Skill Checks

Are based on a percentage of chance using the following formula.

10 times characters tier level.
Plus, roll a d20.
Plus, roll characters tier die.
Plus characters skill level, (both trained and temporary).

This gives an absolute minimum of 12% = (10+1+1+0) for tier 1.
Also gives an absolute maximum of 102% = (50+20+12+20) for tier 5.

If two players are competing, whoever gets the highest number wins!
The GM (Guide Manager) or competing foe rolls a d100.
If the players’ number is higher, they win!

The players’ number can still be used as a variable to different levels of task success depending on the circumstances.

Task Difficulty (DC)Tier 1Tier 2Tier 3Tier 4Tier 5
Very easy20%30%40%50%60%
Easy25%36%46%58%67%
Medium33%44%55%66%77%
Hard37%48%59%70%82%
Very hard42%55%67%79%91%
Nearly impossible47%59%71%83%95%

                Note: Nearly impossible is based on max rolls with 13 points of skill. This may be too low.

Guide Manager’s Note: Relevant Skills from other like skills can be used together if their totals do not exceed 10 points for either the trained or temporary amounts.