From: Whisperwood Sanctum
This quiver is crafted from the living bark of the Eldergrove’s most ancient trees, intertwined with vines that pulse with a soft, green luminescence. It has the magical ability to replenish its stock of arrows at dawn. Each arrow produced by the quiver bears fletching made from the feathers of Whisperwinds, granting them near-silent flight and improved accuracy. These arrows can pierce through magical defenses with ease, making them invaluable to archers facing enchanted foes.
Lore of the Quiver of the Eldergrove
The Quiver of the Eldergrove is a legendary artifact, whispered about in the tales of hunters and rangers who roam the ancient forests. Crafted from the living bark of the Eldergrove’s most venerable trees, this quiver is more than a mere container for arrows; it is a symbiosis of nature’s enduring might and the elusive magic that pervades the woodland realms. The vines that bind it pulse with an ethereal glow, a testament to the life force of the forest itself.
Legend holds that the Quiver of the Eldergrove was first created by a conclave of druids who sought to protect the woodland realms from encroaching darkness. They imbued it with the essence of the Eldergrove, granting it the power to replenish its arrows, so its bearer would never be wanting in their defense of the natural world. The arrows it produces, fletched with the feathers of Whisperwinds, are said to fly true and silent, a deadly boon to those who uphold the sanctity of the forest.
Use of the Quiver of the Eldergrove
The Quiver of the Eldergrove is prized among archers for its magical properties. Its ability to replenish arrows ensures that its wielder is always prepared for battle, while the unique construction of the arrows enhances their effectiveness, especially against foes protected by enchantments. The quiver and its arrows are particularly favored by those who face magical threats or seek to hunt creatures shrouded in sorcery.
Game Stats and Requirements
- Tier Level: 1 (Adaptable for higher tiers with enhanced properties)
- Stats:
- Arrow Replenishment: Automatically replenishes to full capacity (typically 20 arrows) at dawn each day.
- Silent Flight: Arrows fired from the quiver have a +2 bonus to Stealth checks to remain undetected when shot.
- Improved Accuracy: Grants a +1 bonus to Attack rolls, representing the arrows’ unerring flight.
- Magical Piercing: Arrows can bypass magical defenses, treating targets as if they had one less level of resistance or immunity to piercing damage.
- Cost: Due to its legendary status and unique properties, the Quiver of the Eldergrove is not typically available for purchase. It would be considered priceless or could only be obtained through significant questing or as a reward from a powerful protector of nature.
- Requirements:
- Alignment with Nature: The quiver’s magic aligns best with those who serve or protect natural realms.
- Attunement: Requires attunement by a character, involving a ritual conducted in a natural setting, to bind the quiver’s magic to its new owner.
- Tags: Magical, Replenishing, Stealthy, Accurate, Piercing
Incorporating the Quiver of the Eldergrove into a campaign adds a layer of depth to the story, offering characters not just a powerful artifact but a connection to the ancient magic of the world’s forests. Its use in gameplay emphasizes strategy and preparation, rewarding those who align their actions with the balance of nature.
The Quiver of the Eldergrove, due to its unique and magical nature, is not an item that would be commonly sold in typical marketplaces or even through regular magical item vendors. Its origins and powers tie it closely to the natural and mystical world, making its distribution and acquisition steeped in lore and ritual rather than commerce.
Where and How It Might Be Sold or Acquired
- Druidic Circles and Enclaves: The quiver may be held by ancient druidic orders, protected as a sacred artifact. Acquisition could require the completion of quests or services that align with the druids’ goals of protecting nature and maintaining balance.
- Hidden Enclaves: Within secluded enclaves, where the veil between the natural world and the realm of magic is thin, such artifacts may be gifted to those who have shown a true understanding and respect for nature’s delicate balance.
- Ancient Forests: In settings deeply connected to nature and magic, the quiver might be found as part of a treasure trove guarded by powerful forest spirits or entities, requiring adventurers to prove their worth or alignment with the forest’s will.
Environment for Its Use
The Quiver of the Eldergrove is ideally used in environments where its connection to nature and magic can be fully realized:
- Ancient Forests and Sacred Groves: Here, its powers are amplified, and the archer may find the quiver’s magic more responsive, its arrows flying with enhanced precision and potency.
- Battlegrounds against Magical Foes: In confrontations with enemies shielded by magic or in places where magical barriers protect secrets or treasures, the quiver’s arrows can reveal their true power, piercing through enchantments that would stop ordinary weapons.
- Conservation and Protection Missions: When used in efforts to protect the natural world or restore balance, the quiver’s abilities shine brightest, possibly even granting additional unknown benefits as a reward for serving nature’s cause.
End Results of Its Use
The use of the Quiver of the Eldergrove in such environments results in:
- Preservation of Nature: By aiding those aligned with nature’s defense, the quiver plays a role in the ongoing battle against forces that seek to corrupt or destroy natural habitats.
- Restoration of Balance: In hands that seek to maintain or restore balance, the quiver becomes a tool of significant power, its arrows acting as extensions of the will of the natural world.
- Victory over Magical Adversaries: Against foes protected by magic, the quiver ensures that righteousness and natural harmony prevail, breaking through defenses that would otherwise be insurmountable.
Owning and using the Quiver of the Eldergrove thus becomes a testament to the bearer’s commitment to the principles it embodies, merging the fates of the archer and the artifact in a shared journey towards preserving the natural and mystical balance of the world.

When the Quiver of the Eldergrove is activated, its unique properties engage the senses in a manner that is both profound and subtle, blending the tangible with the mystical.
- Sight
- Perception: The quiver and its arrows glow with a soft, green luminescence, highlighting the intricate patterns of the living bark and the ethereal feathers.
- Description: Its activation is accompanied by a gentle shimmer in the air, as if the space around it is alive with the pulse of the forest.
- Positives: The glow provides a soothing light source in darkness and visually signifies the quiver’s readiness.
- Negatives: The light may attract unwanted attention in stealth situations.
- Sound
- Perception: A faint rustling, reminiscent of leaves whispering in the wind, emanates from the quiver as it replenishes its arrows.
- Description: This sound is soothing, reinforcing the connection between the bearer and the natural world.
- Positives: The sound can be calming, blending seamlessly with the ambient noises of natural environments.
- Negatives: In quiet situations, the rustling might be noticeable and could potentially give away the bearer’s position.
- Touch
- Perception: The quiver feels warm to the touch upon activation, as if infused with the life force of the Eldergrove itself.
- Description: The living bark and vines pulse gently, akin to the slow heartbeat of the forest.
- Positives: The warmth is reassuring, symbolizing the quiver’s potent magic and connection to life.
- Negatives: The sensation may be disconcerting to those unaccustomed to magical items that mimic living traits.
- Smell
- Perception: The air around the quiver becomes tinged with the scent of fresh earth and ancient wood, reminiscent of the deepest parts of the forest.
- Description: This aroma is rich and invigorating, evoking the sanctity of untouched wilds.
- Positives: The smell enhances the sense of being connected to nature, grounding the bearer in the present.
- Negatives: The distinct scent could be overpowering in enclosed spaces or for individuals sensitive to strong smells.
- Taste
- Perception: A subtle taste of sap and greenery lingers in the air when the quiver activates, as if the forest itself is present.
- Description: This taste is refreshing and slightly energizing, like the essence of the forest distilled into the air.
- Positives: It can invigorate the bearer, providing a sense of vitality and readiness.
- Negatives: The taste might be unusual or unexpected, potentially distracting in moments of focus.
- Extra-Sensory Perceptions
- Perception: A deep sense of connection to the Eldergrove and its ancient magic, as if the bearer’s consciousness briefly expands to encompass the forest.
- Description: This connection provides an intuitive understanding of the quiver’s capabilities and the life force that powers it.
- Positives: This enhanced awareness can offer guidance in using the quiver effectively and in harmony with nature.
- Negatives: The intensity of the connection might be overwhelming, momentarily distracting the bearer from their surroundings.
- Perception: An awareness of the presence of magical defenses or enchantments nearby, guided by the Whisperwind feathers.
- Description: This perception acts like a subtle radar, pinging against unseen magical barriers or spells.
- Positives: It offers a tactical advantage, alerting the bearer to potential threats or obstacles.
- Negatives: Continuous exposure to this perception could lead to sensory overload or dependence on the quiver for magical detection.
- Perception: A deep sense of connection to the Eldergrove and its ancient magic, as if the bearer’s consciousness briefly expands to encompass the forest.
The Quiver of the Eldergrove thus engages its bearer in a multi-sensory experience that is deeply rooted in the natural and magical realms, offering unique insights and challenges.
Recipe for Crafting the Quiver of the Eldergrove
- Materials Needed:
- Living Bark from the Eldergrove’s Ancient Trees: To form the body of the quiver.
- Vines with Soft, Green Luminescence: For binding the quiver and providing its magical glow.
- Feathers from Whisperwinds: For fletching the arrows, granting them silent flight and accuracy.
- Sap of the Eldergrove: A natural adhesive that also imbues the quiver with regenerative properties.
- Crystals Charged with Forest Magic: To ensure the quiver replenishes its arrows at dawn.
- Tools Required:
- Druidic or Magical Knife: For harvesting materials without harming the Eldergrove.
- Enchantment Loom: For weaving the vines and feathers into the quiver.
- Alchemy Set: For preparing and applying the Eldergrove sap.
- Crystal Focusing Array: For charging the crystals with forest magic.
- Skill Requirements:
- High proficiency in Nature Magic: To communicate with and gain permission from the Eldergrove for material harvesting.
- Expertise in Enchantment: For imbuing the quiver with its magical properties.
- Skill in Alchemy: To properly mix and apply the Eldergrove sap.
- Knowledge of Archery: To ensure the quiver functions correctly with the arrows it creates.
- Crafting Steps:
- Gathering Materials: Venture into the Eldergrove under a waxing moon, using the Druidic knife to carefully harvest living bark and luminous vines, and collecting Whisperwind feathers found beneath ancient trees. Gather sap from the Eldergrove’s heart tree at dawn. Charge crystals within a crystal focusing array placed in a forest clearing, under the full moon’s light.
- Preparing the Quiver Body: Shape the living bark into the quiver’s form, using the alchemy set to treat the bark with a mixture of Eldergrove sap and water from a sacred spring, enhancing its durability and connection to the forest.
- Weaving the Vines and Feathers: On the enchantment loom, weave the luminous vines around the quiver body, incorporating Whisperwind feathers for the arrow fletchings, while chanting incantations to bind their magic to the quiver.
- Applying the Sap: Use the alchemy set to apply the prepared sap to the quiver, sealing the woven vines and feathers, and ensuring the quiver’s regenerative magic.
- Imbuing with Magic: Place the charged crystals into the quiver, using the crystal focusing array to channel forest magic through the crystals into the quiver, activating its ability to replenish arrows and granting the arrows the power to pierce magical defenses.
- Final Blessing: Present the completed Quiver of the Eldergrove to the spirits of the forest for their blessing, solidifying its bond with the Eldergrove and awakening its full magical potential.
Crafting the Quiver of the Eldergrove is a sacred process, requiring not only materials and skills but a deep respect for the forces of nature and magic that imbue it with power.
The Tale of the Eldergrove Quiver
In epochs draped in the mists of time, before the stars had whispered their first secrets to the night, there stood the Eldergrove, ancient and resolute. Within its heart, where magic coursed like the lifeblood of the world, a legend was born, woven from the whispers of the trees and the dreams of the earth. This is the tale of the Eldergrove Quiver, a creation not of hands but of harmony between the essence of nature and the craft of the ancients.
It was in the age when shadows danced freely with the light, and the boundary between the seen and unseen was but a breath, that a guardian of the forest, a druid of unparalleled connection to the Eldergrove, sought to protect the sacred from the encroaching shadows of discord. With reverence and whispered pleas, the guardian beseeched the Eldergrove for aid, for a boon that could guard against the tide of darkness.
The Eldergrove, ancient and wise, heeded the call. From its oldest trees, living bark was gifted, imbued with the essence of life itself. Vines, aglow with the forest’s luminescence, and feathers from the ethereal Whisperwinds were bestowed, each carrying the whispers of the forest and the lightness of the air. Together, these gifts were woven, not by hand, but by intent, into the quiver that would become a legend.
This quiver, crafted from the harmony of the Eldergrove, bore the power to replenish its arrows with the dawn’s first light, each arrow swift and silent, capable of piercing through the veils of magic that shielded the corrupt. It was a beacon of balance, a protector not just of the body, but of the sanctity of the forest.
Yet, the quiver was not a weapon of conquest, but of guardianship. It was a reminder that the greatest strength lies in harmony with the natural world, in understanding the whispers of the leaves and the songs of the stars. The guardian, armed with the quiver, stood watch over the Eldergrove, a sentinel against the shadows, until the end of days.
Moral of the Story: Thus unfolds the tale of the Eldergrove Quiver, a legacy etched into the heart of the forest. Its story teaches us that true power is born from harmony with nature, not dominion over it. For those who seek to protect the sacred, the Eldergrove whispers still, offering its blessings to those who listen with a heart as open as the sky and as deep as the roots of the earth.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Quiver of the Eldergrove
- Type: Artifact
- Effects: Arrows drawn from the quiver are silent and unerring, granting a +20% bonus to the user’s Firearms (Bow) skill. Arrows can penetrate magical defenses, negating any spell-based protection on the target.
- Special: At dawn, the quiver magically replenishes its stock, never running out of arrows.
- Usage Requirements: The wielder must have a genuine connection to nature, as determined by the Keeper.
- Cost/Value: Priceless; cannot be bought, only granted or discovered in ancient, magical forests.
Blades in the Dark
Quiver of the Eldergrove
- Type: Arcane Implement
- Quality: Exceptional
- Effect: When used, grants the crew an additional +1d to Hunt rolls when targeting protected or supernatural entities. Arrows from the quiver are considered to be ghostly ammunition, capable of bypassing physical and magical barriers.
- Special: The quiver refills itself with arrows at the first light of dawn.
- Acquisition: Requires a successful score to discover or be gifted by an entity of the supernatural world.
Dungeons & Dragons (5th Edition)
Quiver of the Eldergrove
- Item Type: Wondrous Item, rare (requires attunement)
- Properties: The quiver contains an unlimited number of arrows. These arrows give a +1 bonus to attack and damage rolls and are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Additionally, attacks made with these arrows ignore cover and have advantage on rolls against targets protected by magic (e.g., Mage Armor, Shield spell).
- Special: At the beginning of each day, the quiver magically replenishes its stock, ensuring the bearer always has a supply of arrows.
- Attunement: By a character with proficiency in the use of a bow and who has performed a significant service to nature.
Knave
Quiver of the Eldergrove
- Item Type: Magical Quiver
- Effects: Arrows shot from this quiver count as +1 arrows, granting a +1 bonus to attack rolls. These arrows are capable of piercing through enemies’ magical defenses as if they were not present.
- Capacity: Unlimited. The quiver produces 1d6+4 arrows at dawn each day.
- Requirements: The user must have a bond with nature (determined by the GM, such as performing a ritual in a sacred grove).
- Cost: Not applicable, as it is typically earned through questing or as a reward from nature-aligned entities.
Fate Core
Quiver of the Eldergrove
- Aspect: Ancient Artifact of the Eldergrove
- Effect: Arrows drawn from this quiver gain the aspects “Silent as the Whisperwind” and “Pierces Magical Defenses.” Once per session, an archer can invoke these aspects without spending a fate point.
- Special: The quiver refills with arrows at each dawn, ensuring the archer never runs out.
- Requirement: The wielder must demonstrate a deep respect for nature, possibly through a significant aspect or backstory element.
Numenera & Cypher System
Quiver of the Eldergrove
- Level: 6
- Type: Artifact
- Effect: Grants +2 to attack rolls made with arrows from this quiver. Arrows can bypass effects that grant armor against attacks, treating the target’s armor as 2 points lower than actual.
- Depletion: 1 in 1d20 (Replenishes at dawn with no risk of depletion)
- Usage: The user must attune to the quiver by spending an uninterrupted hour in a natural setting.
Pathfinder (2nd Edition)
Quiver of the Eldergrove
- Item Type: Wondrous Item, Legendary
- Aura: Strong Transmutation
- Effect: Arrows fired from this quiver gain a +2 bonus to attack rolls and are treated as magical for the purpose of overcoming resistance. They also ignore benefits from cover and spells that increase AC.
- Special: Each morning at dawn, the quiver magically produces 20 arrows that last for 24 hours before vanishing if not used.
- Activation: Free action (special), only by characters with a genuine connection to nature or who have performed a deed greatly benefiting the natural world.
Savage Worlds
Quiver of the Eldergrove
- Item Type: Magical Gear
- Effect: Arrows from the quiver add +1 to Shooting rolls and damage. They are considered magical and have AP 2 against targets with magical protection.
- Special: Automatically replenishes to full capacity (20 arrows) every morning at dawn.
- Requirement: The bearer must have the Woodsman Edge or prove their dedication to preserving nature through their actions in the game’s narrative.
Shadowrun (6th Edition)
Quiver of the Eldergrove
- Type: Magical Item
- Rating: 6
- Effect: Arrows (or bolts) drawn from this quiver are treated as having a base AP (Armor Penetration) of -2, representing their ability to pierce magical defenses. Additionally, attacks made with these arrows gain a +2 dice pool bonus for accuracy due to their Whisperwind fletching.
- Special: At the beginning of each day, the quiver replenishes its ammunition to a set number of arrows (12), assuming at least one arrow remains within it.
- Activation: No active skill required, but the user must possess a Magic attribute to benefit from its properties.
Starfinder
Quiver of the Eldergrove
- Item Level: 10
- Type: Techno-magical Quiver
- Effect: Arrows fired from this quiver are treated as having the “seeking” property and ignore any cover less than total cover. Additionally, these arrows gain a +1 enhancement bonus to attack rolls.
- Capacity: Automatically replenishes to full capacity (20 arrows) every 24 hours.
- Usage: Must be attuned to a character with at least 1 rank in Mysticism.
Traveller (Mongoose 2nd Edition)
Quiver of the Eldergrove
- Type: Ancillary Equipment
- TL: 12
- Effect: Arrows from this quiver are considered advanced composite materials, granting a +1 to hit and damage. They also ignore the first 2 points of armor worn by the target.
- Replenishment: Refills once per day at dawn, up to 20 arrows.
- Requirement: The user must have a skill level of 1 or higher in Survival or Recon to attune to the quiver and utilize its benefits.
Warhammer Fantasy Roleplay (4th Edition)
Quiver of the Eldergrove
- Type: Enchanted Item
- Effect: Arrows taken from this quiver are considered magical and gain a +10 bonus to Ballistic Skill tests when fired. They are also able to penetrate magical shields and wards, ignoring the first point of any magical resistance the target may have.
- Capacity: The quiver holds an endless supply of arrows, creating a new arrow whenever one is drawn.
- Special Rule: Only characters with the Marksman Talent or those who have shown great service to the forces of nature can effectively use this quiver.