From: Twisted Labyrinth of the Fae
These once graceful creatures now have shattered reflections for faces, their movements erratic and their voices echoing with discordant laughter. They wield shards of reflective glass, capable of disorienting foes with blinding flashes of light and illusory duplicates.
Lore of the Mirror Nymphs: Once revered as the embodiment of beauty and grace, the Mirror Nymphs were guardians of hidden springs and sacred pools within the Whispering Woods. They were known for their vanity, spending hours gazing at their reflections in the water, admiring their flawless forms. When the faerie lord succumbed to chaos, the nymphs’ tranquil pools became distorted, reflecting the growing madness in their master’s mind. Their own reflections shattered, leaving them with fragmented faces and a distorted sense of self. They became obsessed with these broken reflections, their laughter turning into discordant echoes of their former selves.
The nymphs now haunt the Twisted Labyrinth, their shattered forms wielding shards of reflective glass as weapons. They delight in disorienting and confusing intruders, using their illusory magic to create deceptive reflections and blinding flashes of light. Their erratic movements and fractured minds make them unpredictable and dangerous opponents.
Mirror Nymph
- Tier: 1
- Type: Fey
- Size: Small
- Alignment: Chaotic Neutral
- Armor Class: 13 (Natural Armor)
- Hit Points: 14 (3d6 + 3)
- Speed: 30 ft.
- STR 8 (-1) | DEX 15 (+2) | CON 12 (+1) | INT 10 (+0) | WIS 9 (-1) | CHA 14 (+2)
- Skills: Deception +4, Stealth +4
- Senses: Darkvision 60 ft., passive Perception 9
- Languages: Sylvan
- Challenge: 1/2 (100 XP)
Actions:
- Multiattack: The nymph makes two Shard Slash attacks.
- Shard Slash: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) slashing damage.
- Blinding Flash (Recharge 5-6): The nymph creates a blinding flash of light in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw. On a failed save, a creature is blinded until the end of its next turn.
- Illusory Duplicate: The nymph creates an illusory duplicate of itself. The duplicate appears within 10 feet of the nymph and lasts for 1 minute, or until the nymph is incapacitated. The duplicate has the same statistics as the nymph but has 1 hit point. Any attack that hits the duplicate causes it to vanish.
Strategy: Mirror Nymphs prefer to use their agility and illusions to confuse and disorient their opponents. They will often use their Blinding Flash ability to gain an advantage, then strike with their Shard Slash attacks. Their Illusory Duplicate can be used to distract or mislead attackers.
Vulnerabilities: Mirror Nymphs are vulnerable to radiant damage, as it disrupts their illusory magic and shatters their fragile forms.
Tags: Fey, Illusion, Light, Reflection
Battle Tactics of the Mirror Nymphs: The Mirror Nymphs are masters of deception and misdirection. They rarely engage in direct combat, preferring to use their agility and illusory abilities to confuse and disorient their foes. They often flit through the air, their movements unpredictable and erratic. They may appear and disappear at will, using their illusions to create multiple copies of themselves, making it difficult for opponents to determine which is the real nymph.
Their primary weapon is the shards of reflective glass they wield. They can hurl these shards at foes, causing both physical damage and disorientation. They can also use the shards to reflect light, creating blinding flashes that can temporarily blind and stun their opponents.
The Mirror Nymphs are particularly fond of luring their prey into traps or ambushes. They may use their illusions to create false pathways or hide dangers, leading unwary adventurers to their doom. They may also work in tandem with other creatures of the labyrinth, using their illusions to enhance their allies’ abilities.
Environment: Mirror Nymphs are most commonly found in areas of the Twisted Labyrinth of the Fae that contain reflective surfaces, such as pools of water, crystal formations, or even polished metal objects. They are drawn to these areas as they allow them to create more powerful and convincing illusions. They may also be found in areas where light and shadow play, such as near flickering torches or in the dappled sunlight that filters through the labyrinth’s twisted trees.
Remains: The remains of a Mirror Nymph are often just as deceptive as the creature itself. Their shattered reflections may still linger, creating illusions even after the nymph has been defeated. However, their shards of reflective glass can be collected and used for various purposes. These shards can be used as components in crafting magic items that manipulate light or create illusions. They can also be ground into a fine powder that, when mixed with certain reagents, can create a potent potion that grants temporary invisibility.

Sensory and Extrasensory Perceptions of a Mirror Nymph:
- Sight:
- Description: A humanoid figure with a shattered mirror where its face should be. Shards of glass shimmer and shift, creating a constantly changing kaleidoscope of colors and reflections. Its body is slender and graceful, adorned with fragments of reflective material that catch the light. Its movements are erratic and unpredictable, almost like a dance of broken glass.
- Positives: Mesmerizing, alluring, and visually striking.
- Negatives: Disturbing, disorienting, and can cause a sense of unease or vertigo.
- Sound:
- Description: Discordant laughter that echoes and reverberates, seemingly coming from multiple directions at once. The sound of tinkling glass, like wind chimes in a storm. Whispering voices that seem to mimic the thoughts and fears of those who hear them.
- Positives: Can be used to identify the nymph’s presence or to track its movements.
- Negatives: Can be unsettling, distracting, and may cause panic or confusion.
- Smell:
- Description: A faint metallic scent, like ozone after a lightning strike. A hint of something floral and sweet, like decaying roses.
- Positives: Can help to track the nymph or to identify its recent presence.
- Negatives: May be unpleasant or even nauseating to some individuals.
- Touch:
- Description: The nymph’s touch is cold and brittle, like shattered glass. Its skin feels smooth and polished, but with sharp edges that can cut and pierce.
- Positives: Can be used to identify the nymph if encountered in darkness or low visibility.
- Negatives: Can cause injury if touched directly.
- Taste: (Not applicable as it would be inadvisable and potentially harmful to taste a Mirror Nymph)
- Extrasensory Perceptions:
- Empathy: Those sensitive to emotions may feel a wave of confusion, vanity, and sorrow emanating from the nymph.
- Aura Sight: The nymph’s aura appears as a chaotic swirl of fragmented colors and emotions.
- Telepathy: Some individuals may hear whispers of their own insecurities or doubts echoing in their minds, a subtle manipulation tactic used by the nymphs.
The Mirror Nymph is a sensory overload, a creature that assaults the senses with a barrage of conflicting and confusing stimuli. This makes them both fascinating and dangerous, as their presence can easily overwhelm and disorient those who are unprepared.
Tale of the Shattered Reflections
In the age before the Whispering Woods whispered, when laughter filled the air and sunlight danced on the waters, there lived the Fair Folk, beings of beauty and grace. Among them, the Mirror Nymphs were most revered, their forms a reflection of perfection, their voices a melody of joy. They danced by the moonlit pools, their images shimmering in the pristine waters, a testament to their vanity and pride.
But alas, the winds of chaos swept through the land, twisting the fair into foul, the sweet into sour. The once-noble faerie lord succumbed to darkness, his mind a labyrinth of twisted thoughts and fractured desires. The nymphs, too, were not spared from this corruption. Their pools, once mirrors of beauty, became distorted, reflecting the growing madness in their lord’s heart.
The nymphs, gazing into these corrupted waters, saw their reflections shatter into a thousand pieces. Their once-perfect forms became fragmented, their laughter turned into discordant echoes. Their minds, once clear as crystal, became clouded with confusion and despair.
They retreated into the depths of the labyrinth, their shattered reflections becoming their new masks. They sought solace in the darkness, their voices echoing through the twisted corridors, their laughter a haunting reminder of their lost beauty.
Yet, even in their despair, they found a new purpose. They became guardians of the labyrinth, their shattered reflections and illusory powers used to protect the secrets of their fallen lord. They became creatures of shadow and deceit, their beauty replaced by a chilling allure, their laughter a weapon of confusion.
And so, the Mirror Nymphs became a cautionary tale, a reminder of the dangers of vanity and the destructive power of chaos. For even the fairest of creatures can be corrupted, their beauty shattered, their joy turned to sorrow.
The Moral: Let this be a lesson to all who seek perfection. For in the pursuit of beauty, one may lose sight of what truly matters. And in the face of chaos, even the strongest heart can be broken.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Mirror Nymph
- STR: 8 CON: 12 SIZ: 8 INT: 10 POW: 14 DEX: 15 APP: 14
- Skills: Stealth 60%, Dodge 65%
- Attacks: Shard Slash 50%, damage 1D4 + DB
- Special: Blinding Flash (CON save or blinded), Illusory Duplicate (1 HP, vanishes when hit)
- Sanity Loss: 1/1D4 on seeing a Mirror Nymph
Blades in the Dark
Mirror Nymph
- Tier: II
- Harm Capacity: 7
- Armor: 1
- Quality:
- Insight: Discern weaknesses and intentions.
- Prowess: Evasive and agile.
- Resolve: Resistant to mental manipulation.
- Special Abilities:
- Blinding Flash: Inflicts the Dazzled effect on a target.
- Illusory Duplicate: Creates a distracting double.
Dungeons & Dragons (5th Edition)
Mirror Nymph
- Small fey, chaotic neutral
- Armor Class: 13 (natural armor)
- Hit Points: 14 (3d6 + 3)
- Speed: 30 ft.
- STR: 8 (-1) | DEX: 15 (+2) | CON: 12 (+1) | INT: 10 (+0) | WIS: 9 (-1) | CHA: 14 (+2)
- Skills: Deception +4, Stealth +4
- Senses: Darkvision 60 ft., passive Perception 9
- Languages: Sylvan
- Challenge: 1/2 (100 XP)
- Actions:
- Multiattack: The nymph makes two Shard Slash attacks.
- Shard Slash: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) slashing damage.
- Blinding Flash (Recharge 5-6): The nymph creates a blinding flash of light in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw. On a failed save, a creature is blinded until the end of its next turn.
- Illusory Duplicate: The nymph creates an illusory duplicate of itself. The duplicate appears within 10 feet of the nymph and lasts for 1 minute, or until the nymph is incapacitated. The duplicate has the same statistics as the nymph but has 1 hit point. Any attack that hits the duplicate causes it to vanish.
Knave
Mirror Nymph
- HP: 7
- Armor: Light
- Attack: Shard Slash (+1 Damage)
- Special Abilities:
- Blinding Flash: On a successful DEX save, target is momentarily blinded.
- Illusory Duplicate: Confuses attackers with a fleeting double.
Fate (Accelerated Edition)
Mirror Nymph
- High Concept: Shattered Reflection of Beauty
- Trouble: Illusory Trickster
- Aspects:
- Fragile Beauty
- Master of Misdirection
- Echoes of Laughter
- Approaches:
- Careful: +2
- Clever: +3
- Flashy: +2
- Forceful: -1
- Quick: +3
- Sneaky: +4
- Stunts:
- Blinding Flash: Create an Advantage for a Flash attack.
- Illusory Duplicate: Create a distracting illusion with a minor consequence.
Numenera & The Cypher System
Mirror Nymph
- Tier: 1
- Effort: 2
- Might Pool: 7
- Speed Pool: 5
- Intellect Pool: 4
- Armor: 1
- Attacks:
- Shard Slash (Speed): 3 points
- Blinding Flash (Intellect): 2 points, inflicts Impaired
- Special Abilities:
- Illusory Duplicate: Creates a distracting illusion.
- Numenera Shard: Deals additional damage when used as a weapon.
Pathfinder (Second Edition)
Mirror Nymph
- Creature 2
- Perception: +6
- Skills: Acrobatics +6, Deception +6, Stealth +6
- Str: 8 (-1) Dex: 15 (+2) Con: 12 (+1) Int: 10 (+0) Wis: 9 (-1) Cha: 14 (+2)
- Items: Shard of Mirror
- AC: 14; Fort: +3; Ref: +6; Will: +4
- HP: 20
- Speed: 30 feet
- Melee: Shard Slash +6 (1d4+2 slashing)
- Blinding Flash (Recharge 5-6): DC 14 Con save or blinded until the end of its next turn.
- Illusory Duplicate: Creates an illusory duplicate of itself.
Savage Worlds
Mirror Nymph
- Attributes: Agility d8, Smarts d6, Spirit d8, Strength d4, Vigor d6
- Skills: Fighting d6, Notice d8, Persuasion d8, Stealth d10, Throwing d8
- Pace: 6; Parry: 6; Toughness: 5
- Edges: Agile, Attractive, Quick
- Gear: Shard of Mirror (Str+d4)
- Special Abilities:
- Blinding Flash: Stuns on a failed Vigor roll.
- Illusory Duplicate: Creates a distracting double (requires a Smarts roll).
Shadowrun (6th Edition)
Mirror Nymph
- Type: Spirit (Fey)
- Attributes: Body 3, Agility 6, Reaction 6, Strength 2, Willpower 5, Logic 4, Intuition 6, Charisma 5
- Skills: Infiltration 6, Palming 5, Unarmed Combat 4, Etiquette 4
- Magic: Spellcasting 5, Illusion 6
- Powers:
- Blinding Flash: Stuns target for 1 Combat Turn.
- Illusory Duplicate: Creates a distracting astral image.
- Weaknesses:
- Vulnerable to magical attacks that dispel illusions.
Starfinder (First Edition)
Mirror Nymph
- CR: 1/2
- XP: 100
- Type: Fey
- Perception: +5
- Skills: Acrobatics +6, Bluff +6, Stealth +6
- Str: 8, Dex: 15, Con: 12, Int: 10, Wis: 9, Cha: 14
- AC: 14; Fort: +3; Ref: +6; Will: +4
- HP: 14
- Speed: 30 ft.
- Melee: Shard Slash +6 (1d4+2 S)
- Special Attacks: Blinding Flash (DC 12 Fort save or blinded for 1 round), Illusory Duplicate
Traveller (Mongoose 2nd Edition)
Mirror Nymph
- Characteristics: Strength 6, Dexterity 12, Endurance 8, Intelligence 9, Education 9, Social 10
- Skills: Deception 2, Melee (Unarmed) 1, Recon 2
- Weapons: Shard of Glass (1d6)
- Armour: None
- Special:
- Blinding Flash: Attacker must pass END test or be stunned for 1 round.
- Illusory Duplicate: Creates a distracting double (requires successful Deception test).
Warhammer Fantasy Roleplay (4th Edition)
Mirror Nymph
- Profile: WS 35, BS 0, S 20, T 25, Ag 45, Int 30, WP 35, Fel 35
- Skills: Dodge, Gossip, Silent Move
- Talents: Blinding Flash (Causes opponent to re-roll successful hit), Illusionist (can create minor illusions)
- Traits: Fey, Magical, Unstable

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[…] Mirror Nymphs: These once graceful creatures now have shattered reflections for faces, their movements erratic and their voices echoing with discordant laughter. They wield shards of reflective glass, capable of disorienting foes with blinding flashes of light and illusory duplicates. […]