Aether Infused Clockwork Automatons

by

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From: Aethersteel Foundry

Lore: The Aether-Infused Clockwork Automatons are the brainchild of the Aethersteel Foundry’s ingenious Aether Technomancers. These wondrous creations represent the perfect synergy between magitech engineering and clockwork mechanics. Powered by Aether crystals and driven by intricate algorithms, these automatons are designed to be versatile, efficient, and adaptable to various tasks.

Initially conceived to aid in the Aethersteel Foundry’s production, the potential of these automatons quickly extended beyond the industrial realm. Some versions were engineered as domestic helpers, easing the burden of household chores and providing companionship to the elderly. These automatons became beloved additions to households, their efficiency and charm earning them a special place in the hearts of their owners.

Aether-Infused Clockwork Automaton (Tier One Stats):

  • Size: Medium
  • Armor Class: 13
  • Hit Points: 10 (2d8 + 2)
  • Speed: 30 ft.

Skills — Perception: Automatons have proficiency in Perception, enhancing their ability to assist in various tasks and detect hidden elements.

Cost: 500 gold pieces

Requirements: To purchase an Aether-Infused Clockwork Automaton, one must have access to the Aethersteel Foundry or its authorized retailers. Additionally, a basic understanding of Aether-powered devices is recommended to operate and maintain the automaton effectively.

Tags:

  • Magitech: Being powered by Aether crystals and programmed with sophisticated algorithms, the automatons are classified as magitech devices, adding to their allure and value.
  • Versatile Assistant: The automatons’ ability to perform both household chores and industrial tasks makes them invaluable in various settings.
  • Artificial Intelligence: The sophisticated algorithms programmed into these automatons provide them with a form of artificial intelligence, allowing them to learn from their experiences and adapt to different situations.
  • Additional: Clockwork Precision, Aether-Powered, Adaptive Learning, Domestic Companion, Industrial Efficiency, Mechanical Marvel, Foundry Innovation, Task Versatility, Elderly Support, Algorithm-Driven

Selling Environment: Aether-Infused Clockwork Automatons are primarily sold through authorized retailers and specialized magitech emporiums. These establishments are often located in major cities where there is a higher demand for such technological marvels. The Aethersteel Foundry, as the primary manufacturer, showcases and sells its automatons through its flagship store, which is also a popular tourist attraction.

In addition to traditional sales, automatons are sometimes acquired through auctions or private negotiations with wealthy individuals seeking these unique and functional pieces of art. Some models are also gifted to influential figures, including nobles, scholars, and influential members of society, showcasing the Foundry’s mastery of magitech.

Results and Usage: The Aether-Infused Clockwork Automatons provide a range of benefits and conveniences to their owners. In households, they undertake household chores, reducing the burden on residents and ensuring efficient management of domestic tasks. These automatons also serve as friendly companions to the elderly, providing comfort, assistance, and interaction, improving their quality of life.

In industrial settings, automatons excel at tasks that require precision and repeatability, enhancing productivity and reducing human labor. Their capacity for learning and adaptability enables them to tackle new challenges efficiently, making them invaluable assets in the Aethersteel Foundry and other factories.

As the popularity of these automatons grows, so does the reputation of the Aethersteel Foundry as a leading innovator in the field of magitech. As more individuals experience the benefits of owning these clockwork marvels, demand for them continues to rise, further establishing the Foundry’s prominence in the ever-evolving landscape of Saṃsāra’s Industrial Age.

Perception of Activation: When an Aether-Infused Clockwork Automaton is activated—typically by inserting or energizing its Aether crystal—the masterful integration of magitech and clockwork mechanics comes to life, creating a vivid sensory experience. The perception varies between the user, who triggers the activation (often an owner or technician), and an observer witnessing the process. Below, the five senses (sight, sound, touch, smell, and taste) are detailed alongside extrasensory perceptions such as mechanical resonance, emotional echo, and temporal rhythm. These are explored from both perspectives, followed by the positives and negatives of the activation.

  • User’s Perspective: 
    • Sight: As the user inserts the Aether crystal into the automaton’s chest or turns an activation key, the crystal flares with a vibrant glow—most commonly emerald green, though some models shimmer in sapphire or amber tones. This light races through the silver conduits embedded in the Aethersteel frame, illuminating the intricate pathways like glowing threads. The gears at the joints spin into motion, catching the light with flashes of brass and copper, while the optic lenses in the head brighten from a faint glimmer to a steady white-blue, locking onto the user as the automaton awakens. Faint runes etched into the metal pulse rhythmically, syncing with the crystal’s energy. 
    • Sound: A low, resonant hum emerges from the chest as the crystal powers up, reminiscent of a distant engine’s thrum, followed by a chorus of soft clicks and whirs as the clockwork gears and pistons engage. The sound stabilizes into a rhythmic ticking, like a mechanical pulse, overlaid with a delicate, crystalline chime that sharpens as the automaton fully activates. Brief, sharp hisses from steam vents punctuate the sequence. 
    • Touch: Holding the automaton or the crystal, the user feels a warm, subtle vibration ripple through the Aethersteel, alive with energy. The surface grows slightly hotter as the crystal ignites, and a gentle buzz—like a faint electric current—tingles through their fingers. The gears’ motion sends small tremors through the frame, a tactile sign of the clockwork stirring, smooth yet firm under the touch. 
    • Smell: A crisp, metallic scent rises as the Aethersteel heats, mingling with a sharp ozone note from the energized crystal. As steam vents release vapor, a warm, faintly oily aroma drifts upward, laced with a golden sweetness from the Aether infusion, blending industrial grit with a hint of mystical allure. 
    • Taste: If the user breathes in the vapor, a metallic tang brushes the tongue, dry and crisp like tasting steel, followed by a subtle, earthy sweetness that lingers briefly, leaving a slight dryness in the mouth as activation completes. 
    • Extrasensory – Mechanical Resonance: The user senses a harmonic vibration, as if the automaton’s gears and crystal align with their own rhythm, a feeling of precision and synergy that ties their intent to the machine’s operation. 
    • Extrasensory – Emotional Echo: A quiet wave of confidence or purpose flows over the user, the automaton’s artificial intelligence offering a rudimentary sense of readiness or connection, though prolonged exposure might stir a faint unease at its mechanical nature. 
    • Extrasensory – Temporal Rhythm: Time seems to settle into a measured pace for the user, the ticking gears sharpening their focus on the moment, as if the automaton’s rhythm briefly orders their perception.
  • Observer’s Perspective: 
    • Sight: The observer sees the Aether crystal blaze to life, its glow—green, blue, or amber—spreading across the Aethersteel frame and casting shifting patterns of light on nearby surfaces. The gears whirl into action, glinting with metallic hues, while the optic lenses flare from dim to a bright white-blue, scanning the surroundings with mechanical curiosity. Wisps of golden-tinged steam rise from the vents, curling upward in delicate spirals, enveloping the automaton in a luminous haze that enhances its steampunk charm. 
    • Sound: A deep hum resonates as the crystal activates, audible from a distance, followed by the rapid clicking and whirring of gears meshing together. The sound steadies into a rhythmic ticking, layered with a soft, crystalline chime that grows clearer as the automaton fully awakens, forming a mechanical melody punctuated by occasional steam hisses. 
    • Touch: A subtle vibration ripples through the floor or air, most pronounced within a few feet, as the automaton’s mechanisms spring to life. The steam’s warm breeze grazes the observer’s skin, carrying a faint stickiness from the vapor, while the air feels slightly charged, leaving a mild tingling sensation. 
    • Smell: The observer catches a stronger metallic scent—sharp Aethersteel and ozone—blended with the warm, oily aroma of steam, enriched by a golden sweetness from the Aether infusion, lingering in the air like a faint, industrial perfume. 
    • Taste: If near the vapor, the observer detects a dry, metallic bitterness on the tongue, faint but sharp, with a hint of earthy sweetness carried on the steam, dissipating quickly but leaving a slight aftertaste. 
    • Extrasensory – Mechanical Resonance: The observer feels a rhythmic pulse in the air, a harmonic echo of the automaton’s gears and crystal syncing, less intimate than the user’s experience but still palpable, like a machine’s breath stirring the space. 
    • Extrasensory – Emotional Echo: A blend of awe and curiosity brushes the observer, the automaton’s activation evoking fascination at its craft but a subtle unease at its lifelike yet artificial presence, a whisper of mechanical intent. 
    • Extrasensory – Temporal Rhythm: The observer perceives a brief shift in pace, the ticking gears creating a hypnotic rhythm that slows their sense of time momentarily, drawing them into the activation’s ordered flow.
  • Positives: The activation grants the user an immediate, reliable assistant, its awakening enhancing efficiency in tasks or providing companionship, with the sensory feedback—vibrant glow, rhythmic ticking, and warm energy—reinforcing a sense of mastery and connection. Observers are often captivated by the display, gaining appreciation for Saṃsāra’s magitech ingenuity, which can boost morale or social standing. The extrasensory resonance strengthens the user’s confidence in directing the automaton, while the emotional echo fosters a bond, particularly valuable for domestic models, enhancing its utility across settings.
  • Negatives: The sensory intensity might unsettle the user, the electric tingle or persistent ticking potentially overwhelming if unexpected, demanding focus to manage effectively. Observers could find the steam’s warmth or the automaton’s uncanny glow disconcerting, especially in confined spaces where the effects amplify, stirring a vague discomfort. The reliance on Aether knowledge limits its full potential to skilled users, and frequent activations risk overtaxing the system—gears might stutter, or the crystal’s glow might falter, delaying operation. The temporal rhythm, while focusing, could briefly disrupt timing in urgent situations, leaving both user and observer slightly disoriented.

Aether-Infused Clockwork Automaton Crafting Recipe: Crafting an Aether-Infused Clockwork Automaton requires a masterful blend of magitech engineering and clockwork precision, replicating the ingenious creations of the Aethersteel Foundry. This recipe outlines the process to construct a functional, medium-sized automaton—capable of serving as a versatile assistant or companion—powered by Aether crystals and driven by intricate mechanisms. The finished product mirrors the original in form and function, embodying Saṃsāra’s steampunk-magical aesthetic and technological prowess.

  • Materials Needed
    • Aethersteel Plates (5 sheets): Thin, durable sheets of Aethersteel alloy, shimmering with a bluish-silver hue, to form the automaton’s frame and outer shell. Sourced from Aether-rich mines or magitech vendors for 100 gold pieces per sheet. 
    • Aether Crystal (1 medium): A faceted, fist-sized crystal glowing with stored magical energy, typically emerald green, to power the automaton’s core. Available from arcane markets for 200 gold pieces. 
    • Clockwork Gears (10 assorted): Precision-crafted brass and copper gears of varying sizes, essential for the automaton’s articulated movement. Purchased from clockmakers or industrial suppliers for 20 gold pieces per set of 10. 
    • Silver Conduits (5 feet): Fine, silver-threaded wiring to channel Aether energy from the crystal to the automaton’s components, costing 10 gold pieces per foot from artificers. 
    • Steam Pistons (4 small): Compact pistons to drive limb motion and vent excess energy, crafted from steel and brass, available for 25 gold pieces each from steam-tech workshops. 
    • Optic Lenses (2): Small, circular glass lenses infused with minor enchantments to serve as the automaton’s eyes, priced at 30 gold pieces each from arcane glassblowers.
  • Tools Required
    • Aetherforge Hammer: An enchanted hammer designed to shape Aethersteel without disrupting its magical properties, found in magitech forges or rented for 50 gold pieces per use. 
    • Clockwork Wrench Set: A specialized set of wrenches and drivers for assembling and adjusting gears and pistons, available for 30 gold pieces from clockmakers. 
    • Crystal Tuning Fork: A delicate tool to calibrate the Aether crystal’s energy output, ensuring it syncs with the automaton’s systems, costing 60 gold pieces from arcane suppliers. 
    • Steam-Powered Welder: A handheld device using steam to fuse metal components precisely, common in industrial shops for 150 gold pieces or rentable. 
    • Arcane Scriber: A pen-like tool for etching runes into metal with magical ink, vital for embedding enchantments, priced at 60 gold pieces from enchanters.
  • Skill Requirements
    • Arcana Proficiency: The crafter must be proficient in Arcana to understand and harness the Aether crystal’s magical energy effectively. 
    • Mechanics Knowledge: Expertise in mechanical systems is required to assemble and tune the clockwork components for smooth operation. 
    • Craftsmanship Basics: A foundational skill in metalworking or engineering ensures the Aethersteel frame and gears are shaped and fitted accurately.
  • Crafting Steps
    • Shape the Aethersteel Frame: Heat the five Aethersteel sheets with a fire source until they glow faintly blue. Using the Aetherforge hammer, shape them into a humanoid frame—torso, arms, legs, and a rounded head—approximately four feet tall. This takes 2 hours, ensuring the plates are segmented for mobility and leave openings for gears and conduits. Cool naturally to preserve magical conductivity. 
    • Assemble the Clockwork Core: Arrange the 10 clockwork gears into a central mechanism within the torso, using the clockwork wrench set to connect them to the four steam pistons. Position the pistons at the shoulders and hips to drive limb movement, securing them over 1 hour. The gears should turn smoothly, forming the automaton’s mechanical heart. 
    • Tune the Aether Crystal: Strike the Aether crystal gently with the crystal tuning fork, listening for a clear, resonant hum that matches a low pitch (e.g., a steady C note). Adjust by tapping until the vibration stabilizes, taking 30 minutes, ensuring it will power the automaton consistently without overloading. 
    • Install the Power Core: Carve a circular housing in the torso’s chest with the steam-powered welder, then place the tuned Aether crystal inside. Weld a protective Aethersteel ring around it, leaving a glass-like panel to let the glow shine through, requiring 45 minutes of precise work. The crystal should sit snugly, ready to energize the system. 
    • Wire the Conduits: Thread the five feet of silver conduits from the crystal housing to the limbs and head, using the clockwork wrench set to secure them along the inner frame. This takes 1 hour, forming a network that channels Aether energy to the gears, pistons, and optics, ensuring even distribution. 
    • Attach the Optic Lenses: Fit the two optic lenses into the head’s eye sockets, welding them in place with the steam-powered welder over 30 minutes. Connect them to the conduits with small wire loops, allowing the crystal’s energy to power their glow and perception capabilities. 
    • Inscribe Arcane Runes: Using the arcane scriber dipped in magical ink, etch runes of motion, awareness, and stability onto the Aethersteel frame—along the torso, limbs, and head. This requires 1 hour of steady tracing, the runes glowing faintly when complete, embedding the automaton with basic adaptability and responsiveness. 
    • Test and Calibrate: Activate the automaton by fully inserting the crystal or turning a key slot (if designed). Observe its movement and optic response over 15 minutes—adjust gear tension with the wrench set if it stutters, or re-tune the crystal if the glow flickers. Once it moves smoothly and responds to simple commands (e.g., “stand” or “follow”), let it rest for 1 hour to stabilize, completing the crafting process.

The completed Aether-Infused Clockwork Automaton mirrors the Foundry’s originals, requiring approximately seven hours of focused crafting time. It stands as a medium-sized, functional marvel with a market value of 500 gold pieces, offering versatile assistance or companionship in Saṃsāra’s industrial or domestic settings. Precision and care ensure its clockwork and Aether systems harmonize, ready to serve its creator’s needs.

Walker of the Aether Gears

In ages long dimmed, when Saṃsāra’s earth shivered with the deep’s breath and the skies blazed with unseen sparks, there came a tale carved on slabs broken by time, its words twisted from a tongue older than the hills. This be the story most known of the first Walker of the Aether Gears, as the ancients called it, a work of wonder wrought by hands now lost. The telling be coarse, its truth half-shrouded, yet it echoes in the hearths of the folk.

There was a tinker, Torveth, whose gaze pierced the shine of metal and whose heart hunted the song of the hidden. He was no chief, no wise one, but a maker of cogs and flames, living where the soil thrummed with Aether’s call. The old etchings say he climbed a slope where the wind wailed, and there he spied a gleam—a mote of light bound in stone, alive with a beat. Torveth took this gleam, this Aether seed, and brought it to his forge, where the steam hung heavy as dusk.

In a hollow of iron and blaze, Torveth worked. He forged steel with hands that bled, and he strung gears from brass ripped from the earth. The Aether seed he set within a shell of his craft, and he spoke to it words he knew not—words of step, of purpose, of the world’s deep pulse. When he struck the last spark, the air shuddered, and the thing rose. The Walker of the Aether Gears, it was named, though the scribes falter—Aethra Machina, they scratched, or some such crooked sound. It strode with a grace of metal and glow, and Torveth felt its might heed his voice.

The tale bends here, for the ancient marks fade. Some say Torveth sent the Walker to bear loads through the wilds, its pace unbroken where men fell. Others tell it faced beasts of claw and night, its wheels humming as it struck. A few whisper it sang with chimes, easing the hearts of the old and worn. All agree the Walker made his labors great—tasks it carried, foes it broke, peace it brought where none stood. But the work was no soft boon. The Aether seed craved, and Torveth’s hands weakened, his sight dulled, as if the Walker fed on his life to spin its gears.

Word of this marvel spread, carried by wanderers on ships of plank and breeze. From the cave holds to the sky spires, they came—smiths with eyes of fire, seekers with hands of craft and gleam. They pleaded with Torveth to give the Walker, to teach its making. But Torveth, drained by its grasp, hid it away. The old carvings say he laid it beneath a slope that sang, or threw it into a river where the currents roared. Yet the seekers pressed on. They broke his forge, scattered his works, and finding naught, they cursed his name to the winds.

The end of Torveth slips into time’s fractures. Some slabs claim he walked with the Walker into the mist, his form a shade beside its light, no longer flesh but part of its hum. Others mutter he fell to dust, the Aether seed taking all he had. The Walker itself was lost, or so the tale turns, though whispers linger that it stands yet, hidden in the wilds of the old world, its gears still, awaiting one bold enough to call it forth.

From this tale, the Aethersteel Foundry took its seed. Their Clockwork Automatons, they say, be echoes of Torveth’s Walker, forged anew from shards of that ancient craft. The folk of Saṃsāra know the story, though its edges be rough, and they pass it to their kin—poorly writ, poorly told, but alive in their tools.

Moral of the Story: Wonders born of the unknown bear a thirst none can quench, and what aids one’s hands may yet steal their breath in time.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Item Name: Aether-Infused Clockwork Automaton

  • Description: A medium-sized mechanical entity of Aethersteel with a glowing crystal core, crafted by Saṃsāra’s Aether Technomancers. This clockwork construct performs tasks with eerie precision, its arcane energy unsettling to behold.
  • STR: 60
  • CON: 50
  • SIZ: 50
  • INT: 20
  • POW: 30
  • DEX: 40
  • Hit Points: 10
  • Damage Bonus: +0
  • Build: 0
  • Move: 8
  • Sanity Cost: 0/1d6 upon first encounter; 0/1 per use if it acts independently or unnaturally.
  • Skills: Perception 60% (sharp mechanical senses).
  • Armor: 3-point Aethersteel plating.
  • Attacks: Slam 30%, damage 1d4 (blunt mechanical strike).
  • Special Abilities: 
    • Task Assistance: Grants a Bonus Die to one skill roll per scene (e.g., Craft, Spot Hidden) when aiding an investigator. 
    • Aether Burst: Once per day, expend 2 Magic Points from its POW to double its STR or Move for 1 round (e.g., lifting heavy loads or dashing).
  • Drawback: Activation requires a Science (Engineering) or Occult roll (50%); failure results in a steam burst (1d4 damage to user). Overuse (more than 2 activations/day) risks malfunction—roll Luck (50%) or it shuts down until repaired (1 hour, 40% skill check).
  • Availability: Rare; obtained from occult traders or Saṃsāra ruins for 500 gold pieces equivalent.

Blades in the Dark (Revised Edition)

Item Name: Aether-Infused Clockwork Automaton

  • Type: Mechanical Ally (Rare)
  • Description: A medium-sized, ticking construct of Aethersteel and glowing crystals, crafted by Saṃsāra’s technomancers. It assists with tasks or guards with mechanical efficiency, a steampunk marvel in Doskvol’s underworld.
  • Load: 3 (medium size).
  • Tier: II (reflecting its quality and rarity).
  • Cost: 6 Coin via black market or 2-stress flashback to craft with a Tinker roll.
  • Mechanics: 
    • Task Aid: Add +1d to a Tinker, Finesse, or Study roll when it assists during a score, once per job. 
    • Guard Duty: Acts as a Tier II cohort (Expert: Vigilant) with a 4-segment Harm track, taking actions to patrol or defend (e.g., +1 effect to resist danger). 
    • Aether Boost: Spend 1 Coin to increase effect by 1 level on a physical task (e.g., breaking or lifting), once per score. 
  • Risk: Each use beyond the first per score ticks a 4-segment “Overload” clock; when full, it jams until repaired (1 downtime action, 1 Coin). Generates 1 Heat per use due to its arcane glow.
  • Crew Use: Counts as a fine item for Leech or Cutter playbooks, enhancing crafting or physical rolls.
  • Fiction Tie-In: Its hum might attract spirits or thieves, adding Heat or complications at the GM’s discretion.

Dungeons & Dragons (5th Edition)

Item Name: Aether-Infused Clockwork Automaton

  • Type: Construct, Medium
  • Description: A mechanical servant of Aethersteel and glowing crystals, crafted by Saṃsāra’s Aether Technomancers. It aids with tasks or guards with precision, its magitech core pulsing with arcane energy.
  • Armor Class: 13 (natural armor)
  • Hit Points: 13 (2d8 + 4)
  • Speed: 30 ft.
  • STR: 12 (+1)
  • DEX: 10 (+0)
  • CON: 14 (+2)
  • INT: 6 (-2)
  • WIS: 12 (+1)
  • CHA: 4 (-3)
  • Skills: Perception +3
  • Damage Immunities: Poison, Psychic
  • Condition Immunities: Charmed, Exhaustion, Poisoned
  • Senses: Darkvision 60 ft., Passive Perception 13
  • Languages: Understands commands in creator’s language but cannot speak
  • Challenge: 1/4 (50 XP)
  • Traits: 
    • Aether Core: Regains 1d4 HP at the start of its turn if it has at least 1 HP, once per day, powered by its crystal. 
    • Task Aid: Once per short rest, grants advantage on an ability check (e.g., Strength (Athletics), Intelligence (Investigation)) to a creature it assists within 5 ft.
  • Actions: 
    • Slam: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
    • Special: If reduced to 0 HP, it deactivates but can be repaired with a DC 13 Arcana or Tinker’s Tools check and 50 gp in materials (1 hour).
  • Cost: 500 gp (market value).
  • Lore Note: Valued in Saṃsāra for its tireless service in homes and workshops.

Knave (2nd Edition)

Item Name: Aether-Infused Clockwork Automaton

  • Description: A medium-sized construct of Aethersteel and glowing crystals, crafted by Saṃsāra’s technomancers. It aids tasks or guards with mechanical precision, its gears ticking with magitech life.
  • Slots: 3 (medium size).
  • Armor Defense: 13 (Aethersteel plating).
  • Hit Points: 10
  • Move: 6 (30 ft. equivalent).
  • Attack: Slam +1 (1d6 bludgeoning).
  • Abilities: 
    • Perception: +2 bonus to Wisdom rolls for noticing threats or details. 
    • Task Aid: Grants +1d6 to one Strength, Dexterity, or Intelligence roll per day when assisting its owner (e.g., lifting, searching). 
    • Aether Mend: Regains 1d4 HP once per day if above 0 HP, fueled by its crystal.
  • Drawback: Activation requires an Intelligence save (DC 10) daily; failure causes it to repeat its last command until corrected (1 hour, DC 10 repair). If at 0 HP, it shuts down until repaired (1 hour, 10 cp in parts).
  • Value: 500 cp (copper pieces).
  • Weight: 3 slots’ worth, bulky but movable.
  • GM Note: Its glow may draw notice—roll for encounters after use in dangerous areas.

Fate Core System

Item Name: Aether-Infused Clockwork Automaton

  • Description: A medium-sized construct of Aethersteel and glowing crystals, crafted by Saṃsāra’s Aether Technomancers. This ticking, steam-driven marvel aids in tasks or stands as a sentinel, merging clockwork precision with arcane power.
  • Aspects: 
    • High Concept: Aether-Driven Mechanical Helper 
    • Trouble: Delicate Aether Balance 
    • Other Aspects: Steadfast Assistant, Crystal Pulse, Clockwork Resilience
  • Skills: 
    • Good (+3): Physique (for physical tasks) 
    • Fair (+2): Notice (for perception) 
    • Average (+1): Athletics (for movement)
  • Stunts: 
    • Task Support: Once per session, when you succeed on a Physique or Crafts roll for a labor-intensive task, invoke Steadfast Assistant for free to gain a +2 bonus or create an advantage (e.g., “Efficient Aid”). 
    • Watchful Gears: Gain a +2 to Notice rolls when it guards an area, tied to Clockwork Resilience.
  • Stress: [ ] [ ] (2 boxes, reflecting durability).
  • Consequences: Mild (2): e.g., “Worn Gears”
  • Refresh Cost: 1 (significant narrative item).
  • Mechanics:
    • Activation requires a verbal command; if compelled via Delicate Aether Balance, it may overheat (requiring a Crafts roll, Difficulty: Fair [+2], to fix), adding complications like noise or delays.
  • Fiction Notes: Its steam and glow reflect Saṃsāra’s magitech heritage, potentially enhancing scenes or drawing attention.

Numenera (Cypher System)

Item Name: Aether-Infused Clockwork Automaton

  • Type: Artifact
  • Level: 4
  • Description: A medium-sized construct of Aethersteel with a glowing crystal core, crafted by Saṃsāra’s technomancers. This clockwork entity assists with tasks or guards with mechanical precision, a relic of a mystical industrial past.
  • Effects: 
    • Task Assistance: Reduces the difficulty of one Might or Speed task (e.g., lifting, crafting) by 1 step when it aids, usable 3 times per day. 
    • Guard Mode: Acts as a level 4 companion with 12 health, dealing 4 damage (slam) and taking actions to protect its owner for 1 hour, once per day.
  • Activation: Requires a successful Intellect task (difficulty 4) to command it for 24 hours; costs 1 Intellect point per additional use beyond the first daily activation.
  • Depletion: 1 in 1d20 (rolled after each use beyond the first per day; depletion means the crystal fades, requiring 50 shin in materials to restore).
  • Special Rules:
    • Overuse (more than 3 activations/day) triggers a GM Intrusion: it jams or emits a loud hum, attracting attention.
  • Appearance: Its ticking gears and steam vents mark its Saṃsāra origin.
  • Fiction Tie-In: Its arcane energy might interact with numenera, adding narrative possibilities.

Pathfinder (2nd Edition)

Item Name: Aether-Infused Clockwork Automaton

  • Level: 5
  • Price: 500 gp
  • Bulk: 3 (medium size)
  • Type: Construct (Magical, Mechanical)
  • Description: A medium-sized construct of Aethersteel and glowing crystals, crafted by Saṃsāra’s Aether Technomancers. It serves as a reliable assistant or guardian, its magitech core humming with arcane power.
  • Traits: Construct, Rare
  • AC: 18 (Aethersteel plating)
  • Hit Points: 20
  • Speed: 25 ft.
  • STR: +2
  • DEX: +0
  • CON: +2
  • INT: -2
  • WIS: +1
  • CHA: -3
  • Perception: +7
  • Skills: Athletics +6
  • Immunities: Mental, Poison, Disease, Bleed, Healing, Nonlethal Attacks
  • Senses: Darkvision
  • Activate: Command (1 action; verbal); Frequency: Once per day per ability.
  • Effects: 
    • Task Aid: Grants a +2 item bonus to an Athletics, Crafting, or Perception check for an ally within 5 ft. when assisting, lasting 1 minute. 
    • Aether Slam: Melee [one-action] Slam +7 (agile), Damage 1d8+2 bludgeoning.
  • Craft Requirements: Craft Magical Item (DC 20), 250 gp in materials (Aethersteel, crystals), proficiency in Arcana or Crafting.
  • Special: If reduced to 0 HP, it deactivates but can be repaired (Crafting DC 15, 1 hour, 50 gp). Overuse (more than 2 activations/day) imposes a -2 penalty to its rolls until rested for 24 hours.
  • Flavor Note: Saṃsāra’s households and factories rely on its steadfast service.

Savage Worlds (Adventure Edition)

Item Name: Aether-Infused Clockwork Automaton

  • Type: Construct Ally
  • Cost: 500 gold pieces
  • Weight: 50 lbs.
  • Description: A medium-sized construct of Aethersteel and glowing crystals, crafted by Saṃsāra’s technomancers. It aids tasks or guards with mechanical efficiency, its ticking gears a steampunk wonder.
  • Attributes: 
  • Agility: d6 
  • Smarts: d4 
  • Spirit: d4 
  • Strength: d6 
  • Vigor: d6
  • Skills: Athletics d6, Notice d8
  • Pace: 6
  • Parry: 4
  • Toughness: 6 (2)
  • Armor: +2 (Aethersteel plating)
  • Special Abilities: 
    • Construct: +2 to recover from Shaken; immune to poison, disease, and called shots; no additional damage from critical hits. 
    • Task Aid: Grants a +1 bonus to an ally’s Athletics, Repair, or Notice roll when assisting, once per scene. 
  • Aether Charge: Once per day, increase Strength or Pace by one die type for 1 minute (requires a Spirit roll, TN 4).
  • Weapons:
    • Slam: Str+d4 (bludgeoning).
  • Drawback: If Wounded, roll Vigor (TN 4); failure causes it to jam until repaired (Repair d6, 1 hour, 10 gold in parts). Overuse (more than 2 activations/day) imposes -2 to its rolls until rested.
  • Availability: Rare; traded by Saṃsāra artisans or found in ruins.
  • Trappings: Glowing crystal and steam vents reflect its magitech origin.
  • Notes: Counts as a “Relic” for the Scrounger Edge, aiding resource rolls.

Shadowrun (6th Edition)

Item Name: Aether-Infused Clockwork Automaton

  • Type: Drone (Magical Construct)
  • Cost: 50,000 nuyen
  • Availability: 14R (Restricted; rare Saṃsāra import)
  • Description: A medium-sized construct of Aethersteel with a glowing crystal core, crafted by Saṃsāra’s Aether Technomancers. This steampunk-inspired marvel aids tasks or guards with mechanical precision, its arcane energy pulsing through clockwork gears.
  • Handling: 3
  • Speed: 3
  • Acceleration: 2
  • Body: 4
  • Armor: 3
  • Pilot: 2
  • Sensor: 3
  • Condition Monitor: 10
  • Skills: Perception 6 dice (enhanced sensors).
  • Attacks: Slam (STR 4 + 2d6, DV 4S, close range).
  • Special Abilities: 
    • Task Aid: Adds +2 dice to an Engineering or Perception test when assisting its owner, once per scene. 
    • Aether Surge: Once per run, spend 1 Edge to double its Speed or STR for 1 minute (e.g., lifting or sprinting).
  • Mechanics:
    • Activation requires an Electronics + Logic (2) test or a magical command (Sorcery + Magic [2]); failure causes a steam burst (1 box of Stun damage to user). 
  • Overuse (more than 3 activations/day) increases Background Count by 1 (fades at 1/hour).
  • Legality: Restricted; unlicensed possession risks corp scrutiny.
  • Street Notes: Its arcane glow might ping astral sensors—roll 2d6 after use; on a 10+, a spirit investigates.

Starfinder (1st Edition, 2023 Errata)

Item Name: Aether-Infused Clockwork Automaton

  • Type: Construct (Technological/Magical)
  • Level: 5
  • Price: 5,000 credits
  • Size: Medium
  • Description: A construct of Aethersteel and glowing crystals, crafted by Saṃsāra’s Aether Technomancers. This magitech entity assists or guards with mechanical efficiency, merging arcane power with steampunk craftsmanship.
  • EAC: 16
  • KAC: 18
  • Hit Points: 20
  • Speed: 30 ft.
  • STR: +2
  • DEX: +0
  • CON: +2
  • INT: -2
  • WIS: +1
  • CHA: -3
  • Senses: Darkvision 60 ft., Low-Light Vision
  • Skills: Perception +10, Athletics +8
  • Damage Immunities: Poison, Psychic
  • Condition Immunities: Bleed, Disease, Mind-Affecting Effects
  • Attacks:
    • Slam: +8 to hit, 1d6+2 B (bludgeoning), melee.
  • Special Abilities: 
    • Task Aid: Grants a +2 bonus to an ally’s Athletics, Engineering, or Perception check when assisting within 5 ft., once per encounter. 
    • Aether Charge: Once per day, increase its Speed to 40 ft. or STR by +2 for 1 minute (standard action to activate).
  • Mechanics:
    • Activation requires a DC 15 Engineering or Mysticism check (standard action); failure risks a shutdown (1 hour repair, DC 15). 
  • Overuse (more than 2 activations/day) imposes a -2 penalty to its rolls until rested for 24 hours.
  • Crafting: Requires ranks in Engineering and Mysticism (5 each), 2,500 credits in materials.
  • Flavor: Its ticking and faint steam vents echo Saṃsāra’s industrial arcane heritage.

Traveller (2nd Edition, Mongoose Publishing)

Item Name: Aether-Infused Clockwork Automaton

  • Type: Exotic Construct
  • Tech Level: 9 (Saṃsāra’s magical-industrial blend)
  • Cost: Cr 25,000
  • Weight: 25 kg
  • Description: A medium-sized construct of Aethersteel and glowing crystals, crafted by Saṃsāra’s technomancers. This magitech creation aids tasks or guards with mechanical precision, a rare relic from uncharted drift-isles.
  • STR: 8
  • DEX: 6
  • END: 8
  • INT: 4
  • EDU: —
  • SOC: —
  • Hull: 10
  • Armor: 3 (Aethersteel plating)
  • Speed: 6 (30 ft. equivalent)
  • Skills: Mechanics 1, Recon 1
  • Attacks: Slam (1d6+STR, melee).
  • Special Abilities: 
    • Task Aid: Grants a Boon (roll 3d6, keep best 2) on a Mechanics or Recon check when assisting its owner, once per encounter. 
    • Aether Boost: Once per day, increase STR or Speed by +2 for 1 minute (minor action to activate).
  • Mechanics:
    • Activation requires an EDU or PSI 8+ roll (1 minute); failure causes it to repeat its last command until fixed (1 hour, Mechanics 8+). 
  • Overuse (more than 2 activations/day) risks a malfunction (2d6; 10+ imposes -1 DM on its next roll).
  • Availability: Rare; traded in xeno-markets or salvaged from Saṃsāra ruins.
  • Notes: Its glow counts as a “Curiosity” for Broker rolls, attracting interest or rivals.

Warhammer 40,000: Wrath & Glory (Revised Edition)

Item Name: Aether-Infused Clockwork Automaton

  • Tier: 2
  • Value: 6 (Rare)
  • Keywords: Construct, Xenos, Mechanicus
  • Description: A medium-sized construct of Aethersteel and glowing crystals, crafted by Saṃsāra’s Aether Technomancers. This xenos magitech entity aids tasks or guards with mechanical precision, its warp-tinged energy a potential heresy.
  • Attributes: 
  • Strength: 4 
  • Agility: 3 
  • Toughness: 4 
  • Intellect: 2 
  • Willpower: 2 
  • Fellowship: 1
  • Defence: 3
  • Resilience: 7 (3 Aethersteel Armor)
  • Wounds: 5
  • Shock: — (immune)
  • Speed: 6
  • Skills: Athletics 5, Awareness 6
  • Traits: 
    • Construct: Immune to Fear, Pinning, psychic powers targeting emotions; no Shock. 
    • Task Aid: Grants +1 die to an ally’s Athletics, Tech, or Awareness test when assisting within 2 meters, once per scene. 
    • Aether Surge: Once per encounter, increase Strength or Speed by +2 for 1 round (requires a Tech DN 4 test).
  • Attacks:
    • Slam: 6 dice, 6+1 ED (bludgeoning), Range 1m.
  • Mechanics:
    • Activation requires a Tech DN 4 test (1 action); failure adds 1 Ruin as warp energy seeps out. 
  • Overuse (more than 2 activations/scene) risks a Complication—roll a d6; on a 1, it jams until repaired (Tech DN 5, 1 hour).
  • Availability: Rare; traded by rogue traders or found in xenos ruins.
  • Lore: The Mechanicus debates its utility versus its xenos taint, yet it tempts those in need.