Contract of the Dreamweaver’s Echo
Lore:
Legends speak of a pact sealed between Veilos, the mute sorcerer who forged silence into power, and the Dreamwalker, who carved visions into song. When their paths crossed in the liminal space where dreams dissolve into void, they bound their arts together. From their union emerged the Contract of the Dreamweaver’s Echo, a parchment-instrument hybrid said to breathe both silence and dream into the world. Its music carries whispers that cannot be heard, and its silence is filled with visions. Carved Yara wood is wrapped around ethereal parchment inscribed with absence, the wax seal binding it to Dreamtime itself. To play it is to blur the waking and the wordless; to wear it is to invite the void’s guidance and the dream’s whisper.
Description:
A long scroll of pale parchment wound into the hollow of a didgeridoo carved of Yara wood, its surface etched with spirits and silence runes. The wax seal remains intact, affixed near the mouthpiece. When held, faint misty light coils along its engravings, sometimes glowing with starlit symbols, sometimes fading into utter void.
Stats:
- Tier: 2
- Type: Wondrous Hybrid (Musical Instrument / Contract)
- Slot: Worn Item (Neck-slung instrument with seal, counts as one slot)
- Durability: 30 HP; magical effects suppressed if reduced to 0 until repaired
- Rarity: Rare
- Weight: 6 lbs
Tags: Silence, Dreamtime, Musical Instrument, Contract, Psychic, Whispering, Void, Ritual, Ethereal, Mystical, Spiritual, Resonance, Stealth, Trance, Visionary, Cultural Relic, Enchanted Wood, Psychic Barrier, Ritual Focus, Harmony, Astral, Enigma, Attunement, Warding, Esoteric
Passive Magics:
- Echo of Silence: +10% resistance to spells or effects requiring sound or verbal components.
- Dreamsense: Automatically sense the surface emotions of one creature within 15 ft once per encounter.
- Aura of Stillness: Allies within 10 ft gain +1 to Stealth checks if they remain quiet.
- Resonant Calm: Gain advantage/bonus on Performance or Persuasion checks made with music when aiming to inspire serenity or cooperation.
Active Magics:
- Silent Dreamstep (1/day): For 10 minutes, the bearer may move in absolute silence while also perceiving faint dreamlike echoes of potential danger (advantage/bonus on Stealth and Perception).
- Whispering Absence (2/day): Create a 10-ft sphere of magical silence for 2 minutes, but within this silence, you may telepathically whisper a brief phrase or emotional impression to all creatures inside.
- Dreamweaver’s Call (1/day): Play the instrument to project a vision into the minds of up to 3 creatures within 30 ft, showing dreamlike illusions of hope, fear, or guidance. Targets must succeed a moderate mental saving throw/check or be charmed, frightened, or swayed by the vision for 1 minute (choice of effect).
- Echoed Pact (Recharge on long rest): As an action, invoke the seal while playing. For 1 round, allies in 20 ft gain +1 AC and +1 on saving throws while enemies must succeed on a mental save or lose their reaction until their next turn.
Item Hit Points (HP) to Disable Magic:
- Durability: 30 HP total.
- Magical Core Threshold: If the item is reduced to 0 HP, its magical effects are suppressed (passives and actives become inert). It is not destroyed but enters a dormant, fractured state.
- Damage Susceptibility: Vulnerable to fire (due to parchment and Yara wood); resistant to psychic and thunder damage (silence-and-dream binding resists such assaults).
Repair Methods:
- Arcane Restoration: Casting Mending restores 1 HP per cast; Greater Mending or Make Whole restores 2d6 HP.
- Craftsman’s Work: Requires access to sacred Yara wood shavings, void ink, and a shard of quartz or dream crystal. A skilled enchanter or bard (Proficiency in Arcana, Performance, or Woodworking) can restore 10 HP per hour of work.
- Dreamtime Ritual: During a full night’s rest, the bearer may play the broken instrument in a dreamlike trance. If successful on a moderate performance/arcana check, the item regains 1d8 HP as its Dreamtime tether repairs itself.
- Sealing Wax Reforging: If the wax seal is shattered, it must be remade with dark wax mixed with crushed Moonlit Bloom petals. This requires a ritual circle, 100 gp in materials, and 1 full day of attunement to rebind the contract.
When fully restored, its glow and harmonics return, and its magics reawaken.
How Silent Dream Resonance 842 — “Contract of the Dreamweaver’s Echo” circulates across Saṃsāra’s world of commerce:
Shops and Costs
1. Monastic Sanctuaries of Silence
- Appearance: Hidden chambers within cloisters devoted to quietude, often behind prayer halls where words are forbidden. Items rest on altars with candles and bowls of still water.
- Ambiance: Whisperless halls, incense of sage and bamboo smoke, monks communicate only with hand signs.
- Cost: 350–450 gold. The monks do not “sell” so much as “entrust” it to seekers who prove discipline through a week-long vow of silence.
2. Dreamtime Bazaars
- Appearance: Located at liminal crossroads where dream shamans gather—markets marked by floating lanterns, carved masks, and dreamcatcher-like symbols.
- Ambiance: Customers feel hazy, as if stepping through a dream, with shopkeepers speaking in riddles or fragmented verses.
- Cost: 400–600 gold. Haggling is permitted, but payment may also include offering a dream journal or a personal memory (traded as essence through crystals).
3. Guildhouses of Esoteric Instruments
- Appearance: Boutique shops run by bardic guilds and mystic artisans. Rows of rare instruments line lacquered cases, many softly glowing. Contracts and scrolls hang above, sealed in glass.
- Ambiance: Warm, filled with quiet music played on rare instruments; guild initiates demonstrate their wares.
- Cost: 500–650 gold. The guild price is high to protect rarity, though discounts may be offered to guild members or traveling performers.
4. Black Market Curio Stalls
- Appearance: Hidden in alleys, underground taverns, or shadowy ports. Sold rolled up in waxed leather to disguise it, sometimes alongside other contracts, cursed scrolls, or bloodied charms.
- Ambiance: Paranoid and transactional; sellers speak in whispers and demand quick decisions.
- Cost: 200–300 gold. Lower prices reflect risk of counterfeit or cursed versions. Buyers take their chances.
5. Sacred Forest Shrines
- Appearance: Remote shrines built near sacred groves where Yara wood grows. The item may hang from branches as an offering to spirits, or locked inside hollow stones.
- Ambiance: Nature-choked silence, only birds and wind; shrinekeepers often appear in dreams before approaching buyers in person.
- Cost: 250–400 gold. Instead of coin, the shrine may demand barter—rare herbs, a vow of silence for a season, or service to a spirit guardian.
6. Courtly Collectors’ Auctions
- Appearance: Noble salons where artifacts of silence, music, and void-lore are displayed to wealthy bidders. Items rest in velvet-lined cases, attended by scribes and mages.
- Ambiance: Formal and hushed, punctuated by soft clapping fans and coded gestures.
- Cost: 800–1,200 gold. Prices soar in these environments as nobles prize the relic’s artistry as much as its power.
How Silent Dream Resonance 842 — “Contract of the Dreamweaver’s Echo” plays out in roleplay when wielded across different environments, both defensively and offensively:
Urban Environments
- Defense: The Silent Veil mutes footsteps and conversation, making it easier to slip past guards or avoid detection in crowded alleys. The didgeridoo’s Dreamsight Hum can detect surface fears or suspicions, allowing the bearer to avoid potential betrayals.
- Offense: The Absence Echo can silence enemy calls for reinforcements, while Dreamwhisper Tone can implant misleading dreamlike commands into the minds of adversaries—such as convincing a guard he already gave the alarm.
Forests and Wilderness
- Defense: The parchment-contract whispers alert the bearer of predators, while the didgeridoo’s resonance blends with wind and birdcalls, masking the user’s presence.
- Offense: By playing the Dreamwhisper, the user can project strange, haunting sounds that confuse predators or drive enemies into ambushes. Silence fields prevent enemies from coordinating in the undergrowth.
Dungeon / Cave / Ruin
- Defense: The Silent Veil prevents echoes from giving away the party’s location. Emotional resonance from the Dreamtime side warns of lurking ambushes.
- Offense: Silencing a chamber prevents monsters from calling allies. Dream-time whispers can seed fear or hesitation into dungeon denizens, weakening their resolve before combat begins.
Battlefield / Open Combat
- Defense: Silence shields protect the party from enemy spellcasters relying on verbal components. A quick pulse of void resonance can scatter morale by blinding sound cues.
- Offense: By playing the instrument mid-combat, the user projects dreamlike disorientation across the enemy line—soldiers lose rhythm and coordination, some swearing they hear orders that were never given.
Sacred or Cursed Sites
- Defense: The void-contract side resonates with ambient silence, providing strong detection of spiritual disturbances. This can prevent possession or cursed whispers from overwhelming the group.
- Offense: In cursed cathedrals or tombs, the Dreamwhisper can be used to unsettle spirits, projecting false prayers or calling them toward illusory sounds, giving the party room to maneuver.
Seafaring or Coastal
- Defense: When storms and crashing waves drown voices, the silence-field provides an anchor of calm, allowing sailors to coordinate silently with gestures.
- Offense: A haunting didgeridoo blast in foggy harbors can sow panic among rival ships, while muting their signals can cut off their chain of command.

Perception of Activation:
Sight
- User’s Perspective: The didgeridoo-scroll hybrid unfurls slightly, glowing with pale blue light along its carved Dreamtime symbols, while the wax seal hums with silvery silence. The glow is not harsh but rather folds softly into the edges of vision, like dreamlight spilling across waking eyes.
- Observer’s Perspective: Onlookers see ethereal glyphs shimmer faintly above the surface of the instrument, rippling as though written in water. The seal appears to breathe, expanding and contracting in rhythm with the didgeridoo’s vibrations.
- Positives: Provides clear confirmation of magical activation; visually mesmerizing, drawing respect or awe.
- Negatives: The glow risks compromising stealth in dark or secretive environments.
Sound
- User’s Perspective: A layered resonance blooms — the deep hum of the didgeridoo intertwines with the absolute absence of sound in a bubble around the user. The two contrasts clash and then harmonize, producing an uncanny auditory balance.
- Observer’s Perspective: Those nearby hear both the drone of the instrument and an oppressive muffling of their own noises, as if their breath and movements refuse to echo.
- Positives: Amplifies presence and command in ritual or intimidation contexts.
- Negatives: The suppression of familiar soundscapes can cause disorientation or unease in allies.
Touch
- User’s Perspective: The Yara wood vibrates warmly against the lips and hands, pulsing in time with the beat of the user’s heart. The parchment-wax sections tingle with a faint static, almost numbing the fingertips.
- Observer’s Perspective: Those who brush against the item while active feel a sudden chill, as if touching air just after lightning has passed.
- Positives: Reinforces connection between wielder and magic; grounding during use.
- Negatives: Extended play leads to heat and fatigue in the hands, or tingling that verges on discomfort.
Smell
- User’s Perspective: A blend of eucalyptus, incense, and ozone fills the air, each note weaving together like threads of waking and dreaming.
- Observer’s Perspective: The aura of smell is subtle but noticeable, reminiscent of sacred ritual spaces.
- Positives: Enhances ritual, meditative, or social immersion.
- Negatives: Strong aroma may linger, giving away presence or disturbing sensitive individuals.
Taste
- User’s Perspective: The air takes on a metallic tang with hints of smoke and resin, leaving the mouth dry yet oddly invigorated.
- Observer’s Perspective: Not directly perceived unless they stand close enough to breathe in the same charged air.
- Positives: Sensory reinforcement of the didgeridoo’s otherworldly activation.
- Negatives: The bitter tang can be distracting, causing coughing or thirst.
Extra-Sensory Perceptions
- Dreamtime Resonance:
- User’s Perspective: A tether to the Dreamtime flickers into awareness, like standing at the seam between waking and dream. Symbols pulse with meaning, some half-forgotten, others newly revealed.
- Observer’s Perspective: Sensitive beings feel a thinning of the veil, as if dreams were watching them back.
- Positive: Provides mystical insight and connection; opens creative or spiritual vision.
- Negative: Risks inducing visions or disorientation in unprepared minds.
- Void Silence:
- User’s Perspective: A psychic pressure settles in the chest, the weight of absence itself. The silence is not empty but brimming with unseen potential.
- Observer’s Perspective: Feels the uncanny hush — even whispers die in their throat, even heartbeats feel muted.
- Positive: Heightened awareness, clear focus, ability to sense disturbances.
- Negative: Isolation can be emotionally draining; prolonged use may cause paranoia or unease.
- Temporal Drift:
- User’s Perspective: Time stretches and compresses; each note seems to last forever, each silence like an eternity passed in a blink.
- Observer’s Perspective: Watching the wielder, their motions appear oddly deliberate, slowed yet precise.
- Positive: Allows sharpened reactions and perception in crucial moments.
- Negative: Risks misjudging the true flow of time, leading to delayed actions or overconfidence.
Recipe: Binding of Dream and Silence 927
Items Merged
- Contract 517 of the Silenced Whisper (Tier 1)
- Dreamweaver’s Whispering Didgeridoo (Tier 1)
Additional Materials Needed
- Yara Root Resin (x1 vial): Distilled from the same sacred Yara tree that the didgeridoo was crafted from, used to bind wood and parchment seamlessly.
- Moonlit Bloom Petals (x3): Crushed and infused into wax, allowing the silence of the void to cling to sound.
- Dreamshard Dust (x1 pinch): A powdered form of Dreamshard crystal to anchor the essence of Dreamtime.
- Whispering Willow Fiber (x1 length): Rare material for weaving parchment and wood together without rupture.
- Void Ink (a few drops): To mark new runes of merging, allowing silence and dream to harmonize.
- Silver Thread (x3 strands): To stitch the parchment seal into the didgeridoo’s body.
Tools Required
- Arcane Quill: To inscribe dream-symbols across both surfaces.
- Runecarver’s Chisel: For delicate carving into Yara wood without fracturing its resonance.
- Void Chalice: To hold and mix the Dreamshard Dust with Void Ink.
- Celestial Press: To reset the wax seal with combined sigils of silence and dream.
- Resonant Mallet: Special tool that binds the frequencies of wood, wax, and parchment together by striking in rhythm with activation chants.
Skill Requirements
- Arcane Scribing (Advanced): To blend void-script and dream-glyphs into a functional binding.
- Musical Lore (Intermediate): To preserve harmonic integrity of the didgeridoo while embedding foreign elements.
- Enchantment Embedding (Advanced): To ensure both item essences fuse without rejection.
- Dreamtime Navigation (Basic): To safely handle Dreamshard Dust without destabilizing one’s own mind.
- Ritual Silence (Intermediate): Required for the sealing step, when no word may be spoken.
Crafting Steps
- Preparation of Vessel:
- Lay out the didgeridoo on a ritual cloth. Cleanse it with eucalyptus smoke and silence the chamber (no sound may be made during this step).
- Inscription of Fusion:
- Use the Arcane Quill dipped in Void Ink mixed with Dreamshard Dust to draw binding glyphs along the didgeridoo’s carvings. These runes must spiral inwards toward the mouthpiece.
- Integration of Parchment:
- Carefully cut the Contract 517 into four strips, leaving the central seal intact. Weave the strips into grooves carved with the Runecarver’s Chisel, then stitch them in place with Silver Thread.
- Wax Binding:
- Warm the crushed Moonlit Bloom Petals into the Dark Wax from the Contract. Press the parchment’s seal into the mouthpiece end using the Celestial Press, binding parchment and wood as one.
- Resonant Striking:
- Using the Resonant Mallet, strike the length of the instrument seven times in rhythm with a didgeridoo drone played softly by an assistant. This attunes the silence and dream together.
- Final Enchantment:
- Enter ritual silence for one full hour, allowing the fused magics to stabilize. When broken by a single breath into the instrument, the glyphs will flare with pale blue and silver light, signifying completion.
Result: Dream-Silenced Resonator 927 (Tier 2) — A bound artifact of both void silence and Dreamtime resonance, harmonizing absence and vision in a single instrument-seal.
Hollow Song and the Silent Breath
In days before knowing, in years uncounted, when moon still leaned close to earth and dreams were not apart from waking, there was made a thing of strange making. From one hand came wood hollow and humming, from another hand came parchment of void, and together they became as one body, though neither wished at first for binding.
The story says thus: A mystic of the Dreamwalkers walked through the haze where Yara trees grow at edge of Dreamtime. His name is not remembered, for names slip like sand in running water. He carried a didgeridoo that whispered of spirits, each note a pathway to hidden thought. He wished only to bring comfort of dreams to those who had lost their sleep.
At the same age, far away, a silent sorcerer dwelled by the Whispering Willow. This one had no voice, for he had given it to the void. From him came parchment, waxed with moon’s sorrow, written with letters that could not be spoken. His contract bound silence, cutting words away, making all echoes die where it was carried. He wished only to escape the noise of a cruel world.
The Dreamwalker and the Silent Sorcerer met at the border of grove and shadow, neither speaking, for one could not, and the other chose not. They looked upon each other’s craft and knew: one was too full of sound, the other too empty. Neither whole.
Seven nights they sat in stillness. On the eighth, the Dreamwalker played a note long and deep, and the parchment trembled like leaf in wind. On the ninth, the sorcerer traced runes of void along the wood, and the music was swallowed yet returned in stranger harmonies. By the thirteenth night, they had bound wood and parchment, dream and silence, into a single vessel: the Resonator of Hollow Song.
Legends say that when played, it brings both forgetting and remembering. Its breath silences the cries of battle, but in that silence are heard the whispers of the Dreamtime. Soldiers carried it into cavern wars, where enemies could not call to one another. Mystics used it in the shadow of temples, where the veil grew thin, to hear the voices of those long gone. Some tell it sings of futures not yet shaped, though only in dreams can one hear them clear.
But in every telling there is warning: those who played too long lost their speech, tongues heavy as stone. Others, who stared too deep into the dreams it called forth, awoke unable to tell waking from sleeping. The story grows broken in the mouths of later scribes, who argue if it was blessing or curse. But all agree that it bore the mark of two makers, one of voice, one of silence, and thus belonged to neither, and to all.
Moral of the Story: In silence is truth, in dreams is meaning; only by joining both can one hear the whole song. Yet beware—too much silence deafens, and too much dream blinds. Balance is the only keeper of wisdom.
Suggested conversions to other systems:
Call of Cthulhu (7e)
Resonator of Hollow Song (No. 924)
Occult Artifact
- Sanity Cost: 0/1d6 (upon first hearing its dual-tone hum).
- Effects:
- Silent Field: Once per day, may generate a 10-foot radius of complete silence for 2 minutes. Activating costs 1 Magic Point.
- Dreamsight: User may attempt a Cthulhu Mythos or Occult roll (Hard difficulty). Success reveals emotional states and surface thoughts of one nearby individual. Costs 1 Magic Point.
- Dreamwhisper: By playing the instrument for a full round, the user may project a whispered phrase into the dreams of a sleeping target within 30 feet. Costs 2 Magic Points.
- Special Risk: Extended use requires a POW roll each day; failure imposes a temporary penalty of -10% to Fast Talk or Charm, as speech grows hesitant or muted.
Blades in the Dark
Resonator of Hollow Song (No. 924)
Arcane Implement (Load 2)
- Attunement: Requires downtime ritual to bind voice or dream-essence.
- Abilities:
- Silent Resonance (1 Stress): In a scene, create the fiction of muted sound within a room or alley. Enemies cannot call alarms or coordinate vocally.
- Dreamsight (2 Stress): Gain insight into the emotional state or surface thoughts of a nearby character. Creates a temporary position advantage such as Unnerved or Revealed Desire.
- Dreamwhisper (2 Stress): Transmit a brief message into the dream of a character you have a connection to. Functions as a long-range setup action or flashback opportunity.
- Complication: Each use increases the chance of Haunted or Obsessed downtime conditions, as your own voice grows fainter.
Dungeons & Dragons (5e)
Resonator of Hollow Song (No. 924)
Wondrous Item, Rare (Requires Attunement by a Bard, Cleric, or Warlock)
- Slot: Held item (counts as one worn/tool/weapon slot in Saṃsāra).
- Passives:
- +1 bonus to Performance and Stealth checks.
- Resistance to thunder damage.
- Active Magics:
- Silent Step: Once per long rest, cast Silence centered on yourself (10-foot radius, 2 minutes, concentration not required).
- Dreamsight: Once per short rest, as an action, sense surface emotions and thoughts of one creature within 30 feet (as Detect Thoughts, but limited to surface level, lasts 1 minute).
- Dreamwhisper: Once per long rest, while playing the instrument for 1 minute, you may cast Sending to a sleeping creature. The message appears as a dream.
- Drawback: Each activation forces a DC 12 Charisma save. On a failure, the user’s voice becomes strained—imposing disadvantage on Persuasion checks until they finish a short rest.
Knave (latest OSE-adjacent edition)
Resonator of Hollow Song (No. 924)
Tier 2 Magical Instrument
- Slot: Counts as 1 item slot.
- Passives: Advantage on reaction rolls when played for peace or intimidation. Disadvantage on reaction rolls if overused (GM call).
- Abilities:
- Silent Field: Once per day, create a 10-foot silence zone for 10 minutes.
- Dreamsight: Once per day, sense the emotional intent of a nearby creature (no roll needed).
- Dreamwhisper: Once per day, send a short dream-message to a sleeping target within sight or up to 100 feet.
- Risk: Each activation requires a WIL save (DC set by GM). On failure, the player loses their voice for 1 turn, unable to speak or cast spells requiring speech.
Fate Core
Resonator of Hollow Song (No. 924)
Arcane Relic
- Aspect: “Where Silence and Dream intertwine, voices falter and truths emerge.”
- Invoke: Spend 1 Fate Point to:
- Create the Aspect Zone of Silence in your scene, making communication or verbal casting impossible.
- Create the Aspect Dream-Link to send dream-messages or glimpses into another’s subconscious.
- Stunts:
- Dreamsight: +2 to Empathy when using the Resonator to read surface emotions.
- Silent Step: Once per scene, you may vanish into silence—gain +2 to Stealth rolls.
- Drawback: Overuse compels the Aspect “My voice withers with each note”—NPCs may treat you as muted or socially impaired until recovery.
Numenera / Cypher System
Resonator of Hollow Song (No. 924)
Artifact (Level 5, Depletion: 1 in 1d20)
- Form: A didgeridoo of carved Yara wood fused with parchment strands of silence.
- Effect:
- Silent Field: Create a 10-foot radius zone of absolute silence for 2 minutes. Costs 2 Intellect points.
- Dreamsight: Expend 2 Intellect points to detect surface emotions or fleeting thoughts of one target within short range. Lasts 1 minute.
- Dreamwhisper: Expend 3 Intellect points to send a single dreamlike message to a sleeping creature within long range.
- Passive: Provides an asset on Stealth tasks when moving quietly.
- GM Intrusion: Overuse may steal the user’s voice for several hours, preventing verbal communication.
Pathfinder 2e
Resonator of Hollow Song (No. 924)
Worn Item (Tier 2, Rare, Level 7)
- Slot: Held or slung (counts as a single slot item in Saṃsāra).
- Traits: Magical, Illusion, Enchantment, Auditory, Void
- Passive: +1 item bonus to Performance and Stealth checks.
- Activate (Silent Field): [Two Actions] Frequency: Once per day. Effect: Cast Silence centered on yourself, 10-foot radius, duration 2 minutes.
- Activate (Dreamsight): [One Action] Frequency: Once per hour. Effect: As Detect Thoughts (1st-level spell), but limited to surface emotions only.
- Activate (Dreamwhisper): [One Action] Frequency: Once per day. Effect: Deliver a Message spell to a sleeping target within 30 feet. They recall it as a vivid dream.
- Drawback: After using Dreamwhisper, you must succeed at a DC 22 Will save or be unable to speak above a whisper until your next rest.
Savage Worlds (Adventure Edition)
Resonator of Hollow Song (No. 924)
Arcane Relic (Tier 2)
- Gear Notes: Carved dream-instrument bound with silence-contract runes. Carried as a single slot (worn/tool).
- Bonuses:
- +1 to Stealth rolls in quiet environments.
- +1 to Persuasion or Intimidation when using sound, music, or silence theatrically.
- Powers: Requires Arcane Background (or GM permission). The item provides 10 Power Points for its own use.
- Silent Field (2 PP): Creates a Medium Burst Template of silence lasting 2 minutes.
- Dreamsight (2 PP): Functions as Detect/Conceal Arcana but reveals only surface emotions or simple thoughts. Duration 1 minute.
- Dreamwhisper (3 PP): Functions as Speak Language with the twist that it delivers a message into dreams, range 30″.
- Hindrance: On a roll of 1 on the Arcane Skill Die when using the item, the user’s voice fails for 1d6 hours, preventing speech-based casting or persuasion.
Shadowrun (6th Edition)
Resonator of Hollow Song (No. 924)
Magical Focus / Resonant Instrument
- Category: Focus (Illusion/Enchantment)
- Rating: 4 (may be bonded as a focus)
- Effects:
- Passive: +2 dice pool bonus to Stealth and Performance tests involving silence or music.
- Silent Field: Once per day, create a 10-meter sphere of absolute silence for 2 Combat Turns.
- Dreamsight: Complex Action. Roll Magic + Resonance (Threshold 2). Success reveals surface emotions or surface thoughts of a target within 10 meters.
- Dreamwhisper: Complex Action. Send a dreamlike message to a sleeping or unconscious target within 20 meters.
- Drain: Overuse risks 2S Drain resisted with Willpower + Logic.
- Availability/Cost: 8R / 12,000¥
Starfinder
Resonator of Hollow Song (No. 924)
Technomagical Relic, Level 7
- Category: Worn Item (counts as one slot in Saṃsāra)
- Price: 6,000 credits
- Bulk: 1
- Traits: Illusion, Enchantment, Sonic, Void
- Passive: Grants a +2 insight bonus to Stealth checks in quiet environments and a +2 circumstance bonus to Diplomacy when using performance.
- Active Abilities:
- Silent Field: Once per day, cast Silence centered on self, 20-foot radius, duration 2 minutes (Will DC 17 negates for unwilling creatures).
- Dreamsight: At-will, 1/minute. Functions as Detect Thoughts (1st-level), limited to emotions.
- Dreamwhisper: Once per day, deliver a dreamlike message to a sleeping target within 30 feet. Treated as Message spell but imprinted in the dream state.
- Drawback: Each use of Dreamwhisper forces a DC 18 Will save or the user is mute for 1d4 rounds.
Traveller (Mongoose 2e)
Resonator of Hollow Song (No. 924)
Artifact (Psionic/Arcane Relic)
- TL: 11 equivalent
- Mass: 2 kg
- Value: Cr200,000
- Passive Effect: Provides DM+1 to Recon and Stealth checks when quiet movement is relevant. Provides DM+1 to Persuade or Perform (Music) checks.
- Dreamsight: As a Minor Action, roll 2d6 + PSI + Telepathy vs. 8. On success, sense surface thoughts/emotions within 10 meters.
- Silent Field: Once per day, the user may create a 6-meter radius zone of silence for 1 minute. No communications or sound-based attacks function within the zone.
- Dreamwhisper: Once per day, deliver a short message into the subconscious of a sleeping target within line-of-sight. Treated as a telepathic Suggestion (Traveller Companion).
- Drawback: Failure on a natural 2 causes the user to be unable to speak for 1d6 hours.
Warhammer: Age of Sigmar – Soulbound
Resonator of Hollow Song (No. 924)
Artefact of Echo and Void
- Type: Rare Artefact (Tier 2)
- Slot: Worn/Carried (counts as a single slot item in Saṃsāra)
- Passive: +1 to Mind tests to detect hidden threats or manipulate emotions through music or silence.
- Active Powers:
- Silent Field: Twice per Rest, create a Short-range aura of silence. Enemies must succeed a Mind (4+) test or lose their next Action. Lasts 1 round.
- Dreamsight: Once per scene, test Mind (DN 4:1). Success reveals surface thoughts/emotions of one nearby character.
- Dreamwhisper: Once per Rest, test Soul (DN 5:1). Success allows the user to implant a dreamlike message into the subconscious of a sleeping target within Medium range.
- Drawback: If all three abilities are used in one session, the bearer gains the Condition Mute until their next Rest.
