From: Aurocephaloceratoavis 742
Description: A wide, webbed net attached to a long pole, woven from silk and reinforced with feather strands, tailored for underwater use.
Function: Enables the creature to scoop fish or small aquatic organisms from tidal pools or rivers, improving foraging efficiency with a +3 bonus to Survival checks when hunting in water.
Lore of the Aquatic Net Scoop 138
In the shimmering shallows of Saṃsāra’s tidal pools and winding rivers, the Aquatic Net Scoop 138 emerges as a legacy of the Aurocephaloceratoavis 742’s aquatic prowess, its origins entwined with the survival tales of a forgotten epoch. The story begins with Kael’Riva 742, a skilled hunter who faced a season of scarcity when land prey vanished, leaving the pod reliant on the water’s bounty. Guided by the triple moons’ reflection on the waves, Kael’Riva crafted the first scoop from their own secreted silk, weaving a wide net and reinforcing it with resilient quetzal feather strands gathered from the forest’s edge. Through a chant older than the river’s flow—its words lost to an ancient, unvoiced tongue—Kael’Riva infused the tool with a magic that harmonized with the aquatic realm, turning it into a symbol of sustenance and adaptability.
The scoop’s first triumph came when Kael’Riva swept it through a tidal pool, capturing a school of fish that fed the pod for days, its feather strands glinting as a beacon of hope. This act of ingenuity elevated the net scoop to a hunter’s heirloom, passed down to ensure the pod’s resilience in water. The 138th iteration, crafted by a descendant during a drought that drove all to the rivers, is said to ripple with Kael’Riva’s spirit, its webbing flowing with an almost living grace. Ancient murmurs caution that its use thrives in water’s embrace, its magic waning on dry land, a reminder of Saṃsāra’s delicate aquatic harmony.
Item Details: Aquatic Net Scoop 138
Description:
A wide, webbed net attached to a long pole, woven from silk and reinforced with feather strands, tailored for underwater use.
Function:
Enables the creature to scoop fish or small aquatic organisms from tidal pools or rivers, improving foraging efficiency with a +3 bonus to Survival checks when hunting in water.
Specific Tier-One Stats:
- Durability: 12 (can withstand 12 points of use or damage before requiring repair, reflecting the silk and feather reinforcement).
- Weight: 3 pounds (1.36 kg), balanced for underwater maneuverability.
- Reach Modifier: +1 to checks involving scooping or sweeping in water due to the long pole.
Skills Gained:
- Survival: +3 bonus when hunting aquatic organisms in water (as per function).
- Athletics: +1 bonus when maneuvering the net in currents, enhanced by its design.
Requirements:
- Species Restriction: Must be used by an Aurocephaloceratoavis 742 or a creature with appendages capable of wielding a long-handled net underwater.
- Proficiency: Requires proficiency in artisan tools (weaving) or a Craft (Tools) skill of at least +1 to maintain or repair.
- Condition: Wearer must have a Strength score or equivalent of 10+ to handle its weight and reach in water.
Multiple Passive Magics:
- Feather Flow: Reduces drag by 10% when moving the net through water, improving efficiency in strong currents.
- Silk Buoyancy: Grants a +1 bonus to saving throws against being pulled underwater by currents, reflecting the net’s buoyant design.
Multiple Activatable Magics:
- Tidal Sweep (1/day): As a bonus action, enhance the net to scoop a 10-foot radius area in water, increasing the catch by 50% for 1 minute (Strength check DC 12 to control).
- Feather Lure (2/day): As an action, release a subtle vibration from the feathers that attracts aquatic organisms within 15 feet, granting a +2 bonus to Survival checks for 10 minutes.
Specific Slot:
Hands (occupies the main hand tool slot, compatible with an off-hand item if not overlapping).
Tags: Lightweight, Silk-woven, Feather-reinforced, Aquatic, Magical, Hunter-legacy, Water-adapted, Net-scoop, Silk-netted, Feather-laced, Water-tuned, Scoop-enhanced, Hunter-crafted, Current-resistant, Lure-capable, Pole-mounted
In the world of Saṃsāra, the Aquatic Net Scoop 138, a revered tool symbolizing aquatic hunting prowess and pod sustenance, is traded through specialized venues that reflect its cultural and practical significance. Below is a description of the types of shops where it might be bought and sold, the methods of transaction, and the estimated costs within Saṃsāra’s barter-based economy.
Types of Shops
- Hunter’s Water Forge
- Description: Riverside workshops near coastal tidal pools, operated by Aurocephaloceratoavis 742 hunters skilled in silk and feather crafting. These forges feature webbed net displays and feather-lined racks, honoring their aquatic heritage.
- How It’s Bought/Sold: Transactions involve bartering with 1 yard of Aurocephaloceratoavis silk, 5 quetzal feathers, or a crafted item like a silk-threaded sling 672. Buyers must demonstrate swimming skill by retrieving an object from a pool, with the net scoop custom-fitted to the pole over two days.
- Tidal Trade Posts
- Description: Temporary stations set up along riverbanks or tidal edges, staffed by pod hunters and adorned with aquatic gear and feather strands. These posts cater to foragers during fishing seasons.
- How It’s Bought/Sold: Trade occurs through exchange of services (e.g., catching 5 fish) or goods like a tentacle pruning shears 563 and 3 units of river reeds. The net scoop’s sale is infrequent, often requiring a hunter’s approval or a display of strength.
- Sacred Tide Markets
- Description: Seasonal markets held under triple moon alignments near tidal pools, overseen by pod elders and hunters. These markets blend spiritual rites with trade, offering enchanted aquatic tools alongside water blessings.
- How It’s Bought/Sold: Purchases require a mix of rare materials (e.g., 1 ounce of luminescent sap, 3 quetzal feathers) and a minor task (e.g., scooping a specific fish). A bioluminescent ritual seals the deal, ensuring the buyer respects the scoop’s legacy.
Cost Estimates
Saṃsāra’s economy relies on barter, with costs expressed in equivalent trade goods or services, tailored to the net scoop’s lightweight craftsmanship and hunter utility for tier-one use.
- Hunter’s Water Forge:
- Cost: 1 yard of Aurocephaloceratoavis silk, 5 quetzal feathers, or a crafted item like an exo-chitin breastplate 927.
- Rationale: Reflects the labor of silk weaving and feather reinforcement, with a focus on hunter-sourced materials.
- Tidal Trade Posts:
- Cost: 3 units of river reeds, a tentacle pruning shears 563, plus a favor (e.g., guarding a fishing spot).
- Rationale: Lower cost due to communal trading, but the favor adds value tied to aquatic support.
- Sacred Tide Markets:
- Cost: 1 ounce of luminescent sap, 3 quetzal feathers, or completion of a minor task (e.g., scooping a rare organism).
- Rationale: Higher cost due to the scoop’s enchanted properties and the market’s spiritual oversight, appealing to skilled hunters.
Transaction Process
- Bartering: Negotiations involve presenting goods or services, with sellers assessing value through bioluminescent glow intensity (brighter indicates approval).
- Ritual Element: Purchases often include a humming ritual to honor Kael’Riva’s prowess, ensuring the buyer aligns with the scoop’s aquatic spirit.
- Availability: The net scoop is moderately scarce, with 2-3 available per season in larger settlements, and its trade is restricted to those proven as hunters or allies by the pod or elders.
Notes
The Aquatic Net Scoop 138’s value may rise during drought seasons or fish-scarce periods, when its foraging efficiency is critical. Its trade remains a sacred exchange, blending utility with the cultural reverence of Saṃsāra’s hunters.
The Aquatic Net Scoop 138, a tool designed to scoop aquatic organisms with a +3 bonus to Survival checks when hunting in water, serves primarily as a utility item for the Aurocephaloceratoavis 742. However, its silk-woven net, feather-reinforced design, and magical enhancements provide creative opportunities for defense and offense in roleplay, reflecting its hunter heritage. Below is an explanation of its use for defense and offense in three distinct environments in Saṃsāra: coastal rainforests, tidal pools, and inland groves.
1. Coastal Rainforests
- Defense:
In the dense, humid coastal rainforests, the net scoop’s primary use is foraging, but its +3 Survival bonus can aid Zhara’Vaelis in gathering materials from nearby streams to create traps or barriers against swamp lurkers. The Feather Flow passive reduces drag by 10% when maneuvering near water, improving mobility, while Silk Buoyancy provides a +1 bonus to saves against being pulled underwater by currents during river crossings. The Tidal Sweep (1/day) enhances a 10-foot radius scoop for 1 minute (Strength check DC 12), potentially entangling pursuers, and Feather Lure (2/day) attracts aquatic allies (+2 Survival for 10 minutes) to distract threats. - Offense:
The net can be swung as an improvised weapon, dealing 1d6 bludgeoning damage with a -2 penalty due to its tool nature, using the +1 Reach Modifier for extended reach. Tidal Sweep can ensnare enemies in a 10-foot area (Strength save DC 12 or restrained), setting up a horned tentacle staff 304 strike, while Feather Lure draws foes into a trap. Roleplay might involve Zhara’Vaelis chanting Kael’Riva’s name to activate Tidal Sweep, embodying their hunter spirit.
2. Tidal Pools
- Defense:
In the reflective, shallow tidal pools, the +3 Survival bonus optimizes Zhara’Vaelis’ fish scooping, indirectly supporting defense by maintaining pod food supplies. Feather Flow reduces drag in water, and Silk Buoyancy counters strong currents, aiding stability. Tidal Sweep clears a 10-foot area to escape aquatic predators, while Feather Lure attracts fish to divert attention (+2 Survival), enhancing pod safety during foraging. - Offense:
The net can scoop or entangle water-based threats with 1d6 damage, using the +1 Athletics bonus to maneuver in currents for precise strikes. Tidal Sweep restrains multiple foes (Strength save DC 12), and Feather Lure lures enemies into an aquatic net scoop 138 capture. Roleplay might see Zhara’Vaelis humming a hunting tune to activate Feather Lure, coordinating a pod ambush.
3. Inland Groves
- Defense:
In the drier, open inland groves, the net scoop’s effectiveness wanes on land, but its +3 Survival bonus can assist in gathering water from rare streams for hydration, indirectly supporting endurance. Silk Buoyancy aids in shallow crossings, and Feather Flow reduces effort in wet patches. Tidal Sweep and Feather Lure are less effective but can still clear small water hazards or attract moisture-seeking creatures for distraction. - Offense:
The net can be used to sweep with 1d6 damage, relying on the +1 Reach Modifier for reach in rare water pockets. Tidal Sweep might entangle ground foes near streams (Strength save DC 12), and Feather Lure could draw minor threats into a trap. Roleplay might involve Zhara’Vaelis adapting the scoop creatively, invoking Kael’Riva’s name to activate Tidal Sweep in a rare grove stream.
Roleplay Considerations
- Narrative Integration: The scoop’s hunter lore encourages Zhara’Vaelis to lead with adaptability, using its magic to sustain the pod. They might hum a river song to activate Feather Lure, deepening their cultural role.
- Environmental Adaptation: It excels in aquatic or water-adjacent terrains where scooping aids survival, with limited use on dry land, prompting reliance on other tools or weapons.
- Pod Dynamics: Zhara’Vaelis might use Feather Lure to guide pod members to food sources or share Tidal Sweep’s catch, reinforcing their hunter leadership.
This versatility makes the Aquatic Net Scoop 138 a supportive tool with creative defensive and offensive potential, enriching Zhara’Vaelis’ roleplay in Saṃsāra’s diverse landscapes.

Perception of Activation:
User’s Perspective (Zhara’Vaelis 742 wielding the Aquatic Net Scoop 138):
- Sight: A soft, silvery-blue glow pulses through the silk webbing and feather strands, illuminating the net as it sweeps through the water, casting a gentle shimmer on captured fish.
- Sound: A rhythmic swish of water blends with a faint, melodic hum from the feathers, echoing Kael’Riva’s hunting chant as the net moves.
- Touch: The long pole feels cool and slick in the tentacles, with a slight tug as the net scoops, the feathers adding a buoyant lift to the grip.
- Smell: A fresh, briny scent of river water mixes with the earthy aroma of silk and a hint of quetzal feather musk, evoking the aquatic realm.
- Taste: A subtle, salty tang lingers on the tongue, a trace of the water carried by the net’s motion, stirring a sense of the hunt.
- Extra-Sensory Perceptions:
- A surge of hunter’s instinct sharpens Zhara’Vaelis’ awareness of aquatic movements, guiding their scoop.
- A faint psychic echo of Kael’Riva’s adaptability boosts their confidence in water-based foraging.
- Positives: The glow enhances Survival (+3 bonus), the buoyancy feels empowering, and the extra-sensory instinct aids in precise catches. The light reveals underwater targets.
- Negatives: The bright glow may attract predatory fish or enemies, and the hum could alert aquatic threats, risking detection if stealth is needed.
Observer’s Perspective (Another Aurocephaloceratoavis or outsider witnessing the activation):
- Sight: The net scoop glows with a silvery-blue radiance, the silk webbing and feather strands shimmering as it glides through the water, creating a mesmerizing aquatic dance.
- Sound: A gentle swish of water merges with a harmonic hum from the feathers, suggesting a rhythmic hunt, audible over the river’s flow.
- Touch: The air near the water’s surface carries a faint coolness and vibration from the net’s movement, a sensation that might intrigue those nearby.
- Smell: A briny, fresh scent of water blends with the earthy silk and feather aroma, hinting at the scoop’s natural craft.
- Taste: Observers might detect a faint saltiness on the breeze, a trace of the river carried by the activation.
- Extra-Sensory Perceptions:
- A sense of aquatic mastery radiates, inspiring trust in the user’s hunting skill.
- A subtle psychic impression of pod sustenance strengthens the observer’s connection to the group.
- Positives: The display is visually captivating, boosting allied morale, and the hum can distract lesser aquatic threats. The light highlights foraging opportunities.
- Negatives: The brightness might temporarily dazzle allies near the water, and the hum could draw unwanted attention, disrupting stealth.
This activation experience ties the Aquatic Net Scoop 138 to Zhara’Vaelis’ hunter identity, enriching roleplay with sensory depth and strategic considerations.
Recipe: Crafting an Aquatic Net Scoop
Materials Needed:
- 1 long pole (5 feet, sourced from sturdy rainforest wood)
- 2 yards of Aurocephaloceratoavis 742 silk thread (secreted and woven for the net)
- 10 quetzal feather strands (harvested from Resplendent Quetzal nests for reinforcement)
- 1 ounce of luminescent rainforest resin (collected from glowing vines for durability)
- 0.5 ounces of waterproof mangrove sap (for sealing and buoyancy)
Tools Required:
- Wood Shaper (for crafting and smoothing the long pole)
- Silk Weaving Frame (for weaving the silk into a wide net)
- Feather Threader (for attaching and reinforcing quetzal feather strands)
- Resin Applicator (for applying luminescent resin and mangrove sap)
- Bioluminescent Lantern (to guide crafting under low-light conditions)
Skill Requirements:
- Craft (Tools) +2 or higher (to assemble and reinforce the net scoop)
- Knowledge (Nature) +1 or higher (to source and process silk, feathers, and sap)
- Proficiency in Artisan Tools (weaving) (to ensure proper net construction)
Crafting Steps:
- Gather Materials: Select a 5-foot sturdy rainforest wood pole using the Wood Shaper, ensuring its strength. Extract 2 yards of silk thread with the Silk Weaving Frame, harvest 10 quetzal feather strands with the Feather Threader, collect 1 ounce of luminescent resin, and gather 0.5 ounces of waterproof mangrove sap.
- Prepare Components: Shape the long pole with the Wood Shaper, smoothing it for a comfortable grip. Weave the silk thread into a wide, webbed net using the Silk Weaving Frame, ensuring a broad scooping surface. Soften the mangrove sap with heat for easy application.
- Reinforce the Net: Use the Feather Threader to weave quetzal feather strands into the silk net, reinforcing its structure and adding buoyancy. Attach the net securely to the pole’s end with the Resin Applicator.
- Apply Sealing: Coat the net-pole joint and feather strands with a mixture of luminescent resin and mangrove sap using the Resin Applicator, sealing for waterproofing and durability. Allow it to set for 6 hours under sunlight to activate the luminescent property.
- Test and Finalize: Test the net scoop in a tidal pool or river with a willing Aurocephaloceratoavis, confirming a +3 bonus to Survival checks when hunting in water. Adjust the net weave or pole length if needed.
- Ritual Activation: Conduct a pod humming ritual near water under starlight, infusing the scoop with Feather Flow and Silk Buoyancy magic, completing the crafting process.
This recipe reflects the Aquatic Net Scoop 138’s hunter legacy and magical efficiency, designed for recreation in Saṃsāra’s world.
Song of Riva’s Water Net
In days when the three moons cast their silver ripples over the wet lands of Saṃsāra, there swam a hunter named Kael’Riva, born of the silk weavers and feather’s flight. From the shallow tides where waters dance and plants sway, Riva wove a net from their own thread, strengthening it with plumes from the quetzal bird. The tale, etched on water-worn stone and sung in broken hums, speaks of a time when land grew bare, and the pod hungered, driven to the rivers’ edge. Riva, with heart as deep as the tide, vowed to pull life from the water’s hold.
With nimble tentacles, Riva shaped the silk into a wide sweep, binding it to a pole with feathers under the moons’ triple gaze. A song, older than the oldest stream, rose from a voice lost to time, its meaning drowned in the current. The net glowed, its strands shimmering like liquid light, and a hum soft as the river’s flow guided the catch. When the hunger struck, Riva swept the net, its glow revealing fish aplenty, feeding the pod through the lean days. The people hummed, their voices weaving with Riva’s, and the waters gave life anew.
But shadow crept. A greedy fisher, name washed away by silence, coveted Riva’s craft. In the moonless night, they stole the net, fleeing to the deep pools where light fades. Riva followed, their glow dimming with each stroke. In a lair of sunken reeds, the fisher boasted, activating the glow to dazzle. Yet the magic turned, the hum becoming a pull, and the feathers lashed, trapping the thief in a watery web. Riva, arriving, reclaimed the scoop but spared the rival, teaching them the song of shared harvest.
The net, now called Riva’s Water Net, passed through many hands, its glow a light in floods, its hum a call to fish as one. Wise ones say that when the moons align, the net’s true sweep awakens, filling the pod’s needs. But the old chants warn: its light brings both plenty and the envy of the dry.
Moral of the Story: From the silk of the self and the feather of the air, the water yields, yet beware the greed that seeks to drain the hunter’s flow.
Suggested conversions to other systems:
Call of Cthulhu – Riva’s Aquatic Snare
Stat Block:
- Item Type: Tool
- Survival Bonus: +3 to Survival checks when hunting in water
- Sanity Loss: 0/1 (initial glow may unsettle the unprepared)
- Skills Affected: Athletics +10% when maneuvering in water
- Magic Points: 1 (to activate magical effects)
- Durability: 10 (reduces by 1 per significant use or damage event until repaired)
Specific Game Mechanics:
- Passive Effect – Feather Flow: Reduces drag by 10% when moving the net through water, once per session.
- Passive Effect – Silk Buoyancy: Grants +5% to STR rolls to resist being pulled underwater by currents.
- Activatable Magic – Tidal Sweep (1/Spell Point): Costs 1 Magic Point, enhances the net to scoop a 10-foot radius area in water (increases catch by 50% for 1 minute, requires a STR roll, Difficulty Moderate), usable once per day.
- Activatable Magic – Feather Lure (2/Spell Point): Costs 1 Magic Point, releases a vibration attracting aquatic organisms within 15 feet (+10% to Survival checks for 10 minutes), usable twice per session.
- Special Note: Requires a Craft (Tools) skill of 30% or higher to maintain. Non-Aurocephaloceratoavis users must succeed a SAN check (0/1) upon first using due to its aquatic design.
Balance Adjustments:
- Low Magic Point cost and session limits align with Call of Cthulhu’s utility focus, ensuring it supports early foraging without overwhelming.
Blades in the Dark – Net of Riva’s Catch
Stat Block:
- Item Type: Fine Load 2 Tool
- Survival Bonus: +3 to Survival checks when hunting in water
- Quality: 1 (crafted for utility)
- Value: 3 (rare, moderate barter value)
- Stress Cost: 0 (no initial stress to equip)
Specific Game Mechanics:
- Passive Effect – Feather Flow: Reduces drag by 10% when moving the net through water, once per score.
- Passive Effect – Silk Buoyancy: Gain +1d to resist being pulled underwater by currents, once per score.
- Activatable Effect – Tidal Sweep (Limited)**: Spend 1 Stress to enhance the net to scoop a 10-foot radius area in water (increases catch by 50% for the scene, requires a Skirmish roll, Difficulty 2), usable once per score.
- Activatable Effect – Feather Lure (Limited)**: Spend 1 Stress, release a vibration attracting aquatic organisms within near range (+1d to Survival checks for 10 minutes), usable twice per score.
- Special Note: Requires a Crafting (Tools) rating of 1 to repair. Non-pod members must pass a Resolve roll (Difficulty 1) to use without discomfort.
Balance Adjustments:
- Stress cost and limited uses fit Blades’ resource system, balancing its foraging utility in heists without breaking the economy.
Dungeons & Dragons 5e – Scoop of Riva’s Bounty
Stat Block:
- Item Type: Tool (Artisan), requires attunement
- Survival Bonus: +3 to Survival checks when hunting in water
- Weight: 3 lbs.
- Rarity: Uncommon
Specific Game Mechanics:
- Passive Feature – Feather Flow: Reduces drag by 10% when moving the net through water (1/short or long rest).
- Passive Feature – Silk Buoyancy: Gain a +1 bonus to Strength saving throws against being pulled underwater by currents.
- Activatable Feature – Tidal Sweep (1/day): As a bonus action, enhance the net to scoop a 10-foot radius area in water (increases catch by 50% for 1 minute, Strength check DC 12 required).
- Activatable Feature – Feather Lure (2/day): As an action, release a vibration attracting aquatic organisms within 15 feet (+3 to Survival checks for 10 minutes).
- Special Note: Attunement requires proficiency in artisan tools (weaving) and a Strength of 10+. Non-Aurocephaloceratoavis must succeed on a DC 12 Strength saving throw or feel awkward (-1 to checks) for 1 minute.
Balance Adjustments:
- Uncommon rarity and daily limits suit tier 1 (levels 1-4), with saving throws adding a challenge without disrupting early-game utility.
Knave – Riva’s Water Scoop
Stat Block:
- Item Type: Tool
- Survival Bonus: +3 to Survival checks when hunting in water
- Weight: 3 slots
- Value: 20 gp (bartered or crafted)
Specific Game Mechanics:
- Passive Trait – Feather Flow: Reduces drag by 10% when moving the net through water (once per day).
- Passive Trait – Silk Buoyancy: Gain +1 to Strength saves against being pulled underwater by currents.
- Activatable Trait – Tidal Sweep (1/use): Activate to enhance the net to scoop a 10-foot radius area in water (increases catch by 50% for 1 minute, Strength save 10+ required), usable once per day.
- Activatable Trait – Feather Lure (2/uses): Activate to release a vibration attracting aquatic organisms within 15’ (+3 to Survival checks for 10 minutes), usable twice per day.
- Special Note: Requires Toolsmith skill 2+ to repair. Non-pod characters must pass a STR save (10+) or suffer -1 to checks for 1 turn.
Balance Adjustments:
- Slot cost and limited uses align with Knave’s resource-based system, with the save adding a minor hurdle for non-native users at low levels.
Fate – Riva’s Tidal Gatherer
Stat Block:
- Item Type: Extra (Tool)
- Aspect: “Silk-Woven Hunter’s Reach”
- Cost: 1 Refresh (requires attunement, tied to a character’s High Concept or Trouble)
- Stress/Consequences: Provides +1 to Mild Physical Consequence resistance
Specific Game Mechanics:
- Passive Stunt – Feather Flow: Once per scene, spend a Fate Point to invoke the aspect for a +2 bonus to Athletics checks, reducing drag by 10% when moving the net through water.
- Passive Stunt – Silk Buoyancy: Gain +1 to overcome being pulled underwater by currents, once per session.
- Activatable Stunt – Tidal Sweep (1/scene): Spend a Fate Point to enhance the net to scoop a 10-foot radius area in water (increases catch by 50% for one exchange, requires a Strength roll at Fair difficulty), usable once per scene.
- Activatable Stunt – Feather Lure (2/scene): Spend a Fate Point to release a vibration attracting aquatic organisms within one zone (+2 to Survival checks for 10 minutes), usable twice per session.
- Special Note: Requires a Craft or Survival skill of Fair (+2) or higher to maintain. Non-Aurocephaloceratoavis characters must justify attunement via a compel or aspect (e.g., “Master of the Tide”).
Balance Adjustments:
- Low Refresh cost and scene-limited uses align with Fate’s narrative focus, enhancing foraging without dominating.
Numenera & Cypher System – Riva’s Water Net
Stat Block:
- Item Type: Tool
- Survival Bonus: +3 to Survival checks when hunting in water
- Level: 2 (uncommon, hunter-crafted)
- Depletion: 1 in 1d20 (for activatable effects)
- Cost: 12 shins (bartered or crafted)
Specific Game Mechanics:
- Passive Enabler – Feather Flow: Reduces drag by 10% when moving the net through water, once per 10 minutes.
- Passive Enabler – Silk Buoyancy: Grants +1 to Might defense rolls to resist being pulled underwater by currents.
- Activatable Ability – Tidal Sweep (1 use): Activate to enhance the net to scoop a 10-foot radius area in water (increases catch by 50% for 1 minute, requires a Might task, Level 1 to control), depleting on a 1-5.
- Activatable Ability – Feather Lure (2 uses): Activate to release a vibration attracting aquatic organisms within immediate range (+1 to Survival checks for 10 minutes), depleting on a 1-10.
- Special Note: Requires a crafting skill (e.g., Tools) of level 1 or higher to repair. Non-native users must succeed on a Level 1 Might task or feel awkward (-1 to tasks for 1 minute).
Balance Adjustments:
- Level 2 rarity and depletion rolls fit Numenera’s cypher economy, balancing its utility for tier 1 (levels 1-3) play.
Pathfinder 2e – Net Scoop of Riva’s Hunt
Stat Block:
- Item Type: Tool (Artisan)
- Survival Bonus: +3 to Survival checks when hunting in water
- Level: 2
- Price: 25 gp
- Bulk: 1
- Usage: Held (2 hands)
Specific Game Mechanics:
- Passive Trait – Feather Flow: Reduces drag by 10% when moving the net through water (1/day).
- Passive Trait – Silk Buoyancy: Gain a +1 circumstance bonus to Fortitude saves against being pulled underwater by currents.
- Activatable Trait – Tidal Sweep (1/day): As a single action, enhance the net to scoop a 10-foot radius area in water (increases catch by 50% for 1 minute, Strength check DC 14 required).
- Activatable Trait – Feather Lure (2/day): As an action, release a vibration attracting aquatic organisms within 15 feet (+3 to Survival checks for 10 minutes).
- Special Note: Requires trained proficiency in Crafting (to repair) and a Strength of 10+. Non-Aurocephaloceratoavis must succeed on a DC 14 Athletics save or be off-balance (-1 to checks) for 1 round.
Balance Adjustments:
- Level 2 and price align with Pathfinder 2e’s tier 1 (levels 1-4) balance. Daily limits and saving throws ensure it complements other gear.
Savage Worlds Adventure Edition – Riva’s Water Scoop
Stat Block:
- Item Type: Tool
- Survival Bonus: +3 to Survival checks when hunting in water
- Weight: 3
- Cost: 90 credits (bartered or crafted)
- Notes: Requires 2 hand slots
Specific Game Mechanics:
- Passive Edge – Feather Flow: Reduces drag by 10% when moving the net through water (once per day).
- Passive Edge – Silk Buoyancy: Gain +1 to Strength rolls against being pulled underwater by currents.
- Activatable Power – Tidal Sweep (1/day): Activate (as a free action) to enhance the net to scoop a 10-foot radius area in water (increases catch by 50% for 1 minute, Strength roll -2 required).
- Activatable Power – Feather Lure (2/day): Activate (as an action) to release a vibration attracting aquatic organisms within 5” (+3 to Survival checks for 10 minutes).
- Special Note: Requires Repair skill d4+ to maintain. Non-pod characters must pass a Strength roll (-2) or suffer -1 to checks for 1 round.
Balance Adjustments:
- Moderate weight and limited uses fit Savage Worlds’ tier 1 (Novice rank) balance. The Strength roll adds a minor challenge for non-native users.
Shadowrun 6th Edition – Riva’s Aquatic Harvester
Stat Block:
- Item Type: Tool
- Survival Bonus: +3 to Survival checks when hunting in water
- Availability: 8R (restricted, hunter-crafted)
- Cost: 1,500¥ (bartered or crafted)
- Encumbrance: 2
Specific Game Mechanics:
- Passive Effect – Feather Flow: Reduces drag by 10% when moving the net through water, once per day.
- Passive Effect – Silk Buoyancy: Grants +1 die to Strength tests to resist being pulled underwater by currents.
- Activatable Effect – Tidal Sweep (1/day): Spend a Minor Action to enhance the net to scoop a 10-foot radius area in water (increases catch by 50% for 1 minute, requires a Strength + Agility test, threshold 2), usable once per day.
- Activatable Effect – Feather Lure (2/day): Spend a Minor Action to release a vibration attracting aquatic organisms within 5 meters (+1 die to Survival checks for 10 minutes), usable twice per day.
- Special Note: Requires an Armorer skill of 2+ to repair. Non-metahuman users must succeed on a Strength + Willpower (2) test or take -1 to checks for 1 turn due to its aquatic design.
Balance Adjustments:
- Moderate cost and availability reflect its hunter rarity. Limited uses prevent it from overshadowing advanced tech tools.
Starfinder 2nd Edition – Riva’s Water Net
Stat Level:
- Item Type: Tool
- Level: 2
- Price: 600 credits
- Survival Bonus: +3 to Survival checks when hunting in water
- Bulk: 1
- Hands: 2
Specific Game Mechanics:
- Passive Property – Feather Flow: Reduces drag by 10% when moving the net through water (1/day).
- Passive Property – Silk Buoyancy: Gain a +1 circumstance bonus to Athletics checks to resist being pulled underwater by currents.
- Activatable Property – Tidal Sweep (1/day): As a move action, enhance the net to scoop a 10-foot radius area in water (increases catch by 50% for 1 minute, Strength check DC 14 required).
- Activatable Property – Feather Lure (2/day): As an action, release a vibration attracting aquatic organisms within 15 feet (+3 to Survival checks for 10 minutes).
- Special Note: Requires Engineering or Life Science 6+ ranks to repair. Non-Aurocephaloceratoavis must pass a Fortitude save (DC 12) or be off-balance (-1 to checks) for 1 round.
Balance Adjustments:
- Level 2 and price align with Starfinder’s tier 1 (levels 1-4), with daily limits and saves balancing its utility in a sci-fi context.
Traveller (Mongoose 2nd Edition) – Riva’s Fish Scoop
Stat Block:
- Item Type: Tool
- Survival Bonus: +3 to Survival checks when hunting in water
- Cost: Cr 800 (bartered or crafted)
- Weight: 3 kg
- TL (Tech Level): 4 (reflecting natural crafting)
Specific Game Mechanics:
- Passive Trait – Feather Flow: Reduces drag by 10% when moving the net through water, once per day.
- Passive Trait – Silk Buoyancy: Grants +1 to STR checks to resist being pulled underwater by currents.
- Activatable Trait – Tidal Sweep (1/day): Activate (as a Minor Action) to enhance the net to scoop a 10-foot radius area in water (increases catch by 50% for 1 minute, STR check, DM 6 required).
- Activatable Trait – Feather Lure (2/day): Activate (as an Action) to release a vibration attracting aquatic organisms within 1.5 meters (+1 to Survival checks for 10 minutes).
- Special Note: Requires Artisan (Tools) 0+ to repair. Non-Aurocephaloceratoavis must pass a STR check (6+) or suffer -1 to checks for 1 turn.
Balance Adjustments:
- TL 4 and cost fit Traveller’s low-tech setting. Limited uses and checks maintain balance for early-career characters.
Warhammer Fantasy Roleplay 4th Edition – Riva’s Water Gatherer
Stat Block:
- Item Type: Tool
- Survival Bonus: +3 to Survival checks when hunting in water
- Availability: Uncommon
- Cost: 50 gc (guilders, bartered or crafted)
- Encumbrance: 10
Specific Game Mechanics:
- Passive Trait – Feather Flow: Reduces drag by 10% when moving the net through water, once per day.
- Passive Trait – Silk Buoyancy: Grants +5 to Strength tests to resist being pulled underwater by currents.
- Activatable Trait – Tidal Sweep (1/day): As a free action, enhance the net to scoop a 10-foot radius area in water (increases catch by 50% for 1 minute, Strength test, Average required).
- Activatable Trait – Feather Lure (2/day): As an action, release a vibration attracting aquatic organisms within 15 yards (+5 to Survival checks for 10 minutes).
- Special Note: Requires Trade (Weaver) +2 to repair. Non-Aurocephaloceratoavis must pass a Strength test (Easy) or suffer -5 to checks for 1 round.
Balance Adjustments:
- Uncommon availability and moderate utility fit Warhammer’s gritty tone. Day-limited uses and tests ensure balance for starting careers.
