals or crowded events near water, the trap can be used to manage and calm the masses. The light creates a soothing effect, reducing agitation and making crowd control easier for city guards.
    • Offense:
      • Interrogation Tool: The trap’s calming light can be used in interrogation scenarios to pacify captives, making them more cooperative and less likely to resist or become violent.
      • Ambush in Canals: If a mission involves tracking enemies through urban waterways, the trap can be used to lure them into a narrow canal where the party can spring an ambush.
  • Wilderness Environments:
    • Defense:
      • Camp Security: When camping near a lake or river, the trap can be set up to create a perimeter, attracting smaller creatures and deterring larger predators. The light ensures visibility around the camp, making it harder for threats to sneak up.
      • Protection in Swamps: In swampy areas, the trap can be used to calm aggressive creatures and secure safe passage for the party. The light can also help reveal hidden dangers in the murky waters.
    • Offense:
      • Hunting Dangerous Prey: In the wilderness, the trap can be used to lure and capture dangerous aquatic creatures or amphibians. The adjustable light patterns can be tailored to attract specific prey, making hunting more efficient.
      • Luring Enemies into Traps: The trap can be used to lure hostile creatures or enemies into pre-set traps or ambushes. By placing the trap in a strategic location, enemies are drawn in by the light, making them easy targets for the party’s attacks.
  • Aquatic and Amphibious Environments:
    • Defense:
      • Underwater Expedition Safety: During underwater explorations, the trap can be used to attract and pacify potentially dangerous sea life. This creates a safer environment for the party to explore and gather resources.
      • Barrier in Shallow Waters: In shallow water environments, the trap can create a bioluminescent barrier that deters smaller threats and signals a safe zone for the party.
    • Offense:
      • Ambush Predators: In underwater combat, the trap can be used to attract and isolate predators, making them vulnerable to focused attacks from the party. The calming light can also make the creatures more docile, reducing their combat effectiveness.
      • Capture for Study or Taming: The trap can be used to capture aquatic creatures alive for study or taming. By carefully positioning the trap in the creature’s territory, it can be lured in and contained without harm.

Roleplay Considerations:

  • Character Interaction: Using the trap in various environments allows characters to demonstrate their ingenuity and strategic thinking. It provides opportunities for creative problem-solving and teamwork.
  • Environmental Impact: The eco-friendly design of the trap can be a point of pride for characters who value environmental conservation, adding depth to their motivations and actions.
  • Ethical Dilemmas: The non-lethal capabilities of the trap encourage players to consider alternatives to outright violence, promoting roleplay that emphasizes strategy and cunning over brute force.
  • Tactical Advantage: The versatile applications of the trap can provide significant tactical advantages, making it a valuable tool in the party’s arsenal for both defense and offense.

The Biolume Light Trap #5987 offers a range of strategic possibilities, enhancing roleplay by providing unique solutions to challenges across diverse environments.

Perception of Activation:

  • Visual:
    • What’s Perceived: Upon activation, the Biolume Light Trap emits a soft, radiant blue light that pulsates gently. The light patterns mimic natural bioluminescence, creating an enchanting glow that illuminates the surrounding water.
    • Description: The light spreads out from the trap, highlighting the transparent material and the woven glowing threads. The coral reef and nearby marine life are bathed in a soothing blue light.
    • Positives: Enhances visibility in dark or murky waters, making it easier to see and attract aquatic life. The light also creates a calming, almost magical atmosphere.
    • Negatives: The light may attract unwanted attention from larger predators or curious onlookers. In very dark environments, the brightness might be overwhelming and could cause temporary light blindness.
  • Auditory:
    • What’s Perceived: A faint, melodic hum accompanies the activation, similar to the sound of distant, gentle waves or a soft underwater melody.
    • Description: The sound is barely audible but adds to the calming effect of the light. It seems to harmonize with the natural sounds of the underwater environment.
    • Positives: The soothing hum can have a calming effect on both the user and nearby aquatic creatures, reducing stress and aggression.
    • Negatives: The sound, though soft, might be detected by creatures with acute hearing, potentially alerting them to the trap’s presence.
  • Olfactory:
    • What’s Perceived: A subtle, fresh scent reminiscent of the ocean breeze is released upon activation.
    • Description: The scent is clean and invigorating, evoking the sensation of being near the sea.
    • Positives: The refreshing aroma can enhance the user’s focus and mask less pleasant underwater smells.
    • Negatives: The scent might not be strong enough to be noticeable in already fragrant or polluted waters, and it could attract animals or creatures sensitive to smell.
  • Gustatory:
    • What’s Perceived: There is no direct taste associated with the activation, but the fresh scent can create a psychological sensation of tasting the ocean air.
    • Description: Users might experience a brief, pleasant sensation similar to tasting a salty breeze.
    • Positives: Enhances the overall sensory experience, adding to the immersion.
    • Negatives: The taste sensation is fleeting and purely psychological, offering no real benefit.
  • Tactile:
    • What’s Perceived: Upon activation, the trap feels slightly warm to the touch, with a gentle, rhythmic vibration.
    • Description: The warmth and vibration are subtle but noticeable, providing tactile feedback that the trap is active and functioning.
    • Positives: The tactile sensations reassure the user of the trap’s operational status, aiding in handling and deployment.
    • Negatives: The warmth might be uncomfortable in hot environments, and the vibration could be distracting during delicate operations.
  • Extra-Sensory Perceptions:
    • Magical Sensory:
      • What’s Perceived: Magic users sense a faint, soothing aura emanating from the trap, akin to the gentle flow of a serene river.
      • Description: The aura is calming and harmonious, aligning with the natural energies of the environment.
      • Positives: Enhances the user’s connection to their surroundings and can aid in meditative or focus-enhancing practices.
      • Negatives: The soothing aura might make it harder for users to remain alert in high-stress situations.
    • Emotional Sensory:
      • What’s Perceived: Activation of the trap evokes a sense of tranquility and safety, reducing anxiety and fostering a peaceful mindset.
      • Description: The emotional response is akin to the comfort of a warm blanket or the serenity of a quiet evening by the sea.
      • Positives: Can significantly reduce stress and improve morale, making it easier to handle tense or challenging situations.
      • Negatives: Over-reliance on this emotional effect might lead to complacency or a false sense of security.
    • Spatial Awareness:
      • What’s Perceived: Users gain an enhanced sense of spatial awareness, with a clearer perception of the trap’s position and the surrounding environment.
      • Description: This heightened awareness feels like an intuitive understanding of the trap’s reach and the layout of nearby obstacles or entities.
      • Positives: Improves precision and effectiveness in deploying the trap, making it easier to avoid entanglements or capture targets.
      • Negatives: The enhanced spatial awareness can be overwhelming in cluttered or complex environments, requiring the user to adjust their focus.

The activation of the Biolume Light Trap #5987 provides a multi-sensory experience that enhances both its functionality and the user’s connection to their environment, with various benefits and some minor drawbacks.

Crafting Recipe: Biolume Light Trap #5987

  • Materials Needed:
    • 1 cylindrical frame (made from lightweight, durable material such as reinforced glass or transparent mithril)
    • 15 ft of bioluminescent thread (sourced from bioluminescent algae or enchanted spider silk)
    • 1 vial of Essence of Light (extracted from a light elemental or crafted from rare glowing crystals)
    • 1 vial of Essence of Calm (distilled from soothing herbs like lavender and chamomile)
    • 1 funnel-like entrance attachment (made from the same durable material as the frame)
    • 10 ft of flexible, transparent tubing (for light distribution)
    • 1 small magic crystal (for power and light adjustment)
    • 1 small vial of Magical Sealant (to protect the trap from wear and enhance its durability)
  • Tools Required:
    • Enchanting Needle (infused with minor enchantments for precision and ease)
    • Arcane Soldering Kit (for assembling the frame and light components)
    • Essence Infusion Apparatus (for combining magical ingredients)
    • Fabric Cutter (enchanted for precise cutting of materials)
    • Measuring Tape (to ensure accuracy in dimensions)
    • Alchemical Mixing Set (for preparing essences and sealants)
    • Protective Gloves (to handle magical materials safely)
  • Skill Requirements:
    • Intermediate Enchanting Knowledge
    • Basic Alchemy Proficiency
    • Craftsmanship in Magical Item Creation
    • Basic Engineering Skills (for assembling the trap components)
  • Crafting Steps:
    • Prepare the Cylindrical Frame:
      • Use the Arcane Soldering Kit to assemble the cylindrical frame from the lightweight, durable material. Ensure the frame is sturdy and free of defects.
    • Weave the Bioluminescent Thread:
      • Using the Enchanting Needle, weave the bioluminescent thread into a fine mesh that fits snugly inside the cylindrical frame. The thread should be evenly distributed to maximize the trap’s glow and functionality.
    • Infuse the Frame with Essence of Light:
      • Set up the Essence Infusion Apparatus. Carefully add the vial of Essence of Light, allowing it to permeate the frame and threads. This step will imbue the trap with its characteristic soft glow.
    • Add Essence of Calm:
      • In the Alchemical Mixing Set, mix the Essence of Calm with a small amount of water. Use the Enchanting Needle to apply this mixture evenly across the bioluminescent mesh. This will ensure the light has a calming effect on aquatic life.
    • Attach the Funnel Entrance:
      • Securely attach the funnel-like entrance to one end of the cylindrical frame using the Arcane Soldering Kit. Ensure the entrance guides fish gently into the trap without causing harm.
    • Install the Flexible Tubing:
      • Attach the flexible, transparent tubing inside the cylindrical frame to distribute light evenly. Connect the tubing to the magic crystal, which will power the adjustable light patterns.
    • Set Up the Magic Crystal:
      • Install the small magic crystal at the base of the trap. Use the Arcane Soldering Kit to connect the crystal to the flexible tubing. The crystal will allow the user to adjust the light patterns to attract different aquatic life.
    • Apply the Magical Sealant:
      • Using the Enchanting Needle, apply a thin layer of Magical Sealant over the entire trap. This will protect it from environmental wear and enhance its durability, ensuring long-term use.
    • Final Inspection and Testing:
      • Carefully inspect the trap for any weak spots or inconsistencies. Test its strength by gently stretching it and checking for any signs of fraying or damage. Test the bioluminescent light and adjustable patterns to ensure they function correctly.
    • Activation Ritual:
      • Perform a simple activation ritual by placing the trap in moonlight or another natural light source. Recite a short incantation to bind the magical properties permanently.
      • Incantation: “By the glow of the moon and the calm of the sea, may this trap shine bright and bring tranquility.”
  • Result: The completed Biolume Light Trap #5987 should now emit a gentle, adjustable bioluminescent glow, ready to attract and capture aquatic life with minimal stress.

By following these detailed steps, you can recreate the Biolume Light Trap #5987, a magical tool that balances beauty, functionality, and ecological harmony.

Tale of the Glowing Trap of Tranquil Waters

In the time long before the seas remembered their own depths, when the waves were but whispers and the stars danced closer to the waters, there was a trap of wondrous glow. This trap, known to the ancients as the Biolume Light Trap, was said to be crafted from the very essence of light and calm, a gift from the ocean’s deepest mysteries.

Once, in a village by the shore, there lived a fisherman named Maren, known for his wisdom but plagued by the troubles of the seas. The villagers spoke of the Gleamfish, whose scales shone with the light of a thousand stars, and Maren yearned to capture these mystical creatures without causing them harm.

One day, Maren ventured into the heart of the ocean, where the waters were still and the coral reefs glowed with a faint light. There, guided by a dream whispered to him by the waves, he found the components of the Biolume Light Trap. With threads of bioluminescence and a frame forged from the moon’s reflection, he began his work.

As Maren wove the trap, the sea sang to him, filling his heart with the tranquility of the deep. He infused the trap with the essence of light and calm, creating a device that would attract the Gleamfish without causing them distress. The trap glowed softly, mimicking the patterns of the underwater light, guiding the fish gently into its embrace.

Maren returned to his village, the trap in hand, and shared his creation with his people. The Biolume Light Trap captured the Gleamfish in such a way that they remained unharmed, their beauty and light shared with all who beheld them. The village thrived, the light of the Gleamfish bringing peace and prosperity to their shores.

And so, the tale of Maren and the Biolume Light Trap spread across the lands and through the ages. Fishermen from distant shores came to learn the secret of the glowing trap, each seeking to bring the tranquility of the ocean to their own waters.

Moral of the Story: True wisdom lies in finding harmony with the world around us. The light of compassion and understanding can capture the heart of any challenge, bringing peace and prosperity in its wake.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Biolume Light Trap #5987

  • Description: A cylindrical trap equipped with adjustable bioluminescent lights designed to attract and capture aquatic creatures like Gleamfish.
  • Stat Block:
    • Durability: 80
    • Weight: 4 lbs
    • Dimensions: 2 ft long, 1 ft diameter
  • Game Mechanics:
    • Use: The trap can be deployed with a successful Throw or Mechanical Repair skill roll.
    • Effect: The bioluminescent lights can be adjusted to mimic various underwater light patterns, attracting aquatic life within a 20-foot radius.
    • Calming Light: Aquatic creatures within the light’s range must make a POW roll or be calmed, reducing their aggression.
    • Charges: The trap’s lights last for 1 hour per charge. It has 3 charges and recharges in natural moonlight or with a successful Electrical Repair roll (Hard difficulty).

Blades in the Dark

Biolume Light Trap #5987

  • Description: A cylindrical trap with adjustable bioluminescent lights, used to attract and capture aquatic creatures.
  • Stat Block:
    • Quality: Fine
    • Load: 1
  • Game Mechanics:
    • Use: The trap can be used during heists involving water or aquatic creatures, providing increased effect (+1d) when attracting and capturing targets.
    • Calming Light: When activated, the trap emits a calming light. Roll Attune to calm nearby creatures, reducing their threat level by one tier.
    • Flashback: Players can use a flashback to have acquired the trap from a previous heist or contact, adding depth to its introduction.

Dungeons & Dragons (5th Edition)

Biolume Light Trap #5987

  • Wondrous Item, Rare
  • Description: A cylindrical trap equipped with bioluminescent lights to attract and capture aquatic creatures.
  • Stat Block:
    • AC: 14
    • HP: 20
    • Weight: 4 lbs
    • Dimensions: 2 ft long, 1 ft diameter
  • Game Mechanics:
    • Use: The trap can be deployed as an action. Aquatic creatures within a 20-foot radius must make a DC 15 Wisdom saving throw or be attracted to the trap.
    • Calming Light: Creatures within the light’s range must make a DC 14 Wisdom saving throw or become calm, reducing their hostility for 1 hour.
    • Recharge: The trap recharges its bioluminescence after a long rest in natural moonlight.

Knave

Biolume Light Trap #5987

  • Description: A cylindrical trap with adjustable bioluminescent lights designed to attract and capture aquatic creatures.
  • Stat Block:
    • Durability: 8
    • Weight: 1 slot
    • Dimensions: 2 ft long, 1 ft diameter
  • Game Mechanics:
    • Use: The trap can be deployed with a successful DEX roll. Aquatic creatures within a 20-foot radius must make a WIS save to resist being attracted to the light.
    • Calming Light: When activated, the trap emits a calming light. Roll WIS to calm nearby creatures, reducing their aggression.
    • Recharge: The trap recharges its bioluminescence after being exposed to natural light for 1 hour.

Fate

Biolume Light Trap #5987

  • Description: A cylindrical trap equipped with bioluminescent lights, designed to attract and capture aquatic creatures.
  • Aspect: Bioluminescent Fishing Trap
  • Stunts:
    • Calming Light: Once per session, you can activate the trap to create a calming aura. For the next scene, all aquatic creatures within a zone must make a Will roll against a difficulty of +3 or become calm and non-hostile.
    • Attraction Pattern: Gain a +2 bonus to Create an Advantage when using the trap to attract or capture aquatic creatures by mimicking natural light patterns.
    • Illuminating Pulse: Spend a fate point to use the trap’s light to illuminate an area, creating an advantage related to visibility or navigation in dark or murky waters.

Numenera & Cypher System

Biolume Light Trap #5987

  • Level: 4
  • Description: A cylindrical trap made from bioluminescent threads, perfect for attracting and capturing aquatic creatures.
  • Stat Block:
    • Durability: 15
    • Weight: 2 lbs
  • Game Mechanics:
    • Use: When deployed, the trap can attract and capture creatures up to level 4. The target must make a Speed defense roll to avoid being ensnared.
    • Calming Light: Activating the trap emits a calming light for 10 minutes. Creatures within short range must succeed on an Intellect defense roll against difficulty 4 or become calm and non-hostile.
    • Recharge: The trap recharges its bioluminescence after being exposed to natural light for an hour.

Pathfinder (2nd Edition)

Biolume Light Trap #5987

  • Wondrous Item, Rare
  • Description: A cylindrical trap equipped with bioluminescent lights to attract and capture aquatic creatures.
  • Stat Block:
    • AC: 15
    • HP: 20
    • Bulk: L
    • Dimensions: 2 ft long, 1 ft diameter
  • Game Mechanics:
    • Use: The trap can be deployed with a successful ranged attack roll. Creatures within a 20-foot radius must make a DC 18 Reflex save or be attracted to the trap.
    • Calming Light: When activated, the trap emits a calming light. Creatures within a 20-foot radius must make a DC 16 Will save or become calm, reducing their hostility for 1 hour.
    • Recharge: The trap recharges its bioluminescence after being exposed to natural light for an hour.

Savage Worlds (Adventure Edition)

Biolume Light Trap #5987

  • Description: A cylindrical trap with bioluminescent lights, used for attracting and capturing aquatic creatures.
  • Stat Block:
    • Durability: 10 (Toughness)
    • Weight: 2 lbs
  • Game Mechanics:
    • Use: The trap can be deployed with a successful Athletics roll. On a success, the target is attracted and must make an opposed Strength or Agility roll to break free.
    • Calming Light: When activated, the trap emits a calming light. All creatures within a Medium Burst Template must make a Spirit roll at -2 or become Shaken.
    • Recharge: The trap recharges its bioluminescence after being exposed to natural light for an hour.

Shadowrun (6th Edition)

Biolume Light Trap #5987

  • Description: A cylindrical trap with adjustable bioluminescent lights designed to attract and capture aquatic creatures.
  • Stat Block:
    • Availability: 8R
    • Cost: 3,500¥
    • Weight: 1 kg
    • Dimensions: 2 ft long, 1 ft diameter
  • Game Mechanics:
    • Use: The trap can be deployed with a successful Engineering or Hardware skill roll.
    • Effect: The bioluminescent lights can be programmed to mimic various underwater light patterns, attracting aquatic life within a 10-meter radius.
    • Calming Light: Aquatic creatures within the light’s range must make a Willpower (3) test or become calm, reducing their aggression.
    • Recharge: The trap’s bioluminescence lasts for 1 hour per charge. It has 3 charges and recharges in natural moonlight or with a successful Electronics test (Hard difficulty).

Starfinder

Biolume Light Trap #5987

  • Description: A cylindrical trap equipped with bioluminescent lights, perfect for attracting and capturing aquatic creatures.
  • Stat Block:
    • Level: 6
    • Price: 4,000 credits
    • Bulk: L
    • Dimensions: 2 ft long, 1 ft diameter
  • Game Mechanics:
    • Use: The trap can be deployed with a successful ranged attack roll. Aquatic creatures within a 30-foot radius must make a DC 18 Will saving throw or be attracted to the trap.
    • Calming Light: When activated, the trap emits a calming light for 1 hour. Creatures within a 30-foot radius must succeed on a DC 16 Will saving throw or become calm and non-hostile.
    • Recharge: The trap recharges its bioluminescence after being exposed to natural light for an hour.

Traveller (Mongoose, 2nd Edition)

Biolume Light Trap #5987

  • Description: A cylindrical trap with bioluminescent lights designed for attracting and capturing aquatic creatures.
  • Stat Block:
    • Tech Level: 11
    • Cost: 5,000 Credits
    • Weight: 1 kg
    • Dimensions: 2 ft long, 1 ft diameter
  • Game Mechanics:
    • Use: The trap can be deployed with a successful Engineer (electronics) or Survival (DEX) check. Targets must make a Strength check (DM-2) to escape.
    • Calming Light: When activated, the trap emits a calming light for 10 minutes. Creatures within a 10-meter radius must make an Endurance check (DM-2) or become calm and non-hostile.
    • Recharge: The trap recharges its bioluminescence after being exposed to natural light for an hour.

Warhammer (Warhammer Fantasy Roleplay, 4th Edition)

Biolume Light Trap #5987

  • Description: A cylindrical trap equipped with bioluminescent lights, designed to attract and capture aquatic creatures.
  • Stat Block:
    • Encumbrance: 1
    • Cost: 20 Gold Crowns
    • Dimensions: 2 ft long, 1 ft diameter
  • Game Mechanics:
    • Use: The trap can be deployed with a successful Ranged (Throwing) skill test. Aquatic creatures within a 30-foot radius must make a Cool test (Challenging +0) or be attracted to the trap.
    • Calming Light: When activated, the trap emits a calming light for 10 minutes. Creatures within a 30-foot radius must succeed on a Willpower test (Challenging +0) or become calm and non-hostile.
    • Recharge: The trap recharges its bioluminescence after being exposed to natural light for an hour.