Lore
Long before standardized guild nets and alchemical bait oils, river-folk healers observed that fish, water, and the human body followed the same unseen flows. A wandering meridian-reader named Shen-Luo noticed that injured fishermen who rested near certain bends of rivers healed faster, while fish gathered thickly in those same waters. He concluded that waterways possessed qi-currents analogous to those in the body. Shen-Luo crafted small talismans using river herbs, silk cord, polished bone, and jade slivers etched with simplified meridian maps. These talismans did not command fish; they harmonized with them. Over generations, such items became quiet tools of subsistence rather than conquest, prized by those who fished to live rather than to boast.
Description
A palm-sized oval talisman of river-jade and lacquered bone, bound with braided silk cord dyed in muted greens and ochres. Fine needle-etched lines form a stylized meridian diagram that subtly shifts when near flowing water. When worn openly, the talisman is cool to the touch and faintly vibrates in rhythmic pulses resembling a slow heartbeat. It smells faintly of dried reeds, ginger root, and clean rain.
Rarity
Common
Tier
1
Slot
Neck (amulet)
Counts as one worn slot
Attunement
Standard attunement
Minimum 1 minute to attune
Cannot be shared while attuned
Stats and Limits
• Weight: negligible
• Durability: moderate; cracks if subjected to violent blunt force
• Value varies widely by river culture and healer lineage
• Functions only while openly worn
Skills Gained While Openly Worn
• Fishing +2
• Herbalism +1 (restricted to aquatic or riverbank plants)
• Survival +1 when operating near freshwater sources
Passive Magical Effects
• Meridian Harmony: The wearer’s internal qi subtly aligns with nearby water flow, granting calm focus. Reduces penalties from fatigue or discomfort while fishing or waiting by water.
• Still Waters Breath: While stationary near a natural body of water, breathing slows naturally, making the wearer harder to notice by fish and aquatic creatures that rely on vibration or motion sensing.
• River Sense (Minor): The wearer gains an intuitive sense of whether nearby waters are stressed, polluted, overfished, or unusually abundant, felt as warmth, tightness, or ease around the talisman.
Activatable Magical Effects
• Pulse of the Quiet Current (2 uses per day):
The wearer concentrates for several breaths, pressing thumb to the jade core. For the next several minutes, fish within reasonable casting distance behave as if the environment is calm and undisturbed, reducing sudden scattering or panic caused by normal movement or line splash. This does not compel fish to bite; it only prevents unnatural alarm.
• Needle-Point Restoration (1 use per day):
By tracing the etched meridian lines while focusing on slow breathing, the talisman releases a focused qi pulse. The wearer regains a small amount of health over time, felt as warmth spreading through the hands and arms. This healing is gentle and gradual, never instant, and is most effective after fishing or repetitive labor.
• Herbal Resonance Brew (1 use per day, requires preparation):
If the wearer steeps riverbank herbs or common fishing bait plants for at least twenty minutes, the talisman subtly enhances the infusion. When consumed, it grants improved stamina and steady hands for fishing tasks for the remainder of the day. Overuse produces diminishing returns rather than harm.
Roleplay Emphasis
This item rewards patience, stillness, observation, and respect for natural cycles. It encourages roleplay centered on long waits, careful preparation, quiet rituals, and non-violent interaction with the environment. Many communities view wearers as caretakers rather than hunters.
Perception While Active
• User Perspective: A sense of breath syncing with water movement, gentle warmth along arms and spine, muted external noise.
• Observer Perspective: The wearer appears unusually still, movements economical and deliberate. Fish surface calmly nearby.
• Extrasensory: A faint qi shimmer visible only to those sensitive to magical flow, drifting like mist along the water’s surface.
Tags
Fishing,Healing,Nature,Qi,Water,SubtleMagic,Utility,TraditionalMedicine,Survival,Calm, MeridianFlow,Rivercraft,Patience,RitualFocus,AquaticLore,Stillness,BodyEnergy,Harmony,NonViolentMagic,FieldMedicine,SustainableHarvest
How the item may be obtained
• River-Healer Lineage Gift
A local healer trained in Traditional Chinese Medicine may bestow the talisman after observing the avatar fish respectfully for several days. The healer watches posture, patience, handling of fish, and treatment of water sources. If satisfied, they create or release one from their personal stock, requiring attunement near a river bend at dawn or dusk.
• Apprenticeship Completion
An avatar who assists a river herbalist, fisher-healer, or acupuncture practitioner for a short seasonal cycle may receive the talisman as a functional teaching tool rather than a reward. In these cases the item is considered “unfinished” until attuned, at which point its meridian etchings subtly personalize.
• Found in Abandoned River Shrines
Some river shrines dedicated to forgotten water spirits or healer-saints contain cracked offering boxes. Inside may be a wrapped silk bundle holding one such talisman, often near dried herbs, bone needles, or prayer slats. These are usually discovered through careful observation rather than brute searching.
• Crafted Through Guided Instruction
While common in rarity, the talisman is not mass-produced. A knowledgeable healer may guide an avatar through its creation using provided materials. The final activation only succeeds if the avatar demonstrates restraint and calm during fishing or water gathering as part of the crafting ritual.
• Trade from River Nomads
Semi-nomadic fisher clans who move along river systems occasionally trade these talismans for salt, copper tools, dried grains, or medicinal reagents. They rarely sell to aggressive hunters or mercenary groups.
Types of shops and trade environments
• Herbal Medicine Stalls
Small open-air stalls near canals, rivers, or bath districts. These shops focus on dried roots, teas, poultices, acupuncture needles, and qi-balancing charms. The talisman is kept wrapped and only shown after quiet discussion.
Typical cost: 6–10 silver
Price trends lower in river-heavy regions, higher inland.
• Fishing Supply Shops (Traditional)
Older fishing shops that sell nets, bamboo rods, line weights, hooks, reed floats, and river charms. These are not industrial suppliers. The talisman is often hung behind the counter rather than displayed.
Typical cost: 8–12 silver
Discounted if purchased alongside fishing gear or bait.
• Bathhouse Healer Corners
Many bathhouses employ healer-attendants trained in body-energy work. These healers sometimes sell qi-aligned items quietly to trusted patrons.
Typical cost: 10–15 silver
Higher prices reflect ritual preparation and water alignment.
• Rural Shrine Markets
Seasonal markets near river shrines or floodplain temples. Items are traded rather than aggressively sold. Payment may include herbs, food, or labor in addition to coin.
Typical cost equivalent: 5–9 silver
Lowest prices but limited availability.
• Traveling Healer Carts
Small carts pulled by animals or pushed along river roads, stocked with scrolls, teas, bone tools, and talismans. These healers assess buyers carefully.
Typical cost: 9–14 silver
Price varies by perceived intent of the buyer.
Economic notes within Saṃsāra
• The talisman is considered utilitarian rather than prestigious
• Regions dependent on fishing treat it as a cultural tool, not a luxury
• Aggressive bargaining often results in refusal rather than price reduction
• Sellers may refuse sale entirely if the buyer disrespects water, fish, or healing practices
• Suggested values exist, but final prices depend heavily on local custom, scarcity, and personal conduct of the buyer
Roleplay in different environments:
River and freshwater environments
• Defensive roleplay
The talisman is used through stillness rather than reaction. The avatar slows breathing, lowers posture, and aligns their body with the current. Defensively, this manifests as avoiding escalation: hostile creatures become less agitated, ripples calm, and sudden lunges are less frequent. The wearer positions themselves where water muffles sound and motion, letting qi harmony reduce attention and incoming aggression. Against living threats, defense comes from not being perceived as a threat at all.
• Offensive roleplay
Offense is indirect and patient. The avatar subtly manipulates positioning, timing, and exhaustion rather than striking. They may guide an enemy into deeper water, unstable footing, or currents that sap stamina. When fishing is the context, offense manifests as superior control over bait placement, hook timing, and endurance, overwhelming the target through inevitability rather than force.
Coastal shallows and tidal zones
• Defensive roleplay
The talisman helps the avatar attune to shifting tides and pressure changes. Defensively, they read subtle water signals to avoid ambushes from below or sudden surges. When threatened, they retreat into zones where water movement favors calm breathing and balance, reducing panic and missteps.
• Offensive roleplay
The wearer times actions with tidal pulses, acting when the environment naturally disrupts opponents. A sudden wave, slippery algae, or shifting sand becomes the “attack,” while the avatar merely initiates movement at the right moment. The talisman supports endurance rather than burst aggression.
Swamps, marshes, and wetlands
• Defensive roleplay
Defense centers on resilience. The talisman mitigates stress from insects, humidity, stagnant water, and slow terrain. The avatar remains composed while others tire, itch, or lose patience. Defensive use often involves waiting out danger, letting hostile creatures lose interest or become distracted.
• Offensive roleplay
Offense here is attritional. The avatar allows the environment to exhaust enemies while they remain steady. Slow pursuit, controlled movement through reeds, and quiet positioning create pressure. The talisman’s qi alignment helps maintain coordination during long, tense engagements rather than decisive strikes.
Urban canals, docks, and bath districts
• Defensive roleplay
In populated areas, the talisman acts as a social and perceptual defense. The avatar appears calm, grounded, and non-threatening, discouraging confrontation. Defensive posture is achieved through presence: relaxed stance, measured movements, and quiet confidence that de-escalates conflict before it turns violent.
• Offensive roleplay
Offense is social and psychological. The avatar leverages patience to outlast intimidation, negotiations, or subtle power plays. In fishing-related disputes, they demonstrate superior technique and endurance, asserting dominance through competence rather than force.
Dry land far from water
• Defensive roleplay
Away from water, the talisman becomes a grounding anchor. Defense focuses on internal balance, reducing fear, shock, or panic. The avatar uses breathing techniques and slow gestures to remain composed when others falter, avoiding reckless decisions that lead to harm.
• Offensive roleplay
Offense is minimal and symbolic. The avatar uses calm persistence to apply pressure over time—maintaining effort, resisting fatigue, and refusing to be rushed. This can frustrate opponents who rely on aggression or speed.
Ritual and preparation contexts
• Defensive roleplay
The talisman is prepared before danger by aligning breath, posture, and intent. Defense begins long before confrontation, through preparation rituals that stabilize body and mind.
• Offensive roleplay
Offense is expressed through readiness. When action finally occurs, it is precise and economical. The avatar acts only when success is already likely, embodying the philosophy that true offense is choosing the moment when resistance has already failed.
Overall roleplay theme
• Defense is achieved through harmony, patience, and avoidance of unnecessary conflict
• Offense is indirect, environmental, and inevitable rather than violent
• The item rewards avatars who think in terms of flow, endurance, and timing rather than dominance or raw power
• Success comes from letting the world act while the avatar merely guides its direction

Perception of Activation:
• User’s Perspective
– Sight: The jade core briefly clouds, then clears, revealing faint flowing lines that resemble slow-moving water currents tracing meridian paths. The glow is muted, never bright.
– Sound: Internal perception of a soft, rhythmic pulse like distant water moving over smooth stone; no external sound is produced.
– Touch: Gentle warmth spreads from the neck through the shoulders and down the arms, followed by a cooling sensation in the hands and fingers.
– Smell: A subtle, clean scent reminiscent of fresh river reeds, damp earth, and crushed ginger root.
– Taste: A fleeting mineral clarity on the tongue, similar to drinking cold spring water.
– Extrasensory: A sense of alignment, as if posture, breath, and intent momentarily “click” into place; awareness of nearby water flow increases even without direct sight.
• Observer’s Perspective
– The talisman’s jade appears slightly more translucent for a few breaths.
– The wearer’s breathing visibly slows and deepens.
– Body language becomes still and economical, with fewer unnecessary movements.
– Nearby water may appear calmer, with surface ripples smoothing unnaturally around the wearer’s immediate vicinity.
– No audible or visually dramatic magical display is present.
• Positives
– Creates a strong sense of calm, focus, and bodily balance.
– Enhances patience and endurance during prolonged activity.
– Reduces mental noise, fear responses, and impulsive reactions.
– Improves subtle environmental awareness without drawing attention.
– Encourages deliberate, controlled action rather than panic or haste.
• Negatives
– The calming effect can dull aggressive instincts, making sudden violent action feel unnatural or resisted.
– Overuse may leave the avatar feeling emotionally flat or distant for a short time afterward.
– The subtle activation offers no immediate visual warning to allies that magic is being used.
– In highly chaotic or violently disrupted environments, the alignment sensation may feel strained or incomplete.
Recipe: Crafting the TCM Meridian Fisher Talisman
Materials Needed
• Polished river jade or freshwater jade substitute, palm-sized, naturally rounded
• Lacquered bone or smooth driftwood frame segment
• Braided silk cord dyed with plant-based pigments (green, ochre, or brown)
• Two small carved fish charms made from bone, bronze, or river-stone
• One bone or bronze hook-shaped charm
• Dried riverbank herbs (ginger root, reed stem, cattail pollen, or similar)
• Natural resin or tree sap for sealing
• Clean freshwater collected at dawn
• Fine red thread for binding meridian points
Tools Required
• Fine carving needle or etching tool
• Small hand drill or awl
• Polishing cloth and fine grit stone
• Heat-safe bowl for resin warming
• Mortar and pestle for herb preparation
• Shallow basin for water alignment
• Simple focusing mat or cloth for ritual work
Skill Requirements
• Basic Herbalism
• Crafting or Artisan skill appropriate to carving and binding
• Basic knowledge of body-energy or qi flow principles
• Patience and steady hand; rushed work causes failure
• Ability to perform calm, uninterrupted focus for at least twenty minutes
Crafting Steps
• Shape and polish the jade until it fits comfortably within the frame material, ensuring no sharp edges remain.
• Etch simplified meridian lines into the jade surface using the carving needle, working slowly and evenly.
• Prepare a light herbal infusion by crushing the dried riverbank herbs and steeping them briefly in warm freshwater.
• Lightly wash the jade with the infusion, then allow it to air dry while maintaining calm breathing.
• Assemble the jade into the bone or wood frame and seal gently with warmed resin, avoiding excess.
• Drill small anchor points and bind the silk cord securely, incorporating the fish charms and hook charm in balanced spacing.
• Wrap the red thread at key junctions, symbolizing energy nodes and flow stabilization.
• Submerge the completed talisman in the freshwater basin and allow it to rest undisturbed for at least ten minutes.
• Remove the talisman, dry it naturally, and wear it openly for one minute to complete attunement readiness.
• The talisman becomes active only after a period of quiet fishing or water-side stillness, finalizing its alignment.
Jade That Waited With River
In the days before the counting of tiers and before the names of rivers were agreed upon, there lived a man who was not a man, or perhaps a woman who was once a fish, or perhaps a memory wearing bones. The old text is unclear, and the translator wept ink trying to decide. This being lived beside a water that moved but did not travel, a river that forgot itself each night and remembered again by morning.
The people of that time were loud in their hunger. They struck the water with hooks and fire and shouted demands into the reeds. Fish fled. Nets tore. The river sickened and grew thin. Children were born weak of breath, and healers argued with fishermen, and both were wrong in different ways.
This being, who may have had a name like Shen or Luu or something shaped like wind through teeth, watched without speaking. It is written that they counted breaths instead of days. They placed stones in water not to block it but to listen. They noticed that where the water bent gently, fish gathered, and where men fought the river, the river remembered.
One season, the being took a piece of green stone from the river’s own belly. They scratched lines upon it that were neither maps nor words. Some said they were roads. Others said they were scars. The being tied the stone with bone and silk and hung it where the heart listens.
When they fished, they did not pull. They waited. When they were hungry, they did not demand. They aligned. The fish came not because they were summoned, but because nothing told them to leave.
People mocked at first. Then they noticed the baskets filled quietly. They noticed the healer did not cough in winter. They noticed the river no longer smelled of rot. They asked for the stone. The being said no. Then later said maybe. Then later said, “Only if you are willing to stand longer than your anger.”
Copies were made badly. Some worked. Some cracked. Some brought fish but no peace, and those were discarded. Over many retellings, the instructions blurred. Some versions say the stone heals wounds. Some say it calls fish spirits. One text claims it once stopped a war by refusing to glow.
In the end, the being is said to have stepped into the river and not come out, or perhaps became many small fish, or perhaps became the waiting itself. The talisman remained, passed hand to hand, quieter each generation, until it became common, which is the way of things that are true.
And the river continued, forgetting and remembering.
Moral of the Story:
That which waits in harmony takes more than that which demands in force.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Unique Name: Jade Meridian of the Quiet Current
Type: Talisman (Worn, Neck)
Rarity: Common
Era Fit: Pre-industrial / mystical folk artifact
Mechanics
• Sanity Interaction: While worn openly near natural water, the wearer gains +1 bonus die on POW rolls made to resist stress, fear, or environmental unease caused by prolonged waiting, isolation, or repetitive labor (such as fishing).
• Calm Flow: Once per day, the wearer may ignore the effects of a single failed CON roll caused by fatigue, cold water, or long exertion. The failure is treated as a success instead.
• Gentle Restoration: After at least 20 minutes of quiet activity near water, the wearer may recover 1 HP (does not stack with magical healing; once per day).
• Fishward Stillness: Fish and aquatic animals are less likely to react aggressively or flee due to the wearer’s movement. The Keeper may reduce difficulty for fishing or animal-handling related rolls by one step when applicable.
Limitations
• No direct combat benefit.
• If used in violent or chaotic behavior, the talisman becomes inert for the rest of the day.
Blades in the Dark
Unique Name: River-Aligned Qi Talisman
Item Type: Fine Religious / Folk Charm
Load: 0
Tier: I (Common)
Abilities
• Still Waters: Gain +1 effect when performing fishing, gathering, or patient observation actions near water.
• Calm Before the Hook: Once per score, you may resist a consequence from fatigue, stress caused by waiting, or environmental pressure by spending 1 less stress.
• Environmental Harmony: When acting subtly near rivers, docks, or canals, you may treat controlled actions as having increased effect if patience or restraint is central to the approach.
Drawbacks
• Cannot be used to enhance violent actions.
• If used immediately after harming aquatic life unnecessarily, it provides no benefit for the remainder of the score.
Dungeons & Dragons (5th Edition)
Unique Name: Talisman of the Meridian Fisher
Wondrous Item, Common (Requires Attunement)
Properties
• While wearing this talisman, you gain proficiency in Survival if you lack it. If you already have proficiency, you instead gain advantage on checks related to fishing, foraging near water, or identifying aquatic herbs.
• Once per long rest, after spending at least 10 minutes calmly fishing or resting near water, you regain 1d4 hit points.
• Aquatic Stillness: You have advantage on Dexterity (Stealth) checks made to avoid disturbing fish or aquatic creatures.
• Calm Flow: You have advantage on one saving throw against exhaustion or environmental effects caused by cold, dampness, or prolonged stillness near water.
Curse-Like Limitation
• The talisman provides no benefit on rounds in which you make an attack roll.
Knave (2nd Edition compatible)
Unique Name: River Jade of Patient Hands
Item Type: Magical Talisman
Slots Used: 1
Effects
• When fishing or gathering food near water, roll twice and take the better result.
• Once per day, after at least 20 minutes of calm activity, restore 1 HP.
• While worn, you may ignore the first point of fatigue or environmental penalty caused by cold, hunger, or waiting.
Restrictions
• The talisman provides no bonuses to attack rolls or damage.
• If the bearer acts violently toward water creatures without need, the talisman ceases functioning until the next day.
Fate (Core / Condensed)
Unique Name: Meridian Talisman of Patient Currents
Item Type: Aspect-Granting Stunt Item (Common)
Aspects
• “I Move With the River, Not Against It”
• “Still Hands Catch More Than Force Ever Could”
Stunts
• Calm Alignment: Once per scene, when using Careful or Clever to fish, wait, observe, or endure environmental hardship near water, gain +2 to the roll.
• Quiet Restoration: After a scene involving patience, rest, or nonviolent interaction with water, recover 1 stress box (physical or mental).
• Subtle Presence: When attempting to remain unnoticed by animals or aquatic creatures, treat failure as a success with a minor cost instead.
Limitations
• If the character uses Forceful violence in the same scene, all stunts are suppressed until the next scene involving calm or rest.
• Provides no bonuses to direct attacks.
Numenera / Cypher System
Unique Name: Jade of Flowing Meridian
Cypher Type: Subtle / Utility (Common, Level 2)
Usable By: Any character
Activation: Wearing and focusing for one round
Effects
• River Harmony: While worn near natural water, the character gains an asset on tasks involving fishing, waiting, survival, or interacting peacefully with aquatic life.
• Gentle Renewal: Once per day, after ten minutes of calm activity, the character recovers 2 points to any one Pool.
• Still Presence: Enemies or creatures relying on vibration, motion, or environmental awareness are one step more difficult to detect the wearer.
Depletion
• 1 in 10 (checked each day of use)
Restriction
• If the wearer uses the item to facilitate unnecessary harm, the cypher becomes inert for 24 hours.
Pathfinder (Second Edition)
Unique Name: Talisman of the Tranquil Angler
Item Level: 1
Rarity: Common
Usage: Worn amulet
Bulk: L
Traits: Invested, Magical, Transmutation
Effects
• While invested, you gain a +1 item bonus to Survival checks related to fishing, foraging near water, or waiting patiently in natural environments.
• Once per day, after spending at least 10 minutes calmly fishing or resting near water, you gain 1d6 temporary Hit Points for 10 minutes.
• Aquatic Stillness: You gain a +1 circumstance bonus to Stealth checks against animals or aquatic creatures while not moving aggressively.
Limitation
• If you Strike a creature during the same minute, all bonuses are suppressed until you spend at least 10 minutes at rest.
Savage Worlds (Adventure Edition)
Unique Name: Jade Charm of Quiet Waters
Item Type: Wondrous Charm
Rarity: Common
Activation: Passive; some effects limited use
Effects
• Calm Focus: Gain +1 to Survival rolls involving fishing, waiting, or environmental endurance near water.
• Still Current: Once per session, the wearer may ignore Fatigue gained from cold, hunger, or prolonged exertion near water.
• Subtle Presence: Animals and aquatic creatures must succeed on a Smarts roll to notice the wearer if the wearer is stationary and calm.
Drawback
• If the wearer performs a violent attack in a round, the charm provides no benefits for the remainder of the encounter.
Shadowrun (Sixth World Edition)
Unique Name: Qi-Bound River Talisman
Item Type: Focused Qi Charm (Non-Combat Utility)
Availability: Common
Bonding: Attunement required (1 minute of calm focus)
Game Mechanics
• Calm Resonance: While worn openly near natural water, the user gains +1 die on tests involving Survival, Outdoors, Fishing, or remaining unnoticed by animals or drones relying on vibration or movement sensing.
• Flow Endurance: Once per session, the wearer may ignore the effects of one level of Fatigue or environmental penalty caused by cold, wet conditions, or prolonged waiting.
• Subtle Presence: Opponents or creatures using Perception tests based on motion or disturbance suffer a –1 dice pool penalty to notice the wearer while the wearer remains still.
Restrictions
• The talisman provides no bonuses to Combat tests, Initiative, or damage.
• If the wearer performs a violent attack, all benefits are suppressed until at least ten minutes of calm, non-aggressive activity have passed.
Starfinder
Unique Name: Meridian Charm of Quiet Currents
Item Level: 1
Item Type: Hybrid Item (Mystic, Worn Necklace)
Bulk: L
Price: Low-tier common utility pricing
Effects
• River Harmony: While worn, the user gains a +1 insight bonus to Survival checks related to fishing, foraging, or waiting near water.
• Gentle Renewal: Once per day, after spending 10 uninterrupted minutes resting or fishing near natural water, the wearer regains Stamina Points equal to their character level.
• Still Motion: Aquatic or vibration-sensitive creatures take a –1 penalty to Perception checks to detect the wearer while stationary.
Limitations
• No benefit applies during rounds in which the wearer makes an attack roll.
• The charm ceases functioning for the day if used during wanton destruction of aquatic life.
Traveller (Mongoose Traveller, 2nd Edition)
Unique Name: Jade Flow Healer Token
Item Type: Cultural Utility Relic
Tech Level Equivalent: Low-Tech / Pre-Industrial
Encumbrance: Negligible
Effects
• Patient Craft: Gain DM+1 to Survival or Profession (Fisher) checks made near natural water sources.
• Enduring Calm: Once per day, after extended rest or fishing, ignore one point of fatigue or environmental penalty due to cold, dampness, or prolonged exertion.
• Quiet Presence: Animals or creatures relying on motion or water disturbance suffer DM–1 to checks made to notice the wearer when stationary.
Restrictions
• Provides no bonuses to combat, attacks, or reactions.
• If the wearer initiates violence, the token provides no benefits until the next day.
Warhammer Fantasy Roleplay (4th Edition)
Unique Name: Jade Talisman of Still Waters
Item Type: Enchanted Trinket
Availability: Common (Regional)
Encumbrance: Trivial
Effects
• River Calm: Gain +10 to Outdoor Survival or Trade (Fisher) Tests made near rivers, lakes, or canals.
• Quiet Endurance: Once per session, ignore the effects of one Fatigued Condition gained from cold, hunger, or long waiting.
• Subtle Bearing: Characters attempting to notice the wearer through water movement, animal instinct, or environmental disturbance suffer –10 to Perception Tests while the wearer remains still.
Drawbacks
• If the wearer makes an Attack Action, all bonuses from the talisman are suppressed until they spend at least ten minutes resting quietly.
• The item does not protect against overt magical or supernatural detection.
