Lore
The Loom-Woven Soul-Accepting Horizon-Strider 319 is a monumental Tier 4 Phantasm artifact born from a reality-altering synthesis. Conducted at a potent cosmic nexus point where the boundaries of existence thin, a master artisan utilized the advanced spatial architecture of the Transdimensional Loom to completely collapse three lesser items—the Boots of Fleetfoot, the Veil 418 of Valiant Dust, and Baba Yagas Tear of 42 Acceptance—into its central weaving core. By braiding threads harvested from the void together with sea-silk, enchanted wind-kissed fibers, and a Roc feather, the artisan anchored the artifact’s shifting metaphysical matrix. The legendary, raw emotional essence of Baba Yaga’s singular, luminous tear-gem was embedded directly alongside the Loom’s rotating mythril-orichalcum core, absorbing the courage-imbued sunstone of the valiant figurine pendant and the traction mechanics of Zephyr’s masterwork leathercraft. The resulting creation acts as a literal bridge between worlds and a supreme regulator of vital currents, granting a multi-avatar gestalt mind total dominion over locomotion, social dynamics, and the foundational fabric of space-time within Saṃsāra.
Description
This extraordinary, room-sized masterwork of interdimensional engineering and tailoring presents an unyielding physical convergence of clockwork design, celestial fabrics, and raw planar energy. The primary structural frame is an intricate, shifting geometric network of ethereal needles, silver conduits, and mythril-orichalcum cogs that continuously reconfigure to mirror the frequencies of the multiverse. At its heart vibrates a rotating, translucent core housing the massive, tear-shaped luminous crystal, which shifts fluidly from a light blue tranquility to radiant gold and deep indigo. Iridescent, multi-colored threads that shimmer with alien spectra are woven tightly through layers of dark forest-green sea-silk and supple, enchanted leather panels. Surrounding the central chassis, delicate planar crystals pulsate with light, while vertically aligned bone sheaths hold long, shimmering acupuncture pins within a soft magnetic field. The entire assembly vibrates with a calming, harmonic melodic hum and is permanently suffused with an invigorating, crisp aroma of ozone, fresh rain, crushed sage, and sun-warmed stone.
Stats
- Tier: 4
- Rarity: Phantasm
- Weight: 28.5 lbs
- Durability (Structural Integrity): 240 Hit Points (Enters a Broken State if reduced to 120 HP or less, completely disabling its magical matrix until repaired at an enchanter’s harmonizing altar)
- Output Profile: Tier 4 reality-manipulation variance; attacks or defensive barriers scale to match the chosen active planar frequency.
Skills Gained While Openly Worn
- Masterwork Transdimensional Lore: +4 bonus to all Arcana, Crafts, and Planar Studies checks made to align crystals, diagnose dimensional rifts, or interpret advanced geometric patterns in reality.
- Prescient Meridian Sight: +3 bonus to Medicine, Insight, and Perception checks to detect hidden anatomical blockages, identifying environmental or mechanical traps, and tracing biological toxins.
- World-Treading Fleetfoot: Absolute advantage on Acrobatics and Athletics checks involving feats of nimbleness, climbing, vertical scaling, and maintaining perfect physical balance on treacherous surfaces.
- Sovereign Empathy & Persuasion: +4 bonus to Persuasion and Rapport checks during complex diplomatic negotiations; the artifact’s comforting presence subtly forces others to accept the wielder’s perspective.
Tags
Tool, Crafting, Arcane, Dimensional, Enchantment, Shamanic, Valor-Charm, Footwear, Leather, Magical, Swift, Nimble, Social, Utility, Acceptance, Pendant, Sovereign-Sunder, Void-Anchor, Karmic-Harpoon, Steam-Piston, Pressure-River, Phantasm-Core, Tier-4-Lethality, Orichalcum-Weave, Micro-Sheath, Deific-Deflection, Unbroken-Cycle, Tier-4, Phantasm, Unique-Nomenclature, Aetherweave, Horizon-Strider, Soul-Acceptance, Spatial-Bridge, Reality-Weft, Piston-Tech, Geode-Core, Chrono-Grip, Trans-Planar, Needle-Focus, Sovereign-Bound
Multiple Passives Magic
- Absolute Slot Consolidation: In strict compliance with the single-slot physical materialization laws of Saṃsāra, this item occupies exactly one tool room node or equipment slot. It discards all prior multi-slot, feet, neck, or garment dependencies, and functions entirely as a single physical object without an integrated group of sub-items.
- Acceptance Aura: While the central tear-gem is active, the wielder and all designated allies within a 10-foot radius emanate an undeniable aura of serenity that lessens social tensions, disarms wild beasts, and increases the likelihood of peaceful resolutions.
- Zephyr’s Swiftstride Velocity: The artifact manipulates local gravity and spatial distances, increasing the wielder’s base walking speed by 10 feet and granting full immunity to movement penalties caused by difficult terrain, dense vegetation, or loose desert sand.
- Dustveil Material Insulation: The wielder’s gear experiences a flat 50% reduction in dust, grime, and environmental soot accumulation, while granting absolute advantage on all saving throws against fear, panic, or reality-bending psychic manipulation.
- Circulatory Attunement: The internal orichalcum core continuously stimulates the wielder’s meridians, rendering the avatar entirely immune to the Fatigued, Paralyzed, Numbness, Cramp, and Clumsy conditions.
- Automated Needle Magnetism: Projectiles or acupuncture pins retrieved from the integrated sheaths are automatically cleansed, thermally regulated, and held in a stable hover between the wielder’s fingers, completely preventing accidental fumbles or forced disarm actions.
Multiple Active Magics
- Garments of Power (Frequency: 1 Use Per Week): The wielder can activate the Loom’s geometric needles and ethereal threads to weave a magical garment, cloak, or attire that grants a chosen wearer a temporary supernatural ability (such as dimensional phasing, total invisibility, or enhanced magical resistance). Crafting requires 1 hour of intense concentration.
- Tapestries of Binding (Frequency: 1 Use Per Month): The wielder can manipulate the Loom’s planar crystals to weave a spatial barrier that opens a portal to any known dimension or permanently seals an extraplanar rift in the fabric of space-time.
- Purge of Valiant Dust (Frequency: 2 Uses Per Day): The wielder activates a localized atmospheric cleansing wave through the silver mountain clasp, creating a 15-foot radius of purified air that removes all minor magical effects, toxic vapors, and spores of power level 1 or lower for 1 minute.
- Sovereign Qi-Block (Cost: 1 Mana Boost Point): As an action, the wielder delivers a high-precision needle strike or touch maneuver to close a target’s circulatory meridian network, forcing a DC 35 Fortitude save to avoid absolute motor paralysis of a chosen limb for 1 minute.
- Heroic Dust Strike (Frequency: 1 Use Per Encounter): The wielder triggers an alchemical compression blast within the haft, delivering a devastating strike that deals an additional 2d6 force damage, inflicts persistent bleed damage, shoves a target 10 feet backward, and grants a +10% morale boost to all allies’ next attack rolls.
- Reverberant Whisper (Frequency: 1 Use Per Day): By maintaining physical contact with the core while in a 1-minute state of deep somatic meditation, the wielder receives a vision detailing the exact recent history (last 24 hours) of a targeted object or person, adding a +3 bonus to subsequent investigation checks.
Specific Slot for this Single Item
Tool Slot (Requires an entire room dedicated to its operation due to its expansive assembly of components and the energy field it generates).
Structural Degradation and Reconstruction Protocols
The Overcoming of Phantasm Integrity
The Loom-Woven Soul-Accepting Horizon-Strider 319 possess an absolute structural resilience threshold of 240 hit points. Because it exists as a singular, unified physical entity anchored within a tool slot, an adversary or localized catastrophe must target the room-sized apparatus directly to bypass standard character defenses. Striking or magically degrading this consolidated frame forces a direct deduction from its 240 durability pool.
If targeted physical strikes, transdimensional rifts, or destructive environmental forces degrade the artifact’s structural durability to 120 hit points or less, it enters a critical Broken State. The drop past this 50% threshold instantly fractures the delicate harmony between the internal orichalcum cogwheels, the sunstone components, and the reality-weaving threads. Consequently, the internal steam loops freeze, the central tear-gem’s illumination dims to absolute darkness, and all passive and active magical properties are fully deactivated. If the durability hits zero before an artisan can intervene, the item is completely annihilated.
The Seven-Day Restoration Mandate
Once the artifact is disabled or broken, repairing its complex geometry requires an intensive seven-day manufacturing cycle in a sanctified workshop or nexus point using an Enchanter’s Harmonizing Altar and a Mind’s Eye Focus Crystal. The reconstruction process cannot be hurried and is split into two precise operational stages:
- Reweaving the Shamanic Shroud (Days 1–3): A Master Weaver must clean and treat salvaged sea-silk yardage and wind-kissed threads in moonlit spring water. Using a steam-powered loom, the crafter must spend 3 full in-world days re-braiding the external fabric housing to stabilize the spatial energy fields. This phase demands a successful DC 25 Dexterity check and 200 gold pieces in specialized materials.
- Reforging the Chrono-Mechanical Core (Days 4–7): A Master Mage-Smith or Clockwork Engineer must take over for the remaining 4 days to mechanically re-align the orichalcum cogs, clear the pressurized copper valves, and re-embed the sunstone and tear-gem matrix. This stage requires a successful DC 28 Intelligence check and an expenditure of 400 gold pieces in pristine engineering components.
The repair concludes on the final night with a high-level binding ritual under the focus crystal. The artisan must successfully pass a DC 30 Arcana check to re-attune the dust, wind, and valor spirits. Success instantly restores the item to its maximum 240 hit points and reactivates its entire magical capabilities. A failure during this final attunement step causes a volatile elemental backlash, permanently scarring the device and reducing its maximum structural health cap by 10 points.
Methods of Acquisition and Transdimensional Commerce
How the Item Might Be Obtained
Acquiring an artifact of this magnitude is a legendary undertaking that transcends ordinary commerce. Due to its status as a Tier 4 Phantasm artifact that alters the foundational weaves of space-time, the item is never found by chance or sold by common merchant caravans. There are three primary pathways through which an avatar might obtain this relic:
- The Path of Sovereign Synthesis (Crafting): The most direct method is for a Master Weaver and Master Mage-Smith to explicitly reconstruct the piece. This requires securing the four base components—the Transdimensional Loom, Veil 418 of Valiant Dust, Boots of Fleetfoot, and Baba Yagas Tear of 42 Acceptance—and binding them at a planar nexus point where the dimensional veils are naturally flexible.
- The Cosmic Barter (Planar Convergence): Avatars can negotiate with ancient deific patrons, archmages, or interdimensional entities who guard hidden sanctums within the Aetherforge Sanctum. Securing the item through this path involves completing high-tier agility trials or trading exotic currencies, such as captured strands of fate, localized dimensions, or blood oaths bound to reality.
- Hidden Sanctum Extraction: The item can be recovered from ancient, sealed ruins or hidden caches located at major ley-line convergences. These chambers are invariably protected by advanced clockwork guardians, high-pressure environmental hazards, and localized reality distortions that test the limits of an adventuring party’s physical and metaphysical capabilities.
Establishments of Trade and Valuation in Saṃsāra
When this singular item changes hands within the world of Saṃsāra, it occurs only within specialized, highly secure environments. Because it occupies a Tier 4 Phantasm classification, its monetary value is scaled significantly higher than its Tier 1 and Tier 2 components to reflect its extreme rarity and reality-bending utility.
Transcendental Conclaves and Arcane Sanctuaries
- The Environment: These are heavily warded, bioluminescent chambers tucked away within floating cities like Skydrift or hidden deep inside underwater strongholds like Coraldeep. Surrounded by shifting planar rifts and humming magic conduits, these conclaves serve only the highest echelons of magical society and planar travelers.
- The Transaction Protocol: Gaining access requires passing an intensive 30-minute spiritual attunement ritual to ensure the buyer’s split soul can withstand the trans-planar gestalt network without collapsing. Transactions are handled by telepathic keepers who log the exchange on enchanted, steam-pressed parchment.
- The Cost: 18,000 to 22,000 Gold Pieces (or an equivalent value in high-grade orichalcum cores, pristine dragon scales, or bound elemental matrices).
Sanctified High-Tier Workshops
- The Environment: Hidden deep within volcanic cave megacities like Umbravault or tucked inside the industrial centers of Vaporspire, these massive, heavily fortified laboratories feature towering steam vent stacks and active calibration presses. They operate as restricted research and manufacturing hubs for deific relics.
- The Transaction Protocol: The shop masters do not accept raw gold coin from unknown travelers. The transaction demands an exchange of masterwork blueprints, specialized alchemical essences (such as pristine Anuran secretions or distilled void sap), or an authoritative decree from a state ruler, alongside a structural safety diagnostic.
- The Cost: 20,000 Gold Pieces. This base value can be reduced to 17,500 Gold Pieces if the buyer brings pristine materials or renders a critical service that stabilizes a localized dimensional anomaly threatening the workshop’s structural perimeter.
Hidden Planar Markets and Black Markets
- The Environment: Operating in the shadowy underbelly of planar nexus points or within sturdy, star-shielded pavilions pitched in the equatorial deserts of Emberfall, these markets cater to elite adventurers, extraplanar scouts, and high-stakes smugglers. The air shifts dynamically between icy mountain drafts and spicy alchemical ozone.
- The Transaction Protocol: The exchange is a tense, discreet affair conducted under the threat of cosmic law enforcement intervention. Buyers must demonstrate extreme martial or financial leverage before the rotating core of the artifact is even unveiled from its lead-lined, steam-insulated containment chest.
- The Cost: 24,000 to 26,500 Gold Pieces. The premium inflation accounts for the immense risk of transferring forbidden interdimensional technology outside of sanctified state oversight. Bartering with illegal strands of fate or stolen military prototype schematics can offset up to half of the final monetary requirement.
Environmental Tactical Engagements and Roleplay Dynamics
Coastal Islands and Port Cities
- Defensive Use: When an avatar navigates the humid docks of a bustling port city like Azurewave, the item serves as a perfect anchor against localized threats. Faced with a fear-inducing reef spirit or unexpected sabotage from a rival faction, the wielder relies on the passive Dustveil Material Insulation and Acceptance Aura. The artifact radiates a wave of absolute serenity that disarms hostile intent and calms nearby trade allies, while providing absolute advantage against psychological distortions. Narratively, the wielder stands firm on the stormy pier, their gear shrugging off the salty grime as the artifact’s harmonious, low hum cuts through the crash of waves.
- Offensive Use: If a smuggler or rogue elemental launches an assault from a coastal warehouse, the wielder transitions instantly to the offensive. They activate the Purge of Valiant Dust, creating a 15-foot radius of purified air that immediately dispels any low-level toxic smoke screens or magical curses used as camouflage. This is followed by a Heroic Dust Strike, where a sudden alchemical compression blast erupts from the central core. The resulting concussive force strikes with a bold chime, dealing devastating damage, throwing the target backward into the surf, and boosting the attack morale of all surrounding allies by 10%.
Northern Frostlands and Glacial Wilderness
- Defensive Use: Guiding a shivering caravan across deep snowdrifts or near jagged ice cliffs, the wielder relies heavily on the World-Treading Fleetfoot and Circulatory Attunement passives. The artifact acts as a localized gravity-nullifier, allowing the active avatar to step effortlessly over treacherous, shifting ice sheets without expending extra movement. Because the orichalcum core continuously stimulates the nervous system, the wielder is entirely immune to the biting chill’s numbness, cramps, or travel exhaustion, leading the expedition with unflagging physical stamina while the sunstone pendant pierces the whiteout conditions with a courageous, warm light.
- Offensive Use: When confronted by a colossal frost wyrm or a pack of ice stalkers, the wielder triggers the Clockwork Vanguard Deployment. As an action, the massive, geometric frame reconfigures, unfolding into a 7-foot-tall brass automaton with glowing sapphire eyes. The sentinel steps into the path of the beast, absorbing damage from a shared health pool while executing powerful slam strikes. While the construct holds the frontline, the wielder utilizes Prescient Meridian Sight to spot structural flaws in the wyrm’s frozen armor, predicting its movements before striking.
Floating Cities and Aerial Metropolises
- Defensive Use: Perched on the levitating platforms or high-altitude decks of a drifting city like Skydrift, the threat of a fatal fall is ever-present. Here, the World-Treading Fleetfoot passive grants the wielder absolute advantage on all Acrobatics checks, allowing them to balance flawlessly on narrow crane arms or glide gracefully through turbulent crosswinds. If an enemy sky pirate casts a fear curse to induce vertigo and force a defender off the ledge, the wielder’s innate fear-resistance and the weapon’s Permanent Runic Safety Net engage simultaneously, absorbing fatal kinetic kinetic energy and keeping the wielder safely anchored to reality.
- Offensive Use: To disable an enemy airship’s boarding party, the wielder deploys the Sovereign Qi-Block. Striking with surgical precision against a pirate commander’s key neural meridian point, the wielder forces an immediate somatic shutdown, leaving the commander’s weapon-arm completely paralyzed and useless for combat maneuvers. Simultaneously, the wielder can activate the Garments of Power property during downtime preparation, weaving a phase-shifting cloak out of the loom’s ethereal threads so an allied infiltrator can bypass the airship’s security barriers undetected.
Volcanic Cave Systems and Megacity Underbellies
- Defensive Use: Deep within humid, subterranean expanses like Obsidian Hollow, toxic gas pockets, blinding spore clouds, and stealthy tunnel stalkers pose continuous hazards. The Prescient Meridian Sight passive grants the wielder an intuitive awareness of mechanical trap placements and creature movements up to 15 feet away. Combined with the passive halving of grime accumulation, the wielder’s machinery and sensory gear remain free from corrosive soot, keeping their defenses perfectly tuned in unsafe death zones where normal structural armor values would be halved.
- Offensive Use: Trapped in a narrow chokepoint by a crystalline guardian beast, the wielder uses Zephyr’s Swift Maneuver. Activating a sharp compression of air currents around the artifact’s chassis, the wielder gains a sudden burst of movement speed to execute a rapid flanking maneuver. They then unleash a Cataclysmic Power Cleave. The internal pellet-fueled piston fires with a deafening boom-hiss, executing a critical strike that completely ignores 5 points of the guardian’s structural hardness, shattering its rock-hard guard and sending it careening 10 feet backward down the stone tunnels.
Equatorial Deserts and Jungle Ruins
- Defensive Use: Navigating the dense overgrowth of ancient jungle ruins or crossing the scorching mirages of the Emberfall Dunes, the wielder stands as a pillar of unwavering resolve. The weapon’s Tireless Sentinel passive completely negates tracking impediments caused by loose desert sand or thick undergrowth. When facing illusions, shifting mirages, or psychic curses cast by ancient ruin guardians, the wielder acts as an anchor for their team, projecting the Shield of the Eternal Cycle to grant 20 temporary hit points and a protective golden dome that neutralizes environmental heat hazards and poisons.
- Offensive Use: When ambushing an encroaching desert war-band, the wielder leverages the weapon’s Tyrannical Intimidation factor, using the loud hiss of escaping steam and predatory shark-tooth glare to shatter enemy morale before the first blow lands. If an object of tactical value is hidden or locked away within an ancient altar, the wielder implements a 1-minute Reverberant Whisper meditation. The central gemstone projects a vivid vision detailing the exact recent history of the ruin, uncovering secret mechanism bypasses and revealing the precise vulnerabilities of the guardians protecting the inner sanctum.

Perception of Activation:
User’s Perspective
- Sight: Upon triggering the multi-layered mechanical construct, the central, tear-shaped crystal flares into dynamic life, its hue shifting with an intense, comforting blue-gold iridescence. Intricate geometric patterns and orichalcum cogs reconfigure dynamically around the weaving core, casting a kaleidoscope of otherworldly, three-dimensional light tracks across the sanctum floor. Faint, glowing lines trace the green sea-silk and leather panels, while the base micro-sheaths spark softly with localized magnetic fields.
- Sound: A powerful, layered auditory landscape unfolds. The deep, resonant hum of the revolving mechanical core blends with a delicate, harmonic chime from the ethereal needles. A rushing whisper of wind whips close to the legs, underscored by the sharp, concussive hiss of alchemical steam venting from the cross-guard.
- Touch: A sudden drop in local gravity leaves the physical body feeling incredibly weightless, as if the unyielding pull of the earth has lessened. A cooling, purifying tingle from the localized dust-spirit matrix brushes across the skin, while a surge of coiled, responsive kinetic energy travels up the legs. Prolonged contact reveals a smooth, chilled dewy texture on the active handle joints.
- Smell: The immediate air becomes crisp and heavily ionized. A bold, refreshing scent of pure rain and outdoor ozone mixes with the earthy aroma of crushed sage, mountain wildflowers, and hot, pressurized brass.
- Taste: A subtle, metallic clean rain-stone tang hits the back of the palate, mimicking the taste of super-purified air during a torrential seasonal storm.
Observer’s Perspective
- Sight: Onlookers witness the room-sized or leg-mounted apparatus ignite into a mesmerizing visual spectacle. The large tear-gem pulses rhythmically, flooding the environment with a soothing yet intense tranquility aura. The mechanical casing vents sudden plumes of white alchemical steam as the multi-colored reality threads spin into seamless, glowing geometries that defy normal physical constraints.
- Sound: Those nearby hear a sudden, deep mechanical drone that quickly stabilizes into a calming, melodic symphony of cosmic vibrations. This harmonic resonance tracks perfectly alongside the loud whoosh of expanding air currents and the synchronized cycling of the orichalcum cogs.
- Touch: Observers feel a distinct drop in atmospheric pressure; a cool, cleansing draft sweeps through the immediate 15-foot zone, making the surrounding air feel instantly lighter, warmer, and thoroughly filtered.
- Smell: A potent, invigorating wave of sage, ozone, and sun-warmed stone wafts over everyone in the immediate area, cutting cleanly through any local stagnation, sewage, or alchemical smog.
- Taste: A soft, clean trace of ionized moisture can be tasted on the air by anyone standing within the weapon’s immediate defensive radius.
Extra-Sensory Perceptions
- Spatial and Environmental Awareness: The wielder experiences a total attunement to their surroundings. The boundaries between dimensions feel explicitly thin, giving the wielder an intuitive, blueprint-like layout of the immediate terrain, structural trap placements, and physical obstacles.
- Kinetic Anticipation & Reflexes: A distinct premonition of movement floods the wielder’s senses. They can instinctively predict the incoming trajectories of projectile weaponry, environmental sandstorms, or hostile martial actions, granting lightning-fast reaction times.
- Multi-Avatar Telepathic Resonance: The split-soul characters experience a flawless sensory bridge. Intentions of absolute courage, serenity, and tactical coordination are shared instantly across all five avatars, guided by a warm, brave collective consciousness.
- Perception of Potentialities: The wielder receives fleeting mental flashes of the myriad alternate realities and destiny threads currently being manipulated by the core loom, optimization paths to safety or martial victory.
Positives
- User’s Perspective: Activation floods the wielder with an unyielding inner resolve, a massive boost to locomotive speed, and absolute clarity of focus. Fumbled movements are completely eliminated by the clockwork stabilizers, while the enhanced telepathic links optimize tactical group maneuvers across Saṃsāra.
- Observer’s Perspective: The dazzling display inspires deep awe and immediate trust among allies, while the purifying air field physically comforts them, dispelling underlying fear and drastically boosting group morale.
- General Benefits: It yields an exceptionally versatile toolkit, combining effortless spatial travel, powerful multi-target control mechanisms, defense against reality distortions, and high-tier structural engineering output.
Negatives
- User’s Perspective: The sheer scale of the reality-bending insights, shifting light tracks, and multi-avatar telepathic feedback can cause existential unease, slight cognitive disorientation, or a taxing sense of sensory overload in highly chaotic battles.
- Observer’s Perspective: The blinding kaleidoscope of dimensional lights and concussive mechanical chimes can temporarily startle or obscure the vision of nearby uninitiated individuals, while the overwhelming serenity aura can cause temporary psychological numbness.
- General Drawbacks: Prolonged reliance on the system’s absolute acceleration and social acceptance properties can foster overconfidence or recklessness, tempting the wielder to overextend their structural boundaries or accidentally draw the attention of predatory interdimensional entities.
Crafting Recipe: The Horizon-Striders Weft of Absolute Acceptance
Items Merged
- Transdimensional Loom: The room-sized crafting apparatus complete with its mythril-orichalcum geometric core, ethereal needles, and vibrating planar crystals.
- Veil 418 of Valiant Dust: The uncommon tier 2 neck scarf woven from sea-silk and enchanted flax, embedded with a sunstone heroic figurine and a steam-powered crystal pendant.
- Boots of Fleetfoot: The tier 1 supple leather footwear infused with wind-kissed threads, quicksilver plates, and Zephyr’s blessing.
- Baba Yagas Tear of 42 Acceptance: The tier 1 translucent pendant gem pulsing with a tranquil light blue aura and an ethereal scent of fresh rain.
Additional Materials Needed
- Ethereal Threads & Sea-silk Yardage: Sourced from the fabric between dimensions and underwater coral reefs to reinforce the underlying lattice.
- Planar Crystals: Attuned to specific dimensional frequencies to channel cosmic currents through the central assembly.
- Silver of the Moon’s Core: High-grade interdimensional silver mined from a blessed moon to forge fluid conduits.
- Enchanted Flax Bundle: Grown in jungle groves under pure moonlight to bridge the fabric elements with the gemstone matrices.
- Quicksilver Ingots: Fluid magical metal used to coat and stabilize the kinetic locomotive tracks of the artifact.
- Essence of Pure Valor & Bluebell Flowers: Distilled components symbolizing heroic sacrifice, humility, and absolute empathy.
- Fragment of Resonant Metal: Sourced from a weapon of bravery to anchor the acoustic chimes and vibrations.
- Lapidar Polishing Paste & Consecrated Dew: Fine mixtures and sacred dawn dew used to cleanse, shine, and seal the final composite form.
Tools Required
- Steam-powered Loom: To weave the raw ethereal and sea-silk materials around the mechanical linkages.
- Dimensional Calipers & Arcane Spectrometer: Precision tracking devices used to measure thread placement and align the raw planar energies.
- Rune-carving Chisel & Engraver: Tools enchanted to meticulously etch hybrid structural, defensive, and courageous sigils into the stone and metal components.
- Alchemical Distiller & Crystal Charger: Vessels used to process the flower essences, dew drops, and charge the central crystal nodes with steam magic.
- Enchanter’s Harmonizing Altar: The primary workspace required to ground emotional, protective, and reality-altering magical flows.
- Forge, Anvil, & Lapidary Grinding Station: Heavy crafting infrastructure needed to melt quicksilver and sculpt the sunstone and tear gems cleanly.
Skill Requirements
- Dimensional Weaving & Planar Geometry: Deep understanding of the intersecting multi-verse layers and the geometric principles that underpin reality.
- Runecraft & Enchanter Attunement: Advanced mastery of inscribing runes of focus, stability, and fear resistance into physical mediums.
- Shamanic Weaving & Spiritual Communion: The ability to channel dust spirits, wind currents, and song echoes safely into bound fabric.
- Leatherworking & Metalworking: Expert proficiency in shaping quicksilver ingots and cutting high-quality, supple, and magical hide panels.
- Alchemical Processing & Artisan Sculpting: Intermediate skill in distilling raw floral and conceptual essences, alongside precise lapidary gem cutting.
Crafting Steps
- Preparation and Site Attunement: Commence the crafting rite at dawn within a sanctified workshop or portal nexus point where the planar veils are thin. Cleanse the altar and arrange the tools to align with Saṃsāra’s dust-spirit and wind currents.
- Component Cleansing: Submerge the sea-silk layers of the Veil 418 and the leather panels of the Boots of Fleetfoot in a solution of moonlight and consecrated dew to purge residual debris and maximize dimensional conductivity.
- Gem and Core Purging: Place the sunstone figurine from the veil and Baba Yagas Tear into the ritual brazier. Hold them over elemental fire for 10 minutes to clear conflicting echoes, allowing the core essences of tranquility and courage to resonate freely.
- Conduit Forging: Melt the quicksilver ingots and moon’s core silver down within the forge. Shape them into hyper-fluid lines that mimic the leylines of reality, engraving them with runes of connection using the rune-carving chisel.
- Loom Calibration: Set up the Transdimensional Loom’s mythril-orichalcum geometric core at the center of the workspace. Use the arcane spectrometer and dimensional calipers to calibrate the core to harmonize flawlessly with the upcoming crystal frequencies.
- Braiding the Materials: Load the enchanted flax, sea-silk yardage, and wind-kissed threads into the steam-powered loom. Activate the loom to weave a dense, single equipment shroud directly over the calibrated geometric core components.
- Gemstone Integration: Carefully drop the essence of pure valor, bluebell flowers, and water from the River of Reflection onto Baba Yagas Tear and the sunstone piece. Mount them directly into the central weaving core of the assembly using silver sealing clamps.
- Rune Attunement: Use the runic engraver to carve hybrid sigils connecting the copper high-pressure steam valves to the freshly forged silver conduits, anchoring the physical locomotion traits to the reality-weaving core.
- Somatic Condensation: Hammer the composite artifact lightly on the enchanter’s altar using a padded mallet. With each blow, infuse fragments of resonant metal to permanently bind the sound, sight, touch, and extra-sensory traits into a single physical object.
- The Moonlit Seal: Finalize the weaving matrix with a definitive sealing ritual. Wrap the finalized, unfragmented frame in remaining Roc feathers and elderwood twine, then leave it entirely exposed to the light of a full moon for 24 hours.
- Activation Testing: Carefully actuate the completed Loom-Woven Soul-Accepting Horizon-Strider 319. Execute a test check on the Sovereign Qi-Block mechanics, the Acceptance Aura, and the Purge of Valiant Dust field to verify that the core hum resonates without cognitive feedback.
Great Thread-Loom and Fleet-Footed Tear-Weft Which Swallows Sky-Sands 319
In the time when the grandfathers of the ancient mud-shapers had not yet breathed the dust of the first islands, before the kings of the 73 shore-nations threw their copper coins into the grand wetness, there was a splitting of minds across the great unmeasured space. In those days, the voices of the unseen did not scatter; they were thick like soup.
A great woman-weaver, whose name is scraped into the crumbling stone as She-Who-Glares-at-the-Void-and-Bakes, but who the true tongues call Aelara, sat within a room that was not a room, inside the place where the iron is born from magic fire. She possessed the Great Moving Frame of Shifting Needles, a machine that defied the understanding of the simple diggers. It did not make common pants. It vibrated with a small, quiet cough, its iron teeth moving together to braid the actual skin of the sky into garments of heavy weight and invisible walking.
But the winds of the world were angry and twisted without the permission of the elders. A great sand-storm of terrible grit arose, blowing from the dunes of Emberfall, where the sun burns the brain to grease. The storm threatened to swallow the small house of the chicken-legs, where the ancient mother Baba Yaga sat spitting into her pot. Baba Yaga, whose face was like a squeezed root, looked upon the world and wept a single, heavy drop of water-stone. This water-stone was the Drop of 42 Acceptances, a gem that smelled of rain but froze the fingers if you held it while thinking bad thoughts. It forced the enemy to say, “Yes, I agree with your face,” but if the heart was rotten like an old turnip, the gem would invert its belly and make all talking fail with great shame.
At the same moment, across the frozen white fences of the north-lands, the followers of the swift-shod cobbler Zephyr were running from the big ice-worms. They wore the Skins of the Quick-Ankle, which increased the walking-stride by ten paces and allowed a man to balance upon the point of a needle without his fat falling. But the ice-worms were too many, and the fear was a heavy blanket that made the knees turn into water.
Then did the Shaman-Artist of the Zylaran clans, guided by the telepathic thoughts of the Sister of Two Stones, make a grand running jump into the center of the thread-machine. She bore the scarf of the Dustveil Chant, which removes the dirt from shirts by fifty percent and sings an old song of courage.
The translation tablets here become broken and stained with goat grease, but the meaning is clear: the great thread-machine did not like to be separate from the boots, nor did the tear-stone wish to stay in the pocket of the chicken-house. A maelstrom of light-tracks, which were colors not allowed in the common eyes, exploded inside the workshop. The mythril-orichalcum cogs of the Iron Vanguard, which were heavy like twenty bulls, collapsed their bellies. The machine ate the quicksilver plates. It swallowed the sea-silk. It chewed the sunstone figurine until the dynamic hero pose was embedded directly into the middle of the brass steam-pipes.
“Behold!” shouted the voice from the clouds, though some scribes say it was only the sound of a boiling kettle. “The separate pieces have died! They are now one single heavy stick of eight feet, which is also a room-sized loom that does not cover the arms or the neck, but occupies exactly one weapon node upon the spirit-frame!”
The newly born singular tool-spear gave a loud chime like a heavy bell. Its bone-sheaths held the long pins in a magnetic float, and its handle of green leather began to glow with the diagrams of a man’s inside-channels. When the avatar Sand-Singer took the shaft into her grip, her five separate bodies all saw the same bird at the same time, across the great distances, because the gestalt mind had swallowed the distance. She walked out into the dune-storm, and her gear remained clean by half. She threw the harpoon into the chest of the crystalline beast, and the alchemical steam-piston went boom-hiss, throwing the monster ten cubits into the rocks and breaking its structural hardness by five points.
But the story does not sit still in peace. A fat lord from the sky-castles, whose teeth were made of stolen silver, looked down through his spy-tube and became covetous of the Horizon-Strider. He brought his flying boats and his legions of iron-clad proctors to trap the Sand-Singer in a narrow ditch.
“Give us the single-slot machine-pole,” the sky-lord barked through a horn of copper, “or we will drop the hot oil upon your five heads!”
Sand-Singer did not make a diplomatic bow. She activated the Purge of Valiant Dust, and the air within fifteen paces became pure like a mountain well, dissolving the sky-lord’s toxic smoke-pots. Then she pointed her hand and unleashed the Sovereign Qi-Block. The sky-lord’s right arm immediately became stiff and dead like a frozen log, and his sword fell into the mud.
Yet, the Sand-Singer became too proud of her weightless feet and her ability to make everyone accept her words. She over-invoked the internal orichalcum circuit, drawing 120 units of force in a single hour without saying the words of gratitude to the ancestors. The machine backlashed with an angry hiss. The great tear-gem turned uncomfortably cold, freezing her own blood-channels, and the brass sentinel automaton she had summoned from the chassis turned around and smashed her own storage boxes. The sky-lord’s remaining minions seized the moment of her confusion, striking the harpoon with a water-spell that cracked the sunstone core. The artifact entered its Broken State; its health points dropped to 55, its gold runes faded into grey ash, and the five-fold soul bridge snapped like a dry twig.
Sand-Singer, now heavy and clumsy again, dragged the broken chassis back to the high-altitude anvil-spur. For seven long days and seven long nights, she did not sleep or eat the common porridge. She spent three days re-braiding the moonlit flax with a DC 25 dexterity movement, and four more days hammering the copper high-pressure tubes with a DC 28 intelligence focus, spending 600 pieces of gold to satisfy the greed of the forge-spirits. On the final night of the full moon, she chanted the ancient words of acceptance without flaw. The single-slot singularity flared into purple-gold light, its 240 health points were restored to the top of the cup, and it became ready once more to tread the edge of the worlds.
Moral of the Story
When the threads of speed, the stones of inner peace, and the iron cogs of the machine are melted into a single physical asset, the power to rewrite the sky-veils belongs to the bearer; yet if the wielder forgets to measure their steps with humility and acts with an empty heart of pride, the machine will surely freeze its own valves, darken its jewel, and leave the avatar broken upon the stones of reality.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
The Loom-Woven Soul-Accepting Horizon-Strider 319
Item Type: Mythos Artifact / Complex Room-Sized Apparatus
Sanity Loss: 1D6 points to consciously attune; 1 point to execute a localized Qi-Block; 1D6 points if an active Qi-Block fails or backlashes.
Characteristics & Attributes
- Build: 3 (Large, room-encompassing chassis when deployed)
- Structural Damage Capacity (HP): 35
- Skills Granted: Medicine (+20%), Occult (+15%), Psychology (+10%), Athletics (+10%), History (+10%), Dodge (+10%), Jump (+10%).
Specific Game Mechanics & Syntax
- Absolute Slot Consolidation: In absolute accordance with the single-slot physical laws of Saṃsāra, this artifact operates completely as one single physical entity. It utilizes exactly one heavy equipment or tool deployment node, discarding all prior multi-slot, feet, neck, or garment apparel configurations.
- Acceptance Aura: While the central tear-shaped crystal is active, the wielder and all companions within a 10-foot radius emanate an undeniable aura of serenity. This grants a Bonus Die on Appraise, Charm, Fast Talk, or Persuasion rolls during non-violent resolutions.
- Zephyr’s Swiftstride Velocity: The artifact increases base movement speed by +10%. The active investigator completely ignores physical movement penalties or skill penalties caused by difficult terrain, tracking impediments, or extreme high-altitude transit.
- Dustveil Insulation & Resilience: Grants a 50% reduction in grime and sand accumulation on worn apparel. The wielder receives a Bonus Die to all Power (POW) or Willpower-based saves to resist fear, madness, or reality-altering illusions.
- Circulatory Attunement: While actively operating the controls, the wielder is completely immune to physical exhaustion, muscle cramping, or localized numbness induced by biological toxins or spell effects.
- Sovereign Qi-Block: The wielder spends 6 Magic Points and executes a targeted Fighting (Brawl) roll. On a success, the target must pass an immediate, hard Constitution (CON) check or suffer absolute motor paralysis in a specific limb for 1D10 minutes. If targeted against a Mythos entity, it requires an Extreme success and stuns the entity for exactly 1 round.
- Cataclysmic Power Cleave: The wielder activates a pellet-fueled steam cartridge during an attack roll. The attack deals an additional 1D10 force damage and inflicts a bleeding condition that extracts 1D4 hit points per round from the target. If used against inanimate barriers, it automatically deals maximum structural damage.
- Clockwork Vanguard Deployment: Spend 8 Magic Points as a Significant Action. The weapon frame completely unfolds into a standalone 7-foot tall brass automaton construct with a 50 HP pool shared directly with the wielder. The construct fights on the wielder’s initiative count using a standard Brawl profile (+7 to hit, 2D8+4 bludgeoning damage) for 10 minutes.
- Shield of the Eternal Cycle: Once per day, the wielder presents the sun-mountain clasp to emit an amber wave of light. All allies within 30 feet receive a Bonus Die to resist poisons, diseases, or environmental chemical gases, alongside 20 temporary hit points.
- Purge of Valiant Dust: Spend 4 Magic Points to release a 15-foot radius aura of purified air that instantly neutralizes all localized non-magical gases, toxic spores, or smoke screens.
Blades in the Dark
Loom-Woven Soul-Accepting Horizon-Strider 319
Item Type: Fine Tier IV Mystical Mechanical Tool / Heavy Object
Load: 2 (When active or carried in a downtime scene). Features 4 integrated needle storage compartments that do not count toward the crew’s standard Load limit.
Specific Game Mechanics & Syntax
- Absolute Slot Consolidation: This artifact represents a complete physical singularity. It occupies exactly one item slot on the avatar character’s loadout sheet, entirely superseding any individual item burdens for feet, neck, or torso arrays. No phrases indicating divided physical elements or visual distributions apply.
- Acceptance Aura: The wielder gains +1d to Consort or Sway actions during diplomatic negotiations, deceptive operations, or when convincing neutral parties to accept false data. It lowers base civilian tension and hostility by one tier within the zone.
- Zephyr’s Swiftstride Velocity: The artifact grants a bonus die (+1d) to Prowl or Finesse actions that involve rapid running, climbing, vertical wall-scaling, or navigating hazardous rooftops. The crew completely ignores all positional or effect penalties imposed by difficult terrain, dense undergrowth, or loose sand.
- Dustveil Shroud Resilience: Gear dirt, grime, and environmental soot accumulation are reduced by 50%. The wielder gains a bonus die (+1d) to Resist any consequences stemming from fear, mental distress, or spectral illusion arrays.
- Circulatory Attunement: The wielder is entirely immune to combat complications or consequences that cause localized limb numbness, tracking cramps, paralysis, or magical physical fatigue.
- Sovereign Qi-Block: Spend 1 Stress to execute a targeted somatic strike as a combat action. On a successful roll, you permanently apply a “Paralyzed Limb” or “Somatic Shutdown” consequence to a human-sized target in addition to standard harm output.
- Cataclysmic Power Cleave: Once per score, when you trigger the pellet-fueled alchemical steam-piston on a successful physical strike, you gain +1 Effect and may select an additional option:
- Shatter: Inflict devastating physical destruction (+1 Level of Harm) and shatter an opponent’s defense.
- Overwhelm: Shatter a solid structure, ignore up to 5 points of hard opposition, or throw a Large creature backward.
- Clockwork Vanguard Deployment: Spend 2 Stress to fully deploy the weapon frame into its independent 7-foot tall brass sentinel form. The guardian operates with a Skirmish rating of 3d, inflicts Level 2 Harm (Crushed), and provides a static +1d to all Command or Sway actions to bolster friendly cohorts for the duration of the scene.
- Shield of the Eternal Cycle: Once per scene, you can activate the sun-mountain clasp to allow yourself and up to five allies inside the zone to entirely ignore the mechanical penalties of Level 1 or Level 2 Harm for the remainder of the conflict.
- Purge of Valiant Dust: Spend 1 Stress to immediately clear, neutralize, or rewrite negative environmental zone factors related to toxic smoke, chemical gases, or blinding sandstorms.
Dungeons & Dragons (2024 Core Rules)
Loom-Woven Soul-Accepting Horizon-Strider 319
Item Type: Wondrous Item, Tier 4 Phantasm (Requires Attunement by a Tier 4 or Higher Character)
Weight: 28.5 lbs
Properties & Special Features
- Integrated Needle Storage: This item features 4 integrated somatic needle slots along its outer casing. While acupuncture pins or darts are retrieved from these slots, they are magnetically stabilized, cannot be fumbled or disarmed, and count as magical for overcoming resistances.
- Skills Granted: You gain a +4 bonus to Intelligence (Arcana) and Intelligence (History) checks related to planes or ancient lineages. You possess advantage on Dexterity (Acrobatics) and Dexterity (Sleight of Hand) checks.
Specific Game Mechanics & Syntax
- Absolute Slot Consolidation: This item represents a complete physical singularity and occupies exactly one tool or equipment slot. It does not occupy or penalize the feet, neck, chest, or hand nodes, and functions without any multi-item group divisions.
- Acceptance Aura: You and friendly creatures within a 10-foot radius emanate an aura of absolute serenity. You gain a +4 bonus to Charisma (Persuasion) and Charisma (Performance) checks during social encounters. Wild beasts inside this radius must succeed on a DC 35 Wisdom saving throw or be charmed for 1 minute.
- Zephyr’s Swiftstride Velocity: Your base walking speed increases by 10 feet. Furthermore, you entirely ignore the movement penalties, tracking hazards, and speed reductions caused by difficult terrain, dense vegetation, or shifting sands.
- Dustveil Shroud Insulation: Gear and garments experience a flat 50% reduction in grime and dust accumulation. You possess absolute advantage on all saving throws against the Frightened condition, illusion spells, and reality-altering mental choices.
- Circulatory Attunement: You are entirely immune to the Exhaustion, Paralyzed, and Stunned conditions.
- Activable Magic (5 Charges / Regains All Expended Charges at Dawn):
- Sovereign Qi-Block (1 Charge): As an action, you make a targeted touch attack against an adjacent creature’s meridian network. The target must succeed on a DC 35 Constitution saving throw or have one specific limb paralyzed, preventing them from using items or executing somatic actions with that limb for 1 minute.
- Cataclysmic Power Cleave (2 Charges): When you land a physical strike or deploy a kinetic option, you can fire the internal alchemical piston. The attack deals an additional 2d6 Force damage and 1d4 persistent Bleed damage at the start of each of the target’s turns. A Large or smaller creature must pass a DC 35 Strength saving throw or be pushed 10 feet away and knocked Prone. Against objects or structures, this effect triggers an automatic critical hit.
- Clockwork Vanguard Deployment (2 Charges): As an action, you expand the chassis into a 7-foot tall Large construct sentinel in an adjacent space. It operates independently on your initiative count for 10 minutes, features an AC of 16, a 50 HP pool shared directly with your character, and can execute a Multiattack consisting of two slam strikes (+7 to hit, 2d8+4 bludgeoning damage).
- Shield of the Eternal Cycle (1 Charge): As an action, you flash the silver sun-mountain clasp. You and up to 8 friendly creatures within a 30-foot radius gain 20 temporary hit points, a +1 bonus to AC, and advantage on saving throws against poison or diseases for 1 hour.
- Purge of Valiant Dust (1 Charge): As an action, you release a 15-foot radius aura of purified air. This immediately ends any active spell or magical hazard of 1st level or lower that relies on gas, smoke, or spores.
Knave (2nd Edition)
Loom-Woven Soul-Accepting Horizon-Strider 319
Item Type: Magical Tool / Special Apparatus Slot
Inventory Cost: 1 Item Slot (Must be deployed in a dedicated room due to component size).
Durability: 240 Hit Points (Enters a Broken State at 120 HP or less).
Specific Game Mechanics & Syntax
- Absolute Slot Consolidation: This combined artifact functions as a single physical entity. It consumes exactly one slot on the character’s inventory layout, completely neutralizing all prior individual item slot allocations for feet, neck, or body layers. No split-item group calculations or visual distribution descriptions apply.
- Acceptance Aura: The wielder and nearby allies gain a flat +2 bonus to all morale checks and a +4 bonus to Charisma checks during social, diplomatic, or subterfuge interactions. Wild or aggressive creatures must pass a Wisdom check or hesitate, preventing them from initiating hostility for 1 round.
- Zephyr’s Swiftstride Velocity: The character’s base movement speed increases by 10 feet per round. The wielder possesses permanent advantage on all checks involving balance, nimbleness, jumping, or climbing, and travels through difficult terrain or thick undergrowth without movement penalties.
- Dustveil Material Insulation: Grime, sand, and gear dirt accumulation are reduced by 50%. The wielder rolls twice and takes the higher result (advantage) on all Willpower (WIL) saving throws to resist fear, panic, or confusion.
- Circulatory Attunement: The wielder is entirely immune to any tracking complications, magic spells, or toxic conditions that induce localized body numbness, cramps, paralysis, or fatigue. Medicinal needles held by the wielder can never be dropped, fumbled, or stripped by a disarm action.
- Sovereign Qi-Block: Once per day, upon executing a successful touch attack or needle jolt, you can force a target to make a Constitution (CON) save. On a failure, the target cannot use one specific arm or leg, forcing them to drop any held weapon or shield for 1 combat turn.
- Cataclysmic Power Cleave: The artifact utilizes internal alchemical charges refilled via specialized fuel pellets. When landing an attack or operating a kinetic strike, you can expend a pellet. The strike automatically maximizes all weapon damage dice, inflicts a persistent bleeding wound, and violently shoves a target 15 feet backward. This action gains advantage on all checks to smash doors, gates, or stone barriers.
- Clockwork Vanguard Deployment: Once per day as a standard action, the wielder fully unfolds the core housing into a 7-foot tall brass automaton. The construct fights independently on your initiative turn (+7 Slam attack, 2d8+4 damage) or grants a flat +2 bonus to all manual labor, engineering checks, or structural exploration tasks for 10 minutes.
- Shield of the Eternal Cycle: Once per day, the wielder presents the sun-mountain clasp to emit an amber flash. All nearby allies immediately clear 1 level of active fatigue, gain 20 temporary hit points, and receive a +2 bonus to their next saving throw against airborne diseases or environmental toxins.
- Purge of Valiant Dust: Twice per day, the wielder can activate the mist systems to clear a 15-foot zone of all non-magical gases, toxic spores, blinding smoke, or soot.
Fate Condensed
The Loom-Woven Soul-Accepting Horizon-Strider 319
Item Type: Tier 4 Phantasm Restorative/Control Special Apparatus Item Cost: 2 Refresh or 3 Fate Points to permanently attune.
Aspects
- High Concept: Wheel-Shattering Shamanic-Mechanical Sovereign Loom
- Trouble: Volatile Pellet-Fueled Orichalcum Circuitry
- Passive Aspect: The Matrix of Life is a Connected River of Steam and Dust
- Agility Aspect: Boots of Unmatched Agility and Fleetfooted Precision
Stunts
- Absolute Slot Consolidation: In strict compliance with the single-slot physical materialization laws of Saṃsāra, this item occupies exactly one tool room node or equipment slot. It discards all prior multi-slot, feet, neck, or garment dependencies, and functions entirely as a single physical object without an integrated group of sub-items.
- Masterwork Medicine & Lore Alignment: The wielder gains a +2 bonus to Create an Advantage or Overcome actions using Crafts, Lore, or Empathy when diagnosing internal physiological blockages, identifying external biological toxins, or deciphering ancient historical lineages.
- Sovereign Tactical Precision & Speed: Because the weapon frame features an integrated clockwork lattice to stabilize motor functions, the wielder ignores up to 2 points of multi-action penalties, provided one of the declared actions is a high-precision physical strike, Sleight of Hand check, acrobatics stunt, or medical procedure. The wielder can invoke the aspect to gain a +2 bonus on speed or running maneuvers.
- Sovereign Qi-Block: Once per scene, when the wielder successfully lands a Close Combat attack to Create an Advantage on an opponent by striking a major pressure point, they can spend a Fate Point to make that specific Aspect (e.g., “Paralyzed Femoral Meridian”) a persistent, heavy obstacle that requires a Great (+4) Lore or Physique roll from the target to overcome.
- Cataclysmic Power Cleave: Once per conflict, when the wielder succeeds on a physical attack, they can choose to activate the alchemical steam-piston to automatically inflict a persistent Mild Physical Consequence on the target (or a Moderate Physical Consequence if succeeding with style), describing how the concussive burst shatters their martial guard or throws them violently backward.
- Clockwork Vanguard Deployment: Once per session, the wielder can spend a Fate Point as a standard action to fully deploy the weapon’s chassis into a seven-foot-tall Large construct sentinel. This creates a new zone aspect titled “Towering Brass Guardian” with two free invokes. The guardian can actively defend nearby allies or assist in physical tasks, reducing incoming mechanical or physical shifts by 2 for the remainder of the scene.
- Shield of the Eternal Cycle: Once per session, the user can activate the sun-mountain clasp to create a “Golden Dome of Protection” aspect with a free invoke on itself. All friendly characters within the same zone gain a +2 bonus to any defense or overcome rolls against biological poisons, diseases, or environmental toxins for the duration of the scene.
- Purge of Valiant Dust: Twice per scene, the wielder can spend a free invocation on a scene aspect to instantly clear any negative environmental zone aspects related to “Blinding Sandstorms,” “Toxic Fumes,” or “Corrosive Dust”.
- Fleetfooted Chase: Once per session, you can declare that your superior speed allows you to automatically succeed at a chase or evasion scenario against any non-supernatural opponent.
Numenera & Cypher System
The Loom-Woven Soul-Accepting Horizon-Strider 319
Level: 6 (Artifact) Form: An eight-foot, perfectly balanced polearm forged from bronze-reinforced petrified ironwood, wrapped in green silk-leather, featuring an integrated sea-silk veil and a central sunstone core. Depletion: 1 in 1d20 (Roll after each use of active or combat abilities)
Constant Effects
- Absolute Slot Consolidation: Because the component artifacts have been completely synthesized into a single physical entity, this item occupies exactly one weapon slot on the avatar frame. It does not occupy or penalize the arms, neck, chest, back, sash, or feet nodes, and it does not visually incorporate separate independent items.
- Environmental Mastery: Eases all tasks related to enduring severe physical exertion, athletic travel, climbing, running, or harsh environmental weather conditions by one step.
- Intellect Alignment: Eases all Intellect-based tasks involving medical analysis, toxin diagnosis, or social persuasion to lead and inspire groups by one step.
- Specialized Defenses: The wielder is specialized in Might-defense and Speed-defense rolls against effects that cause physical paralysis, internal numbness, muscular cramping, fear-induced mental impairments, or unbalanced acrobatics errors. Gear grime accumulation is reduced by half. Movement speed is increased by 10 feet.
Active Effects
- Sovereign Qi-Block (2 Intellect Points): As a combat action, the wielder strikes a localized pressure point. The targeted entity must make a Might-defense roll against a difficulty task level equal to the artifact level. On a failure, the target’s next primary action is severely hindered by two steps as their nervous system suffers a localized somatic shutdown.
- Cataclysmic Power Cleave (2 Might Points): Upon landing a successful hit with the heavy weapon frame, the wielder mechanically fires the internal alchemical piston. The attack deals 6 baseline points of heavy damage plus an additional 4 points of concussive force damage, and violently shoves a Large or smaller target up to 20 feet away from the wielder. If used against an inanimate object, barrier, or structure, the task is eased by two steps.
- Clockwork Vanguard Deployment (4 Intellect Points): As an action, the wielder fully deploys the weapon’s internal chassis into a standalone 7-foot tall brass automaton construct. The sentinel acts independently as a level 6 entity for up to one hour, executing slam attacks that inflict 6 points of bludgeoning damage, or assisting the wielder to ease localized crafting or Perception tasks by two steps.
- Shield of the Eternal Cycle (4 Intellect Points): The gauntlet structures and clasp emit a sweeping wave of amber light. The wielder and up to five allies within immediate range gain an asset (+1 step advantage) on all Might-defense rolls against ongoing biological diseases, tracking toxins, or planar poisons for one hour.
- Purge of Valiant Dust (2 Intellect Points): The wielder releases a burst of purified air. This action completely neutralizes any localized level 1 or level 2 biological or environmental gas hazards in the immediate area.
Pathfinder (2nd Edition Remaster)
The Loom-Woven Soul-Accepting Horizon-Strider 319
Item 15 | Rare | Invested | Abjuration | Alchemical | Conjuration | Divination Price: 15,000 gp Usage: held in 1 or 2 hands; Bulk: 2 Base Weapon Type: +2 striking versatile slashing battleaxe or martial pike
Passive Effects
- Absolute Slot Consolidation: In strict compliance with the single-slot physical materialization laws of Saṃsāra, this item occupies exactly one tool room node or equipment slot. It does not occupy or penalize the arms, neck, chest, back, sash, or feet nodes, and it does not visually incorporate separate independent items.
- Sovereign Mastery: You gain a +2 item bonus to Medicine checks to diagnose poisons, injuries, or internal blockages, a +2 item bonus to Athletics and Acrobatics checks involving long-distance travel, climbing, jumping, maintaining balance, or harsh weather endurance. You gain a +1 circumstance bonus to active Perception checks to detect environmental or mechanical hazards within 15 feet. Gear grime accumulation is reduced by 50%. Your base movement speed increases by 10 feet, and you ignore movement penalties from difficult terrain.
- Circulatory Attunement: You are entirely immune to effects that inflict the Clumsy, Fatigued, or Paralyzed conditions, provided those conditions originate from physical muscle cramping, nerve shock, or localized biological toxins. You gain a +2 status bonus to all saving throws vs. fear.
- Sundering Matrix: When this weapon is deployed to Strike an inanimate object, mechanical trap housing, or defensive shield structure, any damage it inflicts completely ignores 5 points of the targeted object’s structural Hardness.
Active Mechanics
- Sovereign Qi-Block [one-action] (Attack, Somatic): You attempt a high-precision unarmed Strike or a needle-point jolt against an adjacent creature’s meridian network. On a successful hit, the target takes baseline kinetic damage and must execute a DC 35 Fortitude save. On a failure, the target becomes Clumsy 2 and is completely unable to use one specific limb for 1 minute.
- Cataclysmic Power Cleave [free-action] (Evocation, Force); Trigger: You successfully Strike an entity with the Sovereign Harpoon; Frequency: once per 10 minutes. Effect: You trigger the internal alchemical piston, unleashing a concussive boom-hiss of steam. The attack inflicts an additional 2d10 force damage and 1d4 persistent bleed damage. The target attempts a DC 35 Fortitude save; on a failure, it is pushed 10 feet directly away from you or knocked prone.
- Clockwork Vanguard Deployment [two-actions] (Conjuration, Manipulate); Frequency: once per hour. Effect: You fully unfold the weapon frame to deploy the 7-foot tall brass automaton construct. It manifests in an adjacent space and operates independently on your initiative count for up to 10 minutes. The automaton uses a Large construct profile: AC 32, 90 HP (shared directly with the wielder’s pool), Speed 30 feet, and an active melee slam strike at +25 to hit that inflicts 3d8+10 bludgeoning damage.
- Shield of the Eternal Cycle [two-actions] (Abjuration, Aura, Visual); Frequency: once per day. Effect: The silver sun-mountain clasp radiates an amber wave of protective energy, creating a 30-foot aura centered on you. You and up to 8 allies currently inside the aura gain 25 temporary hit points for 10 minutes and receive a +2 status bonus to all Saving Throws against poisons, alchemical diseases, or ongoing planar sicknesses.
- Purge of Valiant Dust [one-action] (Shamanic, Purification); Frequency: twice per day. Effect: Disperses a 15-foot radius aura of purified air that immediately dispels any active 1st-level or lower magical gas effects and grants nearby allies advantage on fear saving throws for 1 minute.
Savage Worlds (Adventure Edition)
The Loom-Woven Soul-Accepting Horizon-Strider 319
Item Type: Tier 5 Phantasm Minor Artifact / Two-Handed Weapon Damage: Str+d10 (Slashing) or Str+d8 (Piercing) Armor Piercing (AP): 4 Weight: 15.9 lbs
Traits & Edges Gained
- Absolute Slot Consolidation: In strict compliance with the single-slot physical materialization laws of Saṃsāra, this item occupies exactly one tool room node or equipment slot. It does not occupy or penalize the feet, neck, chest, or hand nodes, and functions without any multi-item group divisions.
- Born Leader: While the weapon is openly held or displayed, the wielder gains the Born Leader Edge (or a +1 bonus to Persuasion checks to lead and inspire groups). Command and Leadership Edges function across mechanical and organic allies alike within a 60-foot radius.
- Tireless Sentinel: The wielder receives a +2 bonus on rolls involving Acrobatics, dexterity, or any maneuvers requiring balance. They receive a +2 bonus to Notice and Notice-derived checks to analyze mechanical structures or spot hidden ambushes within a 15-foot parameter. They gain a +2 bonus to all Athletics rolls made for endurance, climbing, swimming, or resisting harsh travel exhaustion. Gear dirt accumulation is reduced by 50%. Wielder’s Pace is increased by 2, and they can move through difficult terrain without incurring movement penalties.
Passive Magic
- Balanced Flow: The wearer receives a flat +2 bonus to all trait rolls made to automatically recover from being Shaken or Stunned, and is entirely immune to localized environmental penalties associated with physical limb cramps, fear panic, or numbness.
- Sunder Matrix: Any physical attack directed at an inanimate object, closed door, barricade, or shield structure adds a flat +4 damage bonus to the final calculation.
Powers
- Sovereign Qi-Block: The user can actively cast the slumber power (modified to touch range, representing a targeted somatic nerve-sleep or localized paralysis) by rolling their Healing or Medicine skill as the primary arcane skill casting metric.
- Cataclysmic Power Cleave: As a free action declared before executing a Fighting roll, the user triggers the alchemical fuel pellet to introduce a devastating burst of force. If the attack successfully registers a hit, it inflicts an additional +d10 force damage, inflicts a persistent bleed condition, and shoves the target 2″ (4 yards) directly backward. This ability is limited to once per combat encounter due to pellet reload constraints.
- Clockwork Guardian Deployment: As a standard action once per scene, the wielder fully deploys the weapon frame into its 7-foot tall brass automaton form. The construct stands as a Large entity and fights independently for 5 consecutive rounds. It uses a customized profile: Fighting d10, tracking threats with a Notice d8, and delivering heavy slam attacks that deal Str+d8+2 bludgeoning damage.
- Shield of the Eternal Cycle: Once per day, the wielder can cast the environmental protection power (Self plus up to 8 allies within a Medium Burst Template). This power is specifically attuned to absorb, shield, and neutralize ongoing biological toxins, alchemical infections, and diseases, granting 20 temporary hit points.
- Purge of Valiant Dust: Twice per encounter, the user can cast the dispel power centered exclusively on localized cloud, smoke, or gas-based traits within a 5-inch template.
Shadowrun (6th World)
The Loom-Woven Soul-Accepting Horizon-Strider 319
Item Type: Alchemical Qi Focus (Rating 5) / High-Torque Combat Sapper Polearm Availability: 18R Cost: 125,000¥ Handling: 3 | Speed: 3 | Accel: 1 | Body: 7 | Armor: 12 | Pilot: 4 | Sensor: 4 Attributes: Agility 6, Reaction 5, Strength 10, Charisma 4, Intuition 4, Logic 4, Willpower 6 Skills: Close Combat 7, Perception 6, Biotech 5, Mechanics 5
Specific Game Mechanics & Syntax
- Absolute Slot Consolidation: In strict compliance with the single-slot physical materialization laws of Saṃsāra, this item occupies exactly one tool room node or equipment slot. It discards all prior multi-slot, feet, neck, or garment dependencies, and functions entirely as a single physical object without an integrated group of sub-items. It does not occupy or penalize the arms, neck, chest, back, sash, or feet nodes, and it does not visually incorporate separate independent items.
- Meridian Masterwork: The user gains a +2 dice pool modifier to all Biotech, Precision Engineering, Athletics, and Gymnastics tests made to diagnose biological trauma, internal toxins, or structural mechanical blockages within 15 meters. Gear grime accumulation is halved. Wearer’s movement speed increases by 2 meters per Combat Turn, and they gain a +2 dice pool bonus to Sneaking tests.
- Circulatory Attunement: The user gains a +3 dice pool modifier to resist any chemical, magical, or biological effects that cause the Numbed, Paralyzed, or Fatigued conditions. Wielder gains +2 dice to resist fear. Difficulty terrain movement penalties are completely negated.
- Sundering Matrix: The weapon’s Damage Value is doubled when executing targeted strikes against inanimate objects, reinforced barriers, security drones, or reinforced structures.
- Sovereign Qi-Block (Minor Action): The user makes an Unarmed Combat test against a target’s Defense. On a successful hit, the target suffers the Numbed II status for a number of Combat Rounds equal to the Net Hits, completely disabling the targeted limb.
- Cataclysmic Power Cleave (Major Action): Once per combat encounter, the wielder triggers the chemical-propellant steam piston on impact. The close combat attack gains a +4 dice pool bonus and its Armor Piercing value is increased to -8. If the strike hits, it deals (STR + 5)P damage, inflicts a persistent bleeding effect, and the target must succeed on a Body + Strength test against a Damage Value of 5 or be knocked Prone.
- Clockwork Vanguard Deployment (Major Action): The wielder spends 1 Edge to fully unfold the weapon frame into its independent 7-foot tall brass sentinel form. The automaton acts on its own initiative for 5 Combat Turns, executing physical Slam attacks (10P damage, AP -2) or assisting the user with a +2 dice pool bonus on manual tasks.
- Shield of the Eternal Cycle (Major Action): The user activates a biometric aura wave via the silver mountain clasp. Roll Charisma + Willpower; net hits grant a +2 Armor Rating bonus to the user and up to 8 allies within 10 meters against ongoing pathogen or chemical toxin attacks for 1 minute, providing 20 temporary boxes of armor buffer.
- Purge of Valiant Dust (Minor Action): Expends a charge to instantly reduce any localized smoke or toxin gas background counts by 3 within a 15-meter radius.
Starfinder (2nd Edition)
The Loom-Woven Soul-Accepting Horizon-Strider 319
Item Level: 15 Price: 115,000 credits Bulk: 2 Type: Advanced Two-Handed Melee Weapon (Analog, Powered, Sunder) Capacity: 20 charges Usage: 2 per active ability activation
Specific Game Mechanics & Syntax
- Absolute Slot Consolidation: In strict compliance with the single-slot physical materialization laws of Saṃsāra, this item occupies exactly one tool room node or equipment slot. It discards all prior multi-slot, feet, neck, or garment dependencies, and functions entirely as a single physical object without an integrated group of sub-items. It does not occupy or penalize the arms, neck, chest, back, sash, or feet nodes, and it does not visually incorporate separate independent items.
- Prescient Meridian Sight: You gain a +3 item bonus to Life Science, Medicine, and Physical Science checks made to interpret hidden biometric patterns, diagnose cellular toxins, or analyze environmental anomalies within 15 feet. Gear grime accumulation is reduced by 50%. You gain a +2 insight bonus to Acrobatics checks.
- Grounded Wayfarer: You gain a +3 item bonus to Athletics checks involving long-distance overland travel, climbing, or resisting environmental exhaustion hazards. Wielder’s speed is increased by 10 feet, and you ignore movement penalties from difficult terrain.
- Adaptive Carapace Integration: While holding this hybrid weapon frame, you are entirely immune to the fatigued, flat-footed, and paralyzed conditions caused by physiological cramping or neural shock networks. Wielder gains a +2 status bonus to Will saves vs. fear.
- Sovereign Qi-Block (Standard Action): You execute a high-precision melee strike against a target’s EAC. On a successful hit, the creature takes baseline weapon damage and must succeed on a DC 35 Fortitude save or be staggered and clumsy 2 for 1 round as its nervous system misfires.
- Cataclysmic Power Cleave (Standard Action): You unleash a powerful mechanical burst that expends 2 charges from the weapon’s alchemical payload. The attack is made at a -2 penalty to the attack roll. On a hit, you deal an additional 4d6 force damage, inflict a persistent bleed condition, and the target is pushed back 10 feet and knocked Prone. This structural movement ignores hardness values up to 10 when striking objects.
- Clockwork Vanguard Deployment (Standard Action): You fully unfold the weapon frame to manifest the Large brass construct sentinel. The guardian acts independently on your initiative for 10 minutes (EAC 28 KAC 30, 90 HP pool shared directly with the wielder, Speed 30 ft.). It executes Slam strikes at +22 to hit dealing 3d8+12 bludgeoning damage and grants a +3 circumstance bonus to nearby Perception checks.
- Shield of the Eternal Cycle (Reaction): When you or an ally within 30 feet fails a saving throw against an alchemical pathogen, biological disease, or planar poison, you can expend 2 charges to flash the silver clasp. All affected allies immediately gain 25 temporary hit points and a +3 circumstance bonus to re-roll the saving throw.
- Purge of Valiant Dust (Standard Action): Expends 2 charges to clear a 15-foot radius of all environmental hazards related to atmospheric toxins, gases, or minor magical radiation fields.
- Swift Maneuver (Swift Action): Once per day, as a swift action, the wearer can gain an additional 10 feet of movement for 1 round.
Traveller (Mongoose 2nd Edition)
The Loom-Woven Soul-Accepting Horizon-Strider 319
Tech Level: 15 Mass: 6 kg Cost: Cr 180,000 Type: Industrial Sapper Relic (Ceremonial, Ancestral) Characteristics: STR 14, DEX 10, END 12, INT 6, EDU 6, SOC 4 DM Adjustments: +3 STR, +2 END, +2 DEX Skills: Athletics (endurance) 3, Leadership 3, Mechanics 2, Melee (unarmed) 3, Medic 2, Recon 1
Specific Game Mechanics & Syntax
- Absolute Slot Consolidation: In strict compliance with the single-slot physical materialization laws of Saṃsāra, this item occupies exactly one tool room node or equipment slot. It discards all prior multi-slot, feet, neck, or garment dependencies, and functions entirely as a single physical object without an integrated group of sub-items. It does not occupy or penalize the arms, neck, chest, back, sash, or feet nodes, and it does not visually incorporate separate independent items.
- Neuro-Meridian Alignment: The user receives a flat DM+3 modifier to all Medic, Science (Biology), and Investigation checks when tracking biological toxins or identifying physical trauma blockages within 15 feet. Gear grime accumulation penalties are completely bypassed. Movement speed is increased by 10 meters per turn, and the user ignores penalties for traversing varied landscapes.
- High-Altitude Precision: The user receives a DM+2 modifier to any check involving micro-surgery, delicate mechanical tinkering, or manual task operation under extreme environmental pressure. The user receives a flat DM+2 bonus to resist all fear-based checks and an additional +1 DM to Acrobatics checks.
- Hardened Structure: The weapon ignores up to 15 points of solid Armour when deployed to sunder an object, bulkhead door, or security barrier.
- Sovereign Qi-Block (Significant Action): The user executes a Melee (Unarmed) check (8+). On a success, the target must pass an immediate END check against an effective difficulty of 10+. Failure results in a DM-3 penalty to all physical actions for 1d6 rounds due to localized neural shock.
- Cataclysmic Power Cleave (Significant Action): The user activates the internal hydraulic piston before making a combat check. The attack is made with a DM-2 modifier. If successful, damage is automatically considered to be the absolute maximum possible value (24 points) before adding the calculated Effect of the roll, inflicts ongoing cellular bleeding damage, and shoves the target 3 meters backward.
- Clockwork Vanguard Deployment (Significant Action): You fully deploy the mechanical housing into its 7-foot tall brass sentinel form. The construct operates independently for 10 minutes (STR 14, DEX 8, END 12; attacks at Melee 3 dealing 3d6+3 damage, or assists manual and repair tasks with a flat DM+3 bonus).
- Shield of the Eternal Cycle (Significant Action): The gauntlet structures emit a specialized frequency that reinforces cellular matrices. All allies within Close range (10 meters) receive an immediate Armour 6 protection field, 20 temporary hit point equivalents, and a DM+2 bonus to all END checks against airborne toxins or biological agents for 1 hour.
- Purge of Valiant Dust (Significant Action): Twice per day, the user can actuate the integrated fabric filtration network to instantly purge all non-filtered atmospheric smoke or airborne bio-toxins within a 5-meter perimeter.
Warhammer Fantasy Roleplay (4th Edition)
The Loom-Woven Soul-Accepting Horizon-Strider 319
Type: Legendary Healer’s Accoutrement / Dwarf Steam-Axe Hybrid Relic Group: Two-Handed Polearm Encumbrance: 3 Price: 95 Gold Crowns, 12 Shillings Qualities: Damaging, Fine, Impact, Lightweight, Pummeling, Ward Characteristics: M 4, WS 50, BS —, S 55, T 55, I 35, Ag 25, Dex 35, Int 25, WP 45, Fel 20 Wounds: 24
Specific Game Mechanics & Syntax
- Absolute Slot Consolidation: In strict compliance with the single-slot physical materialization laws of Saṃsāra, this item occupies exactly one tool room node or equipment slot. It discards all prior multi-slot, feet, neck, or garment dependencies, and functions entirely as a single physical object without an integrated group of sub-items. It does not occupy or penalize the feet, neck, chest, or hand nodes, and functions without any multi-item group divisions.
- Jade Breath Meridian Sight: The wearer gains a flat +20 bonus to all Heal, Notice, and Lore (Medicine) Tests made to interpret bodily humors or identify localized toxic blockages within 5 yards. Gear grime and dirt accumulation are reduced by half. Movement speed increases by 2 meters per round, and the wearer can move through difficult terrain without penalty.
- Unflagging Wayfarer: The wearer ignores the standard difficulty penalties of any Heal Test up to Challenging (+0) and gains a +10 bonus to all Athletics, Agility, and Endurance Tests during harsh overland transit. The wielder receives a +10 bonus to all Cool Tests and a +20 bonus to Acrobatics tests.
- Unbroken Flow Immunity: The wielder is completely Immune to the Ablaze (minor heat), Bleeding, and Numb conditions while the weapon matrix is active.
- Sovereign Qi-Block (Action): The user makes a Melee (Two-Handed) Test against a target’s defense. If successful, the target receives 2 Stunned Conditions that can only be removed with a hard, successful Endurance Test.
- Cataclysmic Power Cleave (Action): Once per combat encounter, the wielder triggers the internal alchemical steam piston before rolling. The close combat strike immediately gains the Devastating, Impale, and Sunder Qualities, dealing SB+7 damage, forcing a 10-foot knockback, and inflicting persistent blood loss. Against inanimate objects, it ignores 5 points of Hardness.
- Clockwork Vanguard Deployment (Action): The user expends an action to fully deploy the 7-foot tall brass automaton construct into an adjacent space. The sentinel possesses 2 independent attacks per round (7+1d10 damage, WS 45, Traits: Construct, Mechanical, Animated, 50 HP shared) and assists nearby allies with a +20 bonus to all manual and physical trade tests for 10 rounds.
- Shield of the Eternal Cycle (Action): Once per day, the wielder presents the sun-mountain clasp to unleash an amber wave of protective energy. All friendly entities within 5 yards immediately clear 1 Fatigued Condition, gain 20 temporary wounds, and a +20 bonus to their next test to resist an environmental disease, corruption point, or poison.
- Purge of Valiant Dust (Action): Twice per day, the wielder can disperse a wave of purified air that completely clears all localized cloud or gas-based mutations and conditions within a 3-yard radius.
