Dreamweaver Tapestry

by

in

From: Arcane Forges of Lumengarde

Lore: The origins of Dreamweaver Tapestry lie in the ancient art of oneiromancy, the divination through dreams. It is said that the first Dreamweaver Tapestry was created by a reclusive seer known as Alaric the Dreamweaver. Alaric was gifted with the ability to interpret dreams, and he sought to aid those troubled by nightmares and seek insights from the realm of dreams.

Alaric journeyed into the astral realms, seeking the guidance of ethereal beings who were said to weave the fabric of dreams. In an extraordinary encounter, he learned the secrets of weaving threads of enchantment into tapestries capable of affecting dreams.

From that moment on, Alaric dedicated himself to the craft of creating Dreamweaver Tapestries, bringing comfort, visions, and guidance to those who possessed them. Today, these intricately woven tapestries are treasured by individuals seeking to explore their subconscious minds, gain insights, or find solace in the realm of dreams.

Specific Tier One Stats:

  • Dream Influence: Once per long rest, the user can cast the Dream spell using the tapestry (save DC 12).
  • Insightful Visions: Sleeping near the Dreamweaver Tapestry grants the user advantage on Wisdom (Perception) checks related to interpreting or recalling dreams.

Skills and Requirements: To effectively use Dreamweaver Tapestry, characters must be proficient in Insight or Arcana, reflecting their understanding of dream interpretation or their attunement to the mystical arts. Crafting Dreamweaver Tapestries requires proficiency with artisan’s tools (Weaver’s Tools) and a deep understanding of dream symbolism and manipulation.

Tags:

  • Divination: Dreamweaver Tapestries possess the power of divination, offering insights and visions through the manipulation of dreams.
  • Enchanted: Infused with magical enchantments, the tapestries influence the dreamer’s subconscious and manifest vivid dreams.
  • Rare: Dreamweaver Tapestries are rare and sought after, valued for their mystical properties and the ability to unlock the realm of dreams.
  • Additional: Oneiromancy Tool, Dream Magic, Subconscious Interface, Prophetic Visions, Astral Weaving, Alaric’s Creation, Arcane Forges Product, Limited Use (Daily Spell), Insight Enhancer, Mystical Textile

Sale and Distribution: Dreamweaver Tapestries are typically not sold openly in common marketplaces. Instead, they are traded discreetly among those interested in divination, dream interpretation, or seeking solace and guidance in the realm of dreams. Alaric’s lineage and other skilled dreamweavers may create and sell these tapestries to those they deem worthy of possessing such profound artifacts.

The demand for Dreamweaver Tapestries comes from diverse sources, including scholars, mystics, adventurers seeking insights for their quests, and those plagued by nightmares. Dreamweaver Tapestries may also be found in secluded mystical shops or the chambers of revered oracles and seers.

Usage and Impact: Dreamweaver Tapestries have a profound impact on those who possess them. When placed near a bed, they create an aura of influence on the dreamer’s subconscious, opening the gates to insightful visions, subconscious problem-solving, or glimpses into the future.

Dreamers may experience vivid dreams that reveal clues or prophecies, aiding adventurers in their quests or revealing hidden truths. For scholars and mystics, tapestries serve as tools to explore the depths of the subconscious and unlock ancient knowledge or long-forgotten memories.

However, the power of Dreamweaver Tapestries also comes with risks. Not all dreams are pleasant, and some users may encounter visions that disturb or unsettle them. Additionally, the influence of the tapestries can lead to blurred lines between reality and dreams, making it essential for users to remain grounded and aware of their waking world.

A Dreamweaver Tapestry is far more than a simple wall hanging; it’s a piece of intricate, enchanted textile art that seems subtly alive.

  • Impression: It immediately strikes the viewer with its exceptional craftsmanship. The weaving is incredibly fine and dense, creating images with a depth and clarity rarely seen in mundane tapestries. The overall feeling is often serene, mystical, and deeply evocative of the realm of sleep and dreams.
  • Size: They vary in size, from perhaps a few feet square, suitable for hanging above a bed, to larger pieces that could dominate the wall of a study or meditation chamber.
  • Imagery: The scenes depicted are rarely mundane. They typically feature motifs related to dreams, the night sky, or the subconscious mind. You might see:
    • Swirling nebulae in deep blues and purples, dotted with silver or golden stars.
    • Phases of the moon, perhaps stylized or anthropomorphic.
    • Mythical creatures associated with dreams, sleep, or prophecy (like iridescent moths, wise owls, sphinxes, or even abstract, flowing dream-forms).
    • Landscapes that seem fluid or half-formed, representing dream realms or the astral plane.
    • Symbolic elements like keys, opening doors, endless staircases, mirrors reflecting strange images, or eyes that seem to watch the viewer.
    • Abstract, flowing patterns that suggest mist, water, or the very fabric of thought.
  • Colors & Threads: The color palette leans towards the colors of night and twilight – deep indigos, violets, silver, gold, pearlescent white, and shadowy blacks or greys. What makes it truly stand out are the threads themselves. Woven amongst high-quality silks or other fine fibers are threads that possess an unnatural quality:
    • Some threads might gleam with the unmistakable luster of silver or gold.
    • Others might appear crystalline or seem to capture and refract light in unusual ways.
    • Most notably, certain threads, often used for stars, magical effects, or outlines, seem to possess their own faint luminescence, pulsing gently or shimmering as if woven from moonlight or captured starlight.
    • The colors themselves might subtly shift or deepen depending on the ambient light or perhaps even the viewer’s emotional state.
  • Ambient Effects: Hanging on a wall, the tapestry often exudes a calming aura. It might feel slightly cool to the touch, and the air around it may seem quieter or carry a faint, soothing scent like lavender, night-blooming jasmine, or something less identifiable – perhaps ozone or cool mist. Some observers report a feeling that the patterns subtly shift or rearrange themselves when viewed peripherally, though they always seem static when looked at directly. It might also emit an almost inaudible hum or resonance, felt more than heard.

In essence, a Dreamweaver Tapestry looks like a window into another realm – masterfully crafted, visually captivating, and imbued with a quiet, persistent magic focused on the mysterious world of dreams.

Perception of Activation: Activation of the Dreamweaver Tapestry refers specifically to the process of using its power to cast the Dream spell (once per long rest), not its passive effect on dream recall. This process likely takes concentration, perhaps the full minute associated with the spell’s casting time. And, keeping your preference, this description is purely text-based.

  • User’s Perspective (Casting Dream via Tapestry):
    • Sight: As you focus your intent upon the tapestry, perhaps touching its surface or meditating before it, the specially enchanted threads (those woven with silver, gold, or light) begin to glow softly but distinctly. The colors might be ethereal blues, silvers, or deep purples. The intricate imagery woven into the tapestry seems to subtly shift and swirl, gaining an illusion of depth or gentle animation, drawing your focus inward. Patterns might seem to rearrange themselves slightly. A faint, shimmering mist might appear to rise from the tapestry’s surface. Your own vision might momentarily soften or take on a slightly hazy, dreamlike quality.
    • Hearing: The silence deepens around you, or any faint ambient hum from the tapestry coalesces into a low, resonant chime or a chorus of soft, overlapping whispers. These sounds seem to emanate directly from the weave and feel intimate, almost like hearing subconscious thoughts or echoes from the dream realm itself.
    • Touch: If you are touching the tapestry, the threads feel cool and smooth, and a gentle but distinct vibration begins, thrumming through your fingertips. It feels like touching a source of flowing energy. A tingling sensation, like faint static electricity, might build where you make contact.
    • Smell: Any faint, calming scent associated with the tapestry (lavender, ozone, night air) intensifies noticeably, becoming clearer and more pervasive, helping to induce a focused or meditative state.
    • Taste: Not applicable.
    • Extra-Sensory (Intuitive/Magical Awareness): This is the strongest perception. You feel a deep connection forming between your mind, the tapestry, and the abstract ‘realm of dreams.’ It feels as though your consciousness is gently extending outwards, guided by the tapestry’s magic, seeking the sleeping mind of your target. You sense the tapestry’s stored energy being drawn upon and channeled through your will. Fleeting images, emotions, or symbols related to your intended dream message or the target’s current state might flash through your mind. There’s a distinct feeling of the tapestry’s daily power being expended as the connection solidifies and the spell takes effect. You might feel a brief, passing awareness of other dreamers or even entities within the dreamscape.
  • Observer’s Perspective:
    • Sight: The observer sees the user become still and deeply focused while interacting with the tapestry (touching, gazing intently). The enchanted threads within the tapestry visibly light up, pulsing or glowing with soft, ethereal colors (silvery blue, deep purple). The woven patterns might appear to subtly shimmer, shift, or ripple as if viewed through water. A faint mistiness might hover near the tapestry’s surface. The user’s eyes might be closed or unfocused, indicating deep concentration or a trance-like state.
    • Hearing: If the observer is very close and the surroundings are quiet, they might faintly hear the low, resonant chime or the soft, indistinct whispering sounds emanating from the tapestry.
    • Touch: If touching the tapestry during this process, the observer would feel the cool surface and the gentle, persistent vibration.
    • Smell: An observer nearby might notice the sudden intensification of the tapestry’s unique calming scent.
    • Taste: No perception.
    • Extra-Sensory: An observer sensitive to magic perceives a build-up and then a directed flow of subtle, mind-influencing magic emanating from the tapestry. The energy feels distinctly related to divination, illusion, or enchantment, specifically targeting the realm of thought and dreams. They might sense the user’s mental ‘presence’ extending outwards. Using the Mind’s Eye would confirm the tapestry is casting a spell related to dreams and expending its daily charge.
  • Positives:
    • User: Allows the casting of the potent and versatile Dream spell, offering unique communication, scouting, or influence capabilities, without requiring high-level spellcasting ability or slots. The sensory feedback during casting confirms the connection and power draw.
    • Observer: Clear visual indication that powerful, subtle magic is being worked via the artifact. Confirms the user is engaged in a significant magical act.
  • Negatives:
    • User: The casting process likely takes time (e.g., 1 minute), leaving the user stationary, vulnerable, and unable to perform other actions. Requires intense concentration, which might be difficult to maintain under duress. Use is strictly limited (once per long rest). Failure could potentially waste the charge or have minor mental backlash (brief disorientation, lingering dream-images). The lore warns that interacting with dreams can sometimes bring unsettling visions.
    • Observer: The user is clearly incapacitated from normal actions during the casting time. The exact nature and target of the spell are not obvious without specific knowledge or magical detection, only that something related to dreams/mind is happening.

Recipe: Crafting a Dreamweaver Tapestry — This recipe describes the highly specialized process of weaving a Dreamweaver Tapestry, imbued with enchantments to influence dreams and grant the user the ability to cast the Dream spell once per day. This requires a unique combination of master weaving, arcane knowledge, and potentially insights gained from the Astral Plane, echoing the work of Alaric the Dreamweaver or the skilled artisans of the Arcane Forges.

  • Materials Needed:
    • Base Warp and Weft Threads: Sufficient quantity of the highest quality, magically receptive fibers (e.g., purified silk, specially treated wool, Gossamer) for the desired tapestry size.
    • Astral Silk Threads: Threads gathered from the Astral Plane or mundane silk heavily saturated with astral energies (requires dangerous harvesting or complex infusion). Used for connection to the dream realm.
    • Moon-Spun Threads: Flax harvested and spun only under the light of a full moon, or fine silver threads enchanted with lunar magic. Used for intuition, subconscious influence, and illusionary aspects of dreams.
    • Somnus Threads: Threads dyed using potent, alchemically prepared extracts from dream-inducing plants (e.g., rare Nightblooming Lotus, processed Mandrake Root), carefully stabilized to hold magical potential.
    • Magical Dyes: Vibrant and subtle dyes created from esoteric ingredients (powdered lapis lazuli, amethyst dust, condensed starlight pigments, inks from dream-dwelling creatures) to depict the tapestry’s imagery and hold enchantments.
    • Focus Charm (Optional but Recommended): A small, smooth piece of moonstone, polished obsidian, or clear quartz, prepared to anchor the Dream spell enchantment.
    • Consecrated Oils/Incense: Used during the weaving and enchanting process to maintain focus and attune the energies.
  • Tools Required:
    • Masterwork Loom & Weaving Tools: A high-quality, sturdy loom, possibly made of specific woods (like rowan or yew) or inlaid with silver. Includes specialized shuttles, heddles, beaters attuned for working with magical threads.
    • Alchemist’s Supplies: For preparing the magical dyes and treating the Somnus Threads.
    • Arcane Scribing Tools: For potentially marking temporary guides or runic patterns on the loom or threads (subtly).
    • Meditation Focus/Scrying Bowl: To aid the weaver in maintaining concentration and connection to dream energies during the enchanting weave.
    • Fine Needles and Shears: For finishing work.
  • Skill Requirements:
    • Master Weaver: Exceptional proficiency with Weaver’s Tools and complex tapestry techniques.
    • Expert Arcana: Deep understanding of enchantment, divination (especially oneiromancy), illusion, and the nature of the Astral Plane or Dream Realm.
    • Proficiency in Insight or Lore (Oneiromancy/Symbolism): Essential for designing meaningful imagery and understanding the energies being woven.
    • Alchemy: For preparing specialized dyes and thread treatments.
    • Intense Concentration & Meditative Ability: The magical weaving process requires sustained focus and channeling of intent.
    • Mind’s Eye: Extremely helpful for visualizing the flow of magic within the threads and ensuring the enchantment matrix forms correctly.
  • Crafting Steps:
    • Design Conception: Meditate and consult dream lore/symbolism (using Insight/Arcana) to create a powerful and meaningful design for the tapestry. The imagery must resonate with the intended function (dream influence, insight, casting Dream). Sketch the design meticulously.
    • Material Preparation: Prepare and dye all threads. The Magical Dyes and Somnus Threads require careful alchemical processing. The Astral Silk and Moon-Spun Threads might need purification or attunement rituals. If using a Focus Charm, cleanse and prepare it to receive the spell matrix.
    • Warping the Loom: Carefully set up the loom’s warp using the base threads, ensuring perfect tension and alignment according to the design’s scale.
    • Meditative Weaving: Begin weaving, starting with the base threads for background elements. When incorporating the Astral Silk, Moon-Spun Threads, and Somnus Threads, the process becomes a ritual. The weaver must enter a focused, meditative state, perhaps using incense or chanting, channeling arcane energy and specific intent into each pass of the shuttle. The Mind’s Eye is used here to guide the flow of magic, ensuring the enchanted threads form the correct patterns and connections within the weave – the nascent magical matrix.
    • Embedding the Focus (If Used): At the designated point in the design (often a central element or symbolic location), carefully weave the prepared Focus Charm into the tapestry, ensuring the enchanted threads connect to it seamlessly, anchoring the future spell effect.
    • Completing the Weave: Continue the meditative weaving process until the entire tapestry design is complete. The visual artistry must be precise, as the woven patterns are part of the enchantment’s structure.
    • Enchantment Ritual: Once off the loom, lay the tapestry flat in a prepared sacred or magically attuned space. Perform a ritual (often timed to specific celestial or nocturnal events) involving chanting, focused will, and potentially drawing power from the dream realm itself (a dangerous prospect). This ritual fully activates the woven magical matrix, empowers the Focus Charm (if used) to hold and cast the Dream spell (setting the DC 12 and 1/long rest limit), and infuses the entire tapestry with its passive aura that aids dream recall.
    • Finishing Touches: Carefully trim loose threads. Add any backing material, hanging loops, or decorative borders. Apply a final blessing or sealing enchantment to protect the magic.
    • Attunement & Testing: The creator (or intended user) should sleep near the tapestry for several nights, testing its passive effect on dream recall (advantage on checks). They must then attempt to activate the Dream spell function to ensure it works correctly and the daily limit is in place.

Creating a Dreamweaver Tapestry is less like simple crafting and more like conducting a months-long ritual expressed through the medium of weaving, requiring immense dedication and a rare blend of artistic and arcane mastery.

Alaric and the Threads Between Breaths
(A Worn-Thin Narrative)

From a time gone grey, comes this whisper of Alaric. Called the Dreamweaver. (Did he weave cloth? Or just… thoughts? The old word is like water). He lived… quiet. Listened… not with ears. Listened to the sleep of others. Heard their night-fears? Saw their lost joys? The tellings are tangled.

People then… sleep was a battlefield. Nightmares rode like dark horsemen. Good dreams… shy birds, easily startled. Alaric… felt sorrow? Or was it… curiosity? He sought the Ones Who Weave. Not cloth. No. The makers of dream-stuff. Where they dwell? “In the space between breaths,” one fragment says. “Astral Shore”? Perhaps. Did Alaric journey there? In body? In spirit? Did he find… Beings of Light? Beings of Shadow? Did they teach him? Warn him? Give him… the first threads? The story tears here.

He returned… changed. Carried threads. Threads like spun moonlight, cool and soft. Threads like captured twilight, shifting color. Threads like solidified whispers, almost invisible. Had dyes too… made from what? Crushed memories? The laughter of brooks? Powdered silence? Strange words.

He built a loom. Wood from… where? Trees that grew in sleep? Metal… star-fallen? Sat long days. Long nights. Weaved. Fingers moved slow. Mind… walked the dream-paths? Yes. Wove the strange threads. Wove the shifting colors. Wove… pieces of his own quiet thoughts? Wove the whispers he heard in the sleep of others? Dangerous work, the old text hints.

Finished. A tapestry. Hung it. Dark cloth? Swirling shapes? Stars? Faces half-seen? It looked… still. But felt… ah. Felt like… listening. Felt like… calm water. Stand near… thoughts grew quiet. Sleep near… dreams came. Vivid. Clear. Sometimes… showed truths sharp like glass. Sometimes… showed paths forward. Sometimes… showed the teeth hiding in shadows. Dreams are wild things, yes? Not always gentle.

Could Alaric… send dreams too? Use cloth like… speaking-trumpet to sleeping minds? Yes, tellings say. Sent comfort. Sent warnings. Sent… fear? Maybe. Power is double edge.

Alaric… grew pale? Thin? Heard too many whispers? Gave too much of self to the weaving? One day… just… gone. Like mist. Only tapestry left. Hanging quiet. Breathing faint magic.

Moral of the Story: Handle the threads of dream with care, lest you unravel your own waking thoughts. Or maybe: To share light in darkness is noble, but costs the candle wax? Perhaps: Truth found in dreams can heal, or wound, all the same? The meaning… it is woven deep, and hard to see whole.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

    Item: Dreamweaver Tapestry

  • Description: A large, intricately woven tapestry depicting surreal, shifting imagery related to dreams and the night sky. Feels cool to the touch and emanates a faint, calming aura. (Weight 5-10 lbs depending on size).
  • SAN Loss: 0/1 upon closely examining the unnerving, subtly shifting patterns; 1/1d4 for using the Send Dreams ability; potential SAN loss or Mythos gain from interpreting disturbing dreams facilitated by the tapestry.
  • Mechanics:
    • Send Dreams: Once per 24 hours, a user touching the tapestry can attempt to cast Send Dreams (as per CoC rules). This requires a ritual focus lasting 10 minutes, costs 1D6 Magic Points, and 1D4 Sanity points. The target resists with a POW x 5 roll (effectively DC 12 is resisting POW 60). Requires Occult or Cthulhu Mythos skill to use safely.
    • Dream Insight: Anyone sleeping within 10 feet of the tapestry gains a +10% bonus to Psychology or Occult rolls made to interpret their own dreams or recall details upon waking. However, these dreams are often unusually vivid and may occasionally be disturbing (potential 0/1 SAN loss on waking, Keeper discretion).
    • Dreamlands Attunement (Optional): May act as a focus or provide a bonus die to attempts to enter or navigate the Dreamlands, if the user possesses the requisite Cthulhu Mythos knowledge and performs specific rituals (Keeper discretion).
  • Notes: A potent artifact blurring the line between arcane magic and the Mythos. Using its power carries inherent risks to sanity and requires specific knowledge.

Blades in the Dark

    Item: Dreamweave Tapestry

  • (Arcane Implement/Ritual Focus, Tier V)
  • Description: An exquisite tapestry woven with shimmering, possibly psychoactive threads depicting abstract dreamscapes. Found in esoteric cult dens or the studies of powerful Whispers. (Likely a Lair feature, not carried gear).
  • Mechanics:
    • Oneiric Intrusion (Downtime Ritual): Allows the user to perform a ritual during Downtime to influence the dreams of a known target. Requires access to the tapestry. This uses the Attune action and costs 1 Stress (potentially more based on target/distance/effect). On a success, you can subtly plant a suggestion, deliver a cryptic message, evoke a specific emotion, or inflict nightmares (causing level 1 harm ‘Disturbed’ or ‘Shaken’). Effect level determines clarity and impact. Failure might cost additional Stress, cause Harm to the user (mental backlash), or attract unwanted attention from entities active in the ghost field or dreamscape.
    • Subconscious Insight: When using a Downtime action to Study or Indulge Vice (if appropriate, like drug-induced introspection) while meditating near the tapestry, gain +1d to interpret subconscious motives, repressed memories, or gain insight from recent dreams.
  • Notes: Positions the tapestry as a powerful tool for subtle influence and information gathering via ritual, fitting BitD’s mechanics. Its use is costly and carries narrative risks.

Dungeons & Dragons (5e)

    Item: Dreamweaver Tapestry

  • (Wondrous Item, Rare, Requires Attunement by a creature proficient in Arcana or Insight)
  • Description: A beautifully woven tapestry depicting ethereal landscapes and celestial bodies. Threads shimmer with faint, captured light. When nearby during sleep, it influences dreams. (Weight 5-10 lbs).
  • Mechanics:
    • Dream Insight (Passive): While you are within 10 feet of the tapestry during a long rest, you gain advantage on Wisdom (Insight) checks made to interpret your dreams or the dreams of others you are aware of.
    • Cast Dream (Active): While attuned to the tapestry and sleeping within 10 feet of it, you can use it as a spellcasting focus to cast the Dream spell once without expending a spell slot. The spell save DC is 12. Once this property is used, it cannot be used again until the next dawn.
  • Notes: Directly adapts the provided stats into 5e format. Requires attunement for the active spellcasting ability, making it a deliberate choice for a character. The passive effect aids dream-related checks.

Knave

    Item: Dream Tapestry

  • Description: A large, intricately woven wall hanging showing shifting, dreamlike scenes. Feels calming. (Occupies 3-5 inventory slots if carried rolled, or treated as scenery).
  • Mechanics:
    • Dream Message: Once per day, if you sleep touching or directly beneath the tapestry, you can send a brief message (max 10 words) or a single strong emotion (e.g., fear, comfort, warning) into the dreams of one creature you know by name. The target perceives this as part of their dream.
    • Clear Recall: If you sleep within arm’s reach of the tapestry, you automatically remember all details of your dreams upon waking (no check required).
  • Notes: Simplifies the Dream spell to a one-way message and makes dream recall automatic, providing clear, useful benefits within Knave’s straightforward rules. Could be damaged (Quality d6).

Fate (Core)

    Item: Dreamweaver Tapestry

  • Description: An intricate, large tapestry woven with shimmering, ethereal threads depicting scenes from the realm of dreams. It feels calming and psychically resonant.
  • Aspects: Woven with Threads of Dream, Alaric’s Oneiromantic Loom, Window to the Subconscious, Visions Both Insightful and Disturbing
  • Mechanics:
    • Dream Sending (Stunt): Once per session, while near the tapestry, you can spend a Fate Point to attempt to send a message, image, or emotion into the dreams of someone you know reasonably well. This usually manifests as a Create Advantage action using Lore or Empathy against passive opposition (representing the target’s subconscious defenses or distance), creating an aspect like Haunted by Visions or Subtle Dream Suggestion on the target with one free invoke. If the target is magically aware or resistant, they may get to actively Overcome your influence.
    • Enhanced Dream Recall (Passive): While the tapestry is a significant part of your environment (e.g., hangs in your sanctum), you gain narrative permission to more easily recall significant details from your dreams. You may also invoke one of the tapestry’s aspects for free once per session on rolls related to interpreting dreams, understanding subconscious motives, or dealing with psychic phenomena originating from dreams.
  • Notes: Focuses on narrative impact – sending messages creates advantages/complications, and the passive effect aids understanding through aspects and permissions.

Numenera & Cypher System

    Item: Oneiric Tapestry

  • (Artifact, Level 6)
  • Description: A large tapestry woven from exotic fibers, some luminescent, depicting abstract or symbolic dreamscapes. It emanates a subtle psychic field.
  • Stats:
  • Level: 6
  • Form: Large woven tapestry (typically stationary)
  • Effect:
    • Dream Infusion: Once every 28 hours, a user who spends 1 minute concentrating while touching the tapestry can attempt to send a brief message or sensory experience into the dreams of a creature they know well. An unwilling target can attempt an Intellect defense task against the artifact’s level (6) to ignore or forget the intrusion upon waking.
    • Dream Clarity: Any task performed by someone who slept within immediate range of the tapestry that involves recalling or interpreting their own dreams is eased by one step.
    • Depletion: — (The effects recharge or are passive).
  • Notes: Provides a reliable daily dream-sending ability resisted by the target’s Intellect, and a passive bonus to dream interpretation, fitting the artifact structure. Level 6 makes the sending moderately difficult to resist.

Pathfinder (Second Edition)

    Item: Dreamweaver Tapestry

  • (Item 4)
  • Category: Magical Structure/Held Item; Usage: Typically hung, can be held rolled; Bulk: 1 (rolled); Price: 100 gp
  • Description: An intricate tapestry woven with shimmering threads. Sleeping near it enhances dream recall, and focusing on it allows sending dream messages.
  • Mechanics:
    • Dream Message: (Activate: 1 minute, Interact, manipulate); Frequency: Once per day; Effect: You focus on the tapestry to send a message into the dreams of a willing creature you know personally, or an unwilling creature you know personally if they fail a DC 18 Will save (DC 12 from prompt adjusted slightly for item level 4 standard DC). You craft a dream sequence lasting up to 1 minute that the target experiences vividly during their next period of sleep. You become aware when the target experiences the dream, but gain no other information. This cannot be used to cause harm.
    • Dream Clarity (Passive): While sleeping within 10 feet of the tapestry, you gain a +1 item bonus to checks made to Recall Knowledge about your dreams or to interpret them (using skills like Occultism, Society for astrological dreams, or relevant Lore).
  • Craft Requirements: Trained in Crafting; Specialty Crafting (Weaving); knowledgeable in Arcana or Occultism; Formula required. Cost 50 gp.
  • Notes: Offers a daily non-combat utility “spell” effect for communication/influence and a passive bonus to dream-related checks. Uses standard PF2e activation/frequency/DC structure.

Savage Worlds (Adventure Edition)

    Item: Dreamweave Tapestry

  • Description: A large, beautifully woven tapestry depicting ethereal or symbolic scenes. Threads seem to shimmer, and it feels psychically resonant.
  • Stats:
    • Weight: 5-10 lbs
    • Rarity: Rare
    • Cost: $1,200+
  • Mechanics:
    • Dream Sending: Once per day, the user can spend 10 minutes meditating while touching the tapestry to send a brief message or impart a strong feeling into the dreams of a target they know well. If the target is unsuspecting or willing, the message is delivered during their next sleep. If the target might resist (e.g., strong-willed, magically protected), this requires an opposed Occult roll vs the target’s Spirit. Success delivers the message; a raise makes it particularly vivid or memorable. Failure wastes the daily use.
    • Dream Insight: Anyone sleeping within sight of the tapestry gains a +1 bonus to any Trait rolls made to interpret dreams or gain insight from them (e.g., Occult, Common Knowledge, potentially Notice or Research).
  • Notes: Provides a daily utility ability using an opposed roll for resistance and a passive bonus to relevant skill checks, fitting SW’s mechanics.

Shadowrun (6th Edition World)

    Item: Oneiric Weave Tapestry

  • (Magical Lodge Material / Artifact)
  • Description: A large tapestry woven with shimmering, astrally-resonant fibers depicting abstract dreamscapes. Used by ritualists and mind-mages to influence sleeping targets. (Weight 2-5 kg).
  • Mechanics:
    • Dream Sending Ritual: Once per 24 hours, the tapestry can be used as the focus for a ritual (requires 10 minutes, physical contact) allowing the user to send a message or sensory experience into the dreams of a known sleeping target anywhere on the same plane. This functions as a custom Manipulation spell effect resisted by the target’s Willpower + Logic [Mental]. The base Threshold is 3, modified by distance, familiarity, and target’s wards (GM discretion). Success implants the message/experience; failure may cause magical Drain (user resists 3S) or alert the target/their astral security. Requires Arcana skill for the ritual.
    • Subconscious Processing Aid: Grants +1 die to Psychology or Arcana tests made to analyze dreams or subconscious influences for anyone who regularly sleeps within 2 meters of the tapestry.
  • Stats:
    • Availability: 16R
    • Cost: 30,000¥+
  • Notes: A powerful tool for subtle influence or information gathering via dreams, requiring ritual magic skill and carrying inherent risks. Can potentially be incorporated into a Magical Lodge for related bonuses.

Starfinder

    Item: Dreamweave Tapestry

  • (Magical Item, Level 8)
  • Description: An intricate tapestry woven with threads that shimmer with psychic energy. Images seem to subtly shift. Sleeping near it influences dreams, and it can be used to send dream messages.
  • Stats:
    • Level: 8
    • Price: 9,500 credits
    • Hands: — (typically hung); Bulk: 1 or 2 (rolled)
  • Mechanics:
    • Dream Message (Sp): Grants Dream Message (as the 2nd-level Mystic spell) as a spell-like ability usable once per day. Activating this ability requires 1 minute of concentration while touching the tapestry. The save DC against the message effect is 16 (typically 10 + spell level (2) + relevant ability mod bonus for item level 8, assumed +4).
    • Enhanced Dream Insight: You gain a +2 insight bonus on Mysticism or Sense Motive checks made to interpret your own dreams or discern subconscious influences after benefiting from a full 8 hours of rest while within 10 feet of the tapestry.
  • Notes: Provides a reliable daily use of a potent communication/influence spell and a passive bonus to dream interpretation skills.

Traveller (Mongoose 2e)

    Item: Psycho-Weave Tapestry

  • (Artifact/Advanced Psionic Device)
  • Description: A tapestry made of advanced neuro-resonant fibers displaying complex, shifting patterns. Believed to be Precursor tech or from a high-TL psionic culture, designed to interact with the subconscious during sleep. (Weight 2-5 kg).
  • Stats:
    • TL: 15+
    • Weight: 3 kg
    • Cost: Cr 100,000+ (Artifact/Unique Tech)
  • Mechanics:
    • Subconscious Projection: Once per day, a user attuned via direct contact and 10 minutes of concentration can attempt to project a simple message (emotions, images, <25 words) into the dreaming mind of a known target on the same planet. Requires an Average (8+) Psionics (Telepathy) or, for non-psions, Difficult (10+) INT check. Success delivers the message subliminally. Failure wastes the daily use. Critical failure might cause brief psychic feedback (headache, DM-1 on actions for 1d6 mins).
    • Dream Analysis Aid: Spending time (1 hour+) analyzing recorded dream data (if available) or meditating near the tapestry grants DM+1 to Psychology or relevant Science (Neuroscience?) checks made specifically to interpret subconscious patterns or trauma revealed in dreams.
  • Notes: Framed as high-tech or artifact psionics. The projection is subtle and requires checks, while the analysis aid is more reliable. Attunement might be a specific device interaction.

Warhammer Fantasy Roleplay (4th Edition)

    Item: Somnambulist’s Tapestry

  • (Magical Item)
  • Description: A large, finely woven tapestry depicting unsettling or prophetic scenes using shimmering, Aethyr-touched threads. Often found in cultist lairs or the studies of Celestial Wizards or Hedge Witches. (Encumbrance 20+).
  • Stats:
    • Encumbrance: 25
    • Availability: Very Rare / Illegal in many areas
    • Price: 200 GC+
  • Mechanics:
    • Whispers in Sleep: Once per day (recharges at midnight), the user can perform a ritual lasting 10 minutes while touching the tapestry to attempt to send a vision or short message into the dreams of a known target. Requires a Challenging (+0) Channeling (Ulgu – Realm of Shadow/Illusion) or Lore (Magick) Test. If the target is unwilling or magically protected, this becomes an Opposed Test versus their Willpower. Success delivers the vision/message. Failure wastes the daily use. A Critical Failure might inflict 1 Corruption point on the user or attract unwanted attention from dream-daemons or spirits.
    • Vivid Dreams: Anyone sleeping under or within a few yards of the tapestry experiences unusually vivid dreams. Upon waking, they may make an Average (+20) Intuition Test to recall significant details or potential omens, gaining a +10 bonus to this test from the tapestry’s influence. These dreams are not always pleasant.
  • Notes: A powerful but risky magical item. Channeling into dreams is inherently dangerous in WFRP. The passive effect aids interpretation but doesn’t guarantee useful or comforting dreams. Possession alone could invite scrutiny.