Enigmatic Trinket

From: Maelstroms Embrace

Lore: The Enigmatic Trinket is a mysterious artifact shrouded in legends and rumors. Its origin and purpose are unknown, as it is said to be crafted by an enigmatic chaos master, a being of immense power and unpredictability. The trinket has been passed down through generations, finding its way into the hands of adventurers seeking its potential rewards or braving its potential dangers. The chaos master’s intentions behind creating such an item remain a subject of speculation, with some believing it to be a test of fate or a manifestation of pure chaos itself.

Use: The Enigmatic Trinket is a unique item that presents both risks and rewards to those who possess it. Its effects are entirely unpredictable, and its true nature only reveals itself when used. The trinket can be activated by a simple touch or a spoken command, but the outcome is never certain. It can grant a temporary boon, summon a helpful ally, or unleash an unpredictable curse upon the user or their enemies.

The trinket’s use often requires careful consideration, as the potential consequences can be both beneficial and detrimental. Adventurers must weigh the risks and rewards before activating it, as the chaos master’s whims can lead to unexpected outcomes. It is a gamble, testing the courage and resourcefulness of those who dare to wield its power.

Level One Stats:

  • Power Level: Unpredictable (varies)
  • Rarity: Legendary
  • Durability: Moderate
  • Weight: Light

Skills:

  • Uncertainty: The Enigmatic Trinket’s unpredictable nature makes it difficult to anticipate its effects. The wielder must adapt quickly to the outcome, whether it be advantageous or disadvantageous.

Preparation: To use the Enigmatic Trinket, the adventurer must possess it and be willing to take the risk associated with its activation. There is no specific preparation required, as the trinket responds to the user’s intent or command. However, caution and a sense of adventure are advised.

Cost: The Enigmatic Trinket is a highly sought-after artifact due to its potential rewards and the allure of its mysterious nature. Its value is immeasurable, and it often becomes the centerpiece of quests, traded among collectors, or coveted by those who seek to harness its chaotic power.

Process: To activate the Enigmatic Trinket, the user must touch or speak a command to awaken its powers. Once activated, the trinket’s effects unfold, and the chaos master’s influence takes hold. The outcome is instantaneous, and the user must be prepared to adapt to whatever fate has in store.

Tags: Chaotic, Unpredictable, Risk vs. Reward, Artifact, Legendary, Mystery

Where and How It Is Fought:

  • The Enigmatic Trinket can be encountered and fought within various environments, typically found in treacherous dungeons, ancient ruins, or other locations steeped in mystery and magic. These places are often inhabited by creatures and guardians that protect the artifact, making the journey to obtain it a challenging and perilous endeavor.
  • Adventurers may face formidable enemies, such as magical constructs, enchanted creatures, or even rival treasure hunters seeking the trinket’s power. The battles fought in pursuit of the Enigmatic Trinket are often intense and require a combination of skill, strategy, and adaptability.

Environment: The environments where the Enigmatic Trinket is fought can vary widely depending on the setting of the game or story. It could be within the depths of an enchanted forest, a long-abandoned wizard’s tower, or a labyrinthine underground complex. The chosen environment should evoke a sense of mystery and danger, enhancing the overall atmosphere and providing a suitable backdrop for the trinket’s enigmatic nature.

End Results and Usage — Once the Enigmatic Trinket is obtained, its end results can be highly influential during the adventure. Its effects can be utilized in various ways based on the outcome of its activation:

  • Temporary Boon: If the trinket bestows a temporary boon upon the user, it could enhance their abilities, provide protection, or grant a limited-use power that can be instrumental in overcoming challenges. The boon might increase the adventurer’s strength, agility, or magical prowess, allowing them to tackle greater foes or navigate previously inaccessible areas.
  • Summoning a Helpful Ally: In some cases, the trinket’s activation may summon a powerful ally to aid the user. This ally could be a mystical creature, a guardian spirit, or a skilled companion with unique abilities. The summoned ally can serve as a powerful asset in battles or aid in solving puzzles and overcoming obstacles.
  • Unleashing an Unpredictable Curse: On the other hand, the trinket’s activation may result in the user being cursed or afflicted by an unpredictable magical effect. This curse could hinder their abilities, inflict a temporary ailment, or even turn them into a chaotic entity. Overcoming the curse becomes a new challenge for the adventurer, requiring them to find a cure or adapt their strategies accordingly.

In all cases, the end results of the Enigmatic Trinket’s activation have a profound impact on the story, gameplay, or narrative progression. They can provide pivotal moments of triumph or present unforeseen challenges that must be navigated.

How the end results are used ultimately depends on the player or character’s choices and the overarching objectives of the game or story. The acquired powers, allies, or curses can shape subsequent encounters, influence alliances, or unlock new narrative branches, adding depth and variety to the overall experience.

Activation Perception of the Five Senses and Extra-Sensory Perceptions for the Enigmatic Trinket

  • Sight
    • Perceived:
      • The user’s vision becomes overlaid with a faint, shimmering aura around objects and beings, revealing hidden details and subtle magical energies.
    • Description:
      • Upon activating the trinket, the user’s eyes perceive a kaleidoscope of shifting colors and patterns, allowing them to see hidden runes, magical auras, and unseen creatures.
    • Positives:
      • Enhanced ability to detect hidden magical traps, illusions, and concealed objects.
      • Improved perception of subtle details in the environment, aiding in puzzle-solving and navigation.
    • Negatives:
      • The overwhelming visual information can cause disorientation and headaches.
      • The shimmering overlay can obscure normal vision, making it difficult to focus on mundane details.
  • Hearing
    • Perceived:
      • The user hears faint whispers and echoes of the past, as well as the true intentions behind spoken words.
    • Description:
      • The trinket heightens the user’s auditory senses, allowing them to pick up on ethereal whispers and distant sounds, as well as the emotional undertones in speech.
    • Positives:
      • Enhanced ability to detect hidden threats and eavesdrop on conversations from a distance.
      • Improved understanding of the emotional state and intentions of others through their tone and inflection.
    • Negatives:
      • The constant influx of whispers and echoes can be distracting and unsettling.
      • Distinguishing between real and phantom sounds can become challenging.
  • Smell
    • Perceived:
      • The user can detect the faint scent of magic, emotions, and hidden substances in the environment.
    • Description:
      • Activating the trinket sharpens the user’s sense of smell, allowing them to identify the presence of magical energies, emotional states, and hidden items through their unique scents.
    • Positives:
      • Enhanced ability to track magical creatures, identify potion ingredients, and sense danger.
      • Improved detection of hidden compartments, traps, or substances through scent.
    • Negatives:
      • Strong or unusual smells can become overwhelming and cause nausea.
      • The heightened sense of smell can be a constant distraction, especially in areas with mixed scents.
  • Touch
    • Perceived:
      • The user feels a tingling sensation when touching magical objects or creatures, and can sense the history of items through tactile impressions.
    • Description:
      • The trinket enhances the user’s tactile perception, allowing them to feel the presence of magic and gain impressions of an object’s history through touch.
    • Positives:
      • Improved identification of magical items and creatures through tactile feedback.
      • Enhanced ability to sense hidden mechanisms, secret doors, and traps by touch.
    • Negatives:
      • The heightened sensitivity can make even mild pain or discomfort feel intense.
      • The constant tactile feedback can be overwhelming and distracting.
  • Taste
    • Perceived:
      • The user can taste the essence of magic and emotions in the air, as well as identify the composition of substances through taste.
    • Description:
      • Activating the trinket sharpens the user’s sense of taste, allowing them to discern the magical and emotional essence in their surroundings and identify substances by taste.
    • Positives:
      • Enhanced ability to detect poisons, magical residues, and emotional auras through taste.
      • Improved identification of potion ingredients and the magical properties of substances.
    • Negatives:
      • The heightened sensitivity to taste can make unpleasant flavors unbearable.
      • Constantly tasting the essence of magic and emotions can be distracting and unsettling.
  • Extra-Sensory Perceptions
    • Temporal Awareness
      • Perceived:
        • The user gains a sense of time shifts, perceiving echoes of the past and glimpses of possible futures.
      • Description:
        • The trinket grants the user a heightened awareness of time, allowing them to see brief flashes of past events and potential future outcomes.
      • Positives:
        • Enhanced ability to anticipate future events and understand historical contexts.
        • Improved strategic planning based on glimpses of possible futures.
      • Negatives:
        • The constant awareness of time shifts can be disorienting and mentally exhausting.
        • Difficulty distinguishing between real and potential events can lead to confusion.
    • Danger Sense
      • Perceived:
        • The user feels a subtle sense of impending danger, allowing them to react to threats before they become apparent.
      • Description:
        • The trinket heightens the user’s instinctual responses, providing a preternatural sense of danger and allowing them to avoid threats.
      • Positives:
        • Improved ability to avoid ambushes, traps, and sudden attacks.
        • Enhanced reaction time to immediate threats.
      • Negatives:
        • The constant sense of danger can lead to heightened anxiety and paranoia.
        • False positives or ambiguous threats can cause unnecessary stress and distraction.
    • Magical Perception
      • Perceived:
        • The user can sense magical energies and auras, perceiving the presence and nature of magical phenomena.
      • Description:
        • The trinket enhances the user’s ability to detect and understand magical forces, providing a clear sense of the magical energies in their surroundings.
      • Positives:
        • Improved identification and analysis of magical objects, spells, and creatures.
        • Enhanced ability to navigate and exploit magical environments.
      • Negatives:
        • The influx of magical information can be overwhelming and confusing.
        • Sensitivity to strong magical energies can cause discomfort or disorientation.
    • Spatial Awareness
      • Perceived:
        • The user gains an enhanced perception of spatial relationships, understanding distances, dimensions, and positions intuitively.
      • Description:
        • The trinket grants the user a heightened awareness of spatial geometry, allowing them to navigate complex environments with ease.
      • Positives:
        • Improved navigation and movement through mazes, crowded areas, or difficult terrain.
        • Enhanced ability to judge distances and execute precise maneuvers.
      • Negatives:
        • The heightened spatial awareness can be disorienting in constantly changing or chaotic environments.
        • The constant perception of spatial relationships can be mentally exhausting and distracting.

The Enigmatic Trinket’s activation affects each sense in profound ways, offering both significant advantages and potential drawbacks that must be navigated by the user.

Crafting Recipe: Enigmatic Trinket

  • Materials Needed:
    • Essence of Chaos – Extracted from the core of a chaos dungeon.
    • Arcane Metals – A blend of rare metals such as mithril, orichalcum, and adamantium.
    • Mystic Gemstones – Including moonstone, amethyst, and star sapphire.
    • Ancient Runes Scroll – Inscribed with powerful chaotic runes.
    • Celestial Dew – Collected from sacred springs under the light of a full moon.
    • Etheric Thread – Used to bind the materials together with magical energy.
  • Tools Required:
    • Alchemical Furnace – For melting and forging the arcane metals.
    • Enchantment Table – To inscribe runes and imbue magical properties.
    • Gem Cutting Kit – For shaping and setting the gemstones.
    • Runic Engraver – To etch intricate designs and runes into the trinket.
    • Infusion Chalice – For combining the Essence of Chaos with Celestial Dew.
    • Binding Loom – For weaving the Etheric Thread into the structure of the trinket.
  • Skill Requirements:
    • Master Alchemist – Expertise in handling volatile and rare substances.
    • Runesmithing – Proficiency in inscribing and understanding ancient runes.
    • Gemcrafting – Skill in cutting, shaping, and setting gemstones.
    • Chaos Manipulation – Ability to safely harness and control chaotic energies.
    • Arcane Binding – Knowledge of binding magical materials together.
  • Crafting Steps:
    • Gather Ingredients:
      • Venture into a chaos dungeon to extract the Essence of Chaos.
      • Obtain arcane metals, mystic gemstones, and an ancient runes scroll from trusted sources.
      • Collect Celestial Dew from a sacred spring under the full moon.
    • Prepare the Alchemical Furnace:
      • Clean and set up the furnace, ensuring it is ready for forging the arcane metals.
      • Melt and blend the mithril, orichalcum, and adamantium into a single alloy.
    • Forge the Trinket’s Base:
      • Pour the molten alloy into a mold, creating the base structure of the trinket.
      • Allow it to cool and solidify.
    • Cut and Set Gemstones:
      • Use the gem cutting kit to shape the moonstone, amethyst, and star sapphire.
      • Set the gemstones into the forged base, ensuring a secure and precise fit.
    • Engrave Runes and Designs:
      • Use the runic engraver to etch intricate designs and chaotic runes into the trinket.
      • Reference the ancient runes scroll for accurate and potent inscriptions.
    • Infuse with Chaos and Dew:
      • Combine the Essence of Chaos and Celestial Dew in the infusion chalice.
      • Submerge the trinket into the mixture, allowing it to absorb the chaotic energies.
    • Weave the Etheric Thread:
      • Use the binding loom to weave the Etheric Thread into the trinket’s structure.
      • Ensure the thread is evenly distributed, binding the materials with magical energy.
    • Final Enchantment:
      • Place the trinket on the enchantment table.
      • Channel your magic to imbue the trinket with its unpredictable properties, activating the runes and gemstones.
    • Inspect and Test:
      • Carefully inspect the trinket for any imperfections or instabilities.
      • Test its activation by touching or commanding it, observing the chaotic effects.

By following these detailed steps and utilizing the required skills and tools, the Enigmatic Trinket can be crafted, ready to bestow its unpredictable power upon the user.

Tale of the Enigmatic Trinket

Long, long ago, in the times when the earth was but young and the stars newly hung in the sky, there was a place called Maelstroms Embrace. Within this place of great chaos and wonder, a master of unpredictability, known only as the Chaos Master, did reside. The Chaos Master, a being of immense power and whimsy, crafted many strange and wondrous artifacts, none more mysterious than the Enigmatic Trinket.

This Trinket, small and intricate, held within it the essence of chaos itself. Its creation was a mystery, shrouded in legends passed down through the ages. Some say the Chaos Master forged it from the very heart of a tempest, others believe it was made from the dreams of a thousand madmen. Its purpose, too, was unknown, and many speculated it was a test, a game, or perhaps a curse.

Through the ages, the Trinket changed hands many times. It was found by brave adventurers in the depths of forgotten ruins, stolen by cunning thieves from well-guarded vaults, and traded among the rich and powerful who sought its secrets. Each who possessed it faced the same enigma: to use the Trinket was to invite the unpredictable. With a touch or a word, the Trinket could grant great boons or unleash terrible curses.

One tale tells of a warrior named Thalor, who found the Trinket in the ruins of an ancient city. Thalor, strong and fearless, sought to use the Trinket’s power to defeat a fearsome dragon that plagued his homeland. With a whispered command, he activated the Trinket. In a flash, the Trinket bestowed upon him incredible strength and agility. Thalor battled the dragon with unmatched prowess, and the beast was slain.

Yet, the Trinket’s favor was fleeting. As Thalor stood victorious, the Trinket’s chaotic nature turned against him. His newfound strength faded, and a terrible curse took hold. Thalor’s mind became clouded, and he wandered the land, lost and confused, no longer the hero he once was.

Another story speaks of a wise sorceress named Elysande, who, upon acquiring the Trinket, sought to unravel its mysteries. She studied its runes, its gemstones, and the chaotic energies within. With great caution, she activated the Trinket. This time, the Trinket summoned a powerful ally, a spirit of ancient knowledge. The spirit aided Elysande in her quest for wisdom, revealing secrets of the universe.

However, as the spirit’s knowledge grew, so did its hunger for freedom. The Trinket’s power waned, and the spirit, no longer bound, turned on Elysande. A great battle ensued, and though Elysande triumphed, she was left weakened and wary of the Trinket’s unpredictable nature.

Moral of the Story: In seeking the power of the Enigmatic Trinket, one must embrace both fortune and folly, for chaos does not choose sides and its gifts are as perilous as they are wondrous.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Enigmatic Trinket

  • Description: A mysterious artifact crafted by an ancient chaos master, its effects are entirely unpredictable and can range from beneficial to detrimental.
  • Game Mechanics:
    • Usage: Activation by touch or spoken command
    • Effect: Roll 1D10 to determine the outcome:
      • Gain +20% to any one skill for 1 hour.
      • Heal 1D6 Hit Points.
      • Gain a vision of a significant clue or event.
      • Summon a helpful NPC or creature.
      • No effect.
      • Suffer 1D6 Sanity loss.
      • Take 1D6 damage.
      • A minor curse (-10% to one skill for 1 day).
      • Summon a hostile NPC or creature.
      • The user is stunned for 1D6 rounds.
  • Stat Block:
    • Activation: Touch or spoken command
    • Duration: Instantaneous
    • Effect: Random (Roll 1D10)
    • Sanity Cost: Varies based on outcome

Blades in the Dark

Enigmatic Trinket

  • Description: A relic of chaos, the trinket offers unpredictable effects when activated, presenting both opportunities and risks.
  • Game Mechanics:
    • Usage: One use per session
    • Effect: Roll 1D6 to determine the outcome:
      • Gain +1d to a specific action roll.
      • Recover 3 stress.
      • Gain a useful piece of information or clue.
      • Summon a temporary ally.
      • No effect.
      • Suffer a complication or take 2 stress.
  • Stat Block:
    • Activation: Touch or spoken command
    • Duration: Immediate
    • Effect: Random (Roll 1D6)
    • Stress Cost: None initially, varies based on outcome

Dungeons & Dragons (5th Edition)

Enigmatic Trinket

  • Wondrous Item (Artifact), Legendary
  • Description: A legendary artifact of unknown origins, its effects vary wildly with each use, offering great boons or terrible curses.
  • Game Mechanics:
    • Usage: Activation by touch or spoken command, once per day
    • Effect: Roll 1D10 to determine the outcome:
      • Gain advantage on all rolls for 1 hour.
      • Heal 4d6 hit points.
      • Gain a vision that provides a useful clue.
      • Summon a friendly creature (CR 3 or lower) for 1 hour.
      • No effect.
      • Suffer 2d10 psychic damage.
      • Take 4d6 necrotic damage.
      • A minor curse (disadvantage on one ability score for 1 day).
      • Summon a hostile creature (CR 3 or lower).
      • The user is paralyzed for 1d4 rounds.
  • Stat Block:
    • Activation: Touch or spoken command
    • Recharge: Once per day
    • Effect: Random (Roll 1D10)

Knave

Enigmatic Trinket

  • Description: An artifact of chaotic origin, its effects are wildly unpredictable and can range from beneficial to disastrous.
  • Game Mechanics:
    • Usage: Activation by touch or spoken command, once per day
    • Effect: Roll 1D8 to determine the outcome:
      • Gain +2 to all rolls for 1 hour.
      • Heal 1d8 hit points.
      • Gain a piece of vital information.
      • Summon a helpful NPC.
      • No effect.
      • Suffer 1d8 damage.
      • A minor curse (disadvantage on all rolls for 1 day).
      • Summon a hostile NPC.
  • Stat Block:
    • Activation: Touch or spoken command
    • Recharge: Once per day
    • Effect: Random (Roll 1D8)

Fate Core

Enigmatic Trinket

  • Description: A mysterious artifact that produces unpredictable effects, ranging from beneficial to detrimental, when activated.
  • Game Mechanics:
    • Usage: Activation by touch or spoken command, once per session.
    • Effect: Roll 1D6 to determine the outcome:
      • Gain a temporary aspect with 2 free invokes (e.g., “Supernatural Insight”).
      • Recover 2 stress boxes.
      • Gain a useful piece of information or clue.
      • Summon a temporary ally (treated as an extra with 2 stress boxes).
      • No effect.
      • Suffer a major complication (e.g., “Cursed by Chaos”).
  • Stat Block:
    • Activation: Touch or spoken command
    • Recharge: Once per session
    • Effect: Random (Roll 1D6)

Numenera & Cypher System

Enigmatic Trinket

  • Description: An ancient artifact of chaotic origin, producing wildly unpredictable effects upon activation.
  • Game Mechanics:
    • Level: 1d6 + 2
    • Usage: Activation by touch or spoken command, once per day.
    • Effect: Roll 1D6 to determine the outcome:
      • Gain an asset on all rolls for 1 hour.
      • Recover 6 points of Might, Speed, or Intellect (user’s choice).
      • Gain an insight or piece of information relevant to the current situation.
      • Summon a level 3 ally for 1 hour.
      • No effect.
      • Suffer 6 points of damage (Might, Speed, or Intellect, user’s choice).
  • Stat Block:
    • Level: 1d6 + 2
    • Activation: Touch or spoken command
    • Recharge: Once per day
    • Effect: Random (Roll 1D6)

Pathfinder (2nd Edition)

Enigmatic Trinket

  • Wondrous Item (Artifact), Legendary
  • Description: A legendary artifact imbued with chaotic energies, granting unpredictable effects when activated.
  • Game Mechanics:
    • Usage: Activation by touch or spoken command, once per day.
    • Effect: Roll 1D8 to determine the outcome:
      • Gain a +2 status bonus to all rolls for 1 hour.
      • Heal 5d8 hit points.
      • Gain a significant piece of information or clue.
      • Summon a creature (CR 5 or lower) for 1 hour.
      • No effect.
      • Take 5d8 damage.
      • A minor curse (–2 status penalty to all rolls for 1 day).
      • Summon a hostile creature (CR 5 or lower).
  • Stat Block:
    • Activation: Touch or spoken command
    • Recharge: Once per day
    • Effect: Random (Roll 1D8)

Savage Worlds (Adventure Edition)

Enigmatic Trinket

  • Description: A powerful artifact with unpredictable effects, providing both opportunities and risks when used.
  • Game Mechanics:
    • Usage: Activation by touch or spoken command, once per session.
    • Effect: Roll 1D6 to determine the outcome:
      • Gain a +2 bonus to all trait rolls for the remainder of the encounter.
      • Heal one wound.
      • Gain a useful piece of information or clue.
      • Summon an ally (wild card, with two wounds).
      • No effect.
      • Suffer a major complication (e.g., gain a level of fatigue).
  • Stat Block:
    • Activation: Touch or spoken command
    • Recharge: Once per session
    • Effect: Random (Roll 1D6)

Shadowrun (6th Edition)

Enigmatic Trinket

  • Description: A mysterious artifact of unknown origin that produces unpredictable effects when activated, crafted by a chaos master.
  • Game Mechanics:
    • Usage: Activation by touch or spoken command, once per day.
    • Effect: Roll 1D6 to determine the outcome:
      • Gain +2 dice to all skill tests for 1 hour.
      • Heal 3 boxes of Stun or Physical damage.
      • Gain a crucial piece of information related to the current run.
      • Summon a helpful spirit (Force 4) for 1 hour.
      • No effect.
      • Suffer 3 boxes of Physical damage.
  • Stat Block:
    • Activation: Touch or spoken command
    • Recharge: Once per day
    • Effect: Random (Roll 1D6)

Starfinder

Enigmatic Trinket

  • Description: An ancient artifact imbued with chaotic energies, resulting in wildly unpredictable effects upon activation.
  • Game Mechanics:
    • Usage: Activation by touch or spoken command, once per day.
    • Effect: Roll 1D8 to determine the outcome:
      • Gain a +2 insight bonus to all rolls for 1 hour.
      • Heal 4d8 hit points.
      • Receive a significant piece of information or a hint.
      • Summon a creature (CR 4 or lower) to assist for 1 hour.
      • No effect.
      • Take 4d8 damage.
      • Suffer a minor curse (–2 penalty to all rolls for 1 day).
      • Summon a hostile creature (CR 4 or lower).
  • Stat Block:
    • Activation: Touch or spoken command
    • Recharge: Once per day
    • Effect: Random (Roll 1D8)

Traveller (Mongoose 2nd Edition)

Enigmatic Trinket

  • Description: A relic of ancient technology or arcane origins, producing unpredictable and varied effects when activated.
  • Game Mechanics:
    • Usage: Activation by touch or spoken command, once per day.
    • Effect: Roll 1D6 to determine the outcome:
      • Gain DM+2 to all skill checks for 1 hour.
      • Heal 2D6 points of damage.
      • Obtain a vital clue or piece of information.
      • Summon a friendly NPC (Skill-2) for 1 hour.
      • No effect.
      • Suffer 2D6 points of damage.
  • Stat Block:
    • Activation: Touch or spoken command
    • Recharge: Once per day
    • Effect: Random (Roll 1D6)

Warhammer Fantasy Roleplay (4th Edition)

Enigmatic Trinket

  • Description: An arcane artifact of chaotic power, granting unpredictable effects that can either aid or hinder the user.
  • Game Mechanics:
    • Usage: Activation by touch or spoken command, once per day.
    • Effect: Roll 1D10 to determine the outcome:
      • Gain +10 to all tests for 1 hour.
      • Heal 5 Wounds.
      • Gain a prophetic vision providing useful information.
      • Summon a helpful entity (Bestiary-level creature) for 1 hour.
      • No effect.
      • Take 5 Wounds.
      • Suffer a minor curse (–10 to all tests for 1 day).
      • Summon a hostile entity (Bestiary-level creature).
      • The user is stunned for 1d10 rounds.
      • Gain a beneficial mutation or a random detrimental mutation.
  • Stat Block:
    • Activation: Touch or spoken command
    • Recharge: Once per day
    • Effect: Random (Roll 1D10)