From: Lineage 713 of Qosqo Pacha Peak Forged Ascendants
Description: This is not a polished piece of armor, but a practical harness of thick, dark-brown leather worn over a simple tunic. Instead of metal, the harness is reinforced with interlocking plates of dull, grey-black volcanic stone salvaged from an ancient, forgotten terrace wall. The plates are cool to the touch and bear faint, hairline cracks that mirror the glowing patterns on Kallpa-Rumi’s own skin. It is designed for mobility, with numerous small loops and buckles for attaching climbing gear and artisan’s tools. The stone itself seems to absorb sound, making movement over rubble slightly quieter.
Lore:
This harness is far more than a simple assembly of leather and stone; it is a wearable fragment of history, intrinsically bound to the legacy of the Peak-Forged Ascendant lineage. The dull, grey-black volcanic plates are not merely salvaged—they are relics. They were hewn from a specific, forgotten terrace wall built by the immediate survivors of the Rockfall. This wall was not part of Turrath proper, but rather one of the first, desperate structures erected by the ascendant ancestors after the cataclysm, serving as a wind-break and memorial near the edge of the ruin field.
For millennia, these stones sat in the shadow of that great magical trauma, absorbing the ambient, fractured magical energies and the profound silence of the site. They are saturated with the echoes of shattered ley lines and the memory of Intayra’s judgment. The faint hairline cracks visible on their surface are not damage from their original quarrying, but rather stress-fractures that formed over centuries as the ambient, unstable magic ebbed and flowed through them.
When Kallpa-Rumi discovered these plates during a survey near the Rockfall Memorial, they felt an immediate, dissonant resonance with their own lineage. Using their stonecrafting skills, they carefully shaped and integrated these volatile relics into their practical climbing harness. The moment the harness was completed and donned, the cracks in the stone aligned with the bioluminescent patterns on Kallpa-Rumi’s own skin, creating a symbiotic bond. The harness does not grant new power; rather, it acts as a filter and a focusing tool for the volatile, inherited magic of the Peak-Forged Ascendant, while the sound-dampening quality is a literal manifestation of the millennia of silence the stones absorbed.
Slot: Chest
Tier 1 Stats:
- Strength: +0
- Dexterity: +1
- Constitution: +1
- Intellect: +0
- Wisdom: +2
- Charisma: +0
Skills Gained:
- Stealth: The harness provides a significant bonus when attempting to move quietly across stone, rubble, or dusty terrain.
- Perception: The wearer gains a bonus to checks made to detect structural instabilities, shifting stonework, or hidden hollows in masonry.
Passive Magics:
- Echo of Stillness: The ancient, magically-saturated stone plates naturally absorb and muffle high-frequency sounds. Footfalls on gravel, the scrape of gear against a wall, and the clatter of climbing tools are significantly dampened, making the wearer’s passage through ruins notably quieter.
- Stone’s Attunement: The harness resonates with the history of worked stone. When the wearer physically touches a wall, floor, or pillar, they gain an intuitive “feel” for its construction, age, and integrity. This passive sense alerts them to structural weaknesses or anomalies, such as a hollow space behind a wall or a floorboard that will not hold their weight.
- Lineage Resonance (Peak-Forged Ascendant): The symbiotic link between the cracks in the stone and the wearer’s skin-patterns steadies their physical form. The harness provides the wearer with its +1 Constitution bonus. This connection is unique to the lineage; if worn by another, this resonance fails, and the item provides no stat bonuses, only its non-magical, physical protection.
Activatable Magics:
- Meld with the Rubble (1 use per long rest): By channeling their focus through their Mind’s Eye, the wearer can activate the harness’s latent energy. For ten minutes, the stone plates adjust their color and texture to perfectly match the surrounding stonework, rubble, or dust. As long as the wearer remains still, they are practically invisible against that stone surface, imposing a severe penalty on any creature attempting to spot them.
- Structural Fault-Find (3 uses per long rest): The wearer can press their hand against a stone structure and activate this power. For one minute, they receive a clear, tactile vision of the object’s internal structure within a 10-foot radius of their hand. This reveals hidden mechanisms, magical circuits embedded in the stone, internal fractures, and the single most vulnerable point (e.g., a keystone, a load-bearing joint, or a critical fracture line).
Tags: Armor, Chest, Tier 1, Qosqo-Pacha, Peak-Forged Ascendant, Geomancy, Stealth, Perception, Ruin, Ancient, Lineage-Bound, Stone
The Ruin-Walker’s Harness (Armor 219) is not a commodity item. Due to its unique nature and Lineage-Bound properties, it would not be found in a general-purpose armory or listed on a standard merchant’s ledger. Its sale and acquisition are specialized, clandestine, or a matter of fortunate discovery.
The value of the harness is highly variable, as its magical properties are split. The passive abilities (stealth, structural perception) are useful to any explorer, but the potent activatable magics and stat-boosting resonance are only accessible to a Peak-Forged Ascendant. Therefore, the item has two distinct values: its general “Utility Value” and its far greater “Legacy Value” to a true inheritor.
Here are the likely channels through which this item might be bought and sold within the island nation of Andean.
1. The Specialist Outfitter
- Type of Shop: A high-end, specialized outfitter shop catering to surveyors, ruin-delvers, and professional explorers. These shops are found in cities bordering dangerous, uncharted territories.
- Where: In Andean, this would be located in the lower-terrace districts of Peakhold (near the industrial sector and the exits to the old foundations) or, more likely, in a city like Puna-Qollas, which is situated geographically closer to the Rockfall Memorial and serves as a launching point for expeditions into the western mountains.
- How it is Sold: The shop owner, likely a retired explorer, would have acquired this harness from an adventurer who “traded up” to heavier gear, or from the reclaimed effects of a delver who never returned. The owner would not understand the Lineage-Bound magic but would fully recognize and advertise its practical, passive abilities. It would be displayed on a mannequin, tagged as an “Obsidian Stealth Harness, Masterwork,” with its sound-dampening and exceptional climbing utility as the main selling points.
- Cost (Utility Value): The price is high, reflecting its masterwork quality and tangible stealth/perception magic.
- Cost: 17 Platinum (170 Gold). This price is for its proven passive abilities, which any avatar can use.
2. The Relic & Antiquity Broker
- Type of Shop: A cluttered, dusty shop, often in a quiet, high-altitude district of the capital, that deals in historical artifacts, ancient relics, and magical “curiosities.” These shops do not advertise openly and operate on reputation.
- Where: A back-alley establishment in the upper districts of Peakhold (Qosqo-Suma), where it caters to wealthy collectors, scholars, and geomancers.
- How it is Sold: The proprietor, a shrewd Qosqo-Pacha with a keen Mind’s Eye for magical resonance, would have acquired this from a scavenger. They would have no idea what a “Peak-Forged Ascendant” is, but they would absolutely recognize the origin of the stone (Rockfall Memorial) and the unique, volatile, and incomplete magic signature. It would not be on public display but kept in a back room. The sale would be a negotiation. The broker would describe it as “a harness of true Rockfall stone, saturated with the echo of the cataclysm. It does not speak to me… but perhaps it waits for one whose blood remembers.”
- Cost (Speculative/Legacy Value): The price is wildly inflated, based on its rarity and unique magical signature. The broker is selling its potential, not its current function.
- Cost: 35 Platinum (350 Gold). A buyer like Kallpa-Rumi would pay this price, knowing exactly what it is, while a collector might pay it simply for the story and the unique relic.
3. The Clandestine Market
- Type of Shop: This is not a formal shop but a network of “whisper-merchants” who operate in the steam-tunnels, cavern-megacity markets, or dockside warehouses of Andean. They deal in stolen goods, monster parts, and items of questionable origin.
- Where: The sprawling, multi-level markets within the dark cave systems of Peakhold, or in a port city like Chay-Uro where goods from all over Saṃsāra arrive.
- How it is Sold: The harness was likely looted from a fallen explorer (perhaps Kallpa-Rumi, or one of her kin) and is now being sold by someone who has no idea what it is. It is being sold as “Tough Stone Armor” or “Climber’s Gear.” The seller is operating out of a stall or a back room, focused on a quick, untraceable sale. This is the most dangerous way to acquire the item but also potentially the cheapest, as the seller is ignorant of its true nature.
- Cost (Looted Value): The price is based purely on its appearance as functional, non-magical, or very weakly magical armor.
- Cost: 7 Platinum (70 Gold). The seller wants to move it quickly before its previous owner (or their family) comes looking for it.
4. The Peak-Forged Ascendant Lineage
- Type of Shop: This item would never be sold by a member of the lineage. It is an artifact of their heritage, crafted by and for them.
- Where: Within their insular community in Peakhold.
- How it is Bought/Sold: It is never “bought” or “sold” with currency. If Kallpa-Rumi were to perish, her family and lineage-kin would move mountains to recover the harness. If a merchant (like in Scenario 2 or 3) acquired it, the Ascendants would approach them to “reclaim” it. They would first attempt to trade for it with items of equal (Utility) value. If the merchant refused, they would be willing to pay the “Legacy” price to bring a piece of their history home, or potentially reclaim it through other, more direct, means.
- Cost (Reclamation Cost): 20 to 35 Platinum (200-350 Gold), depending on the seller’s greed and knowledge. This is not a purchase; it is a ransom.
Here is a roleplaying explanation of how the Ruin-Walker’s Harness (Armor 219) would be used in different environments.
Environment 1: Ancient Jungle Ruins
Defensive Application: Stealth & Ambush
- Scenario: Kallpa-Rumi is exploring a mist-filled, vine-choked ruin. A patrol of rival explorers—or perhaps a pack of territorial stone-construct panthers—is hunting her, their metallic claws clicking on the ancient, mossy flagstones.
- In-Game Roleplay: The player states, “I need to hide. I’m backing flat against this crumbling terrace wall and activating Meld with the Rubble.”
- How it’s Described: As Kallpa-Rumi presses her back to the wall, you would describe the harness’s dull, grey-black plates slowly shifting in color. They bleed from their flat grey into the mottled greens of the moss and the dark, damp-stained color of the ancient stones. The faint, glowing cracks on her skin dim in unison. When the patrol rounds the corner, they see only a continuous, unremarkable section of the crumbling ruin. The harness’s magic renders her invisible as long as she remains perfectly still, allowing the patrol to pass by, completely unaware.
Offensive Application: Structural Sabotage
- Scenario: A massive, animated stone golem, part of the ruin’s ancient defenses, blocks the path. It is impervious to Kallpa-Rumi’s pick, and her alchemical pistol merely chips its surface.
- In-Game Roleplay: The player says, “I can’t beat it in a direct fight. I’m using my movement to dodge its slam and get close. I’m placing my hand on its chest and activating Structural Fault-Find.”
- How it’s Described: As her hand makes contact, the harness thrums. You would describe the vision she receives: “You don’t just see the stone; you see through it. You see the internal, spinning magic-crystal that serves as its heart, but more importantly, you see the ancient, flawed masonry that holds it. The left shoulder socket is a mess of hairline fractures, barely held together by a single, over-stressed internal pin.” On her next turn, she doesn’t attack the golem—she attacks that pin, guiding her Fracture-Pick to the exact spot the vision revealed. The resulting strike shatters the joint, and the golem’s arm crashes uselessly to the ground, crippling the defender.
Environment 2: A Peakhold Undercity Steam-Tunnel
Defensive Application: Silent Infiltration
- Scenario: Kallpa-Rumi is navigating a labyrinth of noisy, grating-floored steam-tunnels beneath Peakhold, trying to bypass a Guild checkpoint. The area is littered with loose gravel and discarded metal shavings.
- In-Game Roleplay: The player states, “I’m trying to sneak past the guards. I’m relying on my Echo of Stillness to move silently.”
- How it’s Described: You would ask for a Stealth check, which is modified by the harness. As she moves, you describe the effect: “Ordinarily, your boots would crunch and scrape on the gritty, rubble-strewn floor, echoing loudly in the tunnel. But the harness seems to drink the sound. The plates of ancient stone absorb the vibration, and your footsteps become near-silent, muffled thuds, easily lost in the constant, rhythmic hiss and clank of the city’s steam-pipes.”
Offensive Application: Disabling Infrastructure
- Scenario: Kallpa-Rumi is cornered and needs to create a diversion. A massive, bronze-sheathed steam conduit runs along the wall, powering the entire district’s machinery.
- In-Game Roleplay: “I need to break that pipe to cause chaos. I’m using Structural Fault-Find on the conduit’s main junction valve.”
- How it’s Described: “You press your gauntlet against the hot bronze casing. The harness’s magic filters through the metal, showing you the complex web of gears and pressure plates inside. You instantly see the flaw—not in the strong outer casing, but in the stone support behind it. A single mounting-bolt has been improperly anchored into a weak section of the tunnel wall.” Instead of wasting her shot on the bronze, she aims her ‘Ruin-Buster’ Pistol at the wall right next to the junction. The blast shatters the weak stone anchor, causing the entire junction to tear loose from the wall in a catastrophic, deafening explosion of scalding steam, which engulfs the area in a blinding, painful cloud.
Environment 3: Unstable Mountain Quarry
Defensive Application: Environmental Awareness
- Scenario: Kallpa-Rumi is traversing the edge of a massive, active quarry. The area is unstable, with recent blasting and heavy machinery causing constant vibrations.
- In-Game Roleplay: The player is on edge. “I’m moving carefully, keeping my hand on the quarry wall, letting my Stone’s Attunement feel for any danger.”
- How it’s Described: You don’t even ask for a check. You simply state: “As you walk, the harness’s plates suddenly send a sharp, cold jolt across your chest. It’s not a sound, but a feeling. The passive magic of the harness attunes to the vibration in the rock, and you feel a deep, sickening lurch in the cliff-face above you, seconds before the rock actually gives way. You have a brief head-start to dive for cover as an avalanche of stone and gravel crashes down exactly where you were just standing.”
Offensive Application: Precision Demolition
- Scenario: A rival mining crew has blocked a critical passage with a hastily-erected, thick stone barrier. Kallpa-Rumi needs to clear it without bringing the whole tunnel down.
- In-Game Roleplay: “This barrier is new. I’m activating Structural Fault-Find to see how they built it and find the quickest way through.”
- How it’s Described: “Your vision pierces the barrier. You see it’s not solid, but a rushed job: a core of loose rubble faced with large, interlocking stones. Your magic highlights a single, poorly-set ‘keystone’ at the base. It’s the lynchpin holding the entire crude structure together.” She walks up, plants the tip of her Fracture-Pick against the precise spot, and gives it one, sharp, geomantically-charged strike. Instead of a battle, there is a loud crack, and the entire barrier groans and then collapses into a manageable pile of loose rubble, opening the path.

Perception of Activation:
User’s Perspective
The moment Kallpa-Rumi draws upon the harness’s magic, the sensation is immediate and invasive. It does not feel like her own volatile geomancy; it feels external. The primary sensation is a jolt of profound, dry cold that spreads from the salvaged stone plates, seeping through her tunic and into her skin. It feels like the coldness of a deep, undisturbed tomb, carrying an echo of millennia of silence.
- For Meld with the Rubble: This coldness immediately spreads outward, becoming a dampening field.
- Tactile: The harness feels heavier, as if it’s physically pressing her into the stone she’s hiding against.
- Auditory: Her own breathing and the ambient sounds of the environment become instantly muffled, as if she has been submerged in densely packed ash or dust.
- Extra-Sensory (Mind’s Eye): She feels her own magical aura, which normally flickers with volatile energy, being quenched. It’s a psychic “hush” as the harness’s magic contracts her aura tightly to her body and “petrifies” its signature, forcing it to mimic the dormant, inanimate magic of the surrounding stone.
- Extra-Sensory (Vibration): Her sensitive hearing feels dampened, the world’s vibrations muted.
- For Structural Fault-Find: The jolt of cold does not spread; it focuses.
- Tactile: The cold sensation channels directly into the hand she has placed on the target structure. Her palm and gauntlet feel a sharp, thrumming resonance, as if she has touched a massive, vibrating tuning fork.
- Auditory/Vibration: She perceives a low, subsonic groan that seems to fill her head. It is not a sound from the air but the amplified stress of the object itself, a vibration felt in her bones and translated by her mind.
- Extra-Sensory (Mind’s Eye): This is the most intense perception. Her normal vision dims as her Mind’s Eye is flooded with a disorienting, three-dimensional tactile map. She does not see the flaw; she feels it. She perceives solid sections as pressure, hollows as aching voids, and the critical flaw (the weak point) as a sharp, intense spike of pain, like a needle pressing directly into her consciousness.
Observer’s Perspective
- For Meld with the Rubble: The activation is subtle and almost imperceptible. There is no flash of light. Instead, it looks as though a shadow is rapidly crawling over the harness. The dull, grey-black plates and the glowing cracks on Kallpa-Rumi’s skin flicker and go dark. Then, the plates blur at the edges. Their color and texture bleed, rapidly shifting and resolving to perfectly match the color, pattern, and texture of the stone wall or rubble pile she is pressed against. Within two seconds, she is no longer a person in armor; she is just a patch of unremarkable stone.
- For Structural Fault-Find: This activation is more visible but still quiet. The harness plates and the glowing, cracked patterns on Kallpa-Rumi’s skin stop their normal, erratic flickering. Instead, they begin to pulse with a slow, steady, and dim amber or crimson light, in sync like a slow heartbeat. An observer would see her body go rigid, her head tilt, and her own luminous eyes go unfocused and dim, as if her consciousness has retreated deep inside her. A very magically-sensitive observer might feel a “probing” sensation from her, like a cold, invisible filament sinking into the target structure.
Positives
- Stealthy Activation: Neither activation is loud, flashy, or explosive. They are ideal for infiltration, sabotage, or stealth, as they are unlikely to draw immediate attention.
- Unambiguous Feedback: The user receives immediate and powerful sensory feedback (cold, muffling, or a psychic spike), leaving no doubt that the power is active and working.
- Low Magical Profile: Meld with the Rubble actively hides the user’s magical aura, making it difficult for other mages or magical beasts to detect her with their Mind’s Eye.
- Intuitive Data: Structural Fault-Find does not provide confusing numbers or diagrams; it provides a raw, intuitive feeling of weakness, allowing for an immediate, instinctual response.
Negatives
- Sensory Deprivation (Meld): The “hush” effect is total. While it muffles her own sounds, it also muffles the sound of an approaching enemy or a new, sudden danger, making her vulnerable to being surprised from another direction.
- Sensory Overload (Fault-Find): The sudden, intense influx of tactile and subsonic data from Structural Fault-Find is disorienting. While activating it, the user is effectively blind and deaf to the immediate physical world, making them an easy target if they are not protected.
- Dissonant Energy: The power drawn from the harness feels ancient and cold. It is not a comforting or empowering sensation; it feels like borrowing power from a grave, which can be unsettling.
- Physical Stillness Required: Meld with the Rubble only functions as camouflage if the user remains still. The moment she moves, the illusion shatters, and the harness plates snap back to their normal appearance.
Recipe: Geomancer’s Stealth Harness
Description: A recipe detailing the construction of a practical leather harness reinforced with magically-resonant stone plates. This armor is favored by ruin-delvers, scouts, and geomancers who require protection, mobility, and stealth when operating in unstable or magically-sensitive environments.
Materials Needed:
- Harness Base: 1x Bolt of Thick, Cured Leather (Griffon or Highland Beast hide is preferred for durability).
- Reinforcement Plates: 8x Slabs of “Echo-Stone.” (This is the critical component. It is not normal rock, but volcanic stone harvested from an area of profound magical trauma or fractured ley lines, such as the perimeter of the Rockfall Memorial or a collapsed ruin. The stone must be “saturated” with dormant magical energy).
- Lining: 3x Yards of Padded Wool or Felt (for comfort and to insulate from the stone’s preternatural cold).
- Fittings: 1x Set of Bronze Harness Fittings (Includes D-rings, buckles, and rivets).
- Conduit Paste: 1x Pouch of Alchemical Conduit Paste (A mixture of powdered silver, crushed obsidian, and a resinous binding agent).
- Finishing Oil: 1x Jar of “Still-Moss” Oil (An alchemical resin that dampens sound).
- Threading: 1x Spool of Heavy, Waxed Sinew.
Tools Required:
- Leatherworker’s Kit: (Includes skiving knives, awls, heavy-duty needles, and rivet-setting tools).
- Stone-Shaper’s Kit: (Includes fine-tipped chisels, a resonance-pick, and polishing stones).
- Geomantic Focus: A personal staff, amulet, or crystal used to safely channel and direct magical energy.
- (Optional) Steam-Powered Drill: For boring clean holes in the Echo-Stone plates without shattering them.
- Alchemical Mixing Bowl & Mortar: For preparing the Conduit Paste.
Skill Requirements:
- Artisan (Leatherworking): Journeyman Level. Required to cut, stitch, and properly fit the load-bearing harness.
- Artisan (Stonecrafting): Journeyman Level. Required to identify, harvest, and delicately shape the volatile Echo-Stone plates.
- Geomancy (Knowledge): Apprentice Level. Required to safely attune the finished harness and awaken its magical properties. (Note: A member of the Peak-Forged Ascendant lineage has a significant advantage on this attunement check).
Crafting Steps:
- Harness Assembly: The crafter begins by cutting the cured leather and padded wool to form the base tunic and the interlocking system of straps. This requires skill, as the harness must be flexible enough for climbing yet sturdy enough to bear the weight of the stone plates. The bronze buckles and gear-loops are riveted into place.
- Plate Shaping: This is the most delicate step. The crafter must take the raw slabs of Echo-Stone and, using their Stonecrafting tools, “feel” for the existing fracture lines. The goal is not to carve new shapes, but to gently chip and polish the stone along its own “faults,” shaping them into plates that will not shatter under stress. Using the Steam-Powered Drill (or a hand-awl, very slowly) holes are bored for the rivets.
- Conduit Application: A thin layer of the Alchemical Conduit Paste is spread onto the back of each shaped Echo-Stone plate. This paste acts as a magical “circuit board,” allowing the dormant energy of the individual plates to be linked into a single, cohesive field.
- Final Mounting: While the paste is still tacky, the stone plates are meticulously riveted onto the leather harness, sandwiching the paste between stone and leather. The plates must be set in a specific, interlocking pattern that aligns with the flow of magic and provides maximum mobility.
- Finishing & Dampening: The entire harness is treated with two thick coats of Still-Moss Oil. This resinous oil seeps into the pores of the leather and the stone, providing its passive sound-dampening quality and giving the item its final, dull, non-reflective finish.
- Geomantic Attunement: The final step. The crafter must place the harness on a stone surface (an altar or workbench) and, using their Geomantic Focus, channel a small, controlled stream of magic into the Conduit Paste. This “wakes up” the dormant magic within the Echo-Stones.
- Success: The plates will thrum with a deep, cold vibration, and the hairline cracks will glow with a faint, cold light for a brief moment before settling. The item is now magical.
- Failure: A failed skill check results in a magical backlash. The Conduit Paste flashes and burns out, rendering the harness non-magical, or, in a critical failure, one of the delicate Echo-Stone plates shatters, ruining the harness.
- Lineage-Specific Result: If this attunement is performed by a Peak-Forged Ascendant, the harness’s energy instantly recognizes them. The cracks on the stone plates will visibly align and resonate with the crafter’s own skin patterns, permanently linking the harness to their lineage and unlocking its full, stat-boosting potential.
Fragment of First Echo-Wall
(A translation, much debated, from the Shattered Khipu Fragments, Folio 9)
In the count of days before the count was kept, there was the great breaking. The mountain-groan. Turrath, the city of high-mindedness, was given to the stone. It fell. The judgment of the Sentinel (Intayra) was upon all, a harvest of ruin for the crop of pride.
But not all were given to the dust.
Some remained, having no domicile. They were the First Ascendants, the lineage of the crack. Their skin, it is written, was newly-patterned with the memory of the fall, and their minds were loud with the scream of the shattered ley lines. They could not find silence, not in the wind that wept over the peaks, not in the hiss of the steam-vents, not in the chants of the new, humbled Peakshrines.
Of this lineage, one is remembered, though his name is dust on the tongue. The tablets name him only ‘Kallpa-Rumi,’ the First-Walker, though this is likely a title, meaning He-Who-Feels-the-Stone’s-Pain.
His mind was the loudest. The echo of the breaking lived inside him. He sought a way to quiet the world, or to quiet his soul, so he could perform the new duty: to watch.
The First-Walker made a perambulation. A long walk. He went to the place of ruin, the great scar, where the air was still and preternaturally cold with the magic-death. He found there a wall. It was not a wall of Turrath. It was the only wall, the first thing built after the judgment. A wall of sorrow and memory, erected by the first survivors to mark the edge of the ruin. It stood against the wind, but it did not sing with magic. It held only the great, cold silence of the stones that had seen the fall. It had absorbed the echo.
He took from this wall the plates. Eight fragments. He did not shape them with prideful craft, but with apology, taking only what had already fallen loose. He bound them with the cured hide of a highland beast that had died in the fall. He made a harness. A second skin to hold his first skin, which was cracked and loud. He made the Ruin-Walker’s Harness.
When he donned the garment of stone, the tablets say the great echo in his mind… it stopped.
The harness drank the sound. It drank the vibration. His footfalls, once heavy with sorrow, made no report upon the rubble. He was a shadow moving upon other shadows. This was the harness’s first gift: the Echo of Stillness. He became the silence he sought, and the cold of the plates was a comfort against the fire of his volatile magic.
Then he found he could speak to the stones, not with his voice, but with his skin. He pressed himself to the ruin-wall, and the harness became the ruin-wall. The colors bled. The patterns merged. He was stone among stones. He was a ghost of the rock. This was the second gift: the Meld with the Rubble. The constructs of old Turrath, still guarding the dust, passed him by, seeing only their own broken home.
And the harness gave him the cold sight. The Stone’s Attunement. He would place his hand upon a standing pillar, a high tower that had not yet fallen, and he would feel its breaking-point. He knew the pain of the rock. He knew where the next crack would be born. He saw the faults in all things. It was a cold, cold vision, a map of all that was broken or breaking. This was the third gift: the Structural Fault-Find.
The First-Walker used this garment not for war, nor for treasure. He used it to enter the dead city, Turrath. He went where none could go, past the sleeping iron constructs and the wailing magic-ghosts. He sought… (here the khipu is knotted and frayed, the translation is uncertain)… he sought the First Khipu. The knot of the sin. The record of the great hubris. He needed to know why the judgment fell, so the lineage could teach its prevention.
He walked in silence. He became the wall. He felt the pain of the broken foundations. He was the first true Ruin-Walker. His duty was to remember, so his descendants would not repeat the breaking. The harness was his tool. His burden. His penance.
It is written he never returned from his last perambulation. He went too deep into the heart of the scar. Perhaps he found the First Khipu and was unmade by its knowledge. Or perhaps he found a place of true, perfect silence and, using the harness’s gift, he simply… stopped. Became the wall forever, his vigil eternal.
The harness was lost. Found again. Lost. Found. It holds the cold and the silence. It waits. It seeks the one whose skin remembers the breaking. It seeks the cold duty.
Moral (as translated): The stone remembers the crack, so the flesh does not have to break again.
Suggested conversions to other systems:
Dungeons & Dragons (5th Edition)
Harness of the Shattered Terrace Armor (studded leather), rare (requires attunement by an avatar of the Peak-Forged Ascendant lineage)
This harness consists of thick, dark leather straps reinforced with plates of dull, grey-black volcanic stone. It has an Armor Class (AC) of 12 + your Dexterity modifier. While you wear this armor, you gain the following benefits:
- Stone’s Durability: You gain a +1 bonus to your Armor Class. You also gain a +1 bonus to all Constitution saving throws.
- Echo of Stillness: You have advantage on Dexterity (Stealth) checks made to move quietly over stone, rubble, or masonry.
- Stone’s Attunement: You have advantage on Wisdom (Perception) checks made to detect structural instabilities, shifting stonework, or hidden hollows in masonry.
- Structural Fault-Find: This harness has 3 charges. As an action, you can expend 1 charge and press your hand against a structure made of stone or similar material. For 1 minute, you gain a tactile-based blindsight with a radius of 10 feet, which allows you to “feel” the internal structure, mechanisms, or flaws within that structure. During this time, your attacks against that structure bypass any damage thresholds and deal double damage. The harness regains 1d3 expended charges daily at dawn.
- Meld with the Rubble: Once per day, you can use an action to activate the harness’s camouflage magic. If you are touching a stone, rubble, or masonry surface, you can magically become invisible as long as you remain perfectly still and pressed against that surface. This effect lasts for up to 10 minutes or until you move, take an action, or use a reaction.
Blades in the Dark
The Rockfall Harness Special Armor (2 Load)
A practical harness of thick hide, reinforced with interlocking plates of dull, resonant stone salvaged from a cataclysm.
- Special Armor: When you wear this harness, you may mark the armor box to resist a physical consequence (such as harm from an attack, a fall, or a structural collapse) or to push yourself during an athletic action. When you mark this armor box, the harness is damaged and cannot be used again until it is mended (this requires a Long-Term Project to repair the shattered stone plates).
- Echo of Stillness: When you Prowl in an area of stone ruins, industrial sites, or urban decay, you gain +1d to your roll.
- Stone’s Attunement: When you Survey a location or Tinker with a mechanism, you get a clear tactile sense of its flaws. You gain +1 Effect to your action.
- Meld with the Rubble: When you hide against a stone wall or in rubble, you can Attune to the harness’s dormant echo instead of rolling to hide. You take 2 Stress and blend perfectly into the stone, becoming invisible as long as you remain still. You may not be found unless an enemy has a specific supernatural sense to counter this effect.
- Structural Fault-Find: When you Study a structure, you can ask the GM this question for free: “What is the structural weak point or internal mechanism here?” You may use this knowledge to create an opportunity or to inform a Setup action (e.g., “I prepare to strike the keystone,” granting +1d to the subsequent attack).
Call of Cthulhu (7th Edition)
Harness of the Turrath Echo Artifact Armor
A disturbing harness of leather and strange, cold stone plates that seem to vibrate with a subsonic, traumatic memory.
- Armor: Provides 2 Armor Points against physical attacks.
- Sanity Cost: Viewing the harness costs 0 SAN. Realizing the stones are saturated with the psychic echo of a city-wide cataclysm (requiring a successful Occult or Cthulhu Mythos roll) costs 1/1d4 SAN.
- Echo of Stillness: The wearer’s movements on stone or rubble are preternaturally muffled. The wearer gains a Bonus Die (one 10-sided die, use the better result for the 10s digit) on all Stealth rolls made in such environments.
- Stone’s Attunement: The harness thrums with a low, agonizing vibration when near unstable structures. The wearer gains a Bonus Die on Spot Hidden or Listen rolls made to detect structural flaws, impending cave-ins, or shifting floors. The Keeper may also call for a POW roll to grant the user a “bad feeling” just before a structural collapse.
- Meld with the Rubble (Magic): By spending 2 Magic Points and 1 round of concentration, the user can activate the harness’s “Meld” ability. For the next 10 minutes, if the user remains perfectly still and pressed against a stone or masonry surface, they are effectively invisible to mundane sight. Any active search to find them requires an Extreme Spot Hidden roll. This costs 0/1 SAN each time it is used.
- Structural Fault-Find (Magic): Requires the user to be in physical contact with a structure and spend 4 Magic Points and 1 minute of concentration. The user must then make a Hard POW roll.
- Success: The user receives a clear, tactile, and horrifying vision of the structure’s internal components and its single greatest weak point. Any subsequent Demolitions roll is automatic, and any attack against that weak point (if one person can strike it) bypasses all Armor and deals double damage. This costs 1/1d3 SAN.
- Failure: The psychic echo is too strong, inflicting 1d4 SAN loss and no information.
Knave (2nd Edition)
Harness of the Silent Fall Plated Mail (Relic)
- Type: Plated Mail
- Armor Slots: 2
- Armor Points: 2
- Qualities: Quiet, Durable
- Relic: This harness is a magical relic and takes up 1 inventory slot. It cannot be repaired by mundane means.
Abilities:
- Echo of Stillness: You have advantage on DEX saves made to move silently on stone or rubble.
- Stone’s Attunement: You have advantage on WIS saves made to perceive structural hazards (e.g., cave-ins, weak floors, stone-based traps).
- Meld with the Rubble (Daily): As an action, you may touch a stone or masonry surface. For 10 minutes, you are invisible as long as you do not move from that spot.
- Structural Fault-Find (3/Day): As an action, you may touch a structure or object. You learn its current HP and its Armor Points. If it has a structural weak point, you learn what and where it is.
Legacy of the Fall (Lineage-Bound):
- If you are of the Peak-Forged Ascendant lineage (or an equivalent “Virtue” or “Affiliation”), this harness gains the following abilities:
- You gain a +1 bonus to your CON defense.
- The MGood ability recharges after 10 minutes (1 turn), not daily.
- When you use Structural Fault-Find, your next attack against that structure’s weak point automatically bypasses all Armor Points and is a critical hit (dealing maximum damage).
Fate (Fate Core)
Harness of the Rockfall Echo A magical harness of salvaged stone and leather.
This harness is a significant item, best represented as a Character Aspect and a series of Stunts available to the character.
Item Aspect: Ruin-Walker’s Harness This Aspect defines the item. A character can Invoke this Aspect by spending a Fate Point for a +2 or a reroll on any roll where the harness’s properties would be beneficial, such as climbing a crumbling wall, resisting a physical blow, or understanding a structure’s weakness. Enemies may Compel this Aspect (e.g., “The harness’s cold, traumatic echo distracts you at a crucial moment”) to create a complication in exchange for a Fate Point.
Requirement: The full power of this harness is only available to a character with an Aspect representing their lineage (e.g., Peak-Forged Ascendant or Blood of the Rockfall). If others wear it, it is just Functional Leather Armor.
Stunts:
- Echo of Stillness: Because the harness absorbs sound, you gain a +2 bonus to Stealthily Overcome obstacles when you are moving on stone, rubble, or masonry.
- Stone’s Attunement: Because the harness attunes you to structural flaws, you gain a +2 bonus to Carefully Create an Advantage when you are inspecting a stone structure for weaknesses or instability.
- Meld with the Rubble: Once per session, you can declare you are blending perfectly into an adjacent stone or masonry surface. You cannot be detected by mundane senses as long as you remain perfectly still. This creates a new Situation Aspect of Perfectly Hidden Stone with one free invocation for you.
- Structural Fault-Find: Once per session, when you succeed on a Create an Advantage roll to find a structure’s weak point, you succeed with style. This creates a powerful Situation Aspect (e.g., Cracked Keystone or Failing Support) with two free invocations instead of one.
Numenera & Cypher System
Echo-Stone Harness Level: 5 Form: A harness of thick leather reinforced with dull, cold stone plates. Artifact
This harness provides +2 Armor. Its lineage-bound properties make it more reliable for its intended user.
Effect:
- Echo of Stillness (Passive): The wearer’s tasks to move silently (Stealth) are eased by one step when on stone or rubble.
- Stone’s Attunement (Passive): The wearer’s tasks to perceive structural flaws, instability, or hidden mechanisms within stone (Perception) are eased by one step.
- Meld with the Rubble (Action): The wearer attunes to the harness, blending into any stone or masonry surface they are touching. They are invisible as long as they remain still. This effect lasts for up to 10 minutes or until they move. Each use requires a depletion roll.
- Structural Fault-Find (Action): The wearer touches a structure or object. They immediately learn the location of its primary weakness. The next attack against this weak point (from any source) deals +4 damage. Each use requires a depletion roll.
Depletion: 1 on a d20 (Check for depletion each time an active ability is used).
- Lineage-Bound: If the wearer is of the Peak-Forged Ascendant lineage (or has a relevant Descriptor), the depletion roll for this artifact is eased by one step (e.g., Depletion 1-2 on a d100, or the GM may rule it only depletes on a 1-2 on a d100 instead of a 1 on a d20).
Pathfinder (2nd Edition)
Harness of the Shattered Terrace Item 4+ [Rare] [Magical] [Evocation] Usage: Worn armor; Bulk: 1 Base Armor: Studded Leather (Armor +1, Dex Cap +3, Check -1, Speed —, Group: Leather)
This harness of thick leather is reinforced with plates of dull volcanic stone that feel cold to the touch. The harness grants the wearer a +1 item bonus to AC.
- Echo of Stillness (Passive): The harness muffles the sound of your movement on stone. You gain a +1 item bonus to Stealth checks, and this bonus increases to +2 when moving across stone or rubble.
- Stone’s Attunement (Passive): You gain a +2 item bonus to Perception checks to notice structural flaws in stone or masonry and on Crafting checks to identify such weaknesses.
Activation [one-action] (Concentrate) Frequency Once per 10 minutes Effect You press yourself against an adjacent stone or masonry surface. You gain the benefits of Invisibility as long as you remain adjacent to that surface and do not use any actions other than Hide, Sneak, or other [Concentrate] actions. If you use any other action or move away, the effect ends.
Activation [one-action] (Interact) Frequency Three times per day Effect You touch an adjacent structure. You learn its primary weakness. Your next Strike against that structure before the end of your next turn ignores 10 points of the object’s Hardness.
Hereditary (Qosqo-Pacha): If worn by a creature with the “Peak-Forged Ascendant” (or “Qosqo-Pacha”) trait, this harness also grants a +1 item bonus to Constitution saving throws.
Savage Worlds (Adventure Edition)
Ruin-Walker’s Harness Magic Armor
Armor: +2 Weight: 10 Notes: Magic. The harness is made of tough leather reinforced with plates of ancient, magically-infused stone. Its Armor bonus is considered magical and is not negated by AP 2 or less.
Powers & Abilities:
- Echo of Stillness: The wearer’s footsteps are preternaturally muffled on stone. They gain a +2 bonus to Stealth rolls when in ruins, caves, or on stone/masonry surfaces.
- Stone’s Attunement: The wearer has an intuitive sense for structural flaws. They gain a +2 bonus to Notice rolls to spot instability, stone-based traps, or hidden compartments in masonry.
- Meld with the Rubble:
- Action: 1 Action
- Effect: The wearer can activate this ability to become invisible, as per the Invisibility power. This effect only functions if the user remains perfectly still and in contact with a stone or masonry surface. The effect ends immediately if the user moves from their space. This power can be activated at will.
- Structural Fault-Find:
- Action: 1 Action
- Power Points: 2
- Effect: The user must touch a structure, object, or construct. With a success on a magical skill roll (e.g., Faith, Spellcasting, or a custom Geomancy skill), their next attack against that target, or the next attack from an ally they designate, gains AP 4 and adds +4 to the damage.
- Lineage-Bound: The Meld with the Rubble ability can only be activated by a character with the Peak-Forged Ascendant lineage (a custom Lineage Edge). All other abilities function for any wearer.
Shadowrun (6th Edition)
Rockfall Vest Magical Armor (Focus)
This harness appears as a heavy-duty, practical vest made of dark, hardened synth-leather, reinforced with interlocking plates of dull, grey-black volcanic rock. It is clearly magical, and the stone feels unnaturally cold to the touch.
- Type: Magical Armor (Armor Vest)
- Rating: Focus Rating 4
- Armor: +4
- Availability: 12R
- Cost: 20,000 Nuyen
- Attunement (Bonding): Requires bonding as a Focus (4 Karma). Can only be bonded by a character with a “Geomancy” tradition, an Earth-aspected mentor spirit, or the (custom) Peak-Forged Ascendant Quality.
- Powers:
- Echo of Stillness (Passive): The wearer gains 1 Edge on any Stealth (AGI) test made in an urban, underground, or rocky environment.
- Stone’s Attunement (Passive): The wearer gains 1 Edge on any Perception (INT) test made to spot structural flaws, traps, or hidden compartments in masonry.
- Meld with the Rubble (Simple Action): The wearer may activate this power when standing still and adjacent to a stone or masonry surface. They gain the Invisibility critter power (cannot be targeted by normal sight; attacks suffer a -4 penalty if location is known) until they move or take any action other than a Free Action. This is a magical effect (Innate Spell, Physical) and can be seen via Assensing.
- Structural Fault-Find (Complex Action): The wearer makes a Magic + Intuition [Rating 4] test targeting an adjacent structure or object. If successful, they identify the precise weak point. The next attack against this weak point (from any source) adds the net hits from this test as bonus damage and gains an AP of -10.
Starfinder (1st Edition)
Echo-Stone Harness Magic Item (Light Armor)
Level: 4 Price: 2,100 credits Category: Light Armor EAC Bonus: +5 KAC Bonus: +6 Max. Dex Bonus: +4 Armor Check Penalty: -1 Speed Adjustment: — Upgrade Slots: 1 Bulk: L
Description: This practical harness of thick, dark-brown leather is reinforced with plates of dull, magically resonant volcanic stone.
- Echo of Stillness: You gain a +4 circumstance bonus on Stealth checks made in rocky, stone, or urban environments.
- Stone’s Attunement: You gain a +4 circumstance bonus on Perception checks to notice structural flaws or hidden mechanisms within stone or masonry.
- Meld with the Rubble (1/day): As a move action, you can activate the harness to become invisible, as per the invisibility spell. This effect lasts for 10 minutes, but it ends immediately if you move from your space or are no longer touching a stone or masonry surface.
- Structural Fault-Find (3/day): As a standard action, you can touch a structure or object. Your next attack against that target before the end of your next turn ignores the object’s Hardness.
- Lineage-Bound: If worn by a creature of the Peak-Forged Ascendant lineage, the Meld with the Rubble ability can be used at will.
Traveller (Mongoose 2nd Edition)
Rockfall Harness (Artifact) Magical Armor
This appears to be a TL 5-7 flak vest, but its plates are made of an unknown, non-metallic, and unnaturally cold stone. It is an artifact of a pre-spaceflight, magical culture.
- Tech Level: 5 (Artifact)
- Protection: 4 (all)
- Mass: 3 kg
- Cost: Cr 15,000 (Artifact Price)
- Qualities: Magic (cannot be repaired by normal means)
- Abilities:
- Echo of Stillness (Passive): The wearer gains DM+2 on any Stealth (Dex) checks made in urban or rocky terrain.
- Stone’s Attunement (Passive): The wearer gains DM+2 on any Investigate (Int) or Engineer (Int) checks made to assess the structural integrity of a building, cave, or vehicle.
- Meld with the Rubble (Active): As a Significant Action, the wearer can attempt to activate the harness’s camouflage field. This requires a successful Magic or Psionics (Telepathy) check (Difficulty 8+). On a success, the wearer is invisible to normal sight as long as they remain stationary and in contact with a stone or manufactured surface. This effect lasts for 10 minutes or until the wearer moves.
- Structural Fault-Find (Active): As a Significant Action, the wearer may touch an object or structure and make a Magic or Engineer (Int) check (Difficulty 8+). On a success, they find its weak point. The next attack against this target ignores all armor/protection.
- Lineage-Bound: If the wearer possesses the Peak-Forged Ascendant trait (a rare genetic/magical trait), all checks to use the harness’s active abilities are made at DM+2.
Warhammer Fantasy Roleplay (4th Edition)
Harness of the Echo-Wall Magical Armor
A strange, practical harness of dark, tough leather reinforced with interlocking plates of cold, grey-black stone. The stones seem ancient, and they drink in sound.
- Type: Magic Studded Leather Jack
- Locations: Body, Arms
- AP: 2
- Qualities & Flaws: Flexible, Magical, Ugly
- Echo of Stillness (Passive): The wearer gains a +10 bonus to Stealth tests when in, on, or adjacent to stone structures (ruins, cities, caves).
- Stone’s Attunement (Passive): The wearer gains a +10 bonus to Perception tests made to notice structural flaws, unstable ground, or stone-based traps.
- Meld with the Rubble (Active): Once per day, as an Action, the wearer may press themselves to a stone surface and spend 1 Resolve. For the next hour, as long as they remain stationary and pressed to that surface, they are considered to be in Total Obscurity (as if in darkness) and cannot be detected by normal sight. Any test to spot them suffers a -30 penalty.
- Structural Fault-Find (Active): Three times per day, as an Action, the wearer may touch a structure or object (including a stone-based creature like a Golem). The next successful hit against that target (from any source) ignores all Armour Points and gains the Damaging and Penetrating Qualities.
- Blood of the Fall (Lineage-Bound): Only those with the Peak-Forged Ascendant bloodline (a custom Talent) can use the Meld with the Rubble ability. For all others, the harness functions only as a mundane Studded Leather Jack (AP 1) with the Ugly Flaw.

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