Tapa 555 of the Resonant Devotion

Lore: The 555th sacred iteration was woven by the monks of the High-Altitude Shrines, where the air is thin and the connection to the Divine Pillars is strongest. This cloth is pounded from the bark of the Silver-Leaf Fig, a tree that grows only within the sound of temple bells. The geometric symbols are not mere art; they are “Vocal Geometries” that harmonize with the wearer’s prayers, acting as a physical anchor for abstract belief. For a Tier 1 avatar, this tapa serves as a “Faith-Conduit,” proving that on Saṃsāra, a whisper of devotion can carry the weight of a thunderclap if bound to the right fiber.

Detail Stats

  • Tier: 1
  • Rarity: Common
  • Slot: Neck (Worn as a long stole, scarf, or ceremonial pallium)
  • Material: Temple-Grown Silver-Leaf Bark
  • Weight: 0.2 lbs

Skills Gained While Openly Worn

  • Liturgical Authority: The wearer gains an air of divine legitimacy, granting a bonus to social interactions when speaking on matters of philosophy, religion, or spiritual guidance.
  • Spiritual Fortitude: The wearer finds it easier to maintain concentration and resolve when facing supernatural fear or psychological pressure.

Passive Magic

  • Halo of Calm: A faint, golden-white luminescence clings to the cloth’s edges in dark areas, providing a soft light that eases the “Overwhelm” of those nearby.
  • Harmonic Resonance: The symbols subtly vibrate when the wearer speaks truths aligned with their core beliefs, making their voice project more clearly without the need for shouting.
  • Aura of Purity: The cloth repels spiritual “Static,” preventing minor hexes or environmental gloom from dampening the wearer’s mood or spirit.

Activable Magic

  • Benediction of the 555: Once per short rest, the wearer can touch a specific sigil while uttering a short prayer. This creates a 10-foot radius of “Safe Ground” for one minute, providing a minor boost to the defensive stats of all allies within the circle.
  • Manifest conviction: By focusing on a symbol of “Protection,” the wearer can cause the scarf to stiffen momentarily. If used as a reaction to a projectile, the cloth snaps toward the threat, acting as a small, flexible shield that can deflect a single non-magical arrow or stone.

Tags: Neck, Faith, Divine, Social, Protection, Light, Tier-1, Sacred, Ritual, Harmonious, Beacon, Ethereal, Commendation, Ward, Serenity, Relic, Devotional, Insightful

In the world of Saṃsāra, the Tapa 555 of the Resonant Devotion is deeply intertwined with the spiritual infrastructure of the 73 Islands. It is rarely found in standard marketplaces, as its creation requires the rhythmic chanting of monks during the fiber-beating process.

  • Methods of Obtaining the Item:
    • Pilgrimage Reward: Avatars who complete a journey to the High-Altitude Shrines are often gifted a Tapa 555 by the elders. This serves as a physical testament to their “Faith” and a tool for their continued travels.
    • Temple Inheritance: If an avatar belongs to a religious order, they may inherit a wrap from a departing mentor. These older versions often carry the “Faint Residue” of previous owners’ prayers.
    • Monastic Service: By performing a “Normal Ritual” of temple service, such as clearing “Static” from sacred groves or protecting a shrine from “Unsafe Areas,” an avatar can earn the right to have a wrap pounded specifically for their soul-vessel.
    • Sacred Salvage: In the ruins of fallen temples or “Deathly Areas” where the divine has been silenced, these wraps can sometimes be found. They are often the only things that remain untainted by the surrounding gloom.
  • The Cathedral Reliquary (The Official Sanctum):
    • Description: These are high-ceilinged, incense-filled halls attached to major city temples. Items are displayed on velvet cushions beneath beams of natural light. Selling here is seen as a “Contribution to the Order.”
    • Buying Price: 20 to 25 Silver. This price is considered a “Donation” rather than a commercial transaction, and the buyer is expected to be of compatible belief.
    • Selling Price: 10 Silver. The clergy will only “reclaim” the item if the wearer has not brought “Misdirection” or shame upon the sigils.
  • The Curio of Blessed Goods (The Secular Mystic):
    • Description: Found in the bustling markets of floating cities, these shops are cluttered with bells, candles, and spiritual tapestries. They cater to travelers who need “Protection” but may not be tied to a specific church.
    • Buying Price: 15 to 18 Silver. The shopkeeper often highlights the “Halo of Calm” and the “Surgical Authority” the item provides for social navigation.
    • Selling Price: 7 Silver. The merchant values the item for its “common” utility and aesthetic appeal to collectors of sacred “Symbolism.”
  • The Traveling Ascetic’s Pack (The Frontier Trade):
    • Description: Wandering monks or “Faith” healers who trade goods to fund their journey into “Unsafe Areas.” They carry their wares in large, reed-woven backpacks.
    • Buying Price: 12 Silver or equivalent “Spiritual Favors.” These merchants prefer barter, often asking for rare herbs or “Silver Fire” mana instead of coin.
    • Selling Price: 5 Silver. An ascetic will buy the item mainly to ensure it does not fall into the hands of those who would “poison the sigils” with ill intent.
  • The Shadow-Market Censor (The Forbidden Trade):
    • Description: Occultists who deal in items that have been “stripped” of their divine connection or are being sold by fallen priests.
    • Buying Price: 8 Silver. These wraps are usually “Dull” and require a “Ritual” of re-consecration to activate the “Manifest Conviction” property.
    • Selling Price: 4 Silver. The market for “used” faith is small and often carries a social stigma.

Sacred Utility of the Tapa 555 of the Resonant Devotion

The Tapa 555 is an instrument of metaphysical weight. While it appears to be a simple ceremonial stole, its ability to manifest abstract conviction into physical and social reality allows a Tier 1 avatar to project their inner “Faith” as a tangible force in various environments.

Defensive Roleplay and Spiritual Safeguarding

  • Sanctifying the Shadows: In Unsafe Areas characterized by “Environmental Gloom” or supernatural despair, the wearer can roleplay the “Halo of Calm.” By holding the ends of the Tapa 555 and chanting, they expand the soft luminescence into a protective barrier. This prevents the party from succumbing to psychological “Static” or the “Overwhelm” of the dark, acting as a spiritual lighthouse that guides the team through areas meant to break their resolve.
  • The Reactive Shield: When facing physical threats like a bandit’s arrow or a beast’s projectile, the “Manifest Conviction” allows for a moment of high-drama defense. The avatar can roleplay their absolute trust in the Divine Pillars, remaining stationary as the cloth snaps upward with a metallic ring to deflect the incoming strike. This establishes the avatar as a “Bulwark of Faith” who does not need to flinch to remain safe.
  • Creating Safe Ground: During a rest in a “Deathly Area,” the avatar can use the “Benediction of the 555” to roleplay the establishment of a temporary sanctuary. By laying the cloth in a circle or touching it to the earth, they create a zone where the very physics of Saṃsāra seem to cooperate with their survival, reinforcing the party’s armor and spirit against the horrors lurking just outside the light.

Offensive Roleplay and the Authority of Truth

  • Liturgical Domination: In social environments such as high courts or hostile negotiations, the “Liturgical Authority” and “Harmonic Resonance” are used to dismantle lies. The avatar roleplays their speech as having an unnatural clarity; as they speak, the symbols on the neck-wrap hum, making their voice vibrate with the authority of the Divine. This forces NPCs to confront the “Truth” of the avatar’s words, effectively “attacking” their deception and breaking their social resolve.
  • Spiritual Disruption: Offensively, the “Aura of Purity” can be roleplayed as a weapon against entities made of “Static” or corruption. By stepping into the personal space of a malevolent spirit or a corrupted machine, the avatar’s cloth repels the enemy’s essence. This creates a “Spiritual Friction” that can disorient or weaken the foe, allowing the avatar to lead an offensive charge through sheer proximity and presence.
  • Weaponized Conviction: During an assault, the avatar can roleplay their “Faith” as the fuel for their strikes. By clutching the Tapa 555 while striking a foe, they channel the “Silver-Leaf” resonance into their weapon. While the item itself isn’t a sword, the roleplay focuses on the certainty of the strike—it is an offensive maneuver where the avatar’s lack of doubt becomes a sharp edge, cutting through the enemy’s morale as much as their physical form.
  • Commanding the Environment: In an urban or industrial environment, the avatar might use their “Resonant Devotion” to command “stuck” mechanisms or locked gates to yield. By claiming the “Authority” of the temple, they roleplay the unlocking of a path as a divine right, using the Tapa 555 to harmonize with the “Ghost” of the machinery and forcing it to comply with their mission.

Perception of Activation: Tapa 555 of the Resonant Devotion

  • User’s Perspective
    • Tactile: Upon activation, the Silver-Leaf fibers lose their softness, becoming as rigid and cool as polished marble against the skin. A gentle, rhythmic pulsing originates from the neck, matching the user’s heartbeat and providing a sense of physical “weightlessness” in the limbs.
    • Auditory: The user experiences “Divine Tinnitus”—a high-pitched, harmonic ringing that silences all ambient noise, including the screams of battle or the roar of wind, replacing it with a singular, pure note of “Absolute Order.”
    • Extra-Sensory: The user experiences “Truth-Clarification.” As the sigils hum, the intentions of those around the user manifest as colored mists; lies appear as jagged gray smoke, while sincerity glows with a steady, golden warmth. There is a profound sense of “Ego-Dissolution,” where the user feels their personal fears being replaced by the vast, unshakeable “Certainty of the Pillars.”
  • Observer’s Perspective
    • Visual: The geometric symbols on the stole do not just glow; they seem to “lift” off the fabric, hovering a fraction of an inch above the bark-cloth in a 3D golden projection. The user’s voice suddenly carries a “layered” quality, sounding as if a choir of invisible voices is echoing their every word.
    • Atmospheric: The air within a few feet of the user becomes unnaturally still. Rain will curve around the wearer, and dust motes will align into patterns matching the symbols on the Tapa.
    • Sensory: Nearby allies report a sudden, cooling sensation in their chests and the spontaneous disappearance of minor headaches or physical jitters.
  • Positives
    • Psychological Immunity: The “Aura of Purity” makes the wearer immune to mundane intimidation and magical “Despair” effects, allowing them to remain a functional leader when others are paralyzed by fear.
    • Unassailable Presence: The “Liturgical Authority” ensures that the user is always the focal point of a conversation, making it nearly impossible for NPCs to ignore or interrupt their “Command.”
    • Momentary Sanctuary: The “Manifest Conviction” provides a vital “breathing room” in combat, turning a cloth scarf into a hard-light barrier that saves the user from lethal projectiles.
  • Negatives
    • Dogmatic Blindness: While “Truth-Clarification” is active, the user struggle to perceive “Gray Morality” or complex nuances; they see the world in rigid binaries of “Devout” or “Corrupt,” which can lead to social friction with pragmatic allies.
    • Vocal Exhaustion: The “Harmonic Resonance” puts immense strain on the user’s vocal cords. After the activation fades, the user is often left entirely mute or possessing only a raspy whisper for several hours.
    • Static Attraction: The high-purity mana of the Tapa 555 acts as a “Beacon” for predatory spirits or creatures that feed on “Silver Fire.” While the user is protected, they are also highly visible to every supernatural hunter in the “Unsafe Area.”

The Loom of Constant Prayer: Tapa 555 Fabrication

  • Materials Needed
    • Inner Bark of the Silver-Leaf Fig: Two strips taken from a tree that has been “blessed” by a high priest; the fibers must be white-silver and naturally iridescent.
    • Purified Temple Water: Water drawn from a mountain spring and filtered through crushed quartz and incense ash.
    • Liquid Gold-Leaf Ink: A mixture of powdered gold and the sap of a Sun-Drop Orchid, used to charge the symbols with “Solar Clarity.”
    • Silver-Fire Mana Battery (Expended): The crystalline husk of a spent battery, ground into a fine “glitter” to provide the “Halo of Calm.”
    • Silk Ribbon of the Devout: A small strand of silk used to bind the ends, representing the connection between the mortal and the divine.
  • Tools Required
    • Ivory Beating Mallet: A mallet carved from the tusk of a Great Tundra-Beast or cast from high-purity ceramic to ensure no “metallic impurity” enters the bark.
    • Polished Quartz Sizing Stone: A smooth stone used to press the fibers flat while maintaining their “harmonic receptivity.”
    • Consecrated Etching Stylus: A tool tipped with a small diamond or sapphire to scribe the “Vocal Geometries” without tearing the delicate fibers.
    • Tuning Fork of the High Pillar: A specialized tool tuned to the “pure note” of the temple bells, used to test the resonance of the cloth during the pounding.
    • Incense Censer: A burner used to smoke-dry the cloth, infusing it with protective scents that ward off “Spiritual Static.”
  • Skill Requirements
    • Harmonic Breathing: The ability to synchronize one’s breath and heartbeat with the rhythm of the pounding, ensuring the “Resonant Devotion” is woven into the soul of the item.
    • Sacred Geometry: Knowledge of the 555th pattern’s specific angles and curves, as a single errant line can turn a “Benediction” into a “Discordant Hum.”
    • Tier-1 Liturgical Craft: Proficiency in the “Normal Rituals” of temple-craft, specifically the ability to handle Silver-Leaf fibers without dulling their natural luster.
    • Purity of Intent: A mental discipline requirement; the crafter must maintain a state of “Faith” or meditation throughout the twelve-hour process.
  • Crafting Steps
    • The Purification Wash: Soak the Silver-Leaf bark in the quartz-filtered temple water. During the soak, the crafter must chant the “Hymn of the Unfolding Path” to begin the fiber’s awakening.
    • The Rhythmic Beat: Lay the bark on the quartz stone. Begin pounding with the ivory mallet at a slow, steady tempo. Every fifty-fifth strike, strike the tuning fork and hold it to the bark to check if the fibers have begun to “hum” in response.
    • The Luminous Dusting: While the bark is still wet, sprinkle the ground mana-battery glitter across the surface. The pounding process must continue until the glitter is no longer visible on the surface but has been forced deep into the cellular structure of the bark.
    • The Geometry of Truth: Use the consecrated stylus to etch the 555th sigil. The lines must be traced in a single, continuous motion without lifting the tool, representing the “Unbroken Faith” of the wearer.
    • Inking the Light: Fill the etched grooves with the liquid gold-leaf ink. This must be done in the presence of natural sunlight or a “Silver Fire” lamp to “set” the ink’s magical potential.
    • Smoke-Curing: Hang the stole over the incense censer. The smoke from the sacred herbs will dry the resin and fix the symbols in place, while also imbuing the item with its “Aura of Purity” and “Halo of Calm.”
    • The Vow of Attunement: The final step requires the crafter to speak their core belief into the cloth. If the symbols flash with a soft golden light and the cloth becomes momentarily rigid, the Tapa 555 is complete and ready for its first pilgrimage.

Singing Shroud and Throat of Pillar

In the era when the Great Pillar was yet “A Sprout of White Stone” and the sky did not rain water but “Pure Ideas,” there lived the First Witness known as Ela-Sahn. The tablets of the High-Altitude Shrines, recovered from the belly of a fossilized Cloud-Whale and translated with many “Errors of the Tongue,” describe Ela-Sahn as a being whose breath was “A Flute for the Gods.” It is written that Ela-Sahn found the world to be “Noisy with the Laughter of Chaos,” where the truth was hidden beneath the “Static of a Thousand Small Lies.”

The ancient record—translated from the dialect of the “Wind-Speakers”—says that in those days, the avatars had hearts of “Soft Clay” that would crumble when the “Great Overwhelm” of the Unsafe Areas did blow upon them. They had no “Anchor for the Mind,” and their prayers were like “Birds with Broken Wings” that could not reach the ears of the Divine. Ela-Sahn did weep for the “Discordant Souls” of their kin and sought a way to make the spirit “As Rigid as the Horizon.”

Ela-Sahn ascended to the Silver-Leaf Fig, the tree that “Eats the Silence of the Stars.” The text becomes very long here, describing how Ela-Sahn did not use an axe, for to cut the tree was to “Insult the Music.” Instead, they did sing to the bark for “Five hundred and fifty-four moon-rises,” asking each fiber to “Remember the Sound of Perfection.” On the 555th morning, the tree did “Exhale its Skin” into Ela-Sahn’s waiting hands.

The scrolls—badly damaged by the “Mist of Forgetfulness”—claim that Ela-Sahn pounded the cloth using only the “Weight of a Sacred Word.” They would whisper a Truth, and the bark would flatten. They would speak a Vow, and the bark would widen. But the translation warns that for five hundred and fifty-four attempts, the cloth remained “Deaf and Without Shine.” The symbols were but “Scratches in the Dirt,” and the “Faith” did not stick to the fiber.

Then, Ela-Sahn did realize that “To Speak is Not to Believe.” They did take the gold of their own “Sun-Drop Tears” and the silver of their “Coldest Resolve.” They did not whisper; they did “Roar the 555th Truth” into the very heart of the Tapa. The air did “Shatter like Glass,” and the “Harmonic Resonance” was so powerful that the birds of the air did stop their wings to listen. The Tapa 555 did ignite with the “Halo of Calm,” and for the first time, the “Truth was Visible to the Blind.”

It is said that when the “Great Static” did try to swallow the first temple, Ela-Sahn stood at the door wearing the Resonant Devotion. The “Manifest Conviction” did turn the cloth into a “Wall of Unmoving Air,” and the arrows of the Corrupted did “Turn to Petals” upon touching the golden light. Ela-Sahn did not strike back with a sword, for their “Vocal Geometry” was a weapon enough to “Melt the Iron Hearts” of the faithless.

The fragmented story concludes with a passage that suggests Ela-Sahn did eventually “Fold Themselves into the Music,” becoming a permanent “Vibration in the Air” of Saṃsāra. They left the Tapa 555 behind as a “Rope for the Spirit,” so that no avatar would ever have to “Drown in the Silence of Doubt.”

The Moral of the Story: He who speaks with a hollow chest finds no echo in the heavens, but the soul that binds its truth to the sacred rhythm shall find that a single thread of faith is stronger than a mountain of iron.

Suggested conversions to other systems:


Dungeons & Dragons (5th Edition)

Item Name: Stole of the Resonant Witness Item Type: Wondrous Item, Common (Requires Attunement)

  • Game Mechanics: While wearing this stole, you have advantage on Charisma (Persuasion) checks to influence those who share your faith or moral alignment. Additionally, you can use the stole as a holy symbol for spellcasting.
  • Halo of Calm (Passive): The stole sheds bright light in a 5-foot radius and dim light for an additional 5 feet. This light is considered “holy” for the purpose of interacting with shadow-based environmental hazards.
  • Manifest Conviction (Reaction): When you are targeted by a ranged weapon attack, you can use your reaction to stiffen the stole with divine energy. You gain a +2 bonus to AC against that attack. Once used, this property cannot be used again until the next dawn.
  • Syntax: Wondrous item, common (requires attunement). +2 AC bonus as a reaction against one ranged attack per day.

Call of Cthulhu (7th Edition)

Item Name: Pallium of the Silver Leaf Item Type: Relic / Protective Clothing

  • Game Mechanics: A character wearing this garment gains a Bonus Die on Psychology checks to determine if someone is lying and Persuade checks when appealing to a person’s sense of duty or faith.
  • Spiritual Fortitude: When the wearer suffers a Sanity loss due to a supernatural entity, they may reduce the loss by 1 point (to a minimum of 0).
  • Benediction (Active): By spending 1 Magic Point and chanting for one round, the wearer creates a zone of “Safe Ground.” All allies within 3 yards receive a Bonus Die on Sanity rolls for the next 10 minutes.
  • Syntax: Relic. Reduces SAN loss by 1. Bonus Die for Psychology/Persuade.

Blades in the Dark

Item Name: The Hallowed Scarf Item Type: Religious Item (1 Load)

  • Game Mechanics: This item counts as a Fine Holy Symbol. When you Compel someone by invoking divine authority or sacred truths, you gain +1 Effect.
  • Special Ability (Halo of Calm): You may expend a Special Armor use to ignore the penalties of “Supernatural Darkness” or “Gloom” for yourself and your crew for the duration of a scene.
  • Passive (Liturgical Authority): When you take Stress to push yourself on a social action involving the Church or a religious cult, you gain +2d instead of +1d.
  • Syntax: Fine religious item. +1 Effect to Compel. Can expend Special Armor to negate supernatural darkness.

Knave (2nd Edition)

Item Name: Tapa 555 of the Pure Note Item Type: Wearable (1 Item Slot)

  • Game Mechanics: The wearer is immune to the “Fear” status effect caused by non-magical sources.
  • Halo of Calm: The stole glows with the intensity of a candle. Undead and shadow-creatures cannot enter the 5-foot radius of this light unless they succeed on a MORALE check.
  • Manifest Conviction: Once per day, if the wearer would be hit by a missile, they may make a WISDOM save. On a success, the stole intercepts the projectile, and the wearer takes no damage.
  • Syntax: 1 Slot. Immunity to non-magical fear. Daily: WIS save to negate one missile hit.

Fate Core / Condensed

Item Name: Stole of 555 Truths Item Type: Unique Extra / Stunt-Granting Item

  • Aspect: Voice of the High Pillar. This aspect can be invoked when using Rapport or Provoke to command attention or speak with divine authority. It can be compelled to force the user to honor a promise or speak a difficult truth at a disadvantageous time.
  • Game Mechanics: This item provides the stunt Aura of Calm. Once per session, you may use Will to defend against a social or mental attack for everyone in your current zone.
  • Active Ability (Manifest Conviction): You may spend a Fate point to have the stole physically deflect an incoming physical attack, allowing you to use Will instead of Athletics to defend against a single strike.
  • Syntax: Extra: Tapa Neck-Wrap. Cost: 1 Refresh. Uses Will for zone-wide mental defense and situational physical defense.

Numenera & Cypher System

Item Name: Harmonic Devotion Scarf Item Type: Artifact (Level 1d6)

  • Game Mechanics: The wearer gains an Asset on all tasks involving Intellect defense and any social interaction where they are attempting to persuade others through sincerity or religious doctrine.
  • Active Power (Depletion: 1 in 1d20): When activated, the scarf emits a Halo of Calm (Level equal to artifact level) for one hour. This light negates all penalties from magical or supernatural darkness and grants the user an Asset on rolls to resist fear.
  • Manifest Conviction: If the wearer is hit by a physical projectile, they can roll the artifact’s Depletion. On a success (no depletion), the projectile is deflected and deals no damage.
  • Syntax: Artifact: Level 1d6; Depletion: 1 in 1d20. Asset to Intellect defense and social persuasion.

Pathfinder (2nd Edition)

Item Name: Tapa of Resonant Devotion Item Type: Item 1, Invested, Magical, Abjuration

  • Game Mechanics: You gain a +1 item bonus to Religion checks and Diplomacy checks to Make an Impression. You gain a +1 status bonus to saves against Fear effects.
  • Activate (Benediction): One Action (Auditory, Concentrated). You utter a prayer. For 1 minute, you and all allies within a 10-foot emanation gain a +1 status bonus to AC.
  • Activate (Manifest Conviction): Reaction (Visual). Trigger: You are targeted by a ranged weapon attack. Effect: The stole stiffens. You gain a +2 circumstance bonus to AC against the triggering attack. If the attack misses, the stole deflects the projectile harmlessly.
  • Syntax: Item 1. Usage: worn (neck); Bulk: L. +1 bonus to Religion, Diplomacy, and Fear saves.

Savage Worlds (Adventure Edition)

Item Name: The Silver-Leaf Pallium Item Type: Enchanted Gear

  • Game Mechanics: The wearer adds +1 to Persuasion rolls and +2 to Spirit rolls made to resist Fear or social intimidation.
  • Active Power (Halo of Calm): As a free action, the wearer can cause the scarf to glow. This negates up to -2 of Illumination penalties and provides a +1 bonus to the Parry of all adjacent allies against supernatural foes (demons, undead).
  • Deflective Faith: The wearer may spend a Benny to automatically Soak a wound caused by a ranged attack (arrows, bolts, or stones), roleplaying the cloth snapping to intercept the shot.
  • Syntax: Minor Artifact. +1 Persuasion, +2 Spirit (Fear). Free action to provide light and Parry bonuses.

Shadowrun (6th World Edition)

Item Name: Silver-Leaf Devotional Mantle Item Type: Adept Power Focus (Level 1)

  • Game Mechanics: This neck-slung tapa acts as a Level 1 Power Focus for Adepts who follow a religious or philosophical Path. It provides +1 die to Con (Acting) and Influence (Etiquette) tests when the user is speaking truthfully according to their tenets.
  • Active Ability (Manifest Conviction): The wearer may spend 1 Edge as a Minor Action to harden the astral fabric of the mantle. This provides +1 to the user’s Armor Rating and grants a +1 die bonus to Defense Rating against ranged attacks for the remainder of the combat round.
  • Halo of Calm: The mantle reduces the threshold of any Composure tests by 1 (to a minimum of 1) for the user and any allies within 2 meters.
  • Syntax: Power Focus (Level 1). Requires Bonding. +1 die to social tests and defense rating via Edge spend.

Starfinder (2nd Edition / Playtest)

Item Name: Tapa of the Resonant Witness Item Type: Magic Item (Lvl 1)

  • Game Mechanics: The wearer gains a +1 item bonus to Diplomacy checks and Will saves against emotion-based or fear effects.
  • Active Ability (Benediction): As a two-action activity, the wearer speaks a hallowed word. For 1 minute, the wearer and all allies within a 15-foot emanation gain a +1 status bonus to Armor Class. This is an auditory, linguistic, and magical effect.
  • Manifest Conviction (Reaction): When you are targeted by a ranged attack, you can use your reaction to give yourself a +2 circumstance bonus to AC against that attack.
  • Slot: Neck.
  • Syntax: Level 1 Magic Item. Bulk L. Price: 20 credits. +1 Item bonus to Diplomacy and Will (Fear).

Traveller (Mongoose 2nd Edition)

Item Name: Monastic Pallium 555 Item Type: TL 12 Ceremonial Wear

  • Game Mechanics: The wearer gains a +1 DM to Persuade and Diplomacy checks when dealing with religious organizations or local populations influenced by the Divine Pillars.
  • Spiritual Fortitude: The user gains a +2 DM to any SOC or PSI based checks made to resist fear, psychological coercion, or psionic mental assaults.
  • Manifest Conviction: Once per day, the user may treat a single ranged attack directed at them as having an Effect of -1 (a miss), regardless of the actual roll, as the cloth snaps to intercept.
  • Syntax: TL 12. Weight: 0.1kg. Cr 600. +1 DM Persuade, +2 DM Fear Resistance. 1/day ranged miss.

Warhammer Fantasy Roleplay (4th Edition)

Item Name: Scarf of the Unshaken Vow Item Type: Magical Artefact (Common)

  • Game Mechanics: The wearer gains a +10 bonus to Leadership and Pray Tests. Additionally, they gain the Fearless (Everything) Talent, but only specifically against supernatural fear generated by “Gloom” or “Static” entities.
  • Halo of Calm: The wearer and all allies within 4 yards are immune to the Awe Condition.
  • Active Activation: By spending 1 Advantage, the wearer can use the “Manifest Conviction” ability. This provides the Distract quality against the next ranged attack targeted at the wearer, forcing the attacker to re-roll their successful hit.
  • Syntax: Common Magic Item. +10 Leadership/Pray. Provides Fearless (Static/Gloom) and immunity to Awe.