Earth Churning Mattock of the Deep Tillage 624

From: Sequothera Capensis 742

This oversized tool consists of a heavy, broad-bladed bronze head lashed to a shaft of petrified oak.

It is used by the creature to mechanically fracture compacted soil and break apart large rocks within its territory to ensure optimal root penetration.

The tool is automatically attuned to the creature’s hand slot upon being held.

Lore of the Earth-Churning Mattock of the Deep Tillage 624

The Earth-Churning Mattock of the Deep Tillage 624 was forged in the industrial workshops of the Lathandus month, during a period where the expansion of underground megacities required specialized tools to navigate and terraform the dark cave systems. The number 624 marks it as a product of the mid-Industrial Age, created when steam-power and magic circuits were first being integrated into heavy agricultural and excavation equipment. The bronze head was cast in the high-heat magma-kilns of the volcanic islands, specifically tempered to resist the high-pressure environments of deep tillage, while the petrified oak shaft was harvested from a forest preserved since the “b” (Before People) era. Tradition holds that this specific line of mattocks was commissioned by the first sentient gestalts who sought to transform the rocky, barren outskirts of subterranean metropolises into fertile fungal gardens. Because it is a product of high magic and industrial mechanical power, it resonates with the tectonic frequencies of Saṃsāra, allowing it to “understand” the faults in stone before a strike is even landed.


Item Specifications and Values

  • Specific Tier One Stats
    • Tier Level: 1.
    • Weight: 12 pounds.
    • Base Item Damage: 2d8 Bludgeoning or Piercing (user choice per strike).
    • Tier Damage: 1d4 Force damage.
    • Armor Class (Item): 12.
    • Durability: Reinforced against mechanical fatigue and structural stress.
  • Skills Gained When Openly Worn
    • Optimal Rooting: The avatar gains a +2 bonus to training points in Agriculture or Survival when preparing soil for planting.
    • Tectonic Sifting: Faster identification of hidden mineral pockets or subterranean voids during downtime excavation.
  • Multiple Passives Magic
    • Petrified Grip: The shaft of petrified oak provides a +2 bonus to resist being disarmed.
    • Earth-Bonder: While held, the wielder gains a +1 bonus to AC as the tool subtly anchors them to the solid ground.
    • Stone-Breaker: The mattock deals double damage to non-living structures and inanimate rocks.
    • Ancestral Weight: The tool’s weight is ignored for the purposes of the avatar’s carrying capacity as long as it is attuned.
  • Multiple Activatable Magics
    • Deep Tillage Strike: As an action, the wielder strikes the ground to turn a 5-foot square of stone or hard earth into difficult terrain (tilled soil).
    • Seismic Fracture: Once per evening, the wielder can strike a rock to create a minor shockwave, forcing adjacent creatures to succeed on a Dexterity save or be knocked prone.
    • Magmatic Heat Release: As a bonus action, the bronze head glows with latent heat, adding 1d4 fire damage to the next successful attack.
  • Specific Slot
    • Hand Slot (Two-Handed).
  • Tags
    • Heavy, Industrial, Steam-Age, Bronze, Petrified, Earth-Attuned, Agricultural, Siege, Two-Handed, Tier-1, Excavation, Terraforming, Subterranean, Heavy-Duty, Magma-Tempered, Root-Penetration, Tectonic-Sync, Fossil-Oak, High-Torque, Soil-Fracturer, Sub-City-Tool, Bedrock-Sunderer

Acquisition and Commerce of the Earth-Churning Mattock 624

Obtaining the Mattock

In the world of Saṃsāra, this heavy industrial tool is typically obtained through the following avenues:

  • Industrial Salvage: Because these tools were used extensively during the expansion of underground megacities, they are often recovered from abandoned excavation sites in dark cave systems.
  • Magma-Forge Commissions: Specialized smiths in volcanic island countries can forge new heads using high-heat magma-kilns, though sourcing the petrified oak for the shaft remains a challenge.
  • Archaeological Excavation: Due to the petrified oak being harvested from forests of the “b” (Before People) era, some mattocks are found as artifacts in ruins of old civilizations.
  • Ambassadorial Trade: Large sentient gestalts who manage subterranean fungal gardens may trade these tools to surface dwellers during diplomatic exchanges.

Marketplaces and Costs in Saṃsāra

The pricing for the Earth-Churning Mattock of the Deep Tillage 624 is subject to a “sellers’ market” and varies based on geographic availability and the local cost of access.

  • Subterranean Industrial Exchanges
    • Description: Found in the manufacturing hubs of megacities within dark cave systems, these exchanges deal in high-torque equipment for terraforming and excavation.
    • Buying and Selling: These shops primarily buy heavily used units for parts or sell refurbished models to professional excavators.
    • Cost: A standard unit here typically ranges from 600 to 900 Gold Credits, depending on the integrity of the petrified oak shaft.
  • Metropolis High-End Toolwrights
    • Description: Located in the skyscrapers of major metropolises, these boutiques cater to wealthy avatars who manage massive floating city estates or industrial farms.
    • Buying and Selling: These merchants focus on items with pristine batch numbers and may offer “buyer beware” pricing for collectors of mid-Industrial Age relics.
    • Cost: Prices in these centers often climb to 1,200 to 1,800 Gold Credits due to the item’s historical value.
  • Volcanic Frontier Outposts
    • Description: Trading posts situated near volcanic island countries where the bronze heads are cast in magma-kilns.
    • Buying and Selling: Trade is often done via barter for rare minerals or elemental fire-water used in steam power production.
    • Cost: The suggested value is approximately 500 Gold Credits plus the trade of raw materials, such as 10 pounds of harvested minerals.

Tactical Roleplay of the Earth-Churning Mattock 624

The Earth-Churning Mattock of the Deep Tillage 624 is a versatile industrial implement that serves as both a primary terraforming tool and a formidable weapon for avatars operating across the varied landscapes of Saṃsāra.

Offensive Roleplay and Tactics

  • Dark Cave System Terraforming: In the subterranean dark cave systems, an avatar can roleplay the “Deep Tillage Strike” to instantly transform solid stone floors into difficult, churned terrain. This disrupts the movement of pursuing foes or creates a tactical advantage for the avatar’s party members.
  • Seismic Disruption: When engaging multiple enemies in close quarters, the avatar can activate “Seismic Fracture” by striking a nearby rock formation. The resulting shockwave forces opponents to struggle for balance, allowing the avatar to roleplay a crushing follow-up blow with the heavy bronze head while the targets are prone.
  • High-Heat Combat: During a turn-based engagement, the avatar can trigger “Magmatic Heat Release,” roleplaying the glowing intensity of the volcanic island kilns as the bronze blade adds fire damage to its strike. This is particularly effective against monsters with vulnerabilities to heat or those found in colder ruins of old civilizations.
  • Siege Excavation: Against non-living structures or fortifications, the avatar utilizes the “Stone-Breaker” passive to roleplay a relentless demolition force. The mattock’s ability to deal double damage to inanimate objects allows it to fracture bedrock or breach reinforced doors with mechanical efficiency.

Defensive Roleplay and Applications

  • Anchored Resilience: While holding the petrified oak shaft, the avatar roleplays the “Earth-Bonder” passive, feeling a physical connection to the tectonic plates of the world. This provides a defensive bonus as the tool subtly anchors the wielder against being shoved or knocked aside.
  • Disarm Resistance: In the chaos of a turn-based battle, the “Petrified Grip” passive ensures the avatar maintains control of the tool. Roleplay involves the ancient wood resisting the efforts of foes to strip the weapon from the avatar’s hand slot.
  • Infrastructure Stabilization: In metropolis skyscrapers or floating cities, the mattock can be used defensively to fracture unstable masonry or debris that threatens to fall on the party. The avatar can roleplay a structural engineer, using “Tectonic Sifting” to identify the safest path through a collapsing building or dark cave system.
  • Targeted Item Defense: If an attacker attempts to target the mattock to deactivate it, the avatar roleplays a heavy, sweeping parry using the broad bronze head. By utilizing their tier dice and the item’s inherent AC, the avatar ensures the tool remains attuned and ready for the next combat cycle.

Perception of Activation:

  • User’s Perspective
    • The avatar feels a heavy, grounding vibration travel from the petrified oak shaft into their hands, as if their own skeletal structure is merging with the ancient wood.
    • A sudden surge of subterranean heat radiates from the bronze head, warming the avatar’s palms without burning the skin.
    • The user hears a low-frequency hum, similar to the grinding of tectonic plates, which bypasses the ears and resonates directly in the chest cavity.
    • The weight of the 12-pound tool seems to vanish entirely as the attunement to the hand slot completes, making the oversized mattock feel like an extension of the arm.
    • Extra-sensory (Tectonic Sync): The user perceives the “fault lines” and stress points in nearby stone as faint, glowing fractures visible only to their mind’s eye.
    • Extra-sensory (Earth-Bonder): The avatar feels a magnetic-like pull toward the center of the world, providing a supernatural sense of exactly where they stand in relation to the bedrock.
  • Observer’s Perspective
    • Observers see the runes on the heavy bronze head begin to glow with the intensity of cooling magma.
    • A faint shimmer of heat haze distorted the air around the tool, accompanied by the smell of scorched earth and ancient dust.
    • Small pebbles and loose dirt near the wielder’s feet are seen to vibrate or jump slightly as the seismic frequency of the tool activates.
    • The petrified oak shaft appears to darken in color, taking on a stone-like luster that reflects the light of the glowing bronze.
  • Positives
    • The Earth-Bonder effect provides a physical anchor, making it significantly harder for the avatar to be moved or knocked prone by external forces.
    • The Stone-Breaker passive allows the user to dismantle fortifications or geological obstacles with half the effort usually required for such tasks.
    • The automatic attunement ensures the tool is immediately combat-ready the moment it is gripped, bypassing the need for lengthy rituals.
  • Negatives
    • The Magmatic Heat Release makes the wielder a literal beacon in dark environments, making stealth nearly impossible once the tool is active.
    • The seismic hum can be unsettling to nearby feral creatures, potentially provoking them into an aggressive state.
    • If the mattock is deactivated by a targeted strike, the user is suddenly hit with the full 12-pound weight of the tool, which can lead to a loss of balance or dropped guard.

Recipe: Earth-Churning Mattock of the Deep Tillage 624

Materials Needed

  • Volcanic Bronze Ingot: 8 pounds of high-copper alloy, smelted within a magma-vent to ensure the metal retains latent heat properties.
  • Petrified Oak Log: A 4-foot length of fossilized wood from the “b” (Before People) era, salvaged from deep-earth strata.
  • Tectonic Focusing Lens: A small, polished shard of geode that has survived a localized earthquake.
  • Enchanted Leather Lashings: Strips of hide from a subterranean beast, cured in mineral-rich salts to bind the head to the shaft.
  • Etching Acid (Sulfuric Base): For carving the magic circuits and batch numbering into the bronze.

Tools Required

  • Magma-Kiln: A high-temperature furnace capable of reaching the melting point of volcanic bronze while infusing it with elemental fire.
  • Diamond-Tipped Lathe: Used for shaping and smoothing the petrified oak shaft, which is as hard as stone.
  • Pneumatic Hammer: A steam-powered industrial forge hammer used to beat the bronze into a broad-bladed shape.
  • Seismic Tuning Fork: A tool used to calibrate the mattock’s frequency to the tectonic plates of Saṃsāra.
  • Runesmith’s Chisel: A specialized tool for engraving the delicate circuitry required for the Earth-Bonder and Stone-Breaker passives.

Skill Requirements

  • Tier 1 Weaponsmithing: Mastery over the forging of heavy bladed implements.
  • Geomancy (Basic): The ability to sense fault lines and ground frequencies during the calibration phase.
  • Advanced Carpentry (Petrification Focus): Specialized knowledge in working with fossilized wood without shattering the grain.
  • Industrial Circuitry: Experience in etching functional magic circuits into metallic surfaces for tool attunement.

Crafting Steps

  • Casting the Head: Smelt the volcanic bronze in the magma-kiln. Pour the molten metal into a sand-mold for the broad-bladed head, allowing it to cool slowly within the kiln to maintain internal heat tension.
  • Shaping the Shaft: Mount the petrified oak log onto the diamond-tipped lathe. Slowly shave the stone-like wood into a tapered shaft, ensuring a ergonomic grip that can withstand high-torque strikes.
  • Etching the Lattice: Using the runesmith’s chisel and acid, engrave the specific magic circuits for “Deep Tillage” onto the underside of the bronze head. Inset the Tectonic Focusing Lens into the eye of the mattock.
  • The Binding: Position the bronze head onto the petrified oak shaft. Wrap the enchanted leather lashings in a cross-pattern, soaking them in mineral oil so they shrink and harden, creating a permanent, inseparable bond.
  • Tectonic Calibration: Strike the seismic tuning fork and hold it against the head of the mattock. Adjust the tension of the lashings and the positioning of the lens until the tool hums in harmony with the surrounding bedrock.
  • Final Tempering: Flash-heat the bronze head one last time in the magma-kiln to activate the Magmatic Heat Release, then stamp the batch number “624” into the side of the blade.

Dirt-Biter of Low-Going 624

In the time of the old grandfathers, when the sky was made of heavy stone ceiling and the light was only from the glowing wall-moss, the dirt-people had a great starving. They wished to put the seeds of the meat-mushroom into the floor of the dark cave places. But the floor was an angry floor. It was made of the hardest sleep-rock. The sleep-rock did not want to wake up. It did not want to be the soft dirt.

The dirt-people took their hitting-sticks and their digging-claws. They hit the sleep-rock. Clang. Clang. The hitting-sticks did a great breaking. The sleep-rock laughed a quiet laugh of not-breaking. The people did a great crying from their eye-holes because their stomachs were making the sounds of empty wind.

There was a man of large size named Two-Fists-of-Hitting. Two-Fists-of-Hitting was very angry at the sleep-rock. He said to the grandfathers, “I will go to the place where the earth throws up the hot red water. I will find a tooth that can bite this un-bitable floor.”

Two-Fists-of-Hitting did a long walking. He walked past the many-legged biters and the shadow-mouths. He came to the fire-island where the earth is broken and hot. He spoke to the Metal-Cookers. He said, “Give me a metal that is heavier than sad thoughts, and hotter than the summer-sun-we-cannot-see.”

The Metal-Cookers took the yellow-brown metal, which is called the bronze. They put it inside the hot red water. They hit it with heavy smashers until it was wide and angry. They gave it a mouth to bite the dirt. But the metal was too hot. It burned the holding-meat of Two-Fists-of-Hitting.

“I cannot hold the hot yellow-brown metal,” he said. “It does a great burning.”

The Metal-Cookers said, “You must go to the forest of the before-time. You must find the tree that drank the stone water and became a rock-tree.”

Two-Fists-of-Hitting did another long walking. He found the dead-tree-place. The trees were not wood. They were stone that remembered being wood. He wrestled a great dead-oak tree for three sun-circles-that-we-cannot-see. He broke its arm off. It was heavy, like holding a piece of the world.

He brought the dead-oak arm to the Metal-Cookers. They used the magic-water-that-burns to draw the smart-pictures onto the hot yellow-brown metal. The smart-pictures taught the metal how to listen to the shaking of the ground. They tied the metal to the dead-oak arm with the skin of a under-beast that had been soaked in salt-tears. They called it the Count of Six-Two-Four, because six and two and four are numbers of deep pushing.

Two-Fists-of-Hitting took the Count of Six-Two-Four. When his holding-meat touched the dead-oak arm, the tool did a magic knowing. It knew his hand. Suddenly, the tool that was heavy like a mountain became light like a dropped feather, but only for Two-Fists-of-Hitting.

He walked back to the starving dirt-people under the stone ceiling. He said, “I have the Dirt-Biter.”

He lifted the Count of Six-Two-Four. The yellow-brown metal remembered the hot red water. It glowed like an angry eye. Two-Fists-of-Hitting hit the sleep-rock.

Boooooooom.

The tool sang the song of shaking. The magic pictures spoke to the fault-lines in the sleep-rock. The sleep-rock did a great screaming and exploded into soft, beautiful dirt. It was the Deep Tillage. Two-Fists-of-Hitting swung again and again. The tool pulled him to the floor, making him heavy so he could not fall over. He was married to the ground while he held it.

But the great shaking woke up the Bad-Worm-of-Shaking-Stone. The Bad-Worm was big like a city street. It came from the lower-low places to eat the dirt-people.

Two-Fists-of-Hitting did not run. He lifted the Count of Six-Two-Four. He told the yellow-brown metal to vomit its heat. He hit the floor near the Bad-Worm. The tool made a fake earthquake. The ground jumped up and hit the Bad-Worm in its face. The Bad-Worm fell on its belly, doing a great confusion. Then Two-Fists-of-Hitting hit the Bad-Worm with the hot bronze. The bronze drank the life of the Bad-Worm because the Bad-Worm was made of un-living stone scales, and the tool does a double-hurting to things that are stone.

The Bad-Worm was dead. The floor was soft. The dirt-people planted the meat-mushrooms. They ate until their stomachs were tight like drums. They praised the Count of Six-Two-Four and Two-Fists-of-Hitting. The tool was passed to many holding-meats, always knowing the hand of the one who does the deep digging, always glowing with the angry hot water of the fire-island.

The Moral of the Story: When the world is too hard for your soft hands, you must not cry water, but instead you must marry the hot heavy metal to the dead stone-tree, so that your hitting is the heaviest hitting and the sleeping ground is forced to wake up and feed you.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition)

Unique Name: The Tectonic Breaker 624

  • Item Type: Artifact / Improvised Weapon
  • Damage: 1D8+2+DB (Impale)
  • Build: 2
  • Special Rules:
    • Attunement: Upon grasping the mattock, the user must succeed at a POW roll. Success grants a +10% bonus to Fighting (Brawl) with this weapon as it becomes weightless in their hands.
    • Seismic Fracture: Spending 10 Magic Points and striking the earth forces all creatures within 3 meters to make a DEX roll or fall prone.
    • Stone-Breaker: This tool ignores the Armor value of stone structures or lithic entities.
  • Syntax: Skill: Fighting (Brawl) or Fighting (Heavy Weapons).

Blades in the Dark

Unique Name: The Hull-Breaker Mattock 624

  • Item Type: Fine Heavy Tool
  • Load: 1 (When attuned/held) / 3 (When stowed)
  • Game Mechanics:
    • Terrific Power: When used to smash through stone or reinforced doors, the mattock provides +1 Effect and Potency.
    • Earth-Bonder: You gain +1d to resist being moved or knocked off your feet (Resistance rolls) while holding this item.
    • Deep Tillage (Action): You may expend a Special Ability or take 2 Stress to strike the ground, creating a zone of difficult terrain that prevents enemies from Rushing or Following for one beat.
  • Syntax: Fine Quality: +1 Tier for determining effectiveness against hardened targets.

Dungeons & Dragons (5th Edition)

Unique Name: Earth-Churning Mattock of the Deep Tillage 624

  • Item Rarity: Rare
  • Item Type: Weapon (War Pick), Two-Handed
  • Damage: 1d10 Piercing + 1d4 Force damage.
  • Game Mechanics:
    • Siege Monster: This weapon deals double damage to objects and structures.
    • Earth-Bonder: While holding the mattock, you have advantage on Strength and Dexterity saving throws made against effects that would knock you prone or move you against your will.
    • Seismic Fracture: Once per long rest, as an action, you can strike the ground. Each creature within 10 feet of you must succeed on a DC 15 Dexterity saving throw or be knocked prone.
    • Attunement: Requires attunement. While attuned, the weapon’s weight is negligible to the wielder.
  • Syntax: Properties: Heavy, Two-Handed, Special.

Knave (2nd Edition)

Unique Name: Petrified Oak Mattock 624

  • Item Slots: 1 Slot (When held) / 3 Slots (When carried/stowed)
  • Damage: d10 (Two-Handed)
  • Quality: 5 (Industrial Bronze)
  • Game Mechanics:
    • Deep Tillage: As an action, you may destroy a nearby piece of stone terrain or create a 10ft square of difficult terrain.
    • Magmatic Heat: On a damage roll of 10, the target takes an additional d6 fire damage as the bronze head ignites.
    • Stable Footing: You cannot be knocked prone while holding the mattock unless you are incapacitated.
  • Syntax: Hands: 2. Tags: Breaker (Double damage to structures).

Fate (Core and Condensed)

Unique Name: The 624 Deep Tillage Mattock

  • Type: Extra (Requires 1 Refresh)
  • Aspect: Oversized Bronze Head and Petrified Oak Shaft
  • Skill Bonus: While this tool is in your Hand Slot, you gain a +2 bonus to Crafts or Lore actions involving terraforming, agriculture, or identifying structural weaknesses in stone.
  • Stunt (Stone-Breaker): Because I have the 624 Mattock, I gain a +2 to Physique rolls made to smash, break, or otherwise destroy inanimate stone structures or bedrock.
  • Stunt (Seismic Fracture): Once per scene, you can strike the ground with the Mattock to create a zone-wide obstacle. This places a Chasm and Loose Earth situation aspect on your current zone with two free invokes.
  • Stunt (Earth-Bonder): You gain a +2 to defend against any movement-based actions or forced shoves as long as you are standing on solid ground.

Numenera & Cypher System

Unique Name: Tillage Implement 624

  • Level: 4
  • Form: A massive bronze-headed mattock with a petrified wood handle.
  • Effect: This heavy tool is designed for mechanical fracturing.
    • Passive (Automatic Attunement): When held in both hands, the item is automatically attuned. Tasks involving the use of the mattock to break stone or hard earth are eased by two steps.
    • Passive (Earth-Bonder): Any task made to resist being knocked down or moved against the wielder’s will is eased by one step.
    • Active (Seismic Fracture): The user can spend 3 points from their Might Pool to strike the earth. All creatures of level 3 or lower within short range are knocked prone.
    • Active (Magmatic Heat): By spending 2 points from the Intellect Pool, the bronze head glows white-hot for one minute, dealing 2 additional points of fire damage on a successful strike.
  • Depletion: — (Artifact)

Pathfinder (2nd Edition)

Unique Name: Earth-Churning Mattock 624

  • Item Level: 3
  • Traits: Magical, Earth, Industrial, Two-Handed
  • Usage: held in 2 hands; Bulk: 2 (L when attuned)
  • Base Damage: 1d10 Piercing or Bludgeoning plus 1d4 Force.
  • Game Mechanics:
    • Siege: The mattock deals double damage to inanimate stone objects and structures.
    • Earth-Bonder (Passive): You gain a +2 item bonus to your Fortitude or Reflex DC against Shove and Trip attempts.
    • Seismic Fracture (Two Actions): (Frequency: Once per hour) You strike the ground. Each creature in a 10-foot emanation must attempt a DC 18 Reflex save or be knocked Prone.
    • Deep Tillage (One Action): You prepare the earth. A 5-foot square of stone or hard ground within reach becomes difficult terrain.
  • Syntax: Hand Slot (Two-Handed).

Savage Worlds (Adventure Edition)

Unique Name: Deep Tillage Mattock 624

  • Type: Personal Gear (Melee Weapon)
  • Damage: Str+d8+d4 (Force), AP 2
  • Weight: 12 lbs (Ignored when attuned)
  • Minimum Strength: d8
  • Game Mechanics:
    • Stone-Breaker: This weapon ignores up to 4 points of Armor when striking stone-based creatures or inanimate fortifications.
    • Earth-Bonder: The wielder gains a +2 bonus to Athletics checks to resist being Pushed or knocked Prone.
    • Seismic Fracture: As an action, the wielder may strike the ground. All adjacent targets must succeed at an Athletics check or be knocked Prone.
    • Magmatic Heat: On a raise on the Fighting roll, the target takes an additional d6 fire damage.
  • Syntax: Notes: Heavy Weapon, Reach 1, Two-Handed.

Shadowrun (6th World Edition)

Unique Name: Industrial Tectonic Sunderer 624

  • Type: Weapon Focus (Club/Reach 1)
  • Availability: 5(I)
  • Cost: 8,000¥
  • Game Mechanics:
    • Attunement Logic: Once bonded, the mattock’s heavy weight (6 kg) does not contribute to Encumbrance penalties while held.
    • Stone-Breaker: This weapon provides +4 Damage Value and +2 Attack Rating against barriers, vehicles, or spirits with the “Hardened Armor” critter power when they are comprised of earth or stone.
    • Seismic Fracture: By spending a Minor Action to “Set Frequency,” the next successful “Slam” attack forces the target to make a Body + Reaction Test against the wielder’s Strength or be knocked prone.
    • Magmatic Heat: Adds the “Fire” elemental effect to strikes when the user spends a point of Edge.
  • Syntax: DV: 4S, AR: 8/10/-/-/-

Starfinder (2nd Edition / Playtest)

Unique Name: Magma-Kiln Tillage Mattock 624

  • Item Level: 3
  • Price: 1,450 Credits
  • Bulk: 2 (L when attuned)
  • Game Mechanics:
    • Automatic Attunement: When held in the hand slot, the item is automatically invested. Its Bulk is treated as Light for the purpose of movement and carrying capacity.
    • Siege Weapon: The mattock deals double damage to inanimate objects, structures, and constructs with the “Earth” or “Stone” subtype.
    • Earth-Bonder: You gain a +1 item bonus to saving throws and Armor Class against any effect that would force you to move or knock you prone.
    • Seismic Fracture (Two Actions): You strike the ground to create a 10-foot burst of difficult terrain. Creatures in the area must succeed on a DC 18 Reflex save or be knocked prone.
  • Syntax: Damage: 1d10 P & B, Critical: Knockdown, Traits: Two-Handed, Razing.

Traveller (Mongoose 2nd Edition)

Unique Name: TL-12 Industrial Excavation Mattock 624

  • TL: 12
  • Weight: 6 kg (0 kg when held)
  • Cost: Cr 2,000
  • Game Mechanics:
    • Gravitic Stabilization: The internal petrified wood and bronze circuitry provide a localized gravity anchor. The user gains DM+1 to any Athletics (Dexterity) check made to maintain footing on unstable ground.
    • Structural Fracturing: When used against a static structure, the mattock ignores 5 points of Armor.
    • Nutrient Sifting: Grants DM+1 to any Science (Biology) or Survival check when preparing land for agricultural use.
    • Combat Usage: Damage is 3D+Strength Effect.
  • Syntax: Category: Melee (Unarmed or Blade), Traits: Heavy, AP 5.

Warhammer (WFRP 4th Edition)

Unique Name: The Tillage-Hammer of the Deeps (Batch 624)

  • Price: 5 Gold Crowns
  • Encumbrance: 3 (0 when held)
  • Availability: Rare
  • Game Mechanics:
    • Earth-Bonder: You gain the Sturdy Talent while the mattock is in your hand slot. If you already have Sturdy, you gain a +10 bonus to all tests made to resist being moved.
    • Stone-Breaker: When hitting a target with the “Construct” or “Rock” trait, this weapon gains the Damaging and Pummel Qualities.
    • Deep Tillage: As an Action, you may turn an adjacent area of normal terrain into “Difficult Ground.”
    • Magmatic Release: If you roll a “Double” on a successful Melee (Two-Handed) test, the target gains 1 Ablaze Condition.
  • Syntax: Damage: +SB+5, Reach: Average, Qualities: Impact, Two-handed.