Chrono Hourglass

by

in

From: Arcane Forges of Lumengarde

Lore: The tale of the Chrono Hourglass is woven into the annals of ancient mages and timekeepers who sought to harness the essence of time itself. The first Chrono Hourglass is said to have been crafted by the enigmatic mage Tempora the Timeweaver. Tempora was obsessed with the concept of manipulating time, seeking to create a device that could bring order to the chaotic flow of the temporal plane.

After years of study and experimentation, Tempora succeeded in creating the Chrono Hourglass—a timepiece that harnessed the power of magical sand and arcane runes to measure time with unparalleled precision. The hourglass’s sand, infused with temporal energies, responded to the movements of celestial bodies and the subtlest fluctuations in the temporal fabric.

Tempora kept the design and secrets of the Chrono Hourglass closely guarded, passing down the knowledge to only a select few trusted disciples. Today, these exquisite timepieces are cherished and sought after by adventurers, scholars, and those seeking to wield the powers of time.

Specific Tier One Stats: Time Manipulation: Once per long rest, the user can cast a 1st-level spell associated with time (e.g., Alarm for waking, Misty Step for teleportation, or Expeditious Retreat for temporary speed boost).

Skills and Requirements: To effectively use the Chrono Hourglass, characters must be proficient in Arcana, reflecting their understanding of temporal magic and manipulation. Crafting or operating the Chrono Hourglass demands proficiency with artisan’s tools (Timekeeper’s Tools) and in-depth knowledge of timekeeping and temporal enchantments.

Tags:

  • Time Manipulation: The Chrono Hourglass possesses the power to manipulate time, offering its user various time-related enchantments.
  • Enchanted: Infused with magical sand and arcane runes, the hourglass harnesses the essence of time, granting it unique temporal properties.
  • Exquisite: The Chrono Hourglass is an exquisite and rare timepiece, treasured for its craftsmanship and the powers it bestows.
  • Additional: Temporal Device, Magical Timepiece, Precise Timer, Spellcasting Item, Limited Use (Daily), Arcane Forges Product, Tempora’s Legacy, Tactical Tool, Scholarly Instrument, Arcane Artifact

Sale and Distribution: Chrono Hourglasses are considered rare and precious artifacts, and they are not commonly sold in ordinary marketplaces. Instead, they are traded among esteemed mages, renowned timekeepers, and adventurers who seek to wield the powers of time.

Crafting a Chrono Hourglass is a meticulous and complex process, involving the finest materials and the mastery of temporal magic. Only the most skilled and knowledgeable timekeepers or mages who possess the arcane secrets of time manipulation can create these timepieces.

The demand for Chrono Hourglasses comes from those who wish to have control over their perception of time, adventurers seeking advantages in their quests, or scholars who study the mysteries of time itself. These timepieces may also be passed down through esteemed wizarding academies or found in ancient vaults and timekeeper’s guilds.

Usage and Impact: Chrono Hourglasses have a profound impact on those who possess them. They offer the ability to manipulate time in a controlled manner, providing tactical advantages and solutions to challenging situations.

For adventurers, Chrono Hourglasses are invaluable tools for precise timing in battles, ensuring they wake up at specific times for ambushes or teleporting to safety when faced with overwhelming foes. Scholars use them to study the complexities of time, examining historical events, or observing temporal anomalies.

However, the power of the Chrono Hourglass comes with inherent risks. Mishandling the enchantments or using them recklessly may lead to unforeseen consequences or disrupt the natural flow of time. Those who possess such time-manipulating artifacts must exercise caution and responsibility when utilizing them.

It generally resembles a classic hourglass in form, with two connected glass bulbs held within a supporting frame, but its materials and details immediately mark it as something extraordinary and exquisite.

  • The Frame: Instead of simple wood, the frame is typically crafted from fine, gleaming metals like polished silver, enchanted bronze, or perhaps even intricately worked Aethersteel. It might feature three or four ornate pillars instead of the usual two, etched with complex arcane runes, celestial motifs (suns, moons, constellations), or symbols representing cycles and time’s flow (like Ouroboros). Small, precisely cut gemstones might be set at key points on the frame, catching the light. The craftsmanship is meticulous, clearly the work of a master artisan.
  • The Glass Bulbs: The bulbs holding the sand are made of exceptionally clear, flawless crystal or magically treated glass. They might be perfectly symmetrical or possess a subtle, elegant elongation or curve. Faint, almost invisible runes might be etched directly onto the glass surface, seeming to shimmer or shift when viewed from certain angles. The glass might also subtly distort light passing through it, hinting at the temporal energies contained within.
  • The Magical Sand: This is the heart of the device and looks nothing like ordinary sand. Its appearance varies, but common descriptions include:
    • Color: It might be a stream of shimmering silver or gold dust, a cascade of tiny, polished obsidian spheres that seem to drink the light, an iridescent powder shifting through nebula-like colors, or even appearing as pure, captured starlight.
    • Flow: The sand flows with an almost unnerving, perfectly consistent rhythm, each grain seemingly falling at the exact same interval. However, it’s said that near strong temporal anomalies, the flow might briefly stutter, slow, or speed up erratically. The stream of falling sand might leave faint, momentary trails of light or energy in its wake. Individual grains might pulse with a soft, internal light.
  • Arcane Runes: As mentioned, runes are integral. They are precisely etched onto the frame, subtly embedded in the glass, or sometimes even appear as shifting, temporary patterns within the flow of the magical sand itself, visible only to those with arcane sight or upon close inspection.
  • Ambient Effects: The Chrono Hourglass might emit an almost inaudible, high-frequency hum or a rhythmic ticking sound that doesn’t quite match the flow of the sand. Holding it, one might feel a strange, faint vibration or a subtle wrongness, as if it exists slightly out of sync with the normal passage of time. It feels cool and smooth to the touch, radiating an aura of contained power and precision.

The Chrono Hourglass looks like a masterpiece of magical engineering and artistry – a timepiece radiating potent, carefully controlled temporal magic, far removed from any mundane device for measuring hours.

Perception of Activation: Thinking about using a time-related artifact at such a specific moment helps frame this. Activation of the Chrono Hourglass occurs when the user intentionally draws upon its power to cast one of its stored temporal spells (once per long rest).

  • User’s Perspective (Casting the Spell via Hourglass):
    • Sight: As the user focuses their intent on the hourglass and the desired spell (like Alarm, Misty Step, or Expeditious Retreat), the magical sand within reacts dramatically. It might flare with a bright, internal light (perhaps silvery-blue for teleportation, golden-yellow for speed, a steady warding blue for alarm). The flow of sand might momentarily stop, reverse, or swirl violently within the bulbs before settling. Arcane runes etched on the frame or glass pulse with corresponding bright energy. A brief, localized visual distortion, like heat haze or a ripple in the air, might emanate from the hourglass. Immediately following this, the user perceives the spell’s effect taking hold (the disorienting lurch of teleportation, the surge of unnatural speed, the mental confirmation of the Alarm spell settling).
    • Hearing: The typical faint hum or ticking (if any) surges into a distinct, audible sound for a brief moment. This could be a clear chime, a high-frequency buzz like stressed clockwork, or even a bizarre sound like tape rapidly rewinding or fast-forwarding. The sound ceases abruptly as the spell manifests.
    • Touch: The hourglass vibrates noticeably, perhaps even strongly, in the user’s hand. It might pulse with sudden cold or heat before returning to normal. A distinct jolt or flow of energy is felt traveling from the hourglass into the user (for Misty Step/Expeditious Retreat) or towards the target location (for Alarm). The user might feel a fleeting sense of personal temporal displacement – a split-second feeling of being slightly ahead of or behind the normal flow of time.
    • Smell: A faint, sharp scent is often released during activation – common descriptions include ozone (like after lightning), dust motes suddenly energized, or perhaps a fleeting scent of specific herbs sometimes associated with time magic (like dried thyme or willow bark).
    • Taste: Generally none, although some users report a brief metallic or static taste at the back of their throat during activation.
    • Extra-Sensory (Intuitive/Magical Awareness): The user feels a distinct drawing of power from the hourglass, a release of stored temporal potential. There’s a definite sensation of momentarily bending or manipulating the local time stream in a minor way to enable the spell effect. A clear mental “click” often accompanies the activation, confirming the use of the hourglass’s daily charge. Some users report a fleeting sense of connection to the abstract concept of time or the artifact’s original creator.
  • Observer’s Perspective:
    • Sight: The observer sees the user focus intently on the hourglass. They witness the sand within flare brightly and move erratically (stopping, reversing, swirling). The runes on the hourglass visibly pulse with bright, colored light. A brief, localized shimmer or distortion in the air around the hourglass might be noticeable. Immediately after, the observer clearly sees the spell’s effect: the user vanishes and reappears elsewhere (Misty Step), the user suddenly moves with uncanny speed (Expeditious Retreat), or if sensitive to magic, they might perceive a warding magic settling over an area (Alarm).
    • Hearing: The observer clearly hears the distinct chime, buzz, or “temporal sound effect” that emanates sharply from the hourglass during the brief activation period.
    • Touch: An observer standing very close might feel a slight pressure wave, static discharge, or momentary temperature shift radiating from the hourglass at the moment of activation.
    • Smell: If nearby, the observer might catch the faint, sharp scent of ozone or herbs released during the activation.
    • Taste: No perception.
    • Extra-Sensory: An observer sensitive to magic clearly perceives a focused burst of temporal energy released from the hourglass, followed immediately by the signature of the specific spell being cast. They might feel a distinct but momentary ripple or “stutter” in the flow of time in the immediate vicinity. Using the Mind’s Eye would reveal the hourglass expending its stored power and the nature of the spell effect.
  • Positives:
    • User: Provides access to useful, specific spells without expending personal spell slots or requiring innate ability. Activation feedback is clear and confirms the effect triggered. Offers tactical options related to movement, speed, and setting warnings.
    • Observer: Unambiguous visual and auditory cues indicate the user has employed a magical artifact. The resulting spell effect is usually obvious.
  • Negatives:
    • User: Limited use (once per long rest). Spell selection is fixed and relatively low-level. Activation requires possessing and likely manipulating the hourglass, possibly requiring a free hand and an action. The sensory burst during activation could be momentarily disorienting. The lore hints at risks with manipulating time, suggesting potential for GM-imposed complications on misuse or critical failures.
    • Observer: The activation is highly noticeable, revealing the user’s action and capabilities. The temporal ripple effect, though minor, could potentially alert extremely sensitive creatures or trigger magical wards designed to detect temporal manipulation.

Recipe: Crafting a Tier 1 Chrono Hourglass — This outlines the demanding process of creating an exquisite timepiece capable of measuring time with magical precision and granting the user a single, specific 1st-level temporal spell effect once per day. This synthesis of master craftsmanship and arcane temporal magic mirrors the legendary work of Tempora the Timeweaver and the artisans of the Arcane Forges.

  • Materials Needed:
    • Precious Metal Ingots: Sufficient high-quality silver, electrum, or specially prepared enchanted alloy (approx. 1-2 lbs) for the ornate frame.
    • Flawless Crystal Blank or High-Purity Glass: Enough raw material to form two perfectly clear, interconnected bulbs.
    • Temporally Charged Sand (approx. 1 cup): Sand gathered from a location where time flows erratically (temporal rift edge, ancient time wizard’s ruins) OR mundane sand subjected to a lengthy, complex temporal enchantment ritual. The quality and potency of this sand are crucial.
    • Spell Focus Gem (x1): A small, high-quality gem shard (e.g., sapphire chip, diamond dust cluster, ruby splinter) suitable for holding a specific spell matrix.
    • Arcane Binding Reagents: Quicksilver, powdered meteorite, essence of phasing spiders, or similar materials used to stabilize complex enchantments.
    • Sealing Compound: Magical resin or alchemical sealant to ensure a perfect, enduring seal on the glass bulbs.
  • Tools Required:
    • Masterwork Timekeeper’s Tools: Specialized pliers, files, tweezers, gears, calibration weights, and measurement devices beyond standard artisan’s tools.
    • Glassblower’s Kit or Crystal Carver’s Tools: For shaping the bulbs.
    • Fine Engraver’s Tools: For inscribing runes on metal or potentially glass.
    • Arcanist’s Scribing Kit: For preparing spell formulae and enchantment runes.
    • Temporal Focusing Chamber: An environment shielded from temporal fluctuations, possibly incorporating tuning forks or crystals attuned to temporal frequencies, necessary for the delicate enchantment phase.
    • Mana Crucible/Forge: For working the precious metals.
  • Skill Requirements:
    • Master Artisan (Timekeeper’s Tools): Exceptional proficiency in creating intricate mechanisms and precision devices.
    • Expert Arcana: Specialized knowledge of temporal magic, enchantment theory, and spell matrix imbuement.
    • Spell Formula Knowledge: Access to and understanding of the specific 1st-level spell formula to be imbued (Alarm, Misty Step, or Expeditious Retreat for Tier 1).
    • Proficiency with Glassblower’s/Carver’s Tools.
    • Proficiency with Arcane Scribing Kit.
    • Patience and Extreme Precision: The slightest error can ruin the item or cause dangerous temporal instability.
  • Crafting Steps:
    • Frame Forging & Engraving: Meticulously craft the hourglass frame from the precious metal, incorporating the intricate designs and settings for the bulbs and Spell Focus Gem. Engrave structural and aesthetic arcane runes onto the frame surface.
    • Bulb Formation: Using the glassblowing or carving tools, create the two flawless, interconnected bulbs designed to fit perfectly within the frame. This requires exceptional skill to ensure structural integrity and magical clarity. Subtle runes might be etched onto the glass surface if the design requires.
    • Spell Imbuement: Within the Temporal Focusing Chamber, carefully imbue the chosen Spell Focus Gem with the precise magical matrix of the desired 1st-level spell (Alarm, Misty Step, or Expeditious Retreat). This involves complex enchanting procedures using the Arcanist’s Scribing Kit and Arcane Binding Reagents.
    • Sand Preparation/Verification: If using gathered sand, carefully sift and purify it. If enchanting mundane sand, perform the required lengthy ritual(s) now, meticulously tracking time and planetary alignments as necessary. Verify the sand resonates with temporal energy.
    • Assembly & Filling: Assemble the frame and glass bulbs. Embed the imbued Spell Focus Gem securely within its setting (often near the central constriction). Carefully fill one bulb with the exact required measure of Temporally Charged Sand.
    • Sealing: Apply the magical sealing compound to permanently and flawlessly join the two bulbs, ensuring no sand can escape and no external energies can easily interfere. This seal must also contain the temporal enchantments.
    • Temporal Binding Enchantment: This is the core magical step, performed within the Focusing Chamber. The crafter weaves a complex enchantment that:
    • Binds the flow of the magical sand to the precise passage of local time.
    • Connects the sand’s energy flow to the Spell Focus Gem.
    • Establishes the “once per long rest” limitation, creating a temporal energy reservoir tied to the gem that slowly replenishes.
    • Activates and harmonizes all runes on the frame and glass. This requires intense concentration, precise chanting, and careful manipulation of temporal energies.
    • Calibration & Testing: Once the enchantment settles, test the Chrono Hourglass against the most precise time sources available. Deliberately activate the imbued spell to ensure it functions correctly and that the single-use limitation resets after the appropriate duration (e.g., a full day’s cycle/long rest). Fine-tuning adjustments to the enchantment may be necessary.

Creating even a Tier 1 Chrono Hourglass is a significant undertaking, fraught with potential failure and requiring rare resources and profound expertise in both craft and arcane temporal theory.

The Glass That Held Echoes
(A Telling Worn Smooth)

Before reckoning, perhaps, there was Tempora. Called the Timeweaver. (Did she weave threads? Or just… thoughts? The old word is slippery). She lived… apart. Hated… maybe time? Or its messiness? Jagged edges. Sudden stops. Wanted… order. Control. A river forced between straight stone banks.

Her work… secret. To catch… moments? Like fireflies in a jar? To hold now still? To borrow later for now? The purpose… it is fog in the old texts. She gathered… things. Not sand. No. Tellings speak of “dust from between seconds,” “crystallized echoes,” “light stolen from dawn-yet-to-be.” Strange materials. Hard to picture.

She made… a thing. Glass bulbs, yes, like tears connected. Clear like ice, strong like… forever? Held in frame… metal? Woven time-strands? “Frozen sound,” one fragment offers. Meaning? Lost. On frame, on glass… runes. Sharp. Like teeth. Runes of binding? Runes of changing? Runes that… spoke to time?

Did it work? The first glass? Lore whispers… yes. It held the strange dust. Measured… something. Heartbeat of a sleeping god? But it… leaked. Or… bled? Changed small things nearby. A day’s light held for an hour past sunset. A footstep landing before the foot fell. A word heard after it was forgotten. The small magics spoken of now – the Quick-Step, the Wake-Up Call, the Run-Away spell – they say these are just… easy echoes. Safe tricks learned from the real power the first glass held. Maybe… too much power?

Tempora… where did she go? Did the glass break? Did it… consume her? Did she step between the moments and forget the way back? Silence. Only the making-knowledge remained, passed down… dimmer. Safer.

The glasses made now… they hold just one echo. One small spell. Use once, then wait. A safe memory of Tempora’s dangerous quest.

Moral of the Story: To grasp time is to be changed by it, perhaps lost within it. Or maybe: Even the smallest echo of great power demands respect. Control is a cage; perhaps wisdom is in the flow? The old words… they offer no single truth.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

    Item: Chrono-Hourglass

  • (e.g., Hourglass of Fleeting Steps, Hourglass of the Watcher, Hourglass of Swift Passage) – Specify spell when found
  • Description: An exquisitely crafted hourglass filled with shimmering, unnaturally flowing sand. Runes glow faintly on the frame. Feels slightly ‘out of sync’.
  • SAN Loss: 0/1 upon first seeing it function; potentially 1/1d4 for witnessing or experiencing effects like teleportation.
  • Mechanics:
    • Activation: Requires holding the hourglass, focusing for 1 Combat Round, and potentially a POW x 5 roll (especially for potent effects like teleportation). Costs 1D4 Magic Points and 0/1D2 Sanity points per use.
    • Effect (Choose ONE per item):
      • (Alarm): Sets a mental or subtle audible alarm on a point or object within 30 feet for 8 hours. User is instantly alerted if a creature touches or enters the warded area/object.
      • (Misty Step): User instantly teleports up to 30 feet to an unoccupied space they can see. (SAN cost might be higher for this).
      • (Expeditious Retreat): User’s MOV is doubled for 1D3+1 rounds.
    • Recharge: Can be used once, then requires 24 hours and exposure to specific temporal conditions (e.g., dawn light, midnight on a full moon) to regain its charge.
    • Skills: Understanding its function requires Occult or Cthulhu Mythos. A fumble on activation might cause minor temporal distortions (lost moments, brief disorientation).
  • Notes: A rare artifact, likely connected to esoteric orders or Mythos entities dealing with time. Using it is draining and potentially dangerous to sanity.

Blades in the Dark

    Item: Chrono-Hourglass

  • (Fine Arcane Device, Tier V)
  • Description: An ornate hourglass filled with shimmering dust that flows with uncanny precision. Runes on the frame pulse with faint light when activated.
  • Mechanics:
    • Usage: When taken on a score, it occupies 1 Load. It can be activated once per score. Activating it requires focusing on it for a moment.
    • Effect (Choose ONE per item):
      • (Alarm/Ward): Place a subtle arcane trigger on a nearby entryway or object. You are mentally alerted if it’s disturbed before the score ends. (Can potentially be detected/resisted with Attune).
      • (Shift/Misty Step): Gain Potent effect level on one action involving sudden movement, repositioning, escape, or bypassing an immediate obstacle (e.g., Prowl, Finesse). Describe how you manipulate time slightly to achieve this.
      • (Haste/Expeditious Retreat): Immediately perform one additional standard action during a chaotic situation.
  • Notes: A powerful, limited-use tool providing a significant tactical advantage. Its high Tier reflects the complexity and rarity of time manipulation.

Dungeons & Dragons (5e)

    Item: Chrono Hourglass

  • (Wondrous Item, Uncommon, Requires Attunement by a creature proficient in Arcana)
  • Description: This exquisite hourglass contains shimmering sand that flows with perfect regularity. Arcane runes adorn its metal frame.
  • Mechanics:
    • This hourglass has 1 charge. While holding the hourglass, you can use an action to expend the charge and cast one of the following spells (the specific spell is fixed for each hourglass, determined when created or found): Alarm, Misty Step, or Expeditious Retreat. The spell is cast using the lowest possible spell level, requiring no components.
    • The hourglass regains its expended charge daily at dawn.
  • Notes: A standard magic item providing a single daily casting of a useful 1st-level spell. Attunement and Arcana proficiency limit its use slightly.

Knave

    Item: Chrono Hourglass

  • (Specify Spell)
  • Description: An ornate hourglass filled with glittering sand. Runes cover the frame. Feels slightly strange to hold. (1 slot).
  • Mechanics:
    • Daily Spell: Once per day, you can activate the hourglass (takes one action, requires holding it) to cast a specific spell effect. Each hourglass grants only one effect:
      • (Alarm): Mentally designate a point or object within 30ft. For 8 hours, you are instantly alerted if a creature touches or enters the warded point/object.
      • (Misty Step): Instantly teleport up to 30ft to an unoccupied space you can see.
      • (Expeditious Retreat): Double your movement speed for 6 rounds (1 minute).
  • Notes: Provides a clear, once-per-day magical effect, fitting Knave’s straightforward item design. Could be fragile (Quality d6).

Fate (Core)

    Item: Chrono Hourglass

  • Description: An exquisite hourglass with shimmering sand and arcane runes, seeming to pulse faintly with contained temporal energy.
  • Aspects: Exquisite Chrono Hourglass (Tempora’s Design), Holds a Sliver of Time, Requires Arcane Understanding
  • Stunt (Choose ONE per item):
    • Temporal Alarm: Once per session, you can spend a Fate Point to use the hourglass to automatically create the situational Aspect Magically Alarmed Area with one free invocation on a nearby location or object. This represents setting a magical tripwire tied to time.
    • Momentary Step: Once per session, you can spend a Fate Point to use the hourglass to justify instantly moving to another location within the same zone or an adjacent one that you can see, bypassing obstacles. This counts as your movement for the exchange.
    • Borrowed Speed: Once per session, you can spend a Fate Point to use the hourglass to gain an additional free movement action during an exchange, representing a burst of unnatural quickness.
  • Notes: This ties the hourglass’s power to Fate’s action economy and resource management (Fate Points, Session limits), making it a significant but limited tactical asset.

Numenera & Cypher System

    Item: Chrono Hourglass

  • (Artifact, Level 5)
  • Description: An ornate hourglass filled with luminous, precisely flowing particles. Runes on the frame subtly shift.
  • Stats:
    • Level: 5
    • Form: Handheld ornate hourglass
    • Effect: Allows the user to replicate a specific minor temporal effect once, after which the artifact becomes inert for 28 hours while its internal energies realign. Choose ONE effect per artifact:
      • (Alarm): Mentally designate a location or object within short range. For the next 8 hours, you are instantly alerted if a creature bigger than a small insect touches or enters the designated area/object.
      • (Short Step): Instantly teleport to any point you can see within immediate range (approx 30 feet / 9 m).
      • (Sudden Haste): For the next minute, Speed-based actions you perform are eased by one step.
    • Depletion: — (Recharges instead of depleting).
  • Notes: Functions as a reliable, reusable artifact with a daily cooldown, granting a distinct spell-like ability common in fantasy settings but framed within Cypher System mechanics.

Pathfinder (Second Edition)

    Item: Chrono Hourglass

  • (Item 4)
  • Category: Held Item; Usage: Held in 1 hand; Bulk: L
  • Price: 75 gp
  • Description: This exquisite hourglass contains shimmering sand and is etched with temporal runes. Holding it allows activation of a minor time-related spell.
  • Activation: 1 Action, Interact; Frequency: Once per day.
  • Effect: You activate the hourglass by manipulating its flow or runes, expending its daily charge to cast one of the following 1st-level spells (the specific spell is determined when the hourglass is created): Alarm, Dimensional Step (functions as Teleport to a space within 30 feet that you can see), or Expeditious Retreat. The spell requires no spell slots or components and uses a DC appropriate for the item’s level if necessary (e.g., Spell DC 18). The hourglass regains its charge during your daily preparations.
  • Notes: A standard magical item granting a single casting of a specific 1st-level spell per day. Fits well within PF2e’s item structure and action economy.

Savage Worlds (Adventure Edition)

    Item: Chrono Hourglass

  • (Relic)
  • Description: An ornate, possibly ancient hourglass filled with strangely flowing sand. Allows the user to briefly manipulate time once per day.
  • Mechanics:
    • Daily Power: Once per day, the user can activate the hourglass (requires 1 action and holding the item) to replicate the effects of one specific Power without spending Power Points. The Power replicated is fixed for each hourglass. Examples:
      • (Alarm): Replicates the Alarm trapping for Detect Arcana, centered on a point within Smarts range, lasting for 8 hours, alerting the user mentally.
      • (Misty Step): Replicates the Teleport Power, allowing teleportation up to 6″ (12 yards) to a visible location. Requires a standard arcane skill roll (e.g., Spellcasting, Occult) to activate successfully, but costs no Power Points. Failure means the daily use is wasted.
      • (Expeditious Retreat): Replicates the Speed Power (+2 Pace, Run d10) on the user for the standard duration (5 rounds).
    • Recharge: The hourglass recharges its ability after 24 hours.
  • Notes: Rarity: Rare. Cost: ~$800+. Provides a free casting of a low-level Power, useful for characters without powers or for conserving Power Points. The need for a skill roll for Teleport adds a small chance of failure.

Shadowrun (6th Edition World)

    Item: Chrono-Regulator Hourglass

  • (Magical Device)
  • Description: An exquisite hourglass, possibly using liquid crystal or energized particles instead of sand, housed in an ornate frame. Runes glow during activation.
  • Mechanics:
    • Activation: Requires holding the hourglass and a Complex Action, plus a successful Arcana + Intuition [Mental] (3) test to avoid minor glitches (like brief dizziness or a momentary flicker in nearby lights).
    • Effect (Choose ONE per item): Usable once per 24 hours.
      • (Temporal Ward): Casts the equivalent of the Detect Enemies, Extended spell at Force 3, creating a 10-meter radius detection zone centered nearby that alerts the user mentally for 8 hours.
      • (Phase Step): Allows the user to instantly shift their position up to 10 meters to a visible location, bypassing non-magical barriers (similar to an Adept’s Light Body movement but instantaneous). May cause a temporary local increase in Background Count (GM discretion).
      • (Accelerated Reflex): Grants the user +2 Reaction and increases their movement speed by +10 meters per Combat Turn for the next 3 Combat Turns.
  • Stats:
    • Availability: 14R
    • Cost: 18,000¥
    • Weight: ~0.25 kg
  • Notes: A rare piece of specialized magic tech or artifact, providing potent but limited-use tactical advantages. Glitching the activation could have minor narrative consequences.

Starfinder

    Item: Chrono Hourglass

  • (Magical Item, Level 5)
  • Description: An ornate hourglass filled with shimmering, unnaturally flowing particles. Runes engraved on its crystal or metal frame pulse briefly when activated.
  • Stats:
    • Level: 5
    • Price: 3,100 credits
    • Hands: 1; Bulk: L
  • Mechanics:
    • Spell-Like Ability: Grants a spell-like ability (Sp) usable once per day. Activating the ability is a standard action. The caster level for this ability is equal to the item’s level (CL 5th). The specific spell granted is determined when the item is created:
      • (Alarm): Cast Alarm.
      • (Dimension Step): Cast Dimension Door, but the maximum range is limited to 30 feet.
      • (Sudden Haste): Cast Haste, but the effect targets only the user and the duration is reduced to 1 minute.
  • Notes: Functions as a standard magic item granting a single daily use of a thematically appropriate spell, possibly requiring Mysticism to fully understand its workings.

Traveller (Mongoose 2e)

    Item: Temporal Anomaly Hourglass

  • (Artifact/Advanced Device)
  • Description: An hourglass-shaped device of unknown (possibly Precursor) origin or extremely high TL. Contains swirling energy or exotic matter instead of sand. May interface with user via neural link or simple controls.
  • Stats:
    • TL: 15+
    • Weight: 0.25 kg
    • Cost: Cr 50,000+ (Artifact value)
  • Mechanics:
    • Activation: Requires 1 Significant Action. Usable once per 24 hours (requires internal power cell recharge/temporal realignment).
    • Effect (Choose ONE per item):
      • (Proximity Alert): Deploys a temporary (8 hour) localized sensor field (10m radius) linked to the user’s communicator or neural implant, alerting them to detected motion crossing the perimeter. Requires Electronics (Sensors) check if attempting to bypass.
      • (Spatial Shift): Initiates a personal short-range displacement. User instantly moves up to 10m to a visible location. Requires a Routine (6+) EDU or Psionics (Teleportation) check to avoid brief disorientation (DM-1 on next action).
      • (Combat Reflex Booster): Administers or triggers an internal booster. Grants effective DM+1 to Initiative and +2m movement for 1 minute (10 rounds).
  • Notes: Framed as highly advanced tech or an artifact mimicking temporal effects through other means (sensors, displacement fields, combat drugs). Its value and legality might be questionable.

Warhammer Fantasy Roleplay (4th Edition)

    Item: Hourglass of Fleeting Moments

  • (Magical Instrument)
  • Description: An exquisitely crafted hourglass, often made of silver or brass with flawless crystal bulbs. Contains shimmering sand said to be infused with echoes of time. Runes associated with celestial bodies or perhaps even forbidden lore adorn it.
  • Stats:
    • Encumbrance: 10
    • Availability: Very Rare
    • Price: 120 GC+
  • Mechanics:
    • Activation: Requires holding the item and taking 1 Action. Usable once per day (typically recharges at sunrise or another significant time).
    • Effect (Choose ONE per item):
      • (Warding Chime): Places an invisible magical ward on an object or threshold within 10 yards. Lasts 8 hours. The user hears a distinct mental chime if a creature touches or crosses the ward.
      • (Aethyric Step): Allows the user to step through the Aethyr and reappear in an unoccupied space they can see up to 6 yards away. Requires an Average (+20) Willpower Test to control the passage; failure wastes the daily use, while a Fumble might cause brief disorientation or attract minor Aethyric phenomena (GM discretion).
      • (Sudden Swiftness): Grants the user the Swiftstride Creature Trait for 1 minute (doubles Move characteristic).
  • Notes: A potent magical artifact. Manipulating time, even slightly, is dangerous and might attract the notice of Witch Hunters, suspicious academics, or entities sensitive to the Aethyr. The risk associated with the Aethyric Step reflects the instability of such magic.

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One response to “Chrono Hourglass”

  1. […] Chrono Hourglass: An exquisite timepiece, the Chrono Hourglass uses magical sand and arcane runes to measure time precisely. It can be set to trigger various enchantments, such as waking the owner at a specific time, teleporting them to a predetermined location, or even briefly freezing time in emergencies. […]