The Aetherial Beacon is a radiant, crystalline sphere about the size of a grapefruit. It is composed of a translucent, iridescent material that shimmers with ever-changing colors, resembling a captured fragment of the ethereal plane itself. When held, the beacon pulses with a soft, soothing light, casting dancing shadows that seem to whisper otherworldly secrets.
Lore: According to ancient legends, the Aetherial Beacon was created by a forgotten celestial being as a vessel of their ethereal essence. Imbued with the raw energies of the planes, the beacon acts as a conduit between the mortal realm and the realms beyond. It is said that those attuned to the beacon can tap into its cosmic power and bend the boundaries of reality.
Stats:
- Rarity: Rare
- Type: Magical Artifact
- Requires: Attunement
Use: When attuned to the Aetherial Beacon, the character gains the following abilities:
- Beacon’s Radiance: The beacon sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light pierces through magical darkness and other effects that would normally obscure vision. Additionally, the bearer and friendly creatures within the bright light radius gain advantage on saving throws against being frightened.
- Planar Empowerment: Once per long rest, the bearer can use their action to channel the beacon’s power, granting them the ability to teleport up to 60 feet to an unoccupied space they can see. This teleportation ability allows the character to bypass physical barriers and obstacles.
- Astral Infusion: The bearer gains resistance to force damage and advantage on saving throws against spells and effects that attempt to banish, restrain, or teleport them against their will. The beacon’s presence bolsters their connection to the planes and protects them from manipulations of space and time.
- Celestial Guidance: The Aetherial Beacon serves as a conduit to divine knowledge. Once per long rest, the bearer can spend 10 minutes in quiet meditation with the beacon to gain insight into a question or problem they face. The DM can provide a cryptic clue, a hint, or a piece of lore that may aid the character in their journey.
Tags: Aetherial Beacon, Radiant Artifact, Ethereal Plane, Planar Conduit, Celestial Essence, Beacon’s Radiance, Planar Empowerment, Astral Infusion, Celestial Guidance
In the world of Saṃsāra, the Aetherial Beacon is a rare and valuable item typically found in high-end magical emporiums and specialty shops that cater to adventurers and magic users. These establishments are often located in major cities, bustling trade hubs, and places of significant arcane activity. The following types of shops might deal in such an artifact:
- Arcane Emporiums:
- These grand stores are usually found in large cities, especially those with a high concentration of wizards, sorcerers, and other magic practitioners. Arcane emporiums are known for their extensive collections of magical items, spell components, and rare tomes. The Aetherial Beacon would be displayed prominently, possibly in a secure, glass-enclosed pedestal with protective wards to prevent theft.
- Celestial Curio Shops:
- These smaller, specialized shops focus on items with celestial or divine origins. They are often run by scholars or clerics with deep knowledge of celestial beings and otherworldly artifacts. Located near temples or in districts known for religious activity, celestial curio shops would sell the Aetherial Beacon as a relic of great power and spiritual significance.
- Adventurers’ Guild Markets:
- In major cities and trade hubs, adventurers’ guilds often have markets or auction houses where rare and powerful items are bought and sold. These markets are frequented by seasoned adventurers and wealthy patrons seeking unique and powerful artifacts. The Aetherial Beacon might be auctioned to the highest bidder, often fetching a high price due to its rarity and utility.
- Mystical Bazaars:
- These are large, open-air markets filled with stalls selling a wide variety of magical goods. Mystical bazaars are typically found in cosmopolitan cities or near significant magical landmarks. Aetherial Beacons might be sold by enigmatic merchants or travelling traders who have acquired them through exploration or trade.
Pricing: In the world of Saṃsāra, the cost of an Aetherial Beacon would reflect its rarity and powerful properties. Given its status as a rare magical artifact, the price would be quite high, accessible primarily to wealthy individuals, noble families, or successful adventurers. The estimated cost in gold pieces (gp) for an Aetherial Beacon would range from 10,000 gp to 25,000 gp, depending on the location and the demand for such items. In some cases, particularly in smaller towns or less affluent areas, the price might be slightly lower, but the beacon would still represent a significant investment.
The Aetherial Beacon’s versatility makes it a powerful tool for both defense and offense in various environments. Here’s how its abilities can be roleplayed in different scenarios:
- Defense
- Dungeon Delving:
- Beacon’s Radiance: In the dark, winding corridors of a dungeon, the beacon’s light provides crucial illumination, revealing hidden traps and creatures lurking in the shadows. The light’s ability to pierce magical darkness ensures the party is never caught off-guard by magical ambushes.
- Astral Infusion: When encountering arcane traps or foes wielding powerful spells, the beacon’s resistance to force damage and advantage on saving throws against banishment or teleportation helps the bearer stay in the fight and protect their allies from magical threats.
- City Defense:
- Planar Empowerment: During a city siege or street battle, the bearer can use the teleportation ability to quickly move between defensive positions, bypassing barricades and enemy lines to relay messages or provide support where needed.
- Celestial Guidance: In times of strategic planning or crisis, the bearer can use the meditation ability to seek divine guidance, potentially revealing enemy plans or weaknesses in their defenses, allowing the defenders to better prepare for the assault.
- Wilderness Survival:
- Beacon’s Radiance: In dense forests or treacherous mountains, the beacon’s light can ward off nocturnal predators and illuminate safe paths through hazardous terrain. The light’s soothing effect also helps maintain morale among the party.
- Astral Infusion: When faced with hostile wildlife or magical beasts, the beacon’s protective abilities ensure the bearer can withstand sudden attacks and magical effects that might otherwise incapacitate them.
- Dungeon Delving:
- Offense
- Assaulting a Fortress:
- Planar Empowerment: The teleportation ability allows the bearer to infiltrate enemy strongholds, bypassing walls and locked gates to strike at key targets from within. This can be used to disable defenses or create chaos among enemy ranks.
- Beacon’s Radiance: The bright light can disorient guards and expose hidden enemies, giving the attacking party a tactical advantage. Additionally, the advantage on saving throws against fear ensures the party remains steadfast in the face of overwhelming odds.
- Skirmishes and Ambushes:
- Planar Empowerment: In fast-paced skirmishes, the ability to teleport allows the bearer to reposition rapidly, avoiding enemy attacks and striking from unexpected angles. This can turn the tide of battle by disrupting enemy formations and targeting vulnerable opponents.
- Astral Infusion: The bearer’s resistance to force damage and protection against magical manipulations make them a formidable opponent against spellcasters and enemies using spatial magic. This resilience allows the bearer to close the distance and neutralize such threats effectively.
- Rescue Missions:
- Celestial Guidance: Before a critical rescue mission, the bearer can meditate with the beacon to gain insights into the best approach or the whereabouts of captives, increasing the chances of a successful operation.
- Planar Empowerment: During the mission, the teleportation ability can be used to bypass obstacles, reach captives quickly, and extract them from dangerous situations. This ability is especially useful in time-sensitive scenarios where speed and precision are paramount.
- Assaulting a Fortress:
Roleplaying Examples
- Dungeon Delving:
- As the party delves deeper into the dungeon, the beacon’s light reveals a hidden alcove filled with glyphs of warding. The bearer’s advantage on saving throws helps them deactivate the trap without harm, and they use the beacon’s radiance to uncover a secret passage leading to the heart of the dungeon.
- City Defense:
- During the siege, the bearer stands on the ramparts, using the beacon’s light to inspire the defenders. When an enemy spellcaster attempts to banish them, the beacon’s protective aura deflects the spell, allowing the bearer to continue leading the defense and rallying the troops.
- Assaulting a Fortress:
- The party plans a night raid on a heavily fortified castle. Using the beacon’s teleportation ability, the bearer infiltrates the inner courtyard, disables the gate mechanism, and signals the rest of the party to storm the fortress. The beacon’s light reveals hidden enemies, ensuring the attackers are not ambushed.
- Rescue Mission:
- On a mission to rescue kidnapped villagers, the bearer uses the beacon to meditate and discern the location of the captives. They teleport past guards and locked doors, reaching the prisoners quickly and leading them to safety while the beacon’s light provides protection and guidance.
The Aetherial Beacon’s abilities make it an invaluable asset in a variety of situations, enhancing both defensive and offensive strategies through its unique magical properties.

Perception of Activation:
- Sight
- What’s Perceived:
- The Aetherial Beacon emits a radiant, iridescent glow that pulses gently, filling the surrounding area with a soft, multicolored light.
- Bright light extends in a 30-foot radius, with dim light extending an additional 30 feet.
- Shadows cast by the light dance and shift as if alive, creating an otherworldly ambiance.
- Description:
- The beacon appears as a shimmering, crystalline sphere with ever-changing hues that captivate the eye.
- The bright light cuts through darkness and magical obscurations, revealing hidden details and creatures.
- Positives:
- Enhanced visibility in dark or obscured environments.
- Illumination reveals hidden traps, passages, and enemies.
- Negatives:
- The bright light makes stealth difficult, drawing attention to the bearer and their companions.
- The dancing shadows can be disorienting or unnerving to some.
- What’s Perceived:
- Sound
- What’s Perceived:
- A soft, melodic hum emanates from the beacon, harmonizing with the surroundings.
- Occasionally, faint whispers can be heard, like distant voices speaking in an unknown language.
- Description:
- The hum is soothing and rhythmic, creating a sense of calm and focus.
- The whispers are subtle, barely audible, and add an air of mystery.
- Positives:
- The soothing hum can help calm nerves and focus concentration.
- The whispers may provide hints or insights if listened to closely.
- Negatives:
- The whispers can be distracting or unsettling, especially in tense situations.
- The continuous hum might alert nearby creatures or enemies to the bearer’s presence.
- What’s Perceived:
- Smell
- What’s Perceived:
- The air around the beacon carries a faint, sweet scent, reminiscent of blooming flowers and fresh rain.
- Description:
- The scent is light and refreshing, enhancing the sense of the beacon’s ethereal nature.
- Positives:
- The pleasant aroma can be uplifting and invigorating.
- The scent may mask less pleasant odors in the environment.
- Negatives:
- The distinct smell might attract unwanted attention from creatures with keen senses.
- Those with allergies or sensitivities might find the scent distracting or irritating.
- What’s Perceived:
- Touch
- What’s Perceived:
- The beacon feels cool to the touch, with a smooth, almost glass-like surface.
- A gentle vibration can be felt when held, resonating with the bearer’s heartbeat.
- Description:
- The coolness is soothing, providing a sense of tranquility.
- The vibration creates a tactile connection between the bearer and the beacon.
- Positives:
- The cool touch can be calming and reduce stress.
- The vibration reinforces the bond between the beacon and its bearer.
- Negatives:
- The constant coolness might be uncomfortable in cold environments.
- The vibration could be distracting or disconcerting to some bearers.
- What’s Perceived:
- Taste
- What’s Perceived:
- If tasted, the beacon leaves a slight tingle on the tongue, like the sensation of touching a nine-volt battery.
- Description:
- The taste is faintly metallic and slightly bitter, adding to the beacon’s mysterious nature.
- Positives:
- The unique taste can serve as a reminder of the beacon’s power and otherworldly origin.
- Negatives:
- The taste is not particularly pleasant and may deter repeated contact.
- What’s Perceived:
- Extra-Sensory Perceptions
- What’s Perceived:
- A sense of heightened awareness, as if the bearer’s consciousness is slightly expanded.
- The bearer feels a subtle connection to other planes, sensing distant presences and energies.
- Description:
- The awareness manifests as an intuitive understanding of the environment and potential threats.
- The connection to other planes is like a faint tugging at the edge of the mind, providing glimpses of otherworldly realms.
- Positives:
- The heightened awareness enhances the bearer’s perception and reaction time.
- The connection to other planes can provide valuable insights or warnings about upcoming events.
- Negatives:
- The expanded consciousness might be overwhelming or disorienting, especially in chaotic environments.
- The connection to other planes could expose the bearer to unwanted attention from extraplanar entities.
- What’s Perceived:
Crafting Recipe: Aetherial Beacon
- Materials Needed:
- Crystalline Core:
- 1 Large Clear Quartz Crystal (size of a grapefruit)
- 3 Small Zephyrstones (translucent, pale blue crystals)
- Ethereal Essence:
- 1 Vial of Celestial Water (collected from a sacred spring or celestial plane)
- 1 Vial of Ectoplasmic Residue (harvested from a defeated spectral entity)
- Binding Agents:
- 1 Ounce of Pure Mithril Dust
- 1 Ounce of Arcane Binding Resin (created from the sap of a magical tree)
- Enchantment Components:
- 1 Scroll of Plane Shifting (contains the spell Plane Shift)
- 1 Scroll of Protection from Evil and Good
- Crystalline Core:
- Tools Required:
- Enchanter’s Workbench
- Gem-cutting Tools
- Alchemical Apparatus
- Inscription Tools
- Arcane Infusion Matrix
- Skill Requirements:
- Gem Cutting: Proficient level to shape and polish the crystal components.
- Alchemy: Proficient level to prepare and combine the ethereal essence and binding agents.
- Enchanting: Expert level to infuse the crystalline core with magical properties.
- Inscription: Proficient level to inscribe runes and glyphs on the crystal surface.
- Crafting Steps:
- Prepare the Crystalline Core:
- Use gem-cutting tools to carefully shape the large quartz crystal into a smooth, spherical form.
- Integrate the three small Zephyrstones into the quartz crystal, ensuring they are evenly spaced and securely embedded.
- Create the Ethereal Essence:
- Using the alchemical apparatus, combine the vial of celestial water and the vial of ectoplasmic residue.
- Heat the mixture gently while stirring, allowing the components to blend into a luminescent, iridescent liquid.
- Apply the Binding Agents:
- Sprinkle the mithril dust over the surface of the quartz crystal, ensuring an even coating.
- Coat the crystal with the arcane binding resin, allowing it to seep into the mithril dust and harden, creating a protective layer.
- Inscription and Runes:
- Use the inscription tools to carve delicate runes and glyphs into the hardened resin surface of the crystal.
- Inscribe the symbols of planar connection and celestial protection, as outlined in the Scrolls of Plane Shifting and Protection from Evil and Good.
- Infuse with Ethereal Essence:
- Place the prepared crystal sphere into the arcane infusion matrix.
- Slowly pour the ethereal essence over the crystal, allowing it to absorb the liquid while the matrix channels arcane energy into the core.
- Recite the incantations from the Scroll of Plane Shifting and Scroll of Protection from Evil and Good to bind the magical properties to the crystal.
- Final Enchantment:
- Using the enchanter’s workbench, perform the final enchantment rituals to activate the beacon’s abilities.
- Focus on infusing the properties of Beacon’s Radiance, Planar Empowerment, Astral Infusion, and Celestial Guidance into the core.
- Completion:
- Once the enchantment is complete, remove the Aetherial Beacon from the matrix and inspect it for any imperfections or irregularities.
- Ensure the beacon pulses with a soft, soothing light and the runes glow faintly, indicating successful activation.
- Prepare the Crystalline Core:
The Aetherial Beacon is now ready for attunement and use, possessing the full array of its mystical abilities.
Tale of the Radiant Sphere
In days of yore, when stars doth danced in sky with much merriment, there be a tale of the Radiant Sphere, known to some as the Aetherial Beacon. Long ago, in a time most forgotten, there was a being of celestial light, whose name hath been lost in the sands of time. This being, of shimmering essence and ethereal might, did wander the realms beyond mortal ken.
One day, this celestial being did grow weary of its lonesome wanderings and sought to leave a mark upon the mortal realm. From its very essence, it did create a sphere, crystalline and glowing with colors most wondrous. This sphere, it was said, did shimmer with the light of a thousand dawns, capturing within it a fragment of the ethereal plane.
The being did gift this sphere unto the world, placing it in the care of the first of the ancient sages. The sages, wise and venerable, did hold the sphere in great reverence, calling it the Radiant Sphere. They saw in it a conduit to the realms beyond, a beacon to guide their souls and guard their lands.
The Radiant Sphere, when held by those pure of heart and strong of will, did shine with a light most soothing. It cast out the shadows and whispered secrets of the cosmos to those who would listen. The sages, with the sphere’s light, did protect their kin from the darkness that encroached from all sides, and with its power, they did traverse the boundaries of reality itself.
Yet, as the ages passed, the tale of the celestial being and the Radiant Sphere did fade into obscurity. The sphere, now called the Aetherial Beacon by those who found it in the ruins of the ancient world, did remain a thing of mystery and power. It was said that those who attuned to it could bend the very fabric of existence, stepping from place to place as easily as one steps through a doorway.
But with great power came great peril. The light of the beacon, though a boon in dark times, did draw the eyes of those who coveted its power. Battles were fought, and blood was shed, all for the sake of the shimmering sphere. Its whispers, once a source of wisdom, became a cacophony of desires unfulfilled, driving some to madness.
In the end, the Radiant Sphere, or the Aetherial Beacon as it is now known, became a relic of legend. Its true nature, a thing of both light and shadow, of hope and despair, did remain a mystery to all but the wisest of sages. It is said that those who seek it must be wary, for its light can guide as well as blind, and its whispers can heal as well as harm.
Moral of the Story: Seek not the light for its brightness alone, for within it lies the shadow of desire. Only with a heart pure and a will steadfast shall the Radiant Sphere guide thee true.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Aetherial Beacon
- Description: A radiant, crystalline sphere that shimmers with ever-changing colors. It pulses with a soft, soothing light.
- Stats:
- Rarity: Rare
- Type: Mythos Artifact
- Game Mechanics:
- Beacon’s Radiance: The bearer can illuminate a 30-foot radius with bright light and an additional 30 feet with dim light. This light pierces through darkness and other obscuring effects. Additionally, the bearer gains a bonus die on SAN rolls against fear-based Mythos encounters.
- Planar Empowerment: Once per day, the bearer can teleport up to 20 yards (12 meters) to a location they can see.
- Astral Infusion: The bearer gains 2 points of armor against any Mythos-based attack and gains advantage on rolls against effects that attempt to banish, restrain, or teleport them.
- Celestial Guidance: Once per day, the bearer can meditate for 10 minutes to ask the Keeper for a hint or clue regarding a problem or mystery.
- Sanity Cost: 1d6 points per use, due to the artifact’s connection to otherworldly realms.
Blades in the Dark
Aetherial Beacon
- Description: A crystalline sphere that pulses with iridescent light, casting shadows that seem to whisper.
- Tier: III
- Quality: Exceptional
- Game Mechanics:
- Beacon’s Radiance: When activated, the beacon provides bright light in a controlled position with a limited effect. It also gives the user and allies increased effect on rolls to resist fear or terror.
- Planar Empowerment: As a special action, the bearer can teleport to a location within sight, bypassing physical barriers. This action consumes 1 stress.
- Astral Infusion: The bearer gains +1d to resist consequences involving forceful or spatial effects and reduces harm from such attacks by one level.
- Celestial Guidance: Once per score, the bearer can spend a downtime activity to meditate and gain insight into a question or situation. The GM will provide a clue or hint.
Dungeons & Dragons (5th Edition)
Aetherial Beacon
- Wondrous Item (rare), requires attunement
- Description: A crystalline sphere that shimmers with ever-changing colors and pulses with a soft light.
- Game Mechanics:
- Beacon’s Radiance: The beacon sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light pierces through magical darkness. The bearer and friendly creatures within the bright light radius gain advantage on saving throws against being frightened.
- Planar Empowerment: Once per long rest, the bearer can use their action to teleport up to 60 feet to an unoccupied space they can see, bypassing physical barriers.
- Astral Infusion: The bearer gains resistance to force damage and advantage on saving throws against spells and effects that attempt to banish, restrain, or teleport them against their will.
- Celestial Guidance: Once per long rest, the bearer can spend 10 minutes in meditation with the beacon to gain insight into a question or problem. The DM provides a cryptic clue or piece of lore.
Knave
Aetherial Beacon
- Description: A crystalline sphere that pulses with an iridescent light, casting shadows that seem to whisper.
- Item Slots: 2
- Usage Dice: d6 (decreases on a roll of 1-2 when used)
- Game Mechanics:
- Beacon’s Radiance: When activated, the beacon sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The light pierces through darkness. Allies within the bright light gain advantage on fear-related saves.
- Planar Empowerment: Once per day, the bearer can teleport up to 60 feet to a visible location, bypassing obstacles.
- Astral Infusion: The bearer gains advantage on saves against force damage and effects that attempt to banish, restrain, or teleport them.
- Celestial Guidance: Once per day, the bearer can meditate for 10 minutes to receive a hint or clue about a current problem. The GM provides a piece of useful information.
Fate Core
Aetherial Beacon
- Description: A crystalline sphere that shimmers with iridescent light, casting dancing shadows.
- Aspects:
- High Concept: Radiant Conduit of the Ethereal Plane
- Trouble: Draws Unwanted Attention
- Aspect: Whispering Shadows of Knowledge
- Game Mechanics:
- Beacon’s Radiance: Once per scene, the bearer can invoke this aspect to create a zone of bright light that overcomes any darkness, granting allies within the light a +2 bonus on overcome rolls against fear.
- Planar Empowerment: Once per session, the bearer can spend a Fate point to teleport to any visible location within the same zone, bypassing obstacles.
- Astral Infusion: The bearer gains a +2 bonus to defend against attacks that involve force or spatial manipulation.
- Celestial Guidance: Once per session, the bearer can spend a Fate point to ask the GM for a hint or insight regarding a current problem, receiving a cryptic clue or piece of lore.
Numenera & Cypher System
Aetherial Beacon
- Description: A crystalline sphere that pulses with soothing light, casting otherworldly shadows.
- Level: 5
- Type: Artifact
- Game Mechanics:
- Beacon’s Radiance: The beacon illuminates a 30-foot radius with bright light and an additional 30 feet with dim light. The light cuts through darkness and provides an asset to all tasks involving sight within the illuminated area.
- Planar Empowerment: The bearer can teleport up to 50 feet to a visible location as an action. This ability can be used once per day.
- Astral Infusion: The bearer gains +1 to Armor against force-based attacks and an asset on rolls to resist effects that attempt to banish, restrain, or teleport them.
- Celestial Guidance: Once per day, the bearer can meditate for 10 minutes to gain insight into a question or problem. The GM provides a useful clue or piece of information.
- Depletion: 1 in 1d20
Pathfinder (2nd Edition)
Aetherial Beacon
- Wondrous Item (rare), requires attunement
- Description: A crystalline sphere that shimmers with ever-changing colors and pulses with a soft light.
- Game Mechanics:
- Beacon’s Radiance: The beacon sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The light pierces through magical darkness. The bearer and allies within the bright light gain a +1 status bonus to saving throws against fear effects.
- Planar Empowerment: Once per day, the bearer can use a single action to teleport up to 60 feet to an unoccupied space they can see, ignoring physical barriers.
- Astral Infusion: The bearer gains resistance 5 to force damage and a +2 status bonus to saving throws against effects that attempt to banish, restrain, or teleport them against their will.
- Celestial Guidance: Once per day, the bearer can spend 10 minutes in quiet meditation to gain insight into a question or problem. The GM provides a cryptic clue or piece of lore that aids the bearer.
Savage Worlds (Adventure Edition)
Aetherial Beacon
- Description: A crystalline sphere that pulses with an iridescent light, casting dancing shadows.
- Game Mechanics:
- Beacon’s Radiance: The beacon provides bright light in a Large Burst Template, negating darkness penalties within this area. Allies within the light gain a +1 bonus to Spirit rolls to resist fear.
- Planar Empowerment: Once per day, the bearer can use a free action to teleport up to 12 squares (6”) to a visible location, bypassing obstacles.
- Astral Infusion: The bearer gains +2 Toughness against force-based attacks and a +2 bonus to resist effects that attempt to banish, restrain, or teleport them.
- Celestial Guidance: Once per session, the bearer can spend 10 minutes in meditation to gain a Benny. The GM may provide a cryptic hint or piece of lore that can be used to aid in a current problem or mystery.
Shadowrun (6th Edition)
Aetherial Beacon
- Description: A crystalline sphere that shimmers with iridescent light, casting dancing shadows.
- Stats:
- Device Rating: 6
- Type: Magical Artifact
- Game Mechanics:
- Beacon’s Radiance: The beacon emits bright light in a 30-meter radius and dim light for an additional 30 meters. This light negates all penalties due to darkness or visibility issues within its range. It also grants a +2 dice pool bonus on Composure Tests against fear effects.
- Planar Empowerment: Once per day, the bearer can use a Complex Action to teleport up to 18 meters to a visible location, bypassing physical barriers.
- Astral Infusion: The bearer gains +2 dice pool bonus on Defense Tests against force-based attacks and against effects that attempt to banish, restrain, or teleport them.
- Celestial Guidance: Once per day, the bearer can spend 10 minutes in quiet meditation to gain insight into a question or problem. The GM provides a cryptic clue or piece of lore that may aid the bearer.
Starfinder
Aetherial Beacon
- Description: A crystalline sphere that shimmers with ever-changing colors and pulses with a soft light.
- Level: 9
- Price: 13,000 credits
- Bulk: L
- Game Mechanics:
- Beacon’s Radiance: The beacon sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light pierces through magical darkness. The bearer and allies within the bright light gain a +2 bonus to Will saving throws against fear effects.
- Planar Empowerment: Once per day, the bearer can use a standard action to teleport up to 60 feet to an unoccupied space they can see, bypassing physical barriers.
- Astral Infusion: The bearer gains resistance 5 to force damage and a +2 bonus to saving throws against effects that attempt to banish, restrain, or teleport them against their will.
- Celestial Guidance: Once per day, the bearer can spend 10 minutes in quiet meditation with the beacon to gain insight into a question or problem. The GM provides a cryptic clue or piece of lore.
Traveller (Mongoose 2nd Edition)
Aetherial Beacon
- Description: A crystalline sphere that shimmers with iridescent light, casting dancing shadows.
- Game Mechanics:
- Beacon’s Radiance: When activated, the beacon illuminates a 10-meter radius with bright light and an additional 10 meters with dim light. This light cuts through darkness and provides a DM+2 to any skill checks involving perception within the illuminated area.
- Planar Empowerment: Once per day, the bearer can teleport up to 18 meters to a location they can see. This is treated as a Free Action.
- Astral Infusion: The bearer gains Armor 2 against force-based attacks and a DM+2 on any checks to resist effects that attempt to banish, restrain, or teleport them.
- Celestial Guidance: Once per day, the bearer can spend 10 minutes in meditation to ask the Referee for a hint or insight regarding a current problem, receiving a cryptic clue or piece of lore.
Warhammer Fantasy Roleplay (4th Edition)
Aetherial Beacon
- Description: A crystalline sphere that pulses with soothing light, casting otherworldly shadows.
- Encumbrance: 1
- Game Mechanics:
- Beacon’s Radiance: The beacon sheds bright light in a 30-yard radius and dim light for an additional 30 yards. This light pierces through darkness and grants a +10% bonus to all Perception Tests within the bright light.
- Planar Empowerment: Once per day, the bearer can use an Action to teleport up to 20 yards to an unoccupied space they can see, ignoring obstacles.
- Astral Infusion: The bearer gains +2 SL on all tests to resist force-based attacks and effects that attempt to banish, restrain, or teleport them.
- Celestial Guidance: Once per day, the bearer can spend 10 minutes in meditation to gain insight into a question or problem. The GM provides a cryptic clue or piece of lore.
